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Ratchet & Clank: Rift Apart PC Version to Feature Ray-Traced Ambient Occlusion

Next week, Ratchet & Clank: Rift Apart is launching on PC! Many of you have asked for details about the technologies used and system requirements. Today we are answering those questions, and on top of that, we have some exciting new feature announcements. To ensure a smooth dimension-hopping experience, our team implemented DirectStorage 1.2 in Ratchet & Clank: Rift Apart on PC, including GPU decompression.

Richard van der Laan, Senior Lead Programmer at Nixxes Software, explains: "To enable quick loading and instant transition between dimensions, the game needs to be able to load assets quickly. DirectStorage ensures quick loading times, and GPU decompression is used at high graphics settings to stream assets in the background while playing. Traditionally, this decompression is handled by the CPU, but at a certain point, there is an advantage to letting the GPU handle this, as this enables a higher bandwidth for streaming assets from storage to the graphics card. We use this to quickly load high-quality textures and environments with a high level of detail."

Age of Empires II: Definitive Edition - Return of Rome Expansion Explained in Detail

Everything you need to know - what to expect with the newest Return of Rome DLC for Age of Empires II: Definitive Edition. What is Return of Rome? Return of Rome is a completely new type of expansion, which brings classic Age of Empires gameplay, style and key experiences as a brand new self-contained experience. Also...

Starting this weekend, some of your favorite content creators are ready to show YOU an exclusive preview of the upcoming DLC for Age of Empires II: Definitive Edition - Return of Rome. Want to know more about the upcoming addition of the 16 Age of Empires civilizations, the brand-new Lac-Viet, or the new Romans to Age of Empires II: Definitive Edition? Well, we have fantastic news for you: some of your favorite content creators have been granted early access to the Return of Rome DLC, and you'll be getting a sneak preview of the exclusive units, civilization bonuses, and other new additions ahead of release!

Bethesda Reveals Redfall's Official PC Hardware Requirements, NVIDIA Releases Exclusive Launch Trailer

With the launch of Redfall set for early next week, Bethesda has kindly provided some prepwork to consider in advance - a breakdown of the crossover shooter's PC specification requirements (minimum, recommended and ultra) as well as all available accessibility settings and options. They fail to mention any resolution or framerate targets, so it will be up to PC gamers to investigate the nitty-gritty numbers on the day of Redfall's release (May 2). As part of the whole promo campaign NVIDIA has decided to unleash a gameplay trailer (see below) of the game running on a high end PC fitted with a (presumed) high-end GeForce RTX 40-series graphics card.

Redfall's PC audience will get to flex their graphical muscles more so when compared to unfortunate current gen Xbox owners - Bethesda and developer Arkane Studios have recently admitted that their supernatural shooter will be restricted to 30 FPS Quality Mode on Series X and S consoles at launch. A higher framerate performance mode is promised in the future - via a game update - but the Microsoft-owned publisher has not set a more specific release window for the upgrade. The middle and high-tier specifications on PC seem to be quite reasonable, so Redfall is not expected to be a stuttering mess on arrival.

Star Wars Jedi: Survivor PC Install Size is Daunting at 155 GB

Electronic Arts has updated the listings for PC system requirements for Star Wars Jedi: Survivor, and the gaming community has reacted to the refresh of the game's minimum installation storage requisite. It calls for a whopping 155 GB of disk space, for the base game alone, not including the expected routine of patches and extra story content (via DLC). The publisher suggests that an SSD is best used for an optimal in-game experience. The slightly older PC requirements specified a minimum of 150 GB for HDDs, and 130 GB for SSDs.

As it stands, the Respawn Entertainment developed action adventure game has one of the larger minimum storage requirements among modern titles - all the more surprising given that it will offer a relatively short and linear single player experience. Current installations of the PC version of Red Dead Redemption 2 will occupy 150 GB of disk space. Jedi: Fallen Order (2019), Survivor's preceding title in the series, demands a comparatively modest install base of 55 GB. It will be interesting to observe whether Jedi: Survivor will drive sales of larger storage solutions - in the recent past, gamers have scrambled to acquire higher capacity SSDs and HDDs in order to accommodate the ever-growing installations and content drops required to play the Call of Duty/Modern Warfare series.

CHIPS Act Requirements Untenable According to Silicon Manufacturers in South Korea and Taiwan

Silicon manufacturers in South Korea and Taiwan have questioned the requirements outlined in the United States Chips and Science Act - South Korean President Yoon Suk Yeol spoke on Thursday March 30, and said that there was a growing concern within companies Samsung Electronics Corporation and SK Hynix Inc. with regard to criteria for new U.S. semiconductor subsidies. Excess profit sharing is one area of contention, as the U.S. government will expect dividends to be paid under special conditions. The companies are also reluctant to meet the requirements of submitting detailed information about fab capacity and yield estimates. Leaders are pointing to the potential sensitive nature of exposing too much confidential corporate strategy to bodies in the USA, and sources within Samsung and SK Hynix are worried that budgetary planning information will be revealed in minute detail.

The CHIPS Act grants a $52 billion pool of research and manufacturing funds, and subsidies would be sourced from it. SK Hynix's parent group is considering an application in order to gain access to funding via the CHIPS Act, the SK Group has formed plans to invest $15 billion of its own money into the U.S. chip manufacturing sector - a North American location for an advanced chip packaging plant is being decided upon. Samsung has invested a substantial $25 billion into its Texas operation, so is eligible to receive U.S. government subsidies as well.

The MSI MEG Ai1300P PCIE5 is the World's First ATX 3.0 Compliant PSU with 600 W PCIe Connector

MSI welcomes the MEG Ai1300P PCIE5 power supply unit, the world's first power supply unit to be fully ready for ATX 3.0 and PCIe 5.0. With graphics cards becoming all the more important, users must know what components to buy for their system if they are looking to upgrade. To understand why the MEG Ai1300P PCIE5 is the ultimate future-proof power supply unit, let's begin with understanding ATX 3.0.

ATX 3.0 is Intel's new specification standard for existing PSUs. In short, ATX 3.0's main purpose is to help provide more reliability, and better power efficiency and provide graphics cards up to 600 watts of power. ATX 3.0 is created in response to graphics cards' increase in performance and the ever-increasing need for power. ATX 3.0 puts heavy emphasis on power excursions to make sure high-performance graphics cards can be sustained and your system can remain stable. Thanks to ATX 3.0 there is now an increase in efficiency while idling and a new power connector is added to help achieve all the above. ATX 3.0 added a new PCIe 5.0 12VHPWR connector that features 12+4 pins instead of the traditional 6 or 8. With the new PCIe 5.0 connector, the power supply and cable can supply up to 600 watts of power.

NVIDIA Quietly Relaxes Certification Requirements for NVIDIA G-SYNC Ultimate Badge

UPDATED January 19th 2021: NVIDIA in a statement to Overclock3D had this to say on the issue:
Late last year we updated G-SYNC ULTIMATE to include new display technologies such as OLED and edge-lit LCDs.

All G-SYNC Ultimate displays are powered by advanced NVIDIA G-SYNC processors to deliver a fantastic gaming experience including lifelike HDR, stunning contract, cinematic colour and ultra-low latency gameplay. While the original G-SYNC Ultimate displays were 1000 nits with FALD, the newest displays, like OLED, deliver infinite contrast with only 600-700 nits, and advanced multi-zone edge-lit displays offer remarkable contrast with 600-700 nits. G-SYNC Ultimate was never defined by nits alone nor did it require a VESA DisplayHDR1000 certification. Regular G-SYNC displays are also powered by NVIDIA G-SYNC processors as well.

The ACER X34 S monitor was erroneously listed as G-SYNC ULTIMATE on the NVIDIA web site. It should be listed as "G-SYNC" and the web page is being corrected.
NVIDIA has silently updated their NVIDIA G-SYNC Ultimate requirements compared to their initial assertion. Born as a spin-off from NVIDIA's G-SYNC program, whose requirements have also been laxed compared to their initial requirements for a custom and expensive G-SYNC module that had to be incorporated in monitor designs, the G-SYNC Ultimate badge is supposed to denote the best of the best in the realm of PC monitors: PC monitors that feature NVIDIA's proprietary G-SYNC module and HDR 1000, VESA-certified panels. This is opposed to NVIDIA's current G-SYNC Compatible (which enables monitors sans the G-SYNC module but with support for VESA's VRR standard to feature variable refresh rates) and G-SYNC (for monitors that only feature G-SYNC modules but may be lax in their HDR support) programs.

Ubisoft Updates Watch Dogs: Legion PC System Requirements

Ubisoft has today updated the PC system requirements for its Watch Dogs: Legion game. Set to release on October 29th this year, we are just a few weeks away from its release. With the arrival of NVIDIA's GeForce RTX 3000 series Ampere graphics cards, Ubisoft has decided to update the official PC system requirements with RTX-on capabilities. The inclusion of raytracing in the game requires a faster CPU, as well as an RTX-capable GPU. At 1080p resolution, you need at least an RTX 2060 GPU to play with high settings, and raytracing turned to the medium, including DLSS. Going up to 1440p, Ubisoft recommends gamers to use at least an RTX 3070 GPU for very high preset, raytracing on high, and DLSS set to quality. If you want to max everything out and play with the highest settings at 4K resolution, you will need an RTX 3080 GPU.
Watch Dogs: Legion Watch Dogs: Legion PC System Requirements

New 4K Screenshots for Death Stranding Released; System Requirements Are In

A new set of absolutely stunning 4K Ultrawide screenshots for Death Stranding have been released, which showcase just how good the game will look on its best rendition yet - in none other platform than the PC, of course. The PS4 version of the game is beautiful, mind you - but the PS4 Pro can't render the game in true 4K, and framerate is slightly less than ideal around 30 FPS with some dips down under. As such the PC version, with our more powerful hardware and (especially for NVIDIA users) backed by DLSS 2.0, is bound to be the best place to play the game.

The game will be released on July 14th after a small delay to account for the work-from-home requirements amidst the (still ongoing) pandemic. The game will be using Denuvo's anti-tamper technology, and will be the first appearance of the Decima engine (which also power Horizon Zero Dawn) on PC. Look after the break for additional screenshots (warning: some mobile data usage right there) and the full PC requirements (likely on a 1080p/High Settings baseline)

Microsoft Flight Simulator Requirements Listed, Ideal Specification Requires 150 GB of Drive Space and RTX 2080 GPU

Microsoft's flight simulator, an upcoming game designed to bring real-life scenarios of flying an airplane, just got a list of system requirements needed to run a game. To play with Flight Simulator, you would at least need to have a quad-core CPU like AMD Ryzen 3 1200 or Intel Core i5-4460 equipped system, along with 8 GB of RAM. For graphics, you would need a GPU with at least 2 GB of VRAM, where the requirement is either AMD Radeon RX 570 or NVIDIA GeForce GTX 770 GPU. Another interesting observation is the requirement of 150 GB of drive space, meaning that this game will be pretty big. Internet connection needs to be 5 Mbps at minimum, and as you up the resolution and graphics, you would need a faster connection. You can check out the entire table below.

The need for incrementally faster connection comes out of one reason - adaptive streaming. The game looks stunning, and if you wish to play at the highest quality, parts of the game will be rendered in the cloud. Microsoft is using its Azure infrastructure to help and render parts of the game and stream it down to your PC. This ensures that your PC is capable of playing the game and Microsoft is showing how they can tap the power of cloud for uses like this.
Microsoft Flight Simulator System Requirements Microsoft Flight Simulator Microsoft Flight Simulator Microsoft Flight Simulator

Bethesda Releases Final Specs Listing for Doom Eternal

Bethesda today released the final system requirements for its upcoming massacre-fest Doom Eternal. The game, which is geared for release just 10 days from now (March 20th), promises to be one of the most impressive (and fluid) games in recent times, if the original, modern Doom is anything to go by.

Bethesda has even gone so far so as to list preferred specs for gamers that want to play in 4K at 60 FPS or in 1440p at 120 FPS: and these are pretty abusive, with an NVIDIA GeForce RTX 2080 Ti being required - likely because of its gargantuan 11 GB VRAM. AMD's Ryzen 7 3700X or Intel's Core i9-9900K are the requirements here, alongside 16 GB of system RAM. Check after the break for a breakdown on recommended specs for other resolutions and quality settings, and for Bethesda's trailer showing off customization options for your DOOM slayer. Do you have what it takes to run the game?

Blizzard Releases Warcraft III: Reforged System Requirements

Blizzard today released the system requirements for their remastered version of Warcraft III, Warcraft III: Reforged. The new game sees the inclusion of the original Reign of Chaos campaign and its expansion, the Frozen Throne, amounting to 60 campaign missions. Reworked graphics, four-hours of updated in-game cutscenes and re-recorded voice-overs are paired with rebalanced online play and the addition of social and matchmaking capabilities.

Requirements-wise, it's a light game on its minimum settings for sure: Blizzard says gamers will need an Intel Core i3-530 or AMD Athlon Phenom II X4 910. A mere 4 GB of system RAM and an NVIDIA GeForce GTS 450 or AMD Radeon HD 5750 will be required to power the games' visuals. If you aren't looking for the minimum specs but how good of an experience you'll have, the Recommended specs up the ante: an Intel Core i5-6400 or AMD Ryzen 7 1700X or better are being called for, paired with 8 GB of RAM and an NVIDIA GeForce GTX 960 or AMD Radeon R9 280X.

Star Wars Jedi: Fallen Order System Requirements Outed

The upcoming single-player Star Wars Jedi: Fallen order will be a tall calling for Respawn. Few franchises are as loved as Star Wars, and this one will definitely leave a mark in the company's legacy. It's unlikely EA will "pull an EA" on the studio even if it flops, though: Apex Legends remains an incredibly successful release form Respawn Entertainment, and it should be enough to hold EA's reins - at least for a while.

The system requirements for the highly-awaited, story-driven single-player game have been outed, and they're in the usual side of things. Minimum requirements call for an AMD FX-6100 or an Intel Core i3-3220, paired with 8 GB of RAM and an AMD Radeon HD 7750 or NVIDIA GeForce GTX 650 - alongside 65 GB of storage. The recommended specs are relatively standard as well, and nothing to throw users in an upgrade fit... We're looking at an AMD AMD Ryzen 7 1700 or an Intel i7-6700K, 16 GB of system RAM, An AMD RX Vega 56 or NVIDIA GTX 1070 graphics cards. Star Wars Jedi: Fallen Order drops on November 15th.

The Coalition's Gears 5 Is Filled to the Brim With AMD DNA, System Requirements Outed

Gears 5, the next upcoming installment in the Gears of War series of video games, is launching this September 10th. In anticipation, developer The Coalition has announced the games' close partnership development with AMD, optimizing it for the company's cadre of GPU and CPU solutions. The game will make extensive use of Asynchronous Compute - one of AMD's most relevant technologies in gaining the upper hand against NVIDIA on performance terms. According to the developer, post-processing effects are being run exclusively on Asynchronous Compute, which means that the games' rendering is being run as close to a clockwork as possible. FidelityFX also makes an appearance again, as one of the latest AMD technologies for improving visual fidelity and sharpness. Multithreaded Command Buffering is the technical implementation for a system that improves AMD's Ryzen CPUs' processing of the game, specifically geared towards taking advantage of that CPU architecture's strong points.

The game seems to be a pretty scalable affair, with minimum requirements making do with just 2 GB of VRAM and an AMD RX 560 or NVIDIA GTX 1050. The ideal system requirements, however, call for a much beefier setup, with an AMD Radeon VII or NVIDIA RTX 2080 being called for, including 16 GB of system memory and a whopping 100 GB+ install footprint - preferably on an SSD. The game, like Gears of War 4, has been developed with the PC market in mind - there are more than 35 different graphical options for users to tweak. Here's hoping the games' writing is as much a technical achievement as its engine development seems to be.

Wolfenstein Youngblood PC Launch Prioritized, Won't Support RTX at Launch, Requirements Revealed

Bethesda revealed that "Wolfenstein Youngblood" will launch a day earlier for the PC platform globally, on July 25. Console platforms PlayStation 4, Xbox One, and Nintendo Switch get the game on July 26. This prioritization of the PC platform is symbolic and underscores the vast revenue-base the platform constitutes. The PC is already Ubisoft's biggest revenue source.

A separate VentureBeat report reveals that at launch, "Youngblood" won't support real-time ray-traced eye-candy, which would be added at a later date through a patch. "We're working together with NVIDIA on that, but ray tracing won't be available at launch," said executive producer Jerk Gustafsson. "Youngblood" will be one of the first non-DirectX AAA titles to implement RTX. The game uses the Vulkan 3D API, and its RTX feature-set is exclusively NVIDIA's handiwork.

Official PC System Requirements for Rage 2 Outed

As we draw closer to the release of Rage 2, publisher Bethesda has released the official PC system requirements for the game. The original Rage pushed the boundaries of rendering technology with its Mega Texture technology (which featured some slight streaming issues as available textures were rendered visible according to the scene).

The least of the requirements are set at an Intel Core i5-3570 or an AMD Ryzen 3 1300X CPU, paired with 8 GB of RAM and the long-in-the-tooth GTX 780 3 GB or R9 280 3GB. Recommended configurations will have to pack, at least, an Intel Core i7-4770 or AMD Ryzen 5 1600X CPU with 8 GB of RAM and an Nvidia GTX 1070 8GB or AMD Vega 56 8GB graphics card. The 8 GB of RAM in the recommended settings is a welcome surprise, in that most games have now been requiring 16 GB of system RAM. Unfortunately, Bethesda didn't mention what gameplay experience can be expected from the recommended system configuration. RAGE 2 releases on May 14th.

Story Trailer, System Requirements for From Software's Sekiro: Shadows Die Twice Outed

From Software's Dark Souls series has become one of the hallmarks of gaming in recent years, spawning multiple formula-copying titles with their own takes and settings. However, it has become clear that no one developer has mastered From Software's mix of cruel difficulty. I'd say From Software has mastered an almost alchemically concocted technical prowess in animation mechanics and timing, mixed with pattern recognition, attention to detail, reflexes, and the cherry on top, immediate, repeatable gratification on finally overcoming that damn Ornstein and Smough pair.

The latest story trailer showcases Japan's Sengoku period in the 1500's, a period drenched in conflict and the blood of samurai, with Owl taking on an apprentice from the remains of a battle. As with almost every samurai tale, Sekiro: Shadows Die Twice will be making use of a plot centered around recovering one's honor. According to From Software, you'll be able to use "deadly prosthetic tools and powerful ninja abilities while you blend stealth, vertical traversal, and visceral head-to-head combat". I'm already fully aware that the title is misleading: you'll die more than twice by the time the credits roll. You can start counting your deaths and victories come March 22nd, when the game is released for all platforms (via Steam on PC).

System Requirements for Metro: Exodus Outed; Denuvo Protection Included

The system requirements for 4A Games' Metro: Exodus, the studios' first open-world effort that comes with baked-in NVIDIA RTX support, have been outed. The minimum system requirements for 1080p gaming at 30 FPS uses the Low IQ settings, and should be achieved by an i5-4440 CPU, paired with a 2 GB VRAM graphics card (GeForce GTX 1050 or Radeon HD 7870) and 8 GB of RAM.

For the Extreme IQ settings, at 4K 60 FPS, though, you'll require, obviously, a beast of a system. An Intel Core i9-9900K is the CPU of choice here, paired with 16 GB of RAM and the top of the line NVIDIA RTX 2080 Ti. These requirements pressupose the absence of any RTX features, however, so prepare to see your maximum resolution with those features on coming down quickly as you scale the ray tracing capabilities. RTX-specific performance profiles will be released by 4A Games in the coming days.

Ubisoft's Far Cry: New Dawn System Requirements Outed

The PC requirements for the upcoming Far Cry: New Dawn, a re-invented, re-visited post-apocalyptic interpretation of Far Cry 5's Montana, have been outed by the developer. Ubisoft has taken a Far Cry: Primal approach to development, it seems, and these are usually some of the more experimental Far Cry games (Far Cry 3: Blood Dragon also comes to mind). Read on after the break for the system requirements, but note that Ubisoft hasn't mentioned NVIDIA's new generation of RTX-enabled 2000-series graphics cards.

Official PC Requirements for Bioware's Anthem Revealed

Being a Bioware game, and especially a new IP from the same company that has, in recent times, brought us the Mass Effect and Dragon Age IPs, expectations for Anthem are both high and very, very cautious. No matter how cautious we are, though, not being able to play it in our rigs means we won't even be able to create our own opinion on what is one of the most anticipated titles of 2019. Now, Bioware has revealed the official system requirements for Anthem, and we know what sort of hardware the company thinks is needed for a good experience. As an added Bonus, the developers have also announced that they're working with NVIDIA towards implementing DLSS into the game.

Devil May Cry 5 PC Requirements Revealed - 8 Threads, 8 GB RAM Minimum

The minimum and recommended PC specs for Capcom's upcoming Devil May Cry 5 have been announced, and it seems the game will have some thunderous requirements to start. First of all is the fact that Capcom lists as minimum an Intel Core i7-4770, paired with 8GB of RAM and an NVIDIA GeForce GTX 760. There's not much to say on the graphics card and - it's a relatively mundane requirement these days - but the number of CPU threads is slightly higher than usual. Shadow of the Tomb Raider, for example, listed as minimum a Core i3-class CPU.

Interestingly, the recommended specs maintain the RAM and CPU requirements where they stand, and only increase graphics card performance to a GTX 960. An interesting development, to say the least - the minimum is also the recommended. Windows 7 and 35 GB of available storage space round out the requirements for both configurations. Here's hoping this Devil May Cry 5 is as good as Ninja Theory's DmC.

Forza Horizon 4 PC Requirements Revealed

The PC requirements for the latest, upcoming iteration of Forza Horizon (now in its fourth installment) have just been outed. Of course, you wouldn't expect these to be much different from those of Forza Motorsport 6. Forza Horizon 4, developed by Microsoft Games Studios' Playground Games, will launch on October 4th, and promises to take you to new heights in arcade racing.

Being a Games for Windows game, of course, means Windows 10 is part of the minimum requirements - specifically, version 15063.0 of the OS (the Creators Update released back in 2017). Catch up on the rest of the requirements after the break - but if you have an Intel i3-4170, or an NVIDIA GT 740/ AMD R7 250X, you're gold for the minimum.

Monster Hunter World PC Requirements Outed, August 9th Launch for the Long Summer

Capcom's Monster Hunter World is the fastest selling game in the publishers' history, and now, finally, PC gamers are on the verge of being able to play the critic and player-praised title. The release date, set at August 9th, will make sure PC gamers have a high-profile release to keep them going through the Summer. We'll see if the delay in launch (the game has been available in consoles since January) translates to good performance and optimization - but it does seem so from the available graphics settings, which include TAA for anti-aliasing, subsurface scattering, foliage sway, and most importantly, resolution scaling that helps achieve a more fluid game experience.

Sea of Thieves System Requirements Outed by Developer

Sea of Thieves is one of the more interesting games coming from Rare since it's been bought by Microsoft. The company, which was previously almost locked in into developing games for the Kinect system, was felt by many as being creatively constrained and underappreciated by Microsoft's management. Well, Kinect is officially dead as a gaming peripheral, and as such, Rare has started developing games outside the Kinect box. Sea of Thieves is the first such, a pirate game with heart, and the company has just outed their system requirements for the game on Windows 10 PC's.

The system requirements are pretty extensive in the amount of configurations you can have for some preset experiences. The game can even be played on Intel's integrated graphics, according to Rare - at 540p with minimum details, though, so I doubt that's what gamers will be looking for as an actual gaming experience. For 1080p and 60 FPS play, Rare is quoting systems with at least an i5 4690 or an AMD FX 8150 (so, an Intel quad core or an AMD "octa-core"), 8 GB RAM, and a graphics card with at least 4 GB of VRAM. A GTX 770 or an AMD Radeon 380X are set as the graphics card requirement,s which Rare is putting on equal footing to the more recent, "modern" GTX 1060 or RX 470. The system requirements seem to scale pretty well with resolution and graphics settings, up to a 4K 60 FPS experience requiring the current top of the line graphics cards in the form of the GTX 1080 Ti or AMD's RX Vega 64.
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