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AMD Releases Radeon Software Adrenalin 21.7.2

AMD today released the latest version of Radeon Software Adrenalin drivers. Version 21.7.2 beta introduces optimization for "Chernobylite." It also adds support for two new Vulkan API extensions, including "VK_KHR_copy_commands2," and "VK_EXT_extended_dynamic_state2." Among the handful issues fixed include incorrect upgrade advice by the Game Compatibility advisor over certain CPUs and GPUs; a BSOD error noticed on certain mobile platforms when using Enhanced sign-in; "Resident Evil Village" experiencing application hang or driver crash on machines with Radeon VII; and an application crash with Radeon Software when upgrading with core isolation enabled.

DOWNLOAD: AMD Radeon Software Adrenalin 21.7.2

Valve Working with NVIDIA to Bring DLSS Support to Linux through Proton

NVIDIA has announced that they are partnering with Valve to bring its Deep Learning Super Sampling (DLSS) graphics technology to Linux via Steam Proton. This will allow Linux gamers with an RTX GPU to take advantage of the AI tool to improve their framerates in games through Steam. Proton is an open-source tool from Valve which allows Windows games to be run on Linux, the tool is built into the Linux Steam Client Beta. This news comes after AMD announced their open-source DLSS competitor FidelityFX Super Resolution which supports AMD, and NVIDIA graphics cards.
NVIDIANVIDIA, Valve, and the Linux gaming community are collaborating to bring NVIDIA DLSS to Proton - Linux gamers will be able to use the dedicated AI cores on GeForce RTX GPUs to boost frame rates for their favorite Windows Games running on the Linux operating system. Support for Vulkan titles is coming this month with DirectX support coming in the Fall.

Khronos Releases Vulkan Ray Tracing Final Specification

Today, Khronos has released the final versions of the set of Vulkan, GLSL and SPIR-V extension specifications that seamlessly integrate raytracing into the existing Vulkan framework. This is a significant milestone as it is the industry's first open, cross-vendor, cross-platform standard for raytracing acceleration - and can be deployed either using existing GPU compute or dedicated raytracing cores. Vulkan Ray Tracing will be familiar to anyone who has used DirectX Raytracing (DXR) in DirectX 12, but also introduces advanced functionality such as the ability to load balance raytracing setup operations onto the host CPU. Although raytracing will be first deployed on desktop systems, these Vulkan extensions have been designed to enable and encourage raytracing to also be deployed on mobile.

These extensions were initially released as provisional versions in March 2020. Since that time, we have received and incorporated feedback from hardware vendors and software developers, both inside Khronos and from the wider industry, but the overall shape of the API and the functionality provided are fundamentally unchanged. Thank you to all who reviewed and used the provisional extensions and especially those who provided feedback.

Basemark Launches GPUScore Relic of Life RayTracing Benchmark

Basemark is pioneer in GPU benchmarking. Our current product Basemark GPU has been improving the 3D graphics industry since 2016. After releasing GPU 1.2 in March Basemark development team has been really busy developing brand new benchmark - GPUScore. GPUScore benchmark will introduce hyper realistic, true gaming type of content in three different workloads: Relic of Life, Sacret Path and Expedition.

GPUScore Relic of Life is targeted to benchmark high end graphics cards. It is completely new benchmark with many new features. The key new feature is real-time ray traced reflections and reflections of reflections. The benchmark will not only support Windows & DirectX 12, but also Linux & Vulkan raytracing.

NVIDIA Will Stop Creating SLI Driver Profiles After January 2021

NVIDIA has been limiting SLI support recently with only the RTX 3090 featuring support for the feature and even then only through modern APIs such as DirectX 12 and Vulkan meaning that games must explicitly support SLI to work. NVIDIA will no longer be adding new SLI driver profiles on RTX 20 Series and earlier GPUs starting on January 1st, 2021. The only way to use SLI going forward will be through native game integrations which NVIDIA will focus on helping developers provide. NVIDIA also noted that various DirectX 12 and Vulkan games already feature native integrations such as; Shadow of the Tomb Raider, Civilization VI, Sniper Elite 4, Gears of War 4, and Red Dead Redemption 2. Creative and other non-gaming applications that support multi-GPU acceleration will continue to function across all supported GPUs.

AMD Radeon Software Adrenalin 20.8.3 Released as WHQL

AMD today posted the Radeon Software Adrenalin 20.8.3 WHQL drivers. This was earlier released as a beta in late-August. Besides the WHQL certification, nothing appears to have changed since 20.8.3 beta. The drivers come with optimization for "Marvel's Avengers" (the game), "Project CARS 3," and "Fortnite" (specific to DirectX 12 model in "Epic" setting). Other changes over the previous 20.8.2 drivers include new Vulkan API extensions, a number of game-specific fixes, improved compatibility of YouTube playback on certain browsers when paired with AMD Ryzen processors, and more. Grab the drivers from the link below.

DOWNLOAD: AMD Radeon Software Adrenalin 20.8.3 WHQL

AMD Releases Radeon Software Adrenalin 20.8.3

AMD late Thursday released the latest Radeon Software Adrenalin software. Version 20.8.3 beta comes with optimization for "Marvel's Avengers" (the game), "Project CARS 3," and "Fortnite" (DirectX 12 mode in Epic setting now yields a 12% uplift as tested on an RX 5700 XT). The drivers also add four new Vulkan API extensions, VK_EXT_extended_dynamic_state, VK_EXT_private_data, VK_EXT_image_robustness, and VK_GOOGLE_user_type.

Among the fixed issues are an application crash with "Mortar Shell" when opening the inventory window in-game, issues with enabling HDR on FreeSync 2 displays, and application crash with "Surviving Mars" on RX 5000 series graphics, a start-up crash with "eFootball PES 2020," Radeon Overlay not being available in a hybrid graphics system when in-game with "Hyper Scape," a stuttering issue with CS:GO with certain applications running in the background; and compatibility issues with YouTube playback on Microsoft Edge player or Chrome on certain Ryzen 3000 and Ryzen 4000 machines.

DOWNLOAD: AMD Radeon Software Adrenalin 20.8.3
The change-log follows.

NVIDIA Releases GeForce Game Ready 451.48 WHQL Drivers

NVIDIA today released the latest version of its GeForce "Game Ready" software. Version 451.48 WHQL drivers are NVIDIA's first official/public GeForce software release with Windows 10 May 2020 Update (version 2004) support, complete with WDDM 2.7 support, and DirectX 12 Ultimate API support, including Windows 10 hardware-accelerated GPU scheduling support. The drivers also add official support for the Vulkan 1.2 graphics API. NVIDIA also expanded the list of G-SYNC compatible monitors to include several new monitor models. Grab the drivers from the link below.
DOWNLOAD: NVIDIA GeForce 451.48 WHQL Drivers

DirectX Coming to Linux...Sort of

Microsoft is preparing to add the DirectX API support to WSL (Windows Subsystem for Linux). The latest Windows Subsystem for Linux 2 will virtualize DirectX to Linux applications running on top of it. WSL is a translation layer for Linux apps to run on top of Windows. Unlike Wine, which attempts to translate Direct3D commands to OpenGL, what Microsoft is proposing is a real DirectX interface for apps in WSL, which can essentially talk to hardware (the host's kernel-mode GPU driver) directly.

To this effect, Microsoft introduced the Linux-edition of DXGkrnl, a new kernel-mode driver for Linux that talks to the DXGkrnl driver of the Windows host. With this, Microsoft is promising to expose the full Direct3D 12, DxCore, and DirectML. It will also serve as a conduit for third party APIs, such as OpenGL, OpenCL, Vulkan, and CUDA. Microsoft expects to release this feature-packed WSL out with WDDM 2.9 (so a future version of Windows 10).

Khronos Group Releases OpenCL 3.0

Today, The Khronos Group, an open consortium of industry-leading companies creating advanced interoperability standards, publicly releases the OpenCL 3.0 Provisional Specifications. OpenCL 3.0 realigns the OpenCL roadmap to enable developer-requested functionality to be broadly deployed by hardware vendors, and it significantly increases deployment flexibility by empowering conformant OpenCL implementations to focus on functionality relevant to their target markets. OpenCL 3.0 also integrates subgroup functionality into the core specification, ships with a new OpenCL C 3.0 language specification, uses a new unified specification format, and introduces extensions for asynchronous data copies to enable a new class of embedded processors. The provisional OpenCL 3.0 specifications enable the developer community to provide feedback on GitHub before the specifications and conformance tests are finalized.
OpenCL

Khronos Group Releases Vulkan Ray Tracing

Today, The Khronos Group, an open consortium of industry-leading companies creating advanced interoperability standards, announces the ratification and public release of the Vulkan Ray Tracing provisional extensions, creating the industry's first open, cross-vendor, cross-platform standard for ray tracing acceleration. Primarily focused on meeting desktop market demand for both real-time and offline rendering, the release of Vulkan Ray Tracing as provisional extensions enables the developer community to provide feedback before the specifications are finalized. Comments and feedback will be collected through the Vulkan GitHub Issues Tracker and Khronos Developer Slack. Developers are also encouraged to share comments with their preferred hardware vendors. The specifications are available today on the Vulkan Registry.

Ray tracing is a rendering technique that realistically simulates how light rays intersect and interact with scene geometry, materials, and light sources to generate photorealistic imagery. It is widely used for film and other production rendering and is beginning to be practical for real-time applications and games. Vulkan Ray Tracing seamlessly integrates a coherent ray tracing framework into the Vulkan API, enabling a flexible merging of rasterization and ray tracing acceleration. Vulkan Ray Tracing is designed to be hardware agnostic and so can be accelerated on both existing GPU compute and dedicated ray tracing cores if available.
Vulkan ray tracing

AMD Releases Radeon Software Adrenalin 20.1.2 Drivers

AMD today released the latest version of Radeon Software Adrenalin 2020 Edition. Version 20.1.2 beta is released to the main driver update channel, and adds support for the new Vulkan 1.2 graphics API. This is in comparison to the GeForce 441.99 drivers with Vulkan 1.2, which were released as a "developer beta." In addition, the drivers add optimization for "Dragon Ball Z: Kakarot." Among the two fixed issues with this releases are Unreal Engine 4 titles such as "KovaaK 2.0: The Meta," "Tetris Effect" and "Snooker 19" failing to launch with Radeon Software Adrenalin 2020; and a bug where single-display systems running Radeon RX 5700 series graphics cards experience intermittent reboots when the system is left idle on the desktop.

DOWNLOAD: AMD Radeon Software Adrenalin 20.1.2 Beta
The change-log follows.

NVIDIA Releases GeForce 441.99 Beta Drivers with Vulkan 1.2 API Support

NVIDIA today released its first developer beta drivers that support the new Vulkan 1.2 3D graphics API. Labeled GeForce 441.99, under the R440-series, the drivers extend Vulkan 1.2 support to all NVIDIA graphics architectures going back to "Kepler." That would include GTX 600/700-series "Kepler," GTX 700/900-series "Maxwell," GTX 10-series "Pascal," and GTX 16/RTX 20-series "Turing," along with TITAN and Quadro graphics cards based on these architectures. NVIDIA states that its API support for Vulkan 1.2 is "full," including including support for timeline semaphores, descriptor indexing, buffer device address and SPIR-V 1.5 features.

DOWNLOAD: NVIDIA GeForce 441.99 Vulkan 1.2 Developer Beta

Khronos Group Releases Vulkan 1.2

Today, The Khronos Group, an open consortium of industry-leading companies creating advanced interoperability standards, announces the release of the Vulkan 1.2 specification for GPU acceleration. This release integrates 23 proven extensions into the core Vulkan API, bringing significant developer-requested access to new hardware functionality, improved application performance, and enhanced API usability. Multiple GPU vendors have certified conformant implementations, and significant open source tooling is expected during January 2020.

Vulkan continues to evolve by listening to developer needs, shipping new functionality as extensions, and then consolidating extensions that receive positive developer feedback into a unified core API specification. Carefully selected API features are made optional to enable market-focused implementations. Many Vulkan 1.2 features were requested by developers to meet critical needs in their engines and applications, including: timeline semaphores for easily managed synchronization; a formal memory model to precisely define the semantics of synchronization and memory operations in different threads; descriptor indexing to enable reuse of descriptor layouts by multiple shaders; deeper support for shaders written in HLSL, and more.

Imagination launches IMG A-Series Graphics Architecture: "The GPU of Everything"

Imagination Technologies announces the tenth generation of its PowerVR graphics architecture, the IMG A-Series. The fastest GPU IP ever released, IMG A-Series evolves the PowerVR GPU architecture to fulfil the graphics and compute needs of the full spectrum of next-generation devices. Designed to be "The GPU of Everything" IMG A-Series is the ultimate solution for multiple markets, from automotive, AIoT, and computing through to DTV/STB/OTT, mobile and server.

The IMG A-Series' multi-dimensional approach to performance scalability ranges from 1 pixel per clock (PPC) parts for the entry-level market right up to 2 TFLOP cores for performance devices, and beyond that to multi-core solutions for cloud applications. Dr. Ron Black, CEO, Imagination Technologies, says: "IMG A-Series is our most important GPU launch since we delivered the first mobile PowerVR GPU 15 years ago and the best GPU IP for mobile ever made. It offers the best performance over sustained time periods and at low power budgets across all markets. It really is the GPU of everything."

NVIDIA Releases GeForce Hotfix Driver Version 441.34

NVIDIA late Tuesday pushed out a Hotfix to its GeForce Software against glaring bugs that can't wait for the next driver release to be fixed. Hotfix 441.34 fixes a bug with "Red Dead Redemption 2" stalling on machines with 4-core and 6-core CPUs, when the Vulkan API is used. The drivers also fix a game crash with "Shadow of the Tomb Raider" launching in DirectX 12 mode. The rest of the driver's change-log is identical to that of the recent 441.20 WHQL drivers. Grab the hotfix from the link below.

DOWNLOAD: NVIDIA GeForce Hotfix 441.34

NVIDIA Outs GeForce Software 441.08 with Updates to NULL, ReShade Support, Image Sharpening

NVIDIA today released the GeForce Software 441.88 WHQL drivers with a few major feature updates. To begin with, the drivers add support for the freshly minted GeForce GTX 1660 Super. NVIDIA updated NULL (NVIDIA Ultra-Low Latency), an input-lag reduction feature, with support for G-Sync. You can now use the two together to make the input latency "cost" of G-Sync practically "free." Next up, NVIDIA updated Freestyle and Ansel with support for ReShade filters, with some riders. You can't use custom ReShade filters in competitive games, but can use some official ReShade filters. Lastly, NVIDIA enhanced its Image Sharpening features to reduce its performance cost, and added support for DirectX 11 - something the competing Radeon Image Sharpening feature lacks.
DOWNLOAD: NVIDIA GeForce Software 441.08 WHQL

The change-log follows.

NVIDIA Releases GeForce 440.97 WHQL Game Ready Drivers

NVIDIA today released the latest version of its GeForce Software suite. Version 440.97 WHQL comes game-ready for "Call of Duty: Modern Warfare," and "The Outer Worlds," including SLI support for the latter on "Turing" GPUs. SLI support is also added for "The Darwin Project." The drivers also introduce G-SYNC support for OpenGL and Vulkan games and applications.

Among the bugs fixed are crash-to-desktop (CTD) on FIFA 19 and FIFA 20; random flickering in "Apex Legends," CTD on "Star Wars: Battlefront II," an application crash with "Growtopia," missing objects in "Tradesmen," flickering in the character-selection screen in "World of Warcraft," a ghosting effect when moving the brush tool in Cinema 4D; a game crash with "Shadow of the Tomb Raider" in DirectX 12 mode, color corruption in "Forza 4," and problems with boosting GeForce GTX 970M. Grab the drivers from the link below.

DOWNLOAD: NVIDIA GeForce 440.97 WHQL
The change-log follows.

AMD Releases Radeon Software Adrenalin 19.9.2 Drivers

AMD late Thursday released the Radeon Software Adrenalin 19.9.2 beta drivers. These drivers add optimization for "Borderlands 3," with up to 16 percent improvement in frame-rates compared to the older 19.9.1 drivers, as tested with a Radeon RX 5700. The drivers also introduce support for Radeon Image Sharpening on graphics cards based on the "Polaris" architecture (such as RX 580, RX 480, etc), for DirectX 12 and Vulkan games. Among the issues fixed with 19.9.2 are frame-rates getting locked to 30 with V-sync enabled on some displays with 75 Hz refresh-rate set; system instability when watching videos in a web-browser on some machines with RX 5700 series graphics cards; audio in ReLive desktop capture being corrupted; and problems with Enhanced Sync. Grab the driver from the link below.

DOWNLOAD: AMD Radeon Software Adrenalin 19.9.2
The change-log follows.

TechPowerUp GPU-Z v2.25.0 Released

TechPowerUp today released the latest version of TechPowerUp GPU-Z, the definitive graphics subsystem information, diagnostic, and monitoring utility. Version 2.25.0 adds several new features, support for more GPUs, and fixes various bugs. To begin with, you'll notice that the main screen displays a second row of APIs supported by your graphics card. These include Vulkan, DirectX Raytracing, DirectML, and OpenGL. The last one in particular help you figure out if your graphics drivers have been supplied by Microsoft of your computer's OEM (and lack OpenGL or Vulkan ICDs). Among the new GPUs supported are Quadro P2200, Quadro RTX 4000 Mobile, Quadro T1000 Mobile; AMD Radeon Pro WX 3200, Barco MXRT 7600, 780E Graphics, HD 8330E; and Intel Gen11 "Ice Lake."

With GPU-Z 2.25.0, we've improved AMD Radeon "Navi" support even further, by making the clock-speed measurement more accurate, and displaying base, gaming, and boost clocks in the "Advanced" tab. A workaround is added for the AMD bug that causes fan-speeds to lock when idle fan-stop is engaged on custom-design "Navi" graphics cards; and a faulty "65535 RPM" fan-speed reading for "Navi." A BSOD caused in QEMU/KVM machines by MSR register access has also been fixed. Grab it from the link below.

DOWNLOAD: TechPowerUp GPU-Z 2.25.0
The change-log follows.

AMD Releases Radeon Software Adrenalin 19.9.1 Drivers

AMD today posted the latest version of Radeon Software Adrenalin 2019 Edition drivers. Version 19.9.1 beta comes with day-one optimization for "Gears 5," with up to 5 percent performance improvement in the DirectX 12 mode. It also expands the Vulkan API feature-set with four new extensions, "VK_AMD_device_coherent_memory," "VK_EXT_calibrated_timestamps," "VK_EXT_line_rasterization," and "VK_EXT_shader_demote_to_helper_invocation." Lastly, the drivers address a bug that causes GIGABYTE RGB Fusion 2.0 software to hang the system on graphics cards based on RX 5700-series GPUs. Grab the drivers from the link below.

DOWNLOAD: AMD Radeon Software Adrenalin 19.9.1 beta
The change-log follows.

Primate Labs Introduces GeekBench 5, Drops 32-bit Support

Primate Labs, developers of the ubiquitous benchmarking application GeekBench, have announced the release of version 5 of the software. The new version brings numerous changes, and one of the most important (since if affects compatibility) is that it will only be distributed in a 64-bit version. Some under the hood changes include additions to the CPU benchmark tests (including machine learning, augmented reality, and computational photography) as well as increases in the memory footprint for tests so as to better gauge impacts of your memory subsystem on your system's performance. Also introduced are different threading models for CPU benchmarking, allowing for changes in workload attribution and the corresponding impact on CPU performance.

On the Compute side of things, GeekBench 5 now supports the Vulkan API, which joins CUDA, Metal, and OpenCL. GPU-accelerated compute for computer vision tasks such as Stereo Matching, and augmented reality tasks such as Feature Matching are also available. For iOS users, there is now a Dark Mode for the results interface. GeekBench 5 is available now, 50% off, on Primate Labs' store.

TechPowerUp GPU-Z v2.24.0 Released

TechPowerUp today released the latest version of GPU-Z, the popular graphics subsystem information, monitoring, and diagnostic utility. The new version 2.24.0 fixes a compatibility issue with Windows Vista in which the digital signature of the application's kernel-mode driver would spring up an error. We've also taken the opportunity to do some touch-ups, such as adding the PCI vendor ID for Dataland, some typos in the Vulkan Advanced information page; and support for a handful GPUs that include NVIDIA GeForce 305M, Quadro P620, and the Intel HD Graphics iGPU inside the Xeon E3-1265L V2. Grab it from the link below.

DOWNLOAD: TechPowerUp GPU-Z 2.24.0
The change-log follows.

AMD Releases Radeon Software Adrenalin 19.7.3

AMD today posted the latest version of Radeon Software Adrenalin 2019 Edition. Version 19.7.3 beta comes in the nick of time with optimization for "Wolfenstein: Youngblood," with up to 13 percent higher frame-rates on offer compared to 19.7.2. The release also adds Radeon GPU Profiler and Microsoft PIX for Radeon RX 5700 series. AMD also expanded its Vulkan API support by adding six new extensions, two of which are AMD-exclusive, and four standard. These include VK_EXT_display_surface_counter, VK_AMD_pipeline_compiler_control, VK_AMD_shader_core_properties2, VK_EXT_subgroup_size_control, VK_KHR_imageless_framebuffer, and VK_KHR_variable_pointers.

Among the fixed issues are "League of Legends" failing to launch with RX 5700-series on Windows 7; RX 5700 series experiencing application crashes with DirectX 9 applications after an Express Upgrade, Windows Mixed Reality not launching with Radeon Image Sharpening enabled on RX 5700-series; out-of-sync audio with ReLive VR; incorrect Radeon Wattman power gauge values for Radeon VII; AMD Log Utility not correctly installing; performance drops with Radeon Anti-Lag; minor stutter noticed in the first few minutes of "Fotnite" gameplay on RX 5700-series; Radeon Overlay flickering over Vulkan apps with Image Sharpening enabled; and some corruption noticed when running Adobe Premier Pro 2019 benchmarks. Grab the driver from the link below.
DOWNLOADS: AMD Radeon Software Adrenalin 19.7.3

The change-log follows.

Wolfenstein Youngblood PC Launch Prioritized, Won't Support RTX at Launch, Requirements Revealed

Bethesda revealed that "Wolfenstein Youngblood" will launch a day earlier for the PC platform globally, on July 25. Console platforms PlayStation 4, Xbox One, and Nintendo Switch get the game on July 26. This prioritization of the PC platform is symbolic and underscores the vast revenue-base the platform constitutes. The PC is already Ubisoft's biggest revenue source.

A separate VentureBeat report reveals that at launch, "Youngblood" won't support real-time ray-traced eye-candy, which would be added at a later date through a patch. "We're working together with NVIDIA on that, but ray tracing won't be available at launch," said executive producer Jerk Gustafsson. "Youngblood" will be one of the first non-DirectX AAA titles to implement RTX. The game uses the Vulkan 3D API, and its RTX feature-set is exclusively NVIDIA's handiwork.
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