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Qualcomm Expands XR & Metaverse Investment With The Formation of XR Labs Europe

Qualcomm Technologies, Inc. today announced the company has opened Extended Reality (XR) Labs in Europe. Europe already has a thriving augmented and virtual reality (AR/VR) community and Qualcomm Technologies is committed to making XR the future of mobile computing. The XR Labs will focus activities on XR R&D, engineering and key technology development areas such as advanced hand tracking and gesture control, 3D Mapping and SLAM/Localization services, multi-user experiences, and image recognition. Also, XR SDKs providing access to foundational XR technology including object and geo-tracking.

The new labs in Europe build on Qualcomm Technologies' commitment to make XR accessible to the masses and will be located across six cities in Europe initially, with the intention to add more in the future. The goal is to help design lightweight, sleek headworn glasses and make innovative technology available for developers through Snapdragon Spaces XR Developer Platform to build experiences that will transform everyday consumer, retail, industrial, enterprise, education and healthcare. Qualcomm Technologies is pushing the boundaries and charting its course to everyday use through continued R&D advancements.

EVGA Announces XR1 PRO Capture Device

It's time to stream like a Pro with the new EVGA XR1 PRO Capture card. Capture every game play moment like it's meant to be with true 1440p@144fps / 4K@60 FPS Pass through. Stream instantly lag free or capture and record up to 4K@30 FPS and share to the world. Effortless setup to get you streaming immediately. Simple plug and play, no driver installation required. Connect a camcorder or DSLR camera to set up web conference, meetings, lectures, or seminars for up to 4K@30 FPS video quality. Customizable RGB LEDS and built in audio mixer controls at your fingertips with the EVGA XR1 PRO control dial.

Qualcomm Announces Snapdragon Spaces XR Developer Platform

Qualcomm. introduces Snapdragon Spaces XR Developer Platform, a headworn Augmented Reality (AR) developer kit to enable the creation of immersive experiences that seamlessly blur the lines between our physical and digital realities. With proven technology and an open, cross-device horizontal platform and ecosystem, Snapdragon Spaces delivers the tools to bring developers' ideas to life and revolutionize the possibilities of headworn AR. Snapdragon Spaces is in early access with select developers and is expected to be generally available in the Spring of 2022.

Qualcomm Technologies is a pioneer in Augmented Reality with over a decade of AR research and development. Utilizing these years of innovation and expertise, Snapdragon Spaces offers robust machine perception technology that is optimized for performance and low power for the next generation of AR glasses. The Snapdragon Spaces platform provides environmental and user understanding capabilities that give developers the tools to create headworn AR experiences that can sense and intelligently interact with the user and adapt to their physical indoor spaces. Some of the marquee environmental understanding features include spatial mapping and meshing, occlusion, plane detection, object and image recognition and tracking, local anchors and persistence, and scene understanding. The user understanding machine perception features include positional tracking and hand tracking.

HTC VIVE Breaks new Ground with Launch of Portable VIVE Flow Immersive Glasses

HTC VIVE today announced VIVE Flow, a compact, lightweight immersive glasses device that transports its wearers wherever they want or need to be - anytime, anywhere. "With VIVE Flow, HTC is taking technology in a new direction, focusing not on what we do, but on how we feel. Maintaining our wellness has come to the forefront in the last few years, with so many millions feeling stressed every day, so it has never been more important to take time out to calm our minds, and VIVE Flow provides the perfect opportunity to escape our four walls and immerse ourselves in our ideal ambience," said Cher Wang, Chairwoman and CEO of HTC. "Meditation, gentle stretches, brain training, streaming our favorite shows or even meeting friends or coworkers in VR with VIVE Sync can all be enhanced by a device light and compact enough to fit in our pocket. VIVE Flow represents the next evolution of technology, as we take a more holistic view of how we can make life better."

"Relaxation means different things to different people," said Nanea Reeves, CEO of leading XR wellness service TRIPP. "It's important to find your own version of zen, whether that means meditating, watching videos, or playing games. The fact that HTC gets it, that we can use VR in these ways that can benefit peoples' emotional and mental well-being is something that I personally am very excited about as is our entire team at TRIPP."

Analyst Expects New VR Headsets from Facebook, Sony, and Apple in 2022

Ming-Chi Kuo a renowned Apple analyst has recently predicted that we will see at least three new XR products from Facebook, Sony, and Apple in 2022. These predictions come from an analysis of recent lens orders from Taiwanese manufacturer Yujingguang by the three companies. Yujingguang is expected to supply the lenses used in the upcoming Oculus Quest 3, and PlayStation VR 2 along with being a "key-supplier" for Apple's headset. These new lenses will offer an increased field of view and improved image clarity over existing options. The company expects to supply 50% of the demand for Oculus Quest 3 equal to 22 million units while their exact supply for the devices from Sony and Apple is unknown.

HTC Announces VIVE Pro 2 and VIVE Focus 3 VR Headsets

HTC VIVE, the global leader in premium virtual reality (VR), today set a new benchmark for business and consumer VR, bringing 5K resolution and a 120-degree field of view as standard to the two new VR headsets announced today at VIVECON 2021, HTC's global VR conference. VIVE Pro 2 pushes the boundaries of PC VR for incredible gaming, creating, and experiences, while VIVE Focus 3 redefines business VR with a purpose-built All-in-One with no compromises. HTC also announced VIVE Business, its comprehensive range of tools designed to support businesses of any size to get the most out of VR.

"Today's launch marks a major milestone in our strategy to create the very best immersive experiences. We have listened to our customers, from well-known global companies to smaller firms and professional users, and have designed these premium headsets from the ground up to meet the challenges they face, adding a professional range of software, platform and services to make implementation as smooth and effective as possible," said Cher Wang, HTC Chairwoman and CEO. "In line with our mission, we've combined the very latest technology with the needs and aspirations of our customers, enabling them to unleash their imagination to improve people's lives and solve problems for business and society."

Qualcomm Announces World's First 10 Gigabit 5G Modem-RF System

Qualcomm Technologies, Inc. today announced the Snapdragon X65 5G Modem-RF System, its fourth-generation 5G modem-to-antenna solution. It is the world's first 10 Gigabit 5G and the first 3GPP release 16 modem-RF system, which is currently sampling to OEMs and targeting commercial device launches in 2021. Snapdragon X65 is the Company's biggest leap in 5G solutions since the commercialization of its first modem-RF system. It is designed to support the fastest 5G speeds currently available with fiber-like wireless performance and makes best use of available spectrum for ultimate network flexibility, capacity and coverage. In addition to the Snapdragon X65, Qualcomm Technologies also announced the Snapdragon X62 5G Modem-RF System, a modem-to-antenna solution optimized for mainstream adoption of mobile broadband applications.

Lenovo Announces AR ThinkReality A3 Smart Glasses

Today, during the Consumer Electronics Show (CES ), Lenovo introduced the ThinkReality A3 lightweight smart glasses. One of the most advanced and versatile enterprise smart glasses to come to market, the ThinkReality A3 is part of a comprehensive digital solutions offering to deliver intelligent transformation in business and bring smarter technology to more people.

As increasingly distributed workforces and hybrid work models become the reality of a new normal, small and large businesses around the world are looking to adopt new technologies for smart collaboration, increased efficiency, and lower downtimes. From customized virtual monitors and 3D visualization to Augmented Reality (AR) assisted workflows and immersive training, the ThinkReality A3 helps transforms work across many levels of the enterprise.

Qualcomm Announces Next-Generation 5G Chipset - Snapdragon 888

During the first day of the Snapdragon Tech Summit Digital, Qualcomm Incorporated President, Cristiano Amon took the virtual stage with global industry leaders to highlight the critical role Qualcomm Snapdragon 8-Series mobile platforms have played to drive experiences forward for the next generation of devices. Qualcomm Technologies' innovation in the premium tier, coupled with the evolution of 5G, is accelerating and continuing to redefine immersive consumer experiences. The proliferation of these premium tier experiences has and will continue to enrich the lives of billions of smartphone users around the world.

"Creating premium experiences takes a relentless focus on innovation. It takes long term commitment, even in the face of immense uncertainty," said Cristiano Amon, president, Qualcomm Incorporated. "It takes an organization that's focused on tomorrow, to continue to deliver the technologies that redefine premium experiences."

VR - Less Facebook With My Oculus: Jailbreak Efforts Succeed in Freeing Oculus Quest 2 From Facebook Requirement

We've recently reported on how the Facebook account requirements that have been built-in into the latest Oculus Quest 2 could render your VR headset an expensive paperweight. The Oculus Quest 2 is one impressive piece of VR material, with the specs - and perhaps more importantly, pricing - to bring a high quality VR experience to the masses, democratizing what will someday - and without a doubt - the premier way in which we interface with the digital world. However, those same Facebook account requirements were standing in the way, for some privacy-conscious users, in actually buying or using the device. Now, jailbroken efforts have been met with success - researchers report that they've been able to strip an Oculus Quest 2 from its Facebook account requirement.

The effort, led by XRSI - a non-profit organization with the goal for promoting privacy and security in the XR space - has announced they have verified a jailbreak method for the Oculus Quest 2. This was done by achieving root access to the device. According to XRSI, there are a number of researchers and hobbyists alike working on these jailbreak procedures for the latest Oculus device, but they've been met with legal quandaries surrounding the Right to Repair (essentially, establishing the ownership of hardware and contained software by users once they acquire a technological device) and whether or not their efforts are covered under it. The efforts were somewhat bolstered by Mozilla WebXR developer Robert Long offering $5,000 to anyone capable of freeing the Quest 2 from Facebook services - an offer later matched by Palmer Luckey, Oculus' departed founder. XSRI is working hard to insert AR/VR headsets into the Right to Repair provision.

Lenovo Becomes Reseller of Varjo Headsets to Deliver Complete Solution for Virtual and Mixed Reality Applications

Today, Lenovo announced it has become a reseller of Varjo's human-eye resolution VR and XR headsets. This further deepens the existing collaboration between the two enterprise-class manufacturers and allows customers to easily access a complete solution for their professional virtual and mixed reality workflows. Through the reseller agreement, users can purchase "Certified for Varjo" workstations along with any device available in Varjo's portfolio via Lenovo's distribution channels.

"Many existing VR offerings in the market today are enterprise versions of a consumer designed product," said Mike Leach, solution portfolio lead, Lenovo. "However, Lenovo's professional workstations and Varjo's VR and XR headsets are specifically engineered to perform in the most sophisticated and demanding enterprise use cases. Our ability to offer customers a single point of purchase for certified workstations and VR/XR devices streamlines access to the tools needed for immersive workflows that are changing the way we work today."

Arm Highlights its Next Two Generations of CPUs, codenamed Matterhorn and Makalu, with up to a 30% Performance Uplift

Editor's Note: This is written by Arm vice president and general manager Paul Williamson.

Over the last year, I have been inspired by the innovators who are dreaming up solutions to improve and enrich our daily lives. Tomorrow's mobile applications will be even more imaginative, immersive, and intelligent. To that point, the industry has come such a long way in making this happen. Take app stores for instance - we had the choice of roughly 500 apps when smartphones first began shipping in volume in 2007 and today there are 8.9 million apps available to choose from.

Mobile has transformed from a simple utility to the most powerful, pervasive device we engage with daily, much like Arm-based chips have progressed to more powerful but still energy-efficient SoCs. Although the chip-level innovation has already evolved significantly, more is still required as use cases become more complex, with more AI and ML workloads being processed locally on our devices.

NVIDIA Delivers Streaming AR and VR from the Cloud with AWS

Announced today, the NVIDIA CloudXR platform will be available on Amazon EC2 P3 and G4 instances, which support NVIDIA V100 and T4 GPUs, allowing cloud users to stream high-quality immersive experiences to remote VR and AR devices. The CloudXR platform includes the NVIDIA CloudXR software development kit, NVIDIA Virtual Workstation software and NVIDIA AI SDKs to deliver photorealistic graphics, with the mobile convenience of all-in-one XR headsets. XR is a collective term for VR, AR and mixed reality.

With the ability to stream from the cloud, professionals can now easily set up, scale and access immersive experiences from anywhere — they no longer need to be tethered to expensive workstations or external VR tracking systems. The growing availability of advanced tools like CloudXR is paving the way for enhanced collaboration, streamlined workflows and high fidelity virtual environments. XR solutions are also introducing new possibilities for adding AI features and functionality.

Qualcomm Snapdragon XR2 Platform Commercially Debuts in Oculus Quest 2

Qualcomm Technologies, Inc., a subsidiary of Qualcomm Incorporated, is powering better-than-ever virtual reality (VR) gameplay and experiences with the launch of Oculus Quest 2, the first-to-launch VR device powered by the Qualcomm Snapdragon XR2 Platform. Oculus Quest 2 is a culmination of years of collaboration between Qualcomm Technologies and Facebook to create the most advanced and immersive gaming VR experiences for consumers to-date.

Purpose-built for extended reality (XR), the Snapdragon XR2 Platform unlocks staggering improvements including twice the CPU and GPU performance compared to its predecessor which powers the original Oculus Quest headset. The Snapdragon XR2 Platform delivers significant performance enhancements in Oculus Quest 2 including:

CORSAIR Announces Availability of Two New Hydro X Series Starter Kits

CORSAIR, a world leader in high-performance gaming peripherals and enthusiast components, has released two new comprehensive kits in its Hydro X Series line of custom cooling parts: the CORSAIR XH305i RGB and XH303i RGB Custom Cooling Kits. Making custom cooling accessible even to beginners, these kits come with everything you need to build a stunning hardline loop for your PC, complete with an RGB CPU water block, single 360 mm radiator, three RGB fans, PMMA clear hardline tubing, a hardline cutting/bending kit, fittings and adapters, and coolant.

The XH305i RGB Kit features an XD5 RGB Pump/Reservoir Combo, while the XH303i RGB Kit offers an XD3 RGB Pump/Reservoir Combo to drive compact custom cooling loops. Vibrant RGB lighting built into the XC7 CPU water block, Pump/Reservoir Combo, and RGB fans is controlled by an included CORSAIR iCUE Commander PRO Controller and CORSAIR iCUE software.

HTC Vive & Qualcomm Technologies Work Together to Help Accelerate XR and 5G Experiences

Here at HTC Vive, we have long partnered with Qualcomm Technologies to bring amazing immersive mobile experiences to consumers and businesses. Throughout our history of making smartphones at HTC to creating VR headsets like Focus Plus, we leverage the latest and greatest processing power from Qualcomm Snapdragon mobile platform. Today we're furthering our commitment through an agreement to pre-integrate and optimize Vive's WAVE development platform for devices powered by Snapdragon including the Snapdragon 855, Snapdragon 865, Snapdragon XR1, and Snapdragon XR2 Platforms.

Starting now, the Vive Wave runtime will be made available to all Snapdragon customers on these chipsets. In addition, HTC engineers will offer testing and support for new deployments of the Wave platform as part of the agreement.

XRSpace Launches 5G-connected VR headset

XRSPACE, the company pioneering the next generation of social reality, has today announced the launch of the world's first social VR platform designed for mass market users, combined with the first 5G mobile VR headset, delivering on the promise of a true social VR experience for all.

XRSPACE aims to create the social reality of the future - a world where people can interact both physically and virtually in a way that is contextual, familiar, immersive, interactive and personal. At a time when face-to-face interaction is restricted due to social distancing measures, XRSPACE is aiming to bring people together in a virtual world that is powered by cutting edge XR, AI, and computer vision technology, creating a new experience through 5G which is meaningful, anytime, anywhere.

Qualcomm Collaborates with 15 Global Operators to Deliver XR Viewers

Qualcomm Technologies, Inc., a subsidiary of Qualcomm Incorporated, today at Augmented World Expo (AWE), celebrates the milestone of partnering with global operators, smartphone OEMs and XR viewer manufacturers to deliver XR viewers to consumers and enterprises within the next year. Since Qualcomm Technologies' device category introduction of XR viewers tethered to 5G smartphones, fifteen global operators including China Mobile, China Telecom, China Unicom, Deutsche Telekom, EE, KDDI, KT, LG Uplus, NTT DOCOMO, Orange, SK Telecom, SoftBank, Telefonica, Verizon and Vodafone have shared plans to sample and commercialize XR viewers to provide immersive, never-before-experiences over 5G.

Lightweight, head-worn devices that connect to a smartphone powered by Qualcomm Snapdragon 855 or 865 Mobile Platforms, XR viewers are glasses tethered to a 5G-enabled smartphone via USB-C cable. XR viewers unlock a new generation of immersive experiences using 5G-enabled smartphones that provide high bandwidth and low latency which is essential for high-quality XR. Consumers' favorite smartphone applications can become augmented reality (AR) experiences in front of their eyes or workplace meetings can be revolutionized through holographic telepresence with virtual collaboration platforms, as XR and 5G come together to transform how the world connects, communicates and consumes content.

NVIDIA Launches CloudXR 1.0 SDK for VR & AR Streaming

Power up your XR displays and 5G devices because NVIDIA is taking streaming to the next level. With the announcement today of the NVIDIA CloudXR 1.0 software development kit, we're bringing major advancements to streaming augmented reality, mixed reality and virtual reality content — collectively known as XR — over 5G, Wi-Fi and other high-performance networks.

With the NVIDIA CloudXR platform, any end device — including head-mounted displays (HMDs) and connected Windows and Android devices — can become a high-fidelity XR display capable of showcasing professional-quality graphics. CloudXR is built on NVIDIA RTX GPUs and the CloudXR SDK to allow streaming of immersive AR, MR or VR experiences from anywhere, whether from the data center, cloud or at the edge. And with NVIDIA GPU virtualization software, CloudXR scales efficiently allowing multiple users or tenants to securely share GPU resources.

Khronos Group Releases OpenCL 3.0

Today, The Khronos Group, an open consortium of industry-leading companies creating advanced interoperability standards, publicly releases the OpenCL 3.0 Provisional Specifications. OpenCL 3.0 realigns the OpenCL roadmap to enable developer-requested functionality to be broadly deployed by hardware vendors, and it significantly increases deployment flexibility by empowering conformant OpenCL implementations to focus on functionality relevant to their target markets. OpenCL 3.0 also integrates subgroup functionality into the core specification, ships with a new OpenCL C 3.0 language specification, uses a new unified specification format, and introduces extensions for asynchronous data copies to enable a new class of embedded processors. The provisional OpenCL 3.0 specifications enable the developer community to provide feedback on GitHub before the specifications and conformance tests are finalized.
OpenCL

Microsoft DirectX 12 Ultimate: Why it Helps Gamers Pick Future Proof Graphics Cards

Microsoft Thursday released the DirectX 12 Ultimate logo. This is not a new API with any new features, but rather a differentiator for graphics cards and game consoles that support four key modern features of DirectX 12. This helps consumers recognize the newer and upcoming GPUs, and tell them apart from some older DirectX 12 capable GPUs that were released in the mid-2010s. For a GPU to be eligible for the DirectX 12 Ultimate logo, it must feature hardware acceleration for ray-tracing with the DXR API; must support Mesh Shaders, Variable Rate Shading (VRS), and Sampler Feedback (all of the four). The upcoming Xbox Series X console features this logo by default. Microsoft made it absolutely clear that the DirectX 12 Ultimate logo isn't meant as a compatibility barrier, and that these games will work on older hardware, too.

As it stands, the "Navi"-based Radeon RX 5000 series are "obsolete", just like some Turing cards from the GeForce GTX 16-series. At this time, the only shipping product which features the logo is NVIDIA's GeForce RTX 20-series and the TITAN RTX, as they support all the above features.

NVIDIA Announces Quadro RTX 4000 Graphics Card

NVIDIA today introduced the Quadro RTX 4000 graphics card - the company's first midrange professional GPU powered by the NVIDIA Turing architecture and the NVIDIA RTX platform. Unveiled at the annual Autodesk University Conference in Las Vegas, the Quadro RTX 4000 puts real-time ray tracing within reach of a wider range of developers, designers and artists worldwide.

Professionals from the manufacturing, architecture, engineering and media creation industries witnessed a seismic shift in computer graphics with the launch of Turing in August. The field's greatest leap since the invention of the CUDA GPU in 2006, Turing features new RT Cores to accelerate ray tracing and next-gen Tensor Cores for AI inferencing which, together for the first time, make real-time ray tracing possible.

NVIDIA Releases GeForce 416.16 WHQL Drivers

NVIDIA released its first GeForce software suite since Windows 10 October 2018 went official. The new GeForce 416.16 WHQL drivers add full support for the new operating system, including WDDM 2.5, and DirectX Ray-Tracing (DXR), which are essential for NVIDIA RTX to work. The drivers also add SLI profiles for a large number of games, including "Battlefield V," "Basingstroke," "Divinity: Original Sin II," "Immortal: Unchained," "Jurassic World Evolution," "Phoenix Point," and "Seven: The Days Long Gone." 3DVision profiles are added for "The Elder Scrolls: Online."

A small number of bugs are also fixed with this release. "Pascal" GPUs running "Quake HD remix" no longer experience black square glitches. Temporal AA sharp drops in performance with GeForce GTX 1060 running "Rainbow 6: Siege" has been fixed. Driver errors on TITAN Xp when waking up from S4 sleep have been fixed. Lastly, an issue found with "Turing" GPUs not exposing Netflix 4K mode to displays connected over USB-C, has been fixed. Grab the driver from the link below.
DOWNLOAD: NVIDIA GeForce 416.16 WHQL

The change-log follows.

EK Water Blocks Releases two New Slim Series Kits

EK Water Blocks, the Slovenia-based premium computer liquid cooling gear manufacturer is excited to announce the expansion of the S Kit lineup. Following the recent release of EK-CoolStream SE 140 and EK-CoolStream SE 280 slim radiators, two new kits will also be joining the webshop. Slim Series kits or in short S Kits are a great choice for beginners at liquid cooling and people doing builds with limited radiator space.

EK-KIT S140 and EK-KIT S280 beside the super compatible thin EK-CoolStream SE radiator that they use will also be very suitable for low noise scenarios. As we know, slim radiators benefit from low-speed fans more than the thick ones, and the 140mm fan format only adds additional cooling surface.

VESA Forms Working Group Towards XR Standards

The Video Electronics Standards Association (VESA) has recently announced plans to form a special working group within its ecosystem, whose mission will be to develop standards for XR (eXtended Reality) products and development. XR envelops both VR (Virtual Reality) and AR (Augmented Reality), and VESA has apparently had enough of differing vendor implementations. According to VESA, "the lack of standardization is causing compatibility issues between products from different vendors, as well as increasing the complexity and cost of development, ownership and replacement. Lack of compatibility can also create confusion for end users and impede broader acceptance of AR/VR products."

Considering the XR market's value is expected to hit roughly $162 billion dollars by 2020, we can certainly see how "compatibility issues" and "lower acceptance of AR/VR products" could affect what is looking to be an extremely lucrative market. Let's just gloss over the fact (slightly paradoxical, actually) that we're now looking at two different XR standards groups, VESA's newly-announced initiative, and Khrono's OpenXR.
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