News Posts matching #Virtual Reality

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Samsung Announces HMD Odyssey+ with a Display Technology That Says Goodbye to Screen Door Effect

Mixed reality headsets seem to present a new opportunity for the Virtual Reality segment, and Samsung has taken advantage of this trend by announcing the new Samsung HMD Odyssey+, a product that stands out for a novelty in its OLED displays that eliminates the screen door effect. This is a visual artifact of displays where the fine lines separating pixels become visible on the screen. This effect hurts the visual experience, but it can also cause dizziness or nausea.

Samsung say they have solved the problem with an innovation called "Anti-Screen Door Effect (Anti-SDE) Display". This technology helps to increased the perceived resolution of the displays, and according to Samsung the user will have a perceived screen density of 1,233 PPI. The actual density is 616 PPI on a conventional AMOLED, but with the new Anti-SDE AMOLED technology that resolution promises to double virtually before our eyes.

Mozilla Releases Firefox Reality- A Web Browser Dedicated for Virtual Reality

The name of the product may sound ironic given the intended application, but the Mozilla Firefox Reality web browser is the first of its kind to be built dedicated to virtual reality (and also augmented-, and mixed-reality for that matter) portals. Mozilla had originally announced earlier this year this was in the making, and today we see availability at the usual VR suspects- Viveport, Oculus, and Daydream app stores. The Mixed Reality Team at Mozilla felt that VR took advantage of the so-called 3D immersive web, and that using existing 2D-centric browsers meant not being able to, in their words, "enjoy it".

This meant that Mozilla built Firefox Reality with a new approach to navigation, user input, searches and more. Features built into the browser include searching with one's voice, for example, taking advantage of microphones either integrated in headsets or as part of audio peripherals used in conjunction. Mozilla says they spent thousands of hours testing and collecting feedback from users to get to the release version of the browser, and this comes also in the form of a new home screen that adds interactive, immersive experiences right from the get go as seen below. More to follow past the break.

IDC - Despite Sharp Decline in VR Headset Shipments in Q2 2018, Market Outlook Remains Positive

Worldwide shipments of virtual reality (VR) headsets were down 33.7% year over year in the second quarter of 2018 (2Q18), according to the International Data Corporation (IDC) Worldwide Quarterly Augmented and Virtual Reality Headset Tracker. IDC expects this to be a temporary setback as the VR market finds its legs. The arrival of new products, such as the Oculus Go and HTC Vive Pro, and new brands, combined with the need for greater headset fidelity all point to a positive outlook for the quarters ahead.

Screenless viewers brought a lot of attention to VR in the early days as the entire market was artificially propped up by brands like Samsung, Alcatel, and Google that bundled the headsets with smartphones. However, since then, the screenless viewer category has declined substantially, shrinking from 1 million headsets in 2Q17 to 409,000 in 2Q18. This category was the largest contributor to the decline in shipments for the overall VR headset market.

Think VR Is Dying? It's Just Getting Started, Says HTC

Have you heard the news? Analyst reports are in and apparently, it's curtains for Virtual Reality (VR). Pardon us if we're not heeding the alarms. News of the so-called death of VR comes once a year and is greatly exaggerated.

That's not to say analyst VR forecasts don't have valuable information-they most certainly do. But we thought it would be helpful to look more closely and critically about how they came to their conclusions.

Qualcomm Reveals Snapdragon XR1 Platform for AR and VR

Qualcomm Technologies, Inc., a subsidiary of Qualcomm Incorporated, debuted the Qualcomm Snapdragon XR1 Platform, the world's first dedicated Extended Reality (XR) platform during a launch event leading up to the Augmented World Expo (AWE). XR1 is a next-generation platform offering mainstream users high-quality XR experiences while enabling OEMs to develop mainstream devices. The XR1 platform also has special optimizations for Augmented Reality (AR) experiences with Artificial Intelligence (AI) capabilities offering better interactivity, power consumption and thermal efficiency. Qualcomm Technologies also announced that Original Equipment Manufacturers (OEMs) Meta, VIVE, Vuzix and Picoare already developing on the first dedicated XR1 platform.

"As technology evolves and consumer demand grows, we envision XR devices playing a wider variety of roles in consumers' and workers' daily lives," said Alex Katouzian, senior vice president and general manager, Mobile Business Unit, Qualcomm Technologies, Inc. "By integrating powerful visuals, high-fidelity audio, and rich interactive experiences, XR1 will help create a new era of high-quality, mainstream XR devices for consumers."
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