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Sony Reveals PS5 Hardware: RDNA2 Raytracing, 16 GB GDDR6, 6 GB/s SSD, 2304 GPU Cores

Sony in a YouTube stream keynote by PlayStation 5 lead system architect Mark Cerny, detailed the upcoming entertainment system's hardware. There are three key areas where the company has invested heavily in driving forward the platform by "balancing revolutionary and evolutionary" technologies. A key design focus with PlayStation 5 is storage. Cerny elaborated on how past generations of the PlayStation guided game developers' art direction as the low bandwidths and latencies of optical discs and HDDs posed crippling latencies arising out of mechanical seeks, resulting in infinitesimally lower data transfer rates than what the media is capable of in best case scenario (seeking a block of data from its outermost sectors). SSD was the #1 most requested hardware feature by game developers during the development of PS5, and Sony responded with something special.

Each PlayStation 5 ships with a PCI-Express 4.0 x4 SSD with a flash controller that has been designed in-house by Sony. The controller features 12 flash channels, and is capable of at least 5.5 GB/s transfer speeds. When you factor in the exponential gains in access time, Sony expects the SSD to provide a 100x boost in effective storage sub-system performance, resulting in practically no load times.

Sony's Mark Cerny to Detail PS5 Architecture March 18th

Sony has announced via Twitter that their lead system architect Mark Cerny will "provide a deep dive into PS5's system architecture, and how it will shape the future of games" tomorrow. This is likely the start of Sony's marketing campaign for the release of the PS5 which is due out Holidays 2020.

The Japanese company has remained puzzlingly tight-lipped regarding their next-gen games console, which is a far cry from Microsoft's position, who have been releasing details and teasing their next-gen Xbox Series X system for a while now. It remains to be seen how Sony's system will differ from Microsoft's Xbox Series X, since most specs are rumored to be close on both consoles. The underlying Zen 2 architecture for the CPUs is confirmed in both consoles, and so should the fabrication process and RDNA2-based graphics with dedicated ray tracing hardware. It remains to be seen how the companies will aim to differentiate their offerings.

Quick Look: Philips PH805 Active Noise Cancelling Wireless Headphones

zAnother day, another audio product quick look. This time, the folks over at Philips get some love with the US launch of their PH805 active noise cancelling (ANC) headphones, the news of which we covered before. The company has gone through big changes over the years, and one of the effects has been regional business units operating independently enough to have separate launch windows for products. Take this very product, for example, which had been out for purchase for a couple of months already last year in Europe and parts of Asia, and Philips USA only just got it in 2020. Somehow, we had no coverage on this to date, but that changes now.

The PH805, also referred to as the PH805BK or TAPH805BK, follows a trend of product names that make little sense, but all you need to know is that this is from the same company and team that brought out the excellent Fidelio series that offered great value for money to those wanting an open-back, over-ear headphones with a neutral signature without any real shortcomings across the frequency range. They are readying the new Fidelio x3 for launch soon, but the PH805 aims to interest a different segment entirely. In particular, the frequent traveler or mobile user that wants a lightweight set of cans with ANC and wireless connectivity. It ships in a retail packaging that is well designed, with the company and product name on the front along with a large render and marketing features throughout, with a clear note on Google Assistant compatibility. Sorry, iOS users! Read past the break for more on the Philips PH805BK, including an unboxing, user experience, and what it costs to get you one of these in the USA.

Microsoft Confirms E3 2020 Presence, Xbox Series X Details; Sony Makes a Pass on the Expo

The Electronic Entertainment Expo (hence, E3) was, for years, one of those unmissable tech events with an unmistakable gravitas. All companies that actually meant something took attendance to woo the globe with the latest games, entertainment systems, and advances in technology. It still retains most of that glamour, even if some of its sheen is slightly rubbed off already. However, we can expect E3 2020 to the stage for a number of reveals from companies, and one of those companies is Microsoft. Phil Spencer has already confirmed that Microsoft will have a strong presence at E3, and with that being the case, you can expect new games, more information on already announced games (more Halo Infinite, please), and additional information pertaining the company's Xbox Series X games console.

But while some are still betting on E3, others have started to go their own way by organizing their own events. Sony has announced that they will be skipping E3 2020 in favor of hundreds of smaller, yet more globally seeded events, citing that the Entertainment Software Association's (ESA) vision for their 2020 show doesn't exactly align with what Sony is aiming at with its products. Still, you know 2020 will be a packed year for gaming, both in the console and PC spaces.

Hands on with the Big O 2020 Edition Dual-System from Origin PC

Corsair had acquired the performance system builder Origin PC in 2019, and we are seeing the first apparent synergic effects of this at CES 2020 with the all-new Big O system. The one-off from last year was a hand-built concept that made serious waves online by incorporating a PC, XBOX One X, PS4 Pro, and Nintendo Switch in the same chassis. It was not really intended to be a retail product, however, but this new 2020 version will actually come to the market in two main flavors: with an Xbox One S or a PS4 Pro pre-installed in a Corsair Crystal Series 280X dual-chamber case.

Origin will still offer all the usual configurations on the gaming PC side, with the base configuration starting at $2,499 MSRP for the XBOX One S version paired with a 1 TB HDD, as well as an Intel Core i5-9600K, 16 GB of RAM, an Nvidia GeForce GTX 1660 GPU, a 240 GB SSD, and a 450 W power supply. The interesting element is certainly the console within, as it will be liquid cooled alongside some additional elements to keep the rest of the key components cool as well. You may also opt for upgraded storage options for the console, and further customize it by having an Elgato capture card built-in, so that you could stream your console gaming straight through the PC for example. Also, thanks to the completely separated power setup, your console would not shut down if your PC happens to go into standby for example. In terms of warranty, Origin PC will offer direct warranty for the consoles as well just like its traditional PCs. The Big O is up for pre-order with a special price starting at $2327 on the Origin website now.

Sony Toys with the Idea of Porting PlayStation-exclusives to PC

Sony Interactive Entertainment (SIE) is opening up to the idea of porting PlayStation-exclusive games to the PC, which is growing in popularity on the backs of titles that play best on this platform, such as Fortnite and Minecraft. At the moment, Shawn Layden, who heads SIE, is interested in putting some its first-party titles (developed and published entirely by SIE) on the PC platform. Compared to arch-rival Microsoft, Sony's garden has had taller walls. Microsoft has interests in both its Xbox console, and the Windows PC ecosystem, particularly the Microsoft Store, and has shepherded many of its ecosystem partners to co-develop for both platforms. Its latest move is the Xbox for PC GamePass, that brings about some coherence between the PC and Xbox.

Sony is gearing up for the next round of the Console Wars against Microsoft, in which its PlayStation 5 console will compete with Microsoft's codenamed "Project Scarlett" console. Both consoles will be designed for 4K Ultra HD televisions, with preparation for higher resolutions, such as 8K. Speaking on the development, Layden said "We must support the PlayStation platform — that is nonnegotiable. That said, you will see in the future some titles coming out of my collection of studios which may need to lean into a wider installed base."

Console Makers, Publishers Agree to Disclose Loot Box Odds for "Ethical Surprise Mechanics"

We've been covering the loot box controversy for a while on TechPowerUp now. Independently of which side of the fence you're on - that loot boxes are akin to gambling and thus unethical in some of their implementations, or just cold to the entire issue - it's likely good news for everyone that these so-called "surprise mechanics", as they've been called, will now see their odds being disclosed by console makers and publishers.

Microsoft Partners with Sony on Gaming and AI

Sony Corporation (Sony) and Microsoft Corp. (Microsoft) announced on Thursday that the two companies will partner on new innovations to enhance customer experiences in their direct-to-consumer entertainment platforms and AI solutions.

Under the memorandum of understanding signed by the parties, the two companies will explore joint development of future cloud solutions in Microsoft Azure to support their respective game and content-streaming services. In addition, the two companies will explore the use of current Microsoft Azure datacenter-based solutions for Sony's game and content-streaming services. By working together, the companies aim to deliver more enhanced entertainment experiences for their worldwide customers. These efforts will also include building better development platforms for the content creator community.

Sony PlayStation 5 Console Confirmed Powered by 8-core Zen 2 CPU, Navi and Ray Tracing Confirmed

Sony's own lead system architect Mark Cerny spilled the beans on the company's upcoming "PlayStation 5" games console - the name isn't confirmed, but it's a PlayStation, and it's the fifth, so, following from the previous nomenclature just makes sense, doesn't it? One particular detail, however, is of most interest to us PC hardware junkies, and that one little fact is the confirmed Navi GPU that will power it. This is, almost certainly, a semi-custom Navi-based GPU, however; but the tidbit that PlayStation 5 will have raytracing support is the one game changer for hardware expectations - on paper, at least.

Of course, Navi is expected to debut much sooner in the consumer space than on next-gen consoles, but the fact that PlayStation 5 development kits are already being seeded - and an increasing rate, according to Sony - bodes well for the feature's inclusion on AMD's consumer-based cards. Either that or the company is taking a software approach to raytracing, which, if NVIDIA's 1000 and 10*0 series is any indication, wouldn't go very well with performance intentions. This does mean that raytracing is about to receive a much-needed market penetration boost for its adoption by developers. NVIDIA will of course be able to wave the flag of having been the first company to introduce the technology to consumers.

Quantic Dreams' PlayStation Exclusives Heavy Rain, Beyond: Two Souls and Detroit: Become Human Announced for PC as EPIC Games Store Exclusives

The unthinkable, never-before-seen, has happened: games that were developed as PlayStation exclusives are finally making their way to PC (outside of any PS Now streaming shenanigans). Developer Quantic Dreams has announced at GDC 2019 that Heavy Rain, Beyond: Two Souls and Detroit: Become Human are coming to the PC platform. And if you didn't read that title, you probably wondered, and yes: they are exclusive, for a period of one year, to the EPIC Games Store.

AMD Patents Variable Rate Shading Technique for Console, VR Performance Domination

While developers have become more and more focused on actually taking advantage of the PC platform's performance - and particularly graphical technologies - advantages over consoles, the truth remains that games are being optimized for the lowest common denominator first. Consoles also share a much more user-friendly approach to gaming - there's no need for hardware updates or software configuration, mostly - it's just a sit on the couch and leave it affair, which can't really be said for gaming PCs. And the console market, due to its needs for cheap hardware that still offers performance levels that can currently fill a 4K resolution screen, are the most important playground for companies to thrive. Enter AMD, with its almost 100% stake in the console market, and Variable Rate Shading.

As we've seen with NVIDIA's Turing implementation for Variable Rate Shading, this performance-enhancing technique works in two ways: motion adaptive shading and content adaptive shading. Motion adaptive shading basically takes input from previous frames in order to calculate which pixels are moving fast across the screen, such as with a racing perspective - fast-flying detail doesn't stay focused in our vision so much that we can discern a relative loss in shading detail, whilst stationary objects, such as the focused hypercar you're driving, are rendered in all their glory. Valuable compute time can be gained by rendering a coarse approximation of the pixels that should be in that place, and upscaling them as needed according to the relative speed they are moving across the frame. Content adaptive shading, on the other hand, analyzes detail across a scene, and by reducing shading work to be done across colors and detail that hasn't had much movement in the previous frame and frames - saves frame time.

Google Keynote at GDC 2019 Hints Towards Dedicated Gaming Entry

Google sent out a fairly cryptic invite to the game developers and associated press this week in the form of a GIF (converted into relevant images below). It teases a keynote on March 19, 2019 and more information was made available shortly confirming this would be in the form of a keynote to be held at 10 am PST during GDC this year. The media giant promises to "reveal all", and also has developer-focused sessions throughout the course of the event. An early report from The Information suggests the keynote will have Google talk about their new game-streaming service, code-named Yeti. This is in line with our own expectations, after having participated in the fairly successful Project Stream beta test that concluded recently.

Kotaku went further to suggest that Yeti is a streaming service in conjunction with a hardware platform- a simple streaming box, if you will, to take on the dedicated game consoles of 2019 and beyond. Indeed, Google has been wanting to get into this highly lucrative market, with intentions to take over Twitch before Amazon pulled one over them. There remain many challenges in general to a game-streaming world, not least of which were detailed in our own editorial linked above. But, with the next generation consoles getting ready for development and Microsoft willing to explore a game-streaming future themselves, perhaps Microsoft, Sony, Nintendo and others should pay very close attention to said Google keynote in less than a month's time.

JOLED Announces OLED Panels for PC Monitors, Expected to Hit the Market in 2019

JOLED, a Japanese Display, Sony and Panasonic group, has announced new OLED solutions for PC monitors that are expected to enter the market in 2019. While OLED has become ubiquitous in both high-end smartphones and TV's, some of the technology's quirks (read: burn-in) mean that it has some more problems that need addressing compared to the other, more traditional display panel technologies. That's likely one of the reasons OLEDs are taking so long to enter the PC monitor market, even though some of their characteristics (such as the fact that the announced JOLED models can features repsosne times of 0.1 ms) are naturally gamer-appealing.

The market entries will start small, with 21.6" diagonals in both 1080p (geared for gamers in partnership with Japanese e-sports team Burning Core) and 4K (which should make its way to the market inside ASUS' Proart PQ22UC. For some reason, there's apparently a 27" panel that's being developed specifically for smart home applications, instead of for the gaming crowds. Go figure.

AMD 8-core Ryzen APU to Power Sony Playstation 5, Says the Rumor Mill

Sony's announcement of the Playstation team skipping E3 2019 took everyone by surprise aside from a few on Reddit who had paid attention to a thread created the day before. Reddit user RuthenicCookie seemed to know a lot more about Sony's plans for their popular game console for the next few years, as well as game titles supporting this current console generation and the next. Amidst a lot of the tasty rumor bits that should interest console gamers, something more relevant to us directly is the mention of the Playstation 5 to continue using AMD for processing power.

This is a logical move to just about everyone familiar with the industry, and Sony needed to up the CPU horsepower in particular to compete with the XBOX One X and offer a true 4K/60 FPS solution for gaming without framerate drops galore. As such, said redditor shared information saying that the current plans involve an 8-core Ryzen-based processor and an estimated console price point of $500. Sony may well share a teaser about the console next year, with retail availability expected in the holiday season 2020 (two years from now, thus). As such, developer kits are likely already ready meaning the specs are finalized as well. This may mean we will see either the first or second gen Ryzen APUs, and not Ryzen 2 as many may have hoped. No word yet on what Microsoft is cooking in their side of the kitchen, but incremental console updates means we may see a Ryzen 2-powered console sooner than later as well.

Nominees for Game Awards Show 2018 Outed - And There are a Lot of PS4 Exclusives

The nominees for the 2018 Game Awards have been announced, and... It seems that us PC gamers are missing out. I myself am missing out, despite owning my own PS4 system; there's just so much time one can have in between - the other kind of - life. However, the range of nominees that are exclusive to Sony's system is relentless in showing us that there may be life on the other side of the pond.

There are a whole lot of categories for this one, so I'll take my editor's discretion in calling your attention to the Game of the Year, Best Game Direction, and Best Narrative categories, where exclusives to Sony's platform God of War and Marvel's Spider-Man are nominated in all three categories. Detroit: Become Human, another PS4 exclusive, eeked its way into both Best Game Direction and Best Narrative categories as well, and console exclusive (for now) Red Dead Redemption 2 is nominated in all three categories. You can check out the main Game Awards 2018 page for all the categories, including Best Ongoing Game and Best Score/Music - up to a total of 30 differentiating categories.

Sony PlayStation 5 Confirmed: "It's Necessary To Have A Next-Generation Hardware"

Some experts say that the console and PC will be irrelevant very soon: cloud gaming services will make dedicated and powerful hardware unnecessary, but Sony doesn't seem to agree. Kenichiro Yoshida, CEO of Sony, doesn't, and in an interview with the Financial Times he has made it clear that there will be a new PlayStation, although he has not confirmed whether the name of that console will be PlayStation 5.

John Kodera, president of Sony Interactive Entertainment, mentioned months ago in The Wall Street Journal how the company was working on new developments in this area. In fact he mentioned to analysts and investors that in March 2021 PlayStation would "crouch down once" to grow further in the future.

AMD CEO Speaks with Jim Cramer About the "Secret Sauce" Behind its Giant-Killing Spree

Jim Cramer of CNBC Mad Money interviewed AMD CEO Dr. Lisa Su on the floor of the NYSE remarking her company as the year's biggest tech turnaround stories. The two spoke a variety of topics, including how the company went from a single-digit stock and a loss-making entity to one of the hottest tech-stocks, which threatens both Intel and NVIDIA. Dr. Su placed emphasis on taking long term strategic decisions that bear fruit years down the line.

"We decided to make the right investments. Technology is all about making the right choices, where we're going to invest, and where we're not going to invest...three or four years ago, it was mobile phones, tablets, and IoT that were the sexy things, and we were like 'hey we know that those are good markets, but those are not AMD.' We focused on what we thought the future would hold for us," said Dr. Su. "We are making decisions now that you won't see the outcome of for the next 3-5 years. We're making some good decisions," she added.

Brainwavz Introduces its M2 IEM in-ear Noise Isolating Earphones, Sony-specific Pads

Global audio specialist Brainwavz, established in 2008 with a focus on offering high quality products at competitive pricing, today announces the availability of its M2 IEM Noise Isolating Earphones in the UK. The M2 IEM are the latest in the Brainwavz range of over 25 earphones and headphones and represent great value at £45.00 /$59.50, from www.brainwavzaudio.com.

Described as the "Bass King" by Digit website, the Brainwavz M2 provide a mature, detailed and refined sound whilst also giving a fun and exciting overall signature designed to sound good with any genre of music. Users can listen to pop, hip hop or country music without sacrificing clarity and performance.

On the New Subscription Age, EA Acquires Game Streaming Service Gamefly

Seems like almost every industry is looking towards transitioning to a subscription model for its goods and services. Netflix may be the most iconic one such company, having acquired millions of subscribers that allow it to have a relatively stable, monthly influx of liquidity (yes, we can also count World of Warcraft on such a scenario). However, many other industries have taken to the same approach (think lootcrates, all kinds of crates, subscription services for online features, etc).

That said, few industries can take the same amount of data from their subscribers such as these media-consumption based ones, where an Internet connection is required, and user data - be it views or, the most interesting metric, engagement rates - are king in determining exactly what the user base expects and craves more of. Netflix's algorithms and view history have been responsible for the selection of its future investments. The base idea for the movie Bright, for example, was developed based on a mash-up of genres Netflix's algorithms indicated as the more captivating to the user base - and Netflix's sci-fi portfolio, for instance, has recently grown towards becoming the single biggest investment from the company, as users seem to gobble-up such content (I'm dully guilty as charged for that one sin as well, I have to admit).

BenQ Intros Zowie RL2755T 27-inch "Console eSports Monitor"

So "console-optimized monitors" are a thing. Apparently eSports players on consoles can't lug their big TVs around to BYOD events (local LAN parties), and so BenQ has come up with the Zowie RL2755T, which has been certified by Sony as an officially-licensed product for the PlayStation 4. The 27-inch monitor features a TN-film panel, with Full HD (1920 x 1080 pixels) resolution, 1 ms (GTG) response time, and up to 75 Hz refresh rate.

BenQ makes up for these specs otherwise brushed aside by PC gamers, with a narrow bezel design, low response-time, Black eQualizer (a feature that enhances dark areas of the screen to help you spot enemies), flicker-free brightness adjustments, and dynamic color vibrance that helps you spot distant enemies. The stand offers height and tilt adjustments. Display inputs include two HDMI inputs, and DVI. The company didn't reveal pricing.

Sony Announces Availability for the New Xperia Ear Duo Wireless Earphones

Sony Mobile Communications ("Sony Mobile") is pleased to announce that Xperia Ear Duo will be available in the United States for pre-order at b8ta starting May 1, 2018. Xperia Ear Duo will then be available at b8ta and on Amazon on May 25, 2018. Suggested retail price is $279.99.

Built to reimagine the wireless headset, Xperia Ear Duo features Dual Listening technology, so you can listen to music and receive notifications, while simultaneously hearing environmental sound or conversation. Whether you're listening to music during a workout or while commuting, it's an unparalleled ambient experience.

FTC Gives Manufacturers 30 Days to Remove Warranty Void Stickers

Remember that time where the FTC announced they were cracking down on illegal, predatory warranty conditions? You know, such as those "warranty void if removed" stickers that don't really have any legal base towards their implementation - and eventual refusal of an actual warranty claim? Well, the gong has now sounded, and it will reverberate some 30 times: the amount of days the FTC has given companies to cease and desist on putting those stickers in newly shipped products.

Sony Announces New SL-E Series External SSDs

Sony is expanding its External Solid-State Drive (SSD) range with a brand new top of the range SL-E series. This new model is a stylish, high-capacity external SSD that is small enough to put in your pocket but powerful enough for high-speed and safe data transfer. Designed with the needs of professionals such as architects, engineers and researchers in mind, the handy external solid-state drive is smaller than a credit card, so you can take it anywhere and with up to 960GB of storage you can keep all your important files with you all the time.

Compatible with wide range of devices
This SSD is equipped with compact and reversible USB Type-C ports for connection to all the latest mobile technology, as well as standard-A cables. Having both ports ensures usability with a wide range of devices including Mac and Windows PCs, Android smartphones and tablets.

Sony's New MDR-1AM2 Headphones Deliver Uncompromised High-Resolution Sound

Sony Electronics announced today the latest in Hi-Resolution headphones, the MDR-1AM2. Building from the acclaimed MDR-1A headphones that launched in 2014, the MDR-1AM2 brings a host of new and improved features to take the premium headphones industry by storm. Sony has built on its already established high quality listening experiences, and improved its sound even further.

"At Sony, we are committed to bringing high quality sound to consumers," said Dunja LaRosa, Director, and Head of Mobile Audio Business, Home Entertainment and Sound at Sony Electronics, North America. "Reviving Sony's classic headphones, the MDR-1AM2 is a testament to this commitment, playing back music as the artist intended and delivering consumers the ability to enjoy high quality music, regardless of their location."

Tesla Motors Develops Semi-custom AI Chip with AMD

Tesla Motors, which arguably brought electric vehicles to the luxury-mainstream, is investing big in self-driving cars. Despite its leader Elon Musk's fears and reservations on just how much one must allow artificial intelligence (AI) to develop, the company realized that a true self-driving car cannot be made without giving the car a degree of machine learning and AI, so it can learn its surroundings in real-time, and maneuver itself with some agility. To that extent, Tesla is designing its own AI processor. This SoC (system on chip) will be a semi-custom development, in collaboration with the reigning king of semi-custom chips, AMD.

AMD has with it a clear GPGPU performance advantage over NVIDIA, despite the latter's heavy investments in deep-learning. AMD is probably also banking on good pricing, greater freedom over the IP thanks to open standards, and a vast semi-custom track-record, having developed semi-custom chips with technology giants such as Sony and Microsoft. Musk confirmed that the first car in which you can simply get in, fall asleep, and wake up at your destination, will roll out within two years, hinting at a 2019 rollout. This would mean a bulk of the chip's development is done.
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