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Xbox Cloud Gaming Adds Beta Support for Mouse & Keyboard

Hey Xbox Insiders! We have a new Xbox Update Preview releasing to the Alpha Skip-Ahead ring today. It's important we note that some updates made to these preview OS builds include background improvements that ensure a quality and stable build for Xbox consoles. We will continue to post these release notes, even when the noticeable changes to the UI are minimal or behind the scenes, so you're aware when updates are coming to your device. Details can be found below!

New Features and Experiences
We have exciting news! Alpha Skip-Ahead users can expect something new coming to their Xbox Update Preview.

Xbox Cloud Gaming (Beta)
Xbox Insiders can preview Mouse and Keyboard support while playing via cloud gaming on supported browsers (Edge and Chrome) and the Xbox App on Windows PCs for users enrolled in the PC Gaming Preview. Note: Users on browser will need to enable Preview features on their browser to gain access to the feature. This is done by clicking on your profile picture at xbox.com/play and then select Settings and then enable "Preview features."

EK Introduces Loop Stainless Steel Gauge Card

EK, the renowned premium liquid cooling gear manufacturer, is proud to unveil its latest accessory that promises to streamline the assembly process for enthusiasts and professionals alike: the EK-Loop Stainless Steel Gauge Card. Crafted from durable stainless steel and designed for simplicity, this handy tool is an essential accessory for anyone involved in water cooling. Its primary function serves to drastically simplify the search for the correct assembly parts, ensuring that users can effortlessly find compatible components. Multifunctional by design yet primarily aimed at enhancing the water cooling experience, the EK-Loop Gauge Card is the accessory you didn't know you needed—until now.

Preventing Assembly Errors Before They Happen
With the Gauge Card, measuring and matching bolt and nut sizes becomes effortless. It accurately determines the bolt size and length for any component, including nut size measurements for M2.5, M3, and M4 nuts. This guarantees compatibility and ease of assembly across a wide range of components. The card also allows for the identification of different screw diameters (M4, M3.5, M3, M2.5, M2) and screw dimensions effortlessly, making it more straightforward to select the right parts for your build. Screw length identification up to 30 mm further ensures precise fitting and optimal security of components, while the tool aids in avoiding the insertion of the wrong bolts in the wrong places - thus preventing potential damage to sensitive PCBs. Moreover, the EK-Loop Gauge Card aids in the determination of Allen key sizes (2, 2.5, 6, 8, 9), simplifying the search for the right tool for the job.

Samsung & Intel Discuss the Galaxy Book4 Series and Future of AI PCs

Samsung Electronics is making 2024 the year of the AI PC with the release of its most powerful and intelligent Galaxy Book product line yet, the Galaxy Book4 series. This latest lineup—consisting of the Galaxy Book4 Ultra, Galaxy Book4 Pro and Galaxy Book4 Pro 360—offers intelligent performance, enhanced security and a vivid, interactive display, all in an ultra-portable design. From the new Intel Core Ultra Processor to the suite of AI features, the Galaxy Book4 series is packed with cutting-edge technology that aims to not only simplify but amplify users' computing experience.

Visitors discovered the Galaxy Book4 series' full capabilities inside Samsung's booth at Mobile World Congress (MWC) 2024, the world's largest mobile exhibition held from February 26-29 in Barcelona, Spain. Samsung Newsroom sat down with Mincheol Lee, Head of Galaxy Eco Biz Team, Mobile eXperience Business at Samsung Electronics, and David Feng, Vice President of Client Computing Group and General Manager of Client Segments at Intel, to explore how the advancements in the Galaxy Book4 series can enrich the lives of users.

ICANN Wants to Create .Internal Top-level Domain for Private Use

The nonprofit organisation that is in charge of coordinating and managing the namespaces and numerical spaces on the internet—ICANN or Internet Corporation for Assigned Names and Number—has proposed a rather big change on how consumers and businesses could be accessing networked devices on their private networks in the future. ICANN has put forward a new top-level domain for private use, much like the 192.168.x.x IP address range is allocated to private networks (alongside two other ranges), we might end up with a similar top-level domain. The proposed domain will be .internal, although we already have .localhost and .local today, but neither is really usable in a private network.

As such .internal has been suggested—in favour of.private due to concerns about it sounding like something privacy related—as a means for less computer savvy users to connect to devices on a private network. We've already seen solutions from several router manufacturers that use various domain names or subdomains to enable easier connectivity to routers. However, the goal here is to avoid clashes with top-level domains on the internet and.internal is said to resolve this problem. That said, it's not clear how this will be implemented as yet, but the ICANN is set to release more details in the near future. Even though it might not be the perfect solution, it should hopefully allow people to remember what they called their devices when they need to access them, rather than trying to remember the correct IP address.

GeForce NOW Android App Upgrade Delivers Improved Visuals

This GFN Thursday levels up PC gaming on mobile with higher-resolution support on Android devices. This week also brings 10 new games to the GeForce NOW library, including Enshrouded. Pixel PerfectGeForce NOW transforms nearly any device into a high-powered PC gaming rig, and members streaming on Android can now access that power from the palms of their hands. The GeForce NOW Android app, rolling out now to members, unlocks a new level of visual quality for Ultimate members gaming on mobile, with improved support for streaming up to 1440p resolution at 120 frames per second.

Explore the vibrant neon landscapes of Cyberpunk 2077, stream triple-A titles like Baldur's Gate 3 and Monster Hunter: World, and play the latest releases in the cloud, including Prince of Persia: The Lost Crown and Exoprimal—all on the go with higher resolutions for more immersive gameplay. Ultimate members can stream these and over 1,800 titles from the GeForce NOW library on select 120 Hz Android phones and tablets at pixel-perfect quality. Plus, they can take gameplay even further with eight-hour sessions and tap GeForce RTX 4080-powered servers for faster access to their gaming libraries. Sign up for an Ultimate membership today and check out this article for more details on how to set up Android devices for PC gaming on the go.

Flexxon Announces Xsign, a Physical Security Key in USB or microSD/SD Card Formats

Hardware cybersecurity pioneer and industrial NAND storage specialist, Flexxon, today announced the launch of its latest security product, Xsign. Now available globally, the Xsign provides enhanced security through an innovative approach to unlocking sensitive data reserved only for authorized personnel.

With the use of the Xsign hardware security key, organisations will be provided with a tailored software platform that syncs only with the Xsign key, thereby granting access to pre-defined users. Beyond its function as a security key, the Xsign also operates as a traditional storage card, equipped with Flexxon's industry leading reliability and performance. Key beneficiaries of the solution include industries that handle personal and sensitive data like the healthcare, finance, and government and defense sectors.

Xbox Debuting New Voice Reporting Feature

Players come to Xbox to build friendships, be competitive, and to experience incredible games - and they expect to be treated fairly, for interactions to be free of hate or harassment. Our investments in safety have helped players feel safer across text, video, and image - and our new voice reporting experience is the latest addition to our robust suite of family and online safety features.

Starting this week, we are releasing a new platform-wide voice reporting feature to Alpha and Alpha Skip-Ahead Xbox Insiders, that gives players the option to capture and report inappropriate in-game voice chats. More specifically, this feature equips Xbox Series X|S and Xbox One players with the ability to capture a 60-second video clip of an in-game voice incident that they believe violates our Community Standards and submit it as evidence to our Xbox Safety Team for review. This feature is purpose-built to support the broadest arena of in-game interactions between players and works across thousands of games that offer in-game multiplayer voice chat, including Xbox 360 backward-compatible titles.

PlayStation 5 Access Controller to Launch Worldwide on December 6

For the past five years, we've been on a journey with accessibility organizations and experts to create a versatile controller kit that enables gamers with disabilities to play more comfortably and for longer periods, empowering more players to share in the joy of gaming. Today, I'm thrilled to announce that the Access controller for PS5 will be available globally on December 6, with pre-orders kicking off on Friday, July 21.

Available for a suggested retail price of $89.99 USD/$119.99 CAD/¥12,980 JPY/€89.99/£79.99 (MSRP), the Access controller lets you customize your layout with different button and stick caps in various shapes and designs, operate the controller from any 360° orientation, and connect third-party accessibility accessories using its four industry-standard 3.5 mm expansion ports.

Team Xbox Celebrates Disability Pride Month

This July, as part of Disability Pride Month, Team Xbox proudly celebrates players, creators, and community members with disabilities. More than 400 million video game players have disabilities worldwide, and we recognize the incredible contributions the gaming and disability community has made in making Team Xbox, and the broader gaming industry, more inclusive and welcoming for everyone.

Disability Pride holds a special place in my heart, as I am not only a Program Manager on our Gaming Accessibility Team, but also a person with disabilities. Most people wouldn't think of me as having a disability at first glance. In fact, I didn't know I had disabilities until I was in my 20's when I was diagnosed as being neurodiverse. Now I know that I have had Obsessive Compulsive Disorder and Sensory Processing Disorder since I was a young child. And, as the years have gone by, I've acquired new disabilities due to illness, injury, and trauma. Chronic pain is now part of my life, as is hearing loss, and anxiety and depression related to complex post-traumatic stress disorder.

Valve Releases Major Steam Desktop Client Update

Hello! We're excited to announce that we've just shipped a new version of the Steam Client to everyone. This update includes all the new Steam Desktop features that have been tested and fine-tuned in the beta branch. Before we get into the details, we want to thank our beta testers really quick - we couldn't have shipped without all of your invaluable feedback and bug reports!

New framework, new foundation
The most impactful changes in this update aren't immediately visible; much of the work went into changing how we share code across the Steam Desktop Client, Big Picture mode, and Steam Deck. These changes also means quicker implementation and iteration of new features. For example, many of the features in this update (like Notes in the overlay) are simultaneously shipping on Steam Deck because of the shared codebase.

Google Expands Flood Hub Platform's Global Reach

Natural disasters, like flooding, are increasing in frequency and intensity due to climate change, threatening people's safety and livelihood. It's estimated that flooding affects more than 250 million people globally each year and causes around $10 billion in economic damages.

As part of our work to use AI to address the climate crisis, today we're expanding our flood forecasting capabilities to 80 countries. With the addition of 60 new countries across Africa, the Asia-Pacific region, Europe, and South and Central America, our platform Flood Hub now includes some of the territories with the highest percentages of population exposed to flood risk and experiencing more extreme weather, covering 460 million people globally.

Diablo IV Developer Outlines Accessibility Features

On June 6, a new plane of Hell will open, giving way to endless hours of demon-slaying fun in Diablo IV. The team saw this as an opportunity to improve the accessibility offerings within the game, and they took careful steps to ensure that every new feature added would break down barriers that kept players from playing—a flame that guided them all through development.

OUR GUIDING FLAME
"The only limitation to adventuring in Sanctuary should be interest, not capability," said lead accessibility designer Drew McCrory when the team began ideating on the game's potential accessibility features. Starting with the bedrock laid forth in Diablo II: Resurrected, the team began to construct accessibility features that struck a balance between being useful for players with disabilities while being careful not to mar gameplay for others. From there, the team continued to smooth out the rough edges of the features in their incubation tank until they provided additional usability without altering the core gameplay loop. What they were left with were accessibility options that empower as many players as possible.

DirectX 12 API New Feature Set Introduces GPU Upload Heaps, Enables Simultaneous Access to VRAM for CPU and GPU

Microsoft has implemented two new features into its DirectX 12 API - GPU Upload Heaps and Non-Normalized sampling have been added via the latest Agility SDK 1.710.0 preview, and the former looks to be the more intriguing of the pair. The SDK preview is only accessible to developers at the present time, since its official introduction on Friday 31 March. Support has also been initiated via the latest graphics drivers issued by NVIDIA, Intel, and AMD. The Microsoft team has this to say about the preview version of GPU upload heaps feature in DirectX 12: "Historically a GPU's VRAM was inaccessible to the CPU, forcing programs to have to copy large amounts of data to the GPU via the PCI bus. Most modern GPUs have introduced VRAM resizable base address register (BAR) enabling Windows to manage the GPU VRAM in WDDM 2.0 or later."

They continue to describe how the update allows the CPU to gain access to the pool of VRAM on the connected graphics card: "With the VRAM being managed by Windows, D3D now exposes the heap memory access directly to the CPU! This allows both the CPU and GPU to directly access the memory simultaneously, removing the need to copy data from the CPU to the GPU increasing performance in certain scenarios." This GPU optimization could offer many benefits in the context of computer games, since memory requirements continue to grow in line with an increase in visual sophistication and complexity.
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