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BioWare Confirms "Star Wars: The Old Republic" Under New Management, Announces Layoffs

Gary McKay, General Manager at BioWare, states: "Hello, it's been a little while since I've checked in, and as you might have heard, there's a lot happening here at BioWare. Almost 12 years after launch, Star Wars: The Old Republic (SWTOR) remains a fantastic success, continuing to welcome new players to its vast galaxy and entertaining veteran players with its evolving content. It's the longest-running live service Star Wars game ever and we're enormously proud of the work the team has done in creating, expanding, and maintaining this incredible game. We're delighted to have grown such a dedicated and passionate community through all these years. The future of the game and the community continues to be very bright.

I've been working closely with Keith Kanneg, who leads the SWTOR team, to give the game and the team the best opportunity to grow and evolve. And so, while EA will remain SWTOR's publisher, development of the game will move to our partner and friends at Broadsword, a boutique studio with expertise in managing online games. Both the Broadsword studio and SWTOR team members will be joining forces and working tirelessly to support "every player, every day," ensuring that these worlds and these communities continue to thrive and grow. Their Founder and President, Rob Denton, even has direct experience with SWTOR, having helped lead the team during the development and launch of the game during his time at EA.

Drop Introduces Fourth Installment of "Caps for Causes" — MT3 NoveltyCats

CAPS—& CATS—FOR CAUSES - Having raised tens of thousands of dollars in our previous Treecaps, Streamcaps, and Ukrainecaps runs, we're excited to launch the fourth installment in Caps for Causes: MT3 NoveltyCats. This time, we want to honor June's "Adopt a Shelter Cat Month" with a donation to the ASPCA on behalf of our Mech Keys community.

For these feline-focused novelties, we used the original MT3 Susuwatari First-Edition Cat Keycap mold to craft some absolutely adorable caps in Black-on-White, Dasher, Fairlane, and Dusk colorways. (If you're a Studio Ghibli fan, you may recognize the talkative inspiration for this particular cinematic cat.) With just 550 packs made—in brand-new colorways, no less—we're not expecting the NoveltyCats to last long. Get yours now, before the cat's out of the bag for good.

Lian Li Introduces New O11 Modular Cases, A Mesh Concept Case, and Desk PC Case

2023. There are three cases that Lian Li is presenting: O11D EVO XL, O11D EVO RGB, O11 Vision, and SUP 01. Starting off with the O11D EVO XL, it is a versatile e-ATX case designed to house cutting-edge hardware, with the added flexibility of being set up in a reverse configuration. This case allows for placing a GPU next to the motherboard, either upright or flipped, in either standard or reverse setups. It is also equipped with an adaptable I/O module that can be mounted at various points for optimal user-friendliness. Furthermore, the O11D XL comes with a detachable support column on the front left, providing unimpeded visual access to the case's interior. It also boasts a motherboard tray that can be adjusted in height for three different cooling arrangements, even accommodating up to three 420 radiators simultaneously.

Google Expands Flood Hub Platform's Global Reach

Natural disasters, like flooding, are increasing in frequency and intensity due to climate change, threatening people's safety and livelihood. It's estimated that flooding affects more than 250 million people globally each year and causes around $10 billion in economic damages.

As part of our work to use AI to address the climate crisis, today we're expanding our flood forecasting capabilities to 80 countries. With the addition of 60 new countries across Africa, the Asia-Pacific region, Europe, and South and Central America, our platform Flood Hub now includes some of the territories with the highest percentages of population exposed to flood risk and experiencing more extreme weather, covering 460 million people globally.

Age of Empires II Developer Adding Campaigns to Return of Rome Expansion

A huge thank you to all of our Age of Empires II: Definitive Edition players for your record-setting support and to everyone who has played Return of Rome so far! This is the biggest DLC launch in Age of Empires II history! We've been listening to your feedback and would like to share our plan to address the concerns regarding your in-game experience and your desire to see Age of Empires campaigns in Return of Rome.

We are actively monitoring the issues you're reporting and will address them as soon as possible. This includes disruptions to your hotkey settings, issues preventing UI mods from loading in correctly, and games failing to load. The hotkey disruption was a one-time adjustment. You can visit our support page if you need help getting them reconfigured. Our teams are paying close attention to the reports you make and are thankful for your continued trust.

Sony Introduces PlayStation 5 Access Controller, Formerly "Project Leonardo" Accessibility Kit

While accessibility is an important topic year-round, May is always special as we celebrate Global Accessibility Awareness Day and recognize the strides made by the accessibility community and the games industry to make gaming more inclusive. At Sony Interactive Entertainment, we are committed to furthering that mission, so today we're excited to share new details and images of the Access controller for the PS5 console.

New details and product images
First revealed at CES this year as "Project Leonardo," the Access controller for PS5 is an all-new, highly-customizable accessibility controller kit designed to help many players with disabilities play games more easily, more comfortably, and for longer periods. Developed in collaboration with accessibility experts, the Access controller will include a wide array of swappable button and stick caps so players can freely create different layouts that work for their unique strength, range of motion, and physical needs.

Maxon One Spring 2023 Enhancements Announced

Maxon, developers of professional software solutions for editors, filmmakers, motion designers, visual effects artists and creators of all types, announced today a comprehensive update to Maxon One. Maxon's Spring 2023 release offers exciting new features and workflow enhancements across the entire product line, that will empower designers and artists to turn their creative ideas into reality with stunning results. Cinema 4D 2023.2 offers an improved Commander, enhancements to its Nodes system, simulation improvements and a new Thicken generator for modeling. Updates to the Red Giant toolset feature new tools and augmentations; most notably the introduction of Symbol Mapper for Universe 2023.1, anamorphic lens support for Real Lens Flares for VFX 2023.3, and Trapcode 2023.3 includes performance optimizations for Particular and a new collection of Atomic Age sprites.

Redshift 3.5.14 brings a fantastic new Sky and Sun Model, a new Flakes Shader and new Camera Backplates. The latest release of ZBrush is highlighted by two new revolutionary workflow tools, Proxy Pose and Drop 3D. Forger updates include new features for lighting and previews, and the integration of ZBrush's powerful ZRemesher. The latest additions to Capsules include new material collections, a new dynamic Swirl Modifier and a new Redshift Shaderball. Rounding out this exciting release is an update to Cineware, focused on Unreal 5.0 and 5.1 integration.

Valve Sets New Restrictions on Steam Store Pages - Ends Spamming of Game Trailers

The Steamworks Development team has announced some welcome changes to how game trailers get displayed on product pages - users have provided feedback about the frustrating process of having to navigate through lots of videos (as many as 12!) before reaching game screenshots. Valve's storefront UI designers introduced the adjusted system yesterday: "These changes include new logic that determines the order of trailers and screenshots, plus the ability to specify a category for each trailer to show to players." Game developers will face a brand new restriction: "Starting today, a maximum of two trailers can appear in the row of thumbnails to the left of screenshots. Any remaining trailers will be displayed after the screenshots, resulting in a default view for players that always has a mix of screenshots and trailers in view." This a welcome change and effectively ends the frontloaded spamming of trailers in screenshot galleries.

Product page managers will need to be more selective with their choices of headlining footage: "You are welcome to upload as many trailers for your game as you wish, but it is important to select the order of your trailers to prioritize the ones you think will be most useful to potential new customers. You can specify the order of your trailers in the 'Edit Store Page' section of Steamworks, on the 'Trailers' tab...Ideally you'll want to give players a good look at the gameplay of your game in as short a time as possible. We recommend that your first trailer be one that features primarily gameplay, clearly demonstrating what the player will be doing in the game and how they will be interacting with the world you've built. Save your company logos or narrative storylines for further into your trailer once you've gotten the interest of a player.

The Last of Us PC Mod Introduces First Person Perspective Mode

The PC port of The Last of Us Part I has gained a lot of attention for its shoddy technical performance at launch, with a flurry of patches issued by developer Naughty Dog to calm down matters following barbed community feedback. An unofficial modification project has been ticking along behind the scenes, with team members and contributors content to tinker with the game, rather than engage in arguments about poor optimization and crashes to desktop. The Voyagers Revenge project has this week revealed footage of a first person perspective mode implemented into the Windows version of The Last of Us Part I.

The mod is still a work in progress, so demonstrations have been captured in the form of gameplay footage and uploaded to YouTube - actual playable code is not available to the public. The modders have implemented a feature that Naughty Dog had previously abandoned, with vice president Neil Druckmann confirming that the development team had experimented with a first person perspective mode in the early days of production, but they ultimately decided to drop it in favor of sticking to an over-the-shoulder viewpoint.

Sega's Tower Defense Shooter Endless Dungeon Suffers Delay, Launch Date Pushed Into Autumn

Hello everyone, Antoine here, those who recognize me know that I used to work on Humankind during the last few years. I'm now working as a Producer on Endless Dungeon, which means I'm helping to coordinate the Endless Dungeon team to make sure we can deliver a high-quality experience for you. We have some news to share regarding the release date of ENDLESS Dungeon.

We have decided to delay the release of the game to the 19th of October of this year, this includes all the versions: PC, PlayStation 4/5, Xbox One, and Xbox X/S. The Nintendo Switch version will have a release date announced later. After all the feedback we've received we believe that it's important to spend extra time working on the game. We hope that you understand that decisions like this are never easy to make.
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