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Gunfire Games & Gearbox Celebrate Remnant 2 Passing One Million Units Sold

Remnant 2 sold more than one million units in just four days across PC, Xbox Series X|S and PlayStation 5 Gearbox Publishing announced today. Gamers and media around the globe showered praise on Remnant 2 as the breakout hit of 2023. Remnant 2, the follow-up to the best-selling Remnant: From the Ashes, also more than doubled the number of concurrent players at launch, breaking its own franchise record.

"To everyone who helped us achieve this amazing milestone, thank you for your unwavering support," said David Adams of Gunfire Games. "This was a multi-year journey for us and we couldn't be happier to see fans having such a great time with a game we put our heart and soul into."

NVIDIA DLSS Coming to More Games

Each week, we bring you news of the latest DLSS and ray tracing integrations in games and apps. Last week, Remnant II launched with DLSS 2, new DLSS 3 integrations were revealed, and Ratchet & Clank: Rift Apart launched with NVIDIA DLSS 3, NVIDIA DLAA, NVIDIA Reflex, and NVIDIA RTX IO. August looks to be another great month for DLSS and RTX, headlined by the official launch of Baldur's Gate 3, enhanced with DLSS 2 and DLAA.

Additionally, DLSS 3 has been added to DESORDRE: A Puzzle Game Adventure and Remnant II, and will be available at the launch of Lost Soul Aside. And as for DLSS 2, Grand Emprise: Time Travel Survival has just launched with support for frame rate accelerating technology. For gamers with GeForce RTX GPUs, DLSS ensures you receive the definitive experience in each title, and thanks to GeForce RTX Ray Tracing Cores, you'll enjoy the highest possible frame rates when enabling ray-traced effects in DESORDRE: A Puzzle Game Adventure and Ratchet & Clank: Rift Apart.

This Week in Gaming (Week 31)

As we enter the month of August, July still has a couple of new gaming titles to offer of which both obviously are launching on the same day. That said, August starts with a bang and brings a highly anticipated AAA title. The rest of this week's releases is as always a mix of games that will hopefully appeal to at least one of you, since the past polls suggest that the TPU readership is a picky crowd to please when it comes to games.

Baldur's Gate 3 / This week's AAA title / Thursday 3 August
Gather your party and return to the Forgotten Realms in a tale of fellowship and betrayal, sacrifice and survival, and the lure of absolute power. Mysterious abilities are awakening inside you, drawn from a mind flayer parasite planted in your brain. Resist, and turn darkness against itself. Or embrace corruption, and become ultimate evil. From the creators of Divinity: Original Sin 2 comes a next-generation RPG, set in the world of Dungeons & Dragons.

Slender: The Arrival Set for Visual Overhaul with Upgrade to Unreal Engine 5.2

It's been ten… long… years…We are thrilled to announce that Slender: The Arrival, the spine-chilling horror game that has captivated millions of players, is about to become even more terrifyingly immersive. Brace yourselves for a huge update coming this October as we introduce a complete visual overhaul utilizing the latest and greatest technologies within Unreal Engine 5.2.

Every shadow, every material, every model and every hair-raising encounter with the mysterious Slender Man will be rendered in stunning detail. This new update not only enhances the graphics but also elevates the overall gameplay experience. Mark your calendars because this October, Slender Man is back.

Lords of the Fallen Showcased in Extended Gameplay Presentation

Lords of the Fallen beckons with an all-new 18-minute Extended Gameplay Presentation. Witness exhilarating combat in vast sprawling lands, calamitous boss fights that call for the utmost of nerves, and the ever-looming threat that spills darkness into this world. Set your gaze below..."The team at Hexworks is thrilled to finally share an extended gameplay presentation and reveal numerous new details of our dark fantasy action-RPG," said Saul Gascon, Head of Studio. "We have passionately carved our own path in this increasingly popular genre, and we are particularly excited to see how players will approach the game's unique dual-world mechanic when it releases this October."

Explore two, vast interconnected worlds
Mournstead stands ever parallel, luring all would-be adventurers who seek righteous glory. This vast and sprawling world of Lords of the Fallen beckons for exploration, from the ascending cliff face of Pilgrim's Perch, to the ever-burning city of Calrath. As you venture into the rich world of Lords of the Fallen, you will uncover that each major environment is interconnected with at least two others, offering freedom to forge your own path, that aligns with your story. Be warned As the lamp-bearer, take great caution when you embark on your journey, for it will be perilous, fraught with unspeakable dangers, however, those who bargain with their life can uncover a realm teeming with untold treasures.

Unreal Engine 5.3 Preview Out Now

Yesterday, Epic Games released a preview version of Unreal Engine 5.3—users can now try out the latest batch of improvements, as well as some new features. Epic's blurb Lumen boasts that their software engineers have refined "the workflows and capabilities of core features"—namely Nanite, and Path Tracing. Optimizations have resulted in "more control over performance" and overall better-looking visuals. Epic's own Fortnite, Layers of Fear (Bloober Team) and Remnant 2 (Gunfire Games) are the only currently released games running on Unreal Engine 5. Epic first showcased this technology back in 2020, with plenty of game development studios signing up to use it—but they have been slow in adapting to the feature-rich engine. In Remnant 2's case, Gunfire chose to not implement Lumen at launch.

Newly introduced experimental features include an upgraded particle rendering system—users are granted access to tool that can "create volumetrics such as smoke and fire directly inside Unreal." Epic's notes also mention that a Skeletal Editor has been added, for in-engine character weight and skinning work. Preview version 5.3 grants full support for Orthographic Rendering—useful in the fields of "architecture plus manufacturing visualizations, and stylistic games projects." Users will also see improvements in the Panel Cloth Editor and ML Cloth simulation system.

Gunfire Games's Remnant II is Out Now!

We're excited to announce Remnant 2 is now available! The sequel to the best-selling game Remnant: From the Ashes, Remnant 2 is a third-person action-survival shooter that pits the last remnants of humanity against the harrowing forces of evil. The title evolves the co-op survival shooter with new unseen worlds filled with deadly surprises and encounters. Join the battle to save humanity in a dynamically generated world filled with branching quest lines, unique loot, and overwhelming odds that encourage exploration and replayability either alone or in three-person co-op. Players will define their own playstyle with an expanded Archetype class system and a wide assortment of guns, armor, and special augmentations as they overcome hard-fought challenges to stave off humanity's extinction.

A mix of methodical and frenetic ranged/melee combat returns with cunning enemies and large scale boss battles. Choose specific gear and weapons to optimize for the different biomes and battles ahead. Bosses will bring high-level players to team up to overcome the challenge and try to obtain the biggest rewards. Players can travel alone or with friends as a team through strange new worlds and beyond, overrun by mythical creatures and deadly foes while trying to stay alive. There are multiple worlds to explore with different types of creatures, weapons, and items. Utilize and upgrade discovered items to take on tougher challenges.

Update 21:05 UTC: TPU's W1zzard has published his "Remnant II Benchmark Test & Performance Analysis" article. Do check it out.

Atlas Fallen Combat Showcased in Latest Trailer, Limited Edition Available to Pre-order

Today, Focus Entertainment and its studio Deck13 Interactive unleashed a dangerously gripping Combat Trailer for their upcoming game Atlas Fallen, the epic fantasy action-RPG where you battle legendary creatures in superpowered combat. Releasing on August 10 on PlayStation 5, Xbox Series X|S and PC, pre-orders are open on all platforms. Watch the Combat Trailer now for a 5-minute deep-dive into the exhilarating action of Atlas Fallen.

Rise as the ultimate champion and shape your playstyle
In a devastated, sand-covered world, seize the divine power of a mysterious Gauntlet and wield heroic abilities to defeat a tyrannic, almighty god. Tame the sands to shape them into three powerful weapons and move through the air with incredible speed and agility. Pick an implacable duo of weapons to go into battle and use the deadliest combos in a seamless flow between them. Watch your weapon grow larger as you build Momentum to unleash the full, irrepressible power of the Gauntlet.

PS VR2 PvP Shooter "Firewall Ultra" Arriving August 24

Ever since we announced Firewall Ultra, the next evolution of the Firewall franchise, last year on the PlayStation Blog, the outpour of encouragement from the community has been nothing short of amazing. The pure excitement in all your comments, messages, tweets, and posts have us all even more motivated to make the game as great as it can be. Which is why we're so excited to debut our new gameplay trailer featuring fresh PvP gameplay footage!

To cap off that excitement, today we're thrilled to announce that pre-orders are officially live for Firewall Ultra starting today with a launch date of August 24, 2023! Firewall Ultra puts the next-gen VR features embedded in the PS VR2 front and center to deliver a compelling and immersive first-person shooter experience. This includes eye-tracking for innovative use cases like closing your eyes to avoid the effects of a flashbang, incredible haptic feedback in the PlayStation VR2 Sense controllers for realistic weapon feedback, headset feedback when you take damage or toggle on night vision goggles, and so much more.

Latest Immortals of Aveum Trailer Explores Gameplay & Plot Details

In Immortals of Aveum, you play as Jak—an unlikely Magnus whose newfound potential has found him in the midst of the Everwar, human kind's endless conflict over the control of magic. Now, it's time for you to learn about everything he can do. Wield your magic with sigils and spells, build your loadout with gear and skill trees, and fight to uncover the secrets of Aveum and save the realms.

MAGIC
All magic in Aveum can be distilled into three forms: Blue force magic, Red chaos magic, and Green life magic. Each is used in its own ways and functions differently. Though most Magni are only able to control one color of magic, Triarchs are able to harness all three, though they are much rarer because of that. Jak is one such Magnus, allowing him to tap into all three types of magic.

More Games Get DLSS Support This Week

Each week, we're bringing you news of the latest DLSS and ray tracing integrations in games and apps. Last week, Forever Skies and Trepang2 launched with DLSS 2, and our Unreal Engine 5.2 DLSS 3 plugin was released, making it even easier for gamers to multiply frame rates.

This week, the highly rated Stranded: Alien Dawn is adding support for DLSS 2, and the new GeForce RTX 4060 goes on sale, giving 1080p gamers high frame rates and detail levels, and up to 100 FPS in the most demanding games courtesy of DLSS 3.

NVIDIA DLSS 3 Now Available for Unreal Engine 5

NVIDIA DLSS 3 is a neural graphics technology that multiplies performance using AI image reconstruction and frame generation. It's a combination of three core innovations:
  • Super Resolution uses deep learning algorithms to upscale a lower-resolution input into a higher-resolution output, creating a sharp image with a boosted frame rate.
  • Frame Generation uses AI rendering to generate entirely new frames with best-in-class quality and responsiveness.
  • NVIDIA Reflex is a low-latency technology that minimizes input lag by synchronizing the CPU and the GPU for optimal responsiveness.

Ascendent Studios Boss Previews Immortals of Aveum

Playing Immortals of Aveum, you'd be forgiven for not realizing this is a studio's debut game. Walking onto a castle balcony, seeing bizarre science-fantasy architecture peppering the horizon, the scale of the magical battle happening beneath you, and the polish of it all shows a level of scale we don't typically associate with a first game.

That feeling is very deliberate. Founder and CEO of Ascendent Studios, Bret Robbins, has worked on some very big games in the past, and he didn't want to take a step back in his new venture: "I wanted to make a big game right from the beginning," he tells me. "I'd worked on a lot of big games - I'd worked on Call of Duty for nine years before I started Ascendent, I'd worked on Dead Space, I'd worked on Lord of the Rings, and James Bond. So I was comfortable trying to do something ambitious. I knew that games had gotten so great - so big - these days that, for us to be competitive, I needed to make something big."

CI Games Showcases Lords of the Fallen's Dual World Environment

At the Future Games Show we bestowed a deeper insight of the harrowing world that awaits you in Lords of the Fallen. Equip yourself for an adventure untold, horrific bosses lurking in all-encompassing environments, treasures beyond one's own desires, and haunting worlds that bridge between the known and unknown.

Embrace the duality of Mournstead
As witnessed in this latest trailer (below), Mournstead is split into two parallel worlds; Axiom, the realm of the living, and Umbral, the realm of the dead. As a lamp bearer, you alone have the ability to cross between these two expansive worlds; You may find that one dead-end in Axiom is actually a passageway that can be unveiled in Umbral with the use of your lamp. But head caution Crusaders, though you may find riches beyond your wildest dreams, prolonged trespass will undoubtedly raise the call of horrific sentinels of Umbral who will cull you from their world.

Immortals of Aveum Gets New Gameplay Trailer

Electronic Arts and Ascendant Studios have released a new gameplay trailer for its upcoming fantasy first-person magic shooter, Immortals of Aveum. Based on Unreal Engine 5.1, this single-player FPS will put the player into role of Jak, an Immortal capable of using all three colors of magic. The game is set into original universe and the latest trailer shows what is said to be one of the epic battles in the game, and it surely looks impressive.

Immortals of Aveum could be the first Unreal Engine 5.1 game to be released as it is scheduled to launch on PC, PlayStation 5, and Xbox Series X/S on July 20th. Previously, EA has released rather high PC system requirements, which included either a GeForce RTX 3080 Ti 12 GB or AMD Radeon RX 6800 XT 16 GB graphics card to run the game at 1440p at 60 FPS, and that is with medium to high game settings.

NVIDIA Finds a Clever Way to Boost DLAA Adoption—To Turn it into a DLSS Preset

DLAA, or deep-learning anti-aliasing, is essentially DLSS without the image upscaling. The technology holds the rendering resolution at par with your display's, but uses AI to attempt to add detail to your game, particularly smoothing out edges and other forms in the raster graphics that could require anti-aliasing. The result is image quality that's visibly superior to even native-resolution, and other methods of anti-aliasing, such as TAA and MSAA. Since all this is happening at native resolution, there is zero performance gain, some performance loss, however not one that is comparable to MSAA. It's a wonderful technology, and any game that supports DLSS should naturally expose DLAA in its quality settings to end-users, however this isn't the case. DLAA is seeing sluggish adoption among game developers, and NVIDIA has taken it upon itself to fix this.

NVIDIA is working on updates to DLSS that essentially makes DLAA a quality preset. We know from an article from earlier this week that DLSS performance presets don't just linearly scale render resolution, but affect other algorithm features, such as Reflex. A unique "G" preset was found in an Unreal Engine 5.2 presentation by Epic. It turns out, that this preset is part of the updates NVIDIA is planning for not just DLSS 3, but also DLSS 2, which makes DLAA a quality preset for DLSS. When engaged, it renders the game at 100% display resolution, without upscaling, but applies much of the AI image reconstruction features of DLSS. With this, it is hoped that many more game developers will pick up on DLAA, and integrate it with practically any game that supports DLSS.

NVIDIA to Give Unreal Engine 5 an Exclusive "G" DLSS 3 Preset

NVIDIA DLSS 3 Frame Generation technology comes with a certain number of reference performance presets by NVIDIA, which game developers can integrate into their game engines. These presets essentially trade quality for performance across tiers, and are lettered, as detailed in the screenshot below. DLSS 3 doesn't just built on the image upscaling technologies of DLSS 2, but adds the all-important Frame Generation component, which generates entire alternate frames using AI, and without the involvement of the raster graphics machinery. NVIDIA Reflex is also involved, to reduce the graphics latency cost this imposes.

A side-effect of frame-generation is that it can't predict when the scene is dramatically changing, which results in ghosting. Some of the presets by NVIDIA are designed to counter ghosting. It's important to note here, that unlike DLSS 2 presets, which were essentially tiers based on the actual rendering resolution; DLSS 3 presets cover a multitude of factors besides the rendering resolution and target resolution for upscaling; and not all presets are made available to games that support DLSS 3. Modders have, however, figured out ways to enable certain unavailable presets. It turns out, that NVIDIA is developing a new DLSS 3 preset exclusively for Unreal Engine 5, called Preset-G. A presentation by the Unreal Engine team detailing DLSS 3-related features in UE 5.2, inadvertently revealed this preset as they were presenting a DLSS 3 plugin, and a drop-down menu revealed the various presets, ranging from A thru G. At this point we don't really know what the G-preset includes, or what it's optimized for, but we should learn about it soon, as NVIDIA updates the public documentation for DLSS 3.

NVIDIA DLSS Coming to More Games, Including Diablo IV

Each week, we're bringing you news of the latest DLSS and ray tracing integrations in games and apps. Last week, The Lord of the Rings: Gollum launched with DLSS 3 and ray tracing, and more DLSS 2 games were released. This week, at COMPUTEX 2023, we've announced that Ash Echoes, Honor of Kings: World, and Legend of Ymir will all launch with DLSS 3, and Party Animals with DLSS 2. And we're celebrating the release of Diablo IV with DLSS 3, and System Shock with DLSS 2.

NVIDIA DLSS Now Available In Over 300 Released Games and Apps
NVIDIA DLSS uses AI and GeForce RTX Tensor Cores to boost frame rates while maintaining great image quality. With DLSS 3, AI-powered frame generation creates new, high-quality frames for smoother gameplay. Combined with our Super Resolution technology, DLSS 3 can render seven out of every eight pixels in a scene with AI. Adoption continues to accelerate and NVIDIA DLSS is now delivering AI-accelerated performance in over 300 games and applications.

Twinsen's Little Big Adventure Remastered Shown Off in Pre-Alpha Footage

Two months ago French developer - 2:21 - announced plans for complete remasters of the quirky mid-to-late Nineties-era Little Big Adventure or Relentless: Twinsen's Adventure/Odyssey (titles were confusingly region dependent back then) games series. The team has paused work on a third entry/reboot, and development of spruced-up versions of the original games has since become the priority - both LBA Remasters are being rebuilt on the Unreal Engine 5 platform, and key members from the old Adeline Software outfit are involved in the remake process.

Ben Limare, the CEO at 2:21, has provided a small update this week - he mentions that a new teaser trailer was debuted at AG French Direct, and now the pre-alpha gameplay footage has been uploaded to YouTube and the company's social media accounts. The introduction states: "Discover the first video and images of the upcoming demo for Twinsen's Little Big Adventure Remastered! Built from the ground up, enjoy new breathtaking visuals, enhanced music and improved, deeper gameplay as Twinsen's Little Big Adventure - Remastered reignites the original TLBA game using the latest next-generation technology." The team reconfirms that a demo version of Twinsen's Little Big Adventure 1 Remastered will be playable in June.

CI Games Announces Lords of the Fallen October Launch, Debuts Gameplay Footage

The darkness has been unveiled. Lords of the Fallen unleashes from its shackles on Friday 13th October 2023 - pre-order now to receive three exclusive bronze, silver and gold armour tincts. To commemorate this momentous occasion, we've dropped a 4-minute Gameplay Reveal trailer, shedding all-new light on the shadows of Mournstead.

Underpinned by the Lords of Metal themselves, Iron Maiden, behold the new trailer below, showcasing our dark fantasy action-RPGs breathtaking environments, fast thrilling combat, and epic boss battles…

Unreal Engine 5-based Layers of Fear Gets PC Demo

Bloober Team has delivered on its promised and has released a PC demo for Layers of Fear, Unreal Engine 5-powered horror game. Layers of Fear is one of the first Unreal Engine 5 games. This is a limited time demo and will be available until May 22.

Acting as a showcase for the recently launched Unreal Engine 5, Layers of Fear will feature Temporal Super Resolution, ray tracing effects, UE5's Lumen and Nanite, as well as support for HDR, volumetric lighting and Niagara. Recently, Bloober Team released first official PC system requirements, which are pretty decent, showing promise that Unreal Engine 5 will finally bring some optimized games.

Epic Games Introduces Unreal Engine 5.2

We're excited to announce that Unreal Engine 5.2 is now available. With this release, we've further expanded UE5's groundbreaking toolset as it continues to deliver on the promise of making Unreal Engine the most open and advanced real-time 3D creation tool in the world. Alongside feature refinements and stability improvements, Unreal Engine 5.2 pushes the boundaries of what creators can expect out of the box, delivering innovative new functionality.

Procedural Content Generation framework
Unreal Engine 5.2 offers an early look at a Procedural Content Generation framework (PCG) that can be used directly inside Unreal Engine without relying on external packages. The framework includes both in-editor tools and a runtime component. The PCG tools enable you to define rules and parameters to populate large scenes with Unreal Engine assets of your choice, making the process of creating large worlds fast and efficient.

Visually Stunning Fantasy MMORPG Chrono Odyssey Gets Gameplay Showcase

Hi gamers! I'm Samuel, the PD of Chrono Studio. To all who have been eagerly awaiting Chrono Odyssey, we are thrilled to finally unveil our second trailer giving you an in-depth look at the gameplay itself. At Chrono Studio, we are more than just developers - we are avid gamers who share a passion for epic titles and we believe that MMORPGs are more than just games - they are gateways to unforgettable experiences formed through shared adventures and challenges. Our vision for Chrono Odyssey is to continue the legacy of beloved MMORPGs that have stood the test of time.

At first glance Chrono Odyssey may seem like your typical MMORPG, but what sets Chrono Odyssey apart from the rest is its unparalleled graphics, made by the UE5 engine and our accumulated expertise. We have also elevated combat to new heights by incorporating the Chrono (time) element, which serves as the core of the game's universe, as well as the real-time MMO content enjoyed by hundreds of players to provide a dynamic social experience unlike any other.

Layers of Fear Gets Another Unreal Engine 5 Showcase

Experience the visually stunning world of Layers of Fear, one of the first games to utilize the power of Unreal Engine 5 and advanced technological tools. Come with us on an immersive journey as we explore how we incorporated these cutting-edge features to bring you one of the most visually striking horror games out there. With the latest engine, we expedited the development process and introduced a host of technical novelties that make this game a spectacular visual treat. The Lumen, Ray Tracing, and Niagara effects helped us create visuals and effects that are beyond words and feel lifelike.

The canvas awaits its final brushstrokes. The stage calls for its lead actor. The novel needs its final chapter. It's time to face your fears. One. Last. Time. The series, which has left a mark on narrative-driven first-person psychological horror games, returns to tell its final spine-chilling story in Layers of Fear.. The series' crowning work is the definitive way to experience the critically acclaimed franchise as it features Layers of Fear and Layers of Fear 2, as well as all DLCs (including the new 'The Final Note' DLC that will give you a new perspective on the Layers of Fear storyline) and the never-before-told story of The Writer, which will tie everything together. Built on Unreal Engine 5, Layers of Fear supports Ray Tracing, HDR and 4K resolution to make the stunning visuals, and your nightmarish experience, as immersive and realistic as possible.

Immortals of Aveum Gets Gameplay Trailer, System Requirements Detailed

Immortals of Aveum just got a nice gameplay "first look" trailer, showing some impressive graphics and gameplay for this fantasy first-person magic shooter from Electronic Arts and Ascendant Studios. EA has also published a new blog post detailing the technology used in the game, as well as revealing first PC system requirements.

Immortals of Aveum will be one of the first AAA games developed on Unreal Engine 5.1, featuring some impressive lighting, video, and physics effects. It uses Nanite and Lumen features of the UE 5.1, new micropolygon geometry and global illumination and reflections systems. It also makes use of World Partition, UE 5's method of loading segments of the environment, which will allow for larger play areas.
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