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Respawn Entertainment Forms Third Studio in Madison WI, Bolsters Apex Legends Development

We're incredibly excited to announce that the Apex Legends team at Respawn will continue to strengthen its development team with the introduction of a brand new studio location in Madison, Wisconsin led by industry veteran Ryan Burnett. Ryan is an extraordinary leader with a proven track record in live service games and as a pillar in the massive mid-western game development community in Madison. With nearly two decades of development experience at places like Raven Software and Epic Games, Ryan has a history of inspiring the sort of creativity and innovation in his teams that is the foundation of games like Apex Legends.

It's been our belief since day one that Respawn is not a singular location but a mindset: when passionate and talented people have creative freedom, they'll achieve the unexpected. This view helped us successfully expand to Vancouver in 2019, and as the workplace evolved, it helped us continue to work with the best that the games industry has to offer, whether at the office, remote, or hybrid.

EMEA Gaming PC Market Set to Stay Strong in 2021, Despite Component Shortage, Says IDC

The Europe, Middle East, and Africa (EMEA) market for gaming PCs posted another quarter of solid growth in 2021Q2, growing 10.8% YoY and recording 2.5 million units shipped, according to International Data Corporation (IDC). Approaching the end of 2021, growth is expected to continue, albeit at a lower rate than in recent quarters. 2021Q3 is predicted to grow at 6.1% YoY, while 2021Q4 has an anticipated rise of 4.8% YoY. While the momentum is stabilizing, long-term growth is still expected. In 2025, the PC gaming market is forecast to rise to 11.4 million units, with a five-year compound annual growth rate (CAGR) of 2.5%.

In Western Europe, 2021H1 saw demand in the market driven by consumers working from home, despite the loosening of lockdowns. With upcoming game releases in 2021H2 expected to increase graphical requirements, more gamers will be looking to refresh their PCs to game at the highest level. Therefore, acceleration of new/returning gamers is expected to continue in 2021. However, with component supply and logistics problems continuing, gaming PC production will be impacted too.

New Studies Reveal MOBA Gamers Having Higher IQs Than FPS Gamers

Researchers at the University of York have discovered a link between young people's ability to perform well at two popular video games and high levels of intelligence. Studies carried out at the Digital Creativity Labs (DC Labs) at York found that some action strategy video games can act like IQ tests. The researchers' findings are published today in the journal PLOS ONE.

The York researchers stress the studies have no bearing on questions such as whether playing computer games makes young people smarter or otherwise. They simply establish a correlation between skill at certain online games of strategy and intelligence. The researchers focused on 'Multiplayer Online Battle Arenas' (MOBAs) - action strategy games that typically involve two opposing teams of five individuals - as well as multiplayer 'First Person Shooter' games. These types of games are hugely popular with hundreds of millions of players worldwide.

On In-Game Advertising, or the Invasion of Your $60 Space

This piece is intended to present a short thought-experiment in regards to the ever-increasing prevalence of ads in our lives. With their ubiquitous presence and the development of ever more complex ways of ad targeting and display technologies, ads have become a part of our lives. From million dollar spots in the Super Bowl towards content-locks happening unless we allow ads to be forced upon us, ads will eventually become more of an issue than they already are.

This issue in itself isn't much attractive at the outset - ads are naturally (and correctly) viewed as intrusions in our choice of content. I know how much I loathe using any ad-imbibed products. But the key point here isn't the fact that ads exist - they will always do so. It's the way they are delivered.
There are some situations where ads make sense, and are even a vital component of a product's marketing and monetization. Free-to play smartphone games and services such as Spotify or YouTube have to find ways of delivering content free of charge while achieving business sustainability. That "there are no free meals" is true for almost every aspect of our lives; but such a mantra is the lifeblood of companies. However, in some cases, ads are jarring, obtrusive, and can ruin an experience. Enter ads in computer games.

Ditch The Restrictive DRM: Happy Customers Equals More Profit

Rice University and Duke University are the latest in a long line of educational institutions to fund research on the effect of using restrictive Digital Rights Management (DRM) to try and control levels of so-called "piracy", which is allegedly reducing sales of content-only, infinite goods/virtual products, such as music, movies, computer games and books. (Some observers writing about DRM replace the word "Rights", giving us the phrase Digital Restrictions Management, which seems a more accurate description of what it's really about and removes the veneer of legitimacy from it. When buying DRM'd content, you are buying digital handcuffs, nothing more, nothing less.) The universities sponsored a study called Music Downloads and the Flip Side of Digital Rights Management Protection and what it found is that contrary to popular belief amongst the big content companies, removing DRM can actually decrease levels of piracy and increase sales. The fact is that DRM is always broken by hackers and pretty quickly too, often within a day or two (there isn't a single one still standing) leaving legal users who work within its confinements with all the restrictive hassles that it imposes, while the pirates get an unencumbered product to do with as they please. How is this progress?
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