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The Chinese Room Confirmed as Developing Rebooted "Vampire: The Masquerade - Bloodlines 2"

At PAX West, Paradox Interactive revealed that The Chinese Room (a subsidiary of Sumo Digital) has taken over development of Vampire: The Masquerade - Bloodlines 2. The publisher's key note announcement stated that the British studio: "brings their award-winning storytelling to Bloodlines 2, creating a high-quality Vampire: The Masquerade action RPG by talented developers with triple-A experience. Fans eager to sink their teeth into Bloodlines 2 can look forward to the gameplay reveal in January 2024 and its launch in Fall 2024." The original team at Hardsuit Labs was relieved of all development duties back in early 2021, following a year of key staff dismissals. Worried fans were offered the chanced to receive pre-order refunds a few months ago, with Paradox uploading a small batch of alpha screenshots, but not yet unveiling the new dev team.

Industry watchers have noticed that The Chinese Room has undertaken a large recruitment drive lately, so the ambition seems to be there to get into AAA game development leagues, despite a track history of producing critically acclaimed indie hits such as Dear Esther and Everybody's Gone to the Rapture. Ed Daly, Studio Director stated: "Vampire: The Masquerade holds a special place in our hearts. The story world's dark setting filled with intricate narratives built on top of modern society perfectly fits our studio's catalog...Bloodlines 2 is our most ambitious project to date. Fans of the franchise have been eagerly awaiting this game, and we are up to the challenge. We are bringing more than 15 years of award-winning (BAFTA & TIGA) experience to the project, creating a game that honors the legacy of its predecessor while bringing its gameplay to the modern era."

"Still Wakes the Deep" Dev Team Explores Worldbuilding Process

In this Introduction to Worldbuilding video, we explore the narrative behind Still Wakes the Deep and the research driving development. Lead Environment Artist Iain Gillespie, Associate Art Director Laura Dodds, and Lead Designer Rob McLachlan offer a behind-the-scenes look into our next title. We discuss how the environment will evolve over time as well as the key inspirations behind the game's horror.

The period, the geographical location of the rig - these all play a crucial role in this narrative-driven horror story. Fans will discover how the team developed a fascination for cranes and scoured British Petroleum's documentary archives when striving for an authentic representation of a Scottish oil rig in the 1970s. We hope you enjoy it, and feel free to leave a comment with what you'd like to hear about next in a similar format...🌊

S.T.A.L.K.E.R. 2: Heart of Chornobyl Delayed Again - Launch Shifted to Q1 2024

GSC Game World has been busy showing of a preview build of S.T.A.L.K.E.R. 2: Heart of Chornobyl at this week's Gamescom trade fair, and non-attendees have been treated to a new trailer—Bolts & Bullets—but the Ukrainian development (now primarily operating out of Prague, Czech Republic) has quietly shifted the release of their highly anticipated survival shooter from December 2023 to some point within the first quarter of next year. This was spotted by a couple of news outlets when perusing the latest press kit—this small detail is buried right at the bottom of the document (under "distribution"). The game's official website has also been revised with a Q1 2024 launch window.

The development team touts the sequel's: "unique combination of first-person shooter, immersive sim, and horror is back. Immerse yourself in the intricately detailed open world, accompanied by next-gen graphics (courtesy of the Unreal 5 engine) and a rich narrative, all enveloped within the intense atmosphere of a deadly adventure." The game seems to be getting a positive reception at Gamescom, although players were limited to only 15-minute long hands-on sessions with the demo. A few folks were already familiar with aspects of this preview version—a hacker group acquired an older build of S.T.A.L.K.E.R. 2 earlier this year, and leaked it onto the internet.

Framework Laptop 13 Available Now with 13th Gen Intel Core CPUs

Framework products are now available to order in three more countries: Italy, Spain, and Belgium! That includes Framework Laptop 13, Framework Laptop 16 pre-orders, and the range of modules and parts in the Framework Marketplace. We have Italian, Spanish, and Belgian keyboard layouts available as well. This brings the total number of countries we're in up to 12 (US, Canada, Germany, France, UK, Netherlands, Ireland, Austria, Australia, Italy, Spain, Belgium) and we're still on track to open ordering in Taiwan later this summer. We know there are more of you out there who want upgradeable, repairable, customizable products, and we're continuing to build the infrastructure to expand to more of the world. We prioritize countries based both on the operational complexity and on community interest. The best way to help us gauge demand is by signing up for the waitlist for your country.

13th Gen Intel Core now in stock
We've shipped out the last batch of pre-orders, and the Framework Laptop 13 (13th Gen Intel Core) is now in stock and shipping from inventory, including for shipments to the three new countries. This means after placing an order, your laptop will ship within five business days from our warehouse in Taiwan. If you're past the point of repair on your current system and are looking for a high-performance, upgradeable, repairable notebook, check out the reviews from The Verge, Tom's Guide, and Ars Technica to figure out if a Framework Laptop 13 is for you.

Leading Semiconductor Industry Players Join Forces to Accelerate RISC-V

Semiconductor industry players Robert Bosch GmbH, Infineon Technologies AG, Nordic Semiconductor, NXP Semiconductors, and Qualcomm Technologies, Inc., have come together to jointly invest in a company aimed at advancing the adoption of RISC-V globally by enabling next-generation hardware development.

Formed in Germany, this company will aim to accelerate the commercialization of future products based on the open-source RISC-V architecture. The company will be a single source to enable compatible RISC-V based products, provide reference architectures, and help establish solutions widely used in the industry. Initial application focus will be automotive, but with an eventual expansion to include mobile and IoT.

KIOXIA Announces the First Samples of Hardware that Supports the Linux Foundation's Software-Enabled Flash Community Project

KIOXIA America, Inc. today announced the availability of the first hardware samples that support the Linux Foundation's vendor-neutral Software-Enabled Flash Community Project, which is making flash software-defined. The company is expecting to deliver customer samples in August 2023. Built for the demanding needs of hyperscale environments, Software-Enabled Flash technology helps hyperscale cloud providers and storage developers maximize the value of flash memory. The hardware from KIOXIA is the first step to putting this working technology in the hands of developers.

The first running units will be showcased in live demonstrations in the KIOXIA booth (#307) next week at Flash Memory Summit 2023 (FMS 2023). This new class of drive consists of purpose-built, media-centric flash hardware focused on hyperscale requirements that work with an open source API and libraries to provide the needed functionality. By unlocking the power of flash, this technology breaks free from legacy hard disk drive (HDD) protocols and creates a platform specific to flash media in a hyperscale environment.

NVIDIA Key Player in Creation of OpenUSD Standard for 3D Worlds

NVIDIA joined Pixar, Adobe, Apple and Autodesk today to found the Alliance for OpenUSD, a major leap toward unlocking the next era of 3D graphics, design and simulation. The group will standardize and extend OpenUSD, the open-source Universal Scene Description framework that's the foundation of interoperable 3D applications and projects ranging from visual effects to industrial digital twins.

Several leading companies in the 3D ecosystem already signed on as the alliance's first general members—Cesium, Epic Games, Foundry, Hexagon, IKEA, SideFX and Unity. Standardizing OpenUSD will accelerate its adoption, creating a foundational technology that will help today's 2D internet evolve into a 3D web. Many companies are already working with NVIDIA to pioneer this future.

China Hosts 40% of all Arm-based Servers in the World

The escalating challenges in acquiring high-performance x86 servers have prompted Chinese data center companies to accelerate the shift to Arm-based system-on-chips (SoCs). Investment banking firm Bernstein reports that approximately 40% of all Arm-powered servers globally are currently being used in China. While most servers operate on x86 processors from AMD and Intel, there's a growing preference for Arm-based SoCs, especially in the Chinese market. Several global tech giants, including AWS, Ampere, Google, Fujitsu, Microsoft, and Nvidia, have already adopted or developed Arm-powered SoCs. However, Arm-based SoCs are increasingly favorable for Chinese firms, given the difficulty in consistently sourcing Intel's Xeon or AMD's EPYC. Chinese companies like Alibaba, Huawei, and Phytium are pioneering the development of these Arm-based SoCs for client and data center processors.

However, the US government's restrictions present some challenges. Both Huawei and Phytium, blacklisted by the US, cannot access TSMC's cutting-edge process technologies, limiting their ability to produce competitive processors. Although Alibaba's T-Head can leverage TSMC's latest innovations, it can't license Arm's high-performance computing Neoverse V-series CPU cores due to various export control rules. Despite these challenges, many chip designers are considering alternatives such as RISC-V, an unrestricted, rapidly evolving open-source instruction set architecture (ISA) suitable for designing highly customized general-purpose cores for specific workloads. Still, with the backing of influential firms like AWS, Google, Nvidia, Microsoft, Qualcomm, and Samsung, the Armv8 and Armv9 instruction set architectures continue to hold an edge over RISC-V. These companies' support ensures that the software ecosystem remains compatible with their CPUs, which will likely continue to drive the adoption of Arm in the data center space.

AMD & Xilinx Introduce the Versal HBM Series VHK158 Evaluation Kit

Introducing the Versal HBM Series VHK158 Evaluation Kit. This features the Versal HBM series VH1582 device, which integrates multi-Tbps High Bandwidth Memory (HBM), hardened connectivity IP, and adaptive compute in a single device, eliminating the bottlenecks between memory, I/O, and compute while delivering up to 6 times more memory bandwidth.

The VHK158 evaluation kit is an evaluation platform for the Versal HBM series VH1582 device designed to keep up with the higher memory needs of compute intensive, memory bound applications, providing adaptable acceleration for data center, wired networking, test & measurement, and aerospace & defense applications. The VHK158 board's primary focus is to enable demonstration and evaluation of the VH1582 silicon and support customer application development

Samsung Electronics Announces Second Quarter 2023 Results

Samsung Electronics today reported financial results for the second quarter ended June 30, 2023. The Company posted KRW 60.01 trillion in consolidated revenue, a 6% decline from the previous quarter, mainly due to a decline in smartphone shipments despite a slight recovery in revenue of the DS (Device Solutions) Division. Operating profit rose sequentially to KRW 0.67 trillion as the DS Division posted a narrower loss, while Samsung Display Corporation (SDC) and the Digital Appliances Business saw improved profitability.

The Memory Business saw results improve from the previous quarter as its focus on High Bandwidth Memory (HBM) and DDR5 products in anticipation of robust demand for AI applications led to higher-than-guided DRAM shipments. System semiconductors posted a decline in profit due to lower utilization rates on weak demand from major applications.

Intel Previews AVX10 ISA, Next-Gen E-Cores to get AVX-512 Capabilities

Intel has published a preview article covering its new AVX10 ISA (Instruction Set Architecture)—the announcement reveals that both P-Cores & E-Cores (on next-gen processors) will be getting support for AVX-512. Team Blue stated: "Intel AVX10 represents a major shift to supporting a high-performance vector ISA across future Intel processors. It allows the developer to maintain a single code-path that achieves high performance across all Intel platforms with the minimum of overhead checking for feature support. Future development of the Intel AVX10 ISA will continue to provide a rich, flexible, and consistent environment that optimally supports both Server and Client products."

Due to technical issues (E-core related), Intel decided to disable AVX-512 for Alder Lake and Raptor Lake client-oriented CPU lineups. AMD has recently adopted the fairly new instruction set for its Ryzen 7040 mobile series, so it is no wonder that Team Blue is attempting to reintroduce it in the near future—AVX-512 was last seen working properly on Rocket and Tiger Lake chips. AVX10 implementation is expected to debut with Granite Rapids (according to Longhorn), and VideoCardz reckons that Intel will get advanced instructions for Efficiency cores working with its Clearwater Forest CPU architecture.

The European Union Council Approves Chips Act

The Council has today approved the regulation to strengthen Europe's semiconductor ecosystem, better known as the 'Chips Act'. This is the last step in the decision-making procedure. The Chips Act aims to create the conditions for the development of a European industrial base in the field of semiconductors, attract investment, promote research and innovation and prepare Europe for any future chip supply crisis. The programme should mobilise €43 billion in public and private investment (€3.3 billion from the EU budget), with the objective of doubling the EU's global market share in semiconductors, from 10% now to at least 20% by 2030.

With the Chips Act, Europe will be a frontrunner in the world semiconductors race. We can already see it in action: new production plants, new investments, new research projects. And in the long run, this will also contribute to the renaissance of our industry and the reduction of our foreign dependencies. - Héctor Gómez Hernández, Spanish Minister for Industry, Trade and Tourism

Meta Cancels Quest Pro 2 Development, Quest 3 to Take Over

Meta has invested heavily in Augmented Reality (AR) devices, such as its Quest and Quest Pro devices. However, it seems like the company has received mixed feedback from the community on its AR headsets, most notably on the higher end. Meta's Quest Pro device was launched on October 25, 2022. According to The Information, Quest Pro will be manufactured as long as the supplies last at manufacturing facilities, and Meta will not order any new material for it. Additionally, Quest Pro 2, the second-generation Quest Pro, will not be released as the company has canceled its development. This is not to be confused with the regular Quest, which is still in active development.

Meta's upcoming Quest 3 will even beat the Quest Pro with its specifications, targeting lower price points and a wider audience. Quest 3 will feature a higher resolution, depth sensor, and two 4MP cameras instead of the one on Quest Pro. Logically, Quest 3 is the obvious upgrade and will cost less than $1000, unlike Quest Pro, which debuted with a $1500 price tag.

Samsung's 3 nm GAA Process Identified in a Crypto-mining ASIC Designed by China Startup MicroBT

Semiconductor industry research firm TechInsights said it has found that Samsung's 3 nm GAA (gate-all-around) process has been incorporated into the crypto miner ASIC (Whatsminer M56S++) from a Chinese manufacturer, MicroBT. In a Disruptive Technology Event Brief exclusively provided to DIGITIMES Asia, TechInsights points out that the significance of this development lies in the commercial utilization of GAA technology, which facilitates the scaling of transistors to 2 nm and beyond. "This development is crucial because it has the potential to enhance performance, improve energy efficiency, keep up with Moore's Law, and enable advanced applications," said TechInsights, identifying the MicroBT ASIC chip the first commercialized product using GAA technology in the industry.

But this would also reveal that Samsung is the foundry for MicroBT, using the 3 nm GAA process. DIGITIMES Research semiconductor analyst Eric Chen pointed out that Samsung indeed has started producing chips using the 3 nm GAA process, but the capacity is still small. "Getting revenues from shipment can be defined as 'commercialization', but ASIC is a relatively simple kind of chip to produce, in terms of architecture."

Infineon Welcomes Introduction of a Voluntary U.S. IoT Security Label

Today, U.S. Deputy National Security Advisor Anne Neuberger, Chairwoman of the Federal Communications Commission (FCC) Jessica Rosenworcel, and Laurie Locascio, Director of the National Institute of Standards and Technology (NIST) unveiled the U.S. national IoT security label at the White House.

Infineon Technologies AG supports this action to address the growing need for IoT security. The new label supports the IoT security requirements under NISTIR 8425, which resulted from an Executive Order to improve the nation's cybersecurity. This label will recognize products that meet these requirements by permitting them to display a U.S. government label and be listed in a registry indicating that these products meet U.S. cybersecurity standards.

Framework Discusses Laptop 16 Battery and Speaker System

We know that out of our Framework Laptop 16 Deep Dive series, this is some of the information you're most eager to hear. We read every Framework Laptop review, browse the Community and subreddit, and run regular post-purchase feedback surveys to learn what you want, and we use that to inform how we build products. Some of the most frequent asks on the Framework Laptop 13 were around improving speaker loudness and extending battery life, both of which we've delivered on this year. With the increased space we have inside the Framework Laptop 16, we advanced these areas even further, with a new high capacity 85Wh battery and excellent quad speakers powered by a smart amp.

We custom designed both the battery pack and cell, working with ATL, one of the biggest battery makers in the world and the maker of the 55Wh and 61Wh packs for Framework Laptop 13. The pack has a 4S1P architecture, meaning there are four lithium ion cells placed in series to reach the 15.48 V nominal pack voltage. A major improvement we've made based on feedback from the Framework Laptop 13 is on the battery connector. A connector on a short cable was one of the more finicky parts to handle, so we've switched to an integrated blade-type connector that makes battery swaps much easier. Finally, we've made sure that the battery has a long usage lifetime, supporting 80% capacity typically after 1,000 cycles.

Simply NUC to Double Down on Continued NUC Innovation and Growth

Simply NUC, Inc, a leading mini PC solutions company, announced they are prepared to continue ramping their investment in mini PCs and the NUC product line as Intel has announced their intentions to stop investment in this area and pivot their strategy to enable ecosystem partners to continue NUC innovation and growth.

"I am privileged to have helped start up the NUC business at Intel," said John Deatherage CMO of Simply NUC. "Simply NUC has a strong portfolio of branded products and remains 100% focused and committed to delivering small form factor solutions."

AMD CEO Lisa Su Notes: AI to Dominate Chip Design

Artificial intelligence (AI) has emerged as a transformative force in chip design, with recent examples from China and the United States showcasing its potential. Jensen Huang, CEO of Nvidia, believes that AI can empower individuals to become programmers, while Lisa Su, CEO of AMD, predicts an era where AI dominates chip design. During the 2023 World Artificial Intelligence Conference (WAIC) in Shanghai, Su emphasized the importance of interdisciplinary collaboration for the next generation of chip designers. To excel in this field, engineers must possess a holistic understanding of hardware, software, and algorithms, enabling them to create superior chip designs that meet system usage, customer deployment, and application requirements.

The integration of AI into chip design processes has gained momentum, fueled by the AI revolution catalyzed by large language models (LLMs). Both Huang and Mark Papermaster, CTO of AMD, acknowledge the benefits of AI in accelerating computation and facilitating chip design. AMD has already started leveraging AI in semiconductor design, testing, and verification, with plans to expand its use of generative AI in chip design applications. Companies are now actively exploring the fusion of AI technology with Electronic Design Automation (EDA) tools to streamline complex tasks and minimize manual intervention in chip design. Despite limited data and accuracy challenges, the "EDA+AI" approach holds great promise. For instance, Synopsys has invested significantly in AI tool research and recently launched Synopsys.ai, the industry's first end-to-end AI-driven EDA solution. This comprehensive solution empowers developers to harness AI at every stage of chip development, from system architecture and design to manufacturing, marking a significant leap forward in AI's integration into chip design workflows.

EA Introduces Cliffhanger Games - Working on a Triple-A Black Panther Title with Marvel

As we celebrate the 57th anniversary of Black Panther's comic debut this July, we're thrilled to announce Cliffhanger Games, a new triple-A development studio based in Seattle, is working on an original, third-person, single-player Black Panther game in collaboration with Marvel Games. Our mission is to build an expansive and reactive world that empowers players to experience what it is like to take on the mantle of Wakanda's protector, the Black Panther.

Led by Kevin Stephens (ex-Monolith Productions), Cliffhanger has already brought together accomplished talent with leaders from the critically acclaimed and innovative action-adventure game, Middle-earth: Shadow of Mordor, along with veterans of top franchises including Halo Infinite, God of War, Call of Duty and others. "We're dedicated to delivering fans a definitive and authentic Black Panther experience, giving them more agency and control over their narrative than they have ever experienced in a story-driven video game. Wakanda is a rich Super Hero sandbox, and our mission is to develop an epic world for players who love Black Panther and want to explore the world of Wakanda as much as we do," said Kevin.

Tour de France Bike Designs Developed with NVIDIA RTX GPU Technologies

NVIDIA RTX is spinning new cycles for designs. Trek Bicycle is using GPUs to bring design concepts to life. The Wisconsin-based company, one of the largest bicycle manufacturers in the world, aims to create bikes with the highest-quality craftsmanship. With its new partner Lidl, an international retailer chain, Trek Bicycle also owns a cycling team, now called Lidl-Trek. The team is competing in the annual Tour de France stage race on Trek Bicycle's flagship lineup, which includes the Emonda, Madone and Speed Concept. Many of the team's accessories and equipment, such as the wheels and road race helmets, were also designed at Trek.

Bicycle design involves complex physics—and a key challenge is balancing aerodynamic efficiency with comfort and ride quality. To address this, the team at Trek is using NVIDIA A100 Tensor Core GPUs to run high-fidelity computational fluid dynamics (CFD) simulations, setting new benchmarks for aerodynamics in a bicycle that's also comfortable to ride and handles smoothly. The designers and engineers are further enhancing their workflows using NVIDIA RTX technology in Dell Precision workstations, including the NVIDIA RTX A5500 GPU, as well as a Dell Precision 7920 running dual RTX A6000 GPUs.

Imagination GPUs Gains OpenGL 4.6 Support

When it comes to APIs, OpenGL is something of a classic. According to the Khronos Group, OpenGL is the most widely adopted 2D and 3D graphics API. Since its launch in 1992 it has been used extensively by software developers for PCs and workstations to create high-performance, visually compelling graphics applications for markets such as CAD, content creation, entertainment, game development and virtual reality.

To date, Imagination GPUs have natively supported OpenGL up until Release 3.3 as well as OpenGL ES (the version of OpenGL for embedded systems), Vulkan (a cross-platform graphics API) and OpenCL (an API for parallel programming). However, thanks to the increasing performance of our top-end GPUs, especially with the likes of the DXT-72-2304, they present a competitive offering to the data centre and desktop (DCD) market. Indeed, we have multiple customers - including the likes of Innosilicon - choosing Imagination GPUs for the flexibility an IP solution, their scalability and their ability to offer up to 6 TFLOPS of compute.

Despite Export Ban on Equipment, China's Semiconductor Expansion in Mature Processes Remains Strong

On June 30th, the Netherlands introduced new export restrictions on advanced semiconductor manufacturing equipment. Despite facing export controls from the US, Japan, and the Netherlands, TrendForce anticipates the market share of Chinese foundries in terms of 12-inch wafer production capacity will likely increase from 24% in 2022 to an estimated 26% in 2026. Moreover, if the exports of 40/28 nm equipment eventually receive approval, there's a chance that this market share could expand even further, possibly reaching 28% by 2026. This growth potential should not be dismissed.

Several manufacturing processes including photolithography, deposition, and epitaxy will be subject to these recent export restrictions. Beginning September 1st, the export of all controlled items will require formal authorization. TrendForce reports that Chinese foundries have been primarily developing mature processes like 55 nm, 40 nm, and 28 nm. Furthermore, demand for deposition equipment can be largely met by local Chinese vendors, meaning concerns regarding expansion and development are minimal. The main limiting factor, however, remains the equipment used in photolithography.

Assassin's Creed Mirage Showcases the History of Baghdad

When Assassin's Creed Mirage launches on October 12, it will continue the series' tradition of bringing players closer to history with History of Baghdad, a feature that adds historical context to the game's simulation of the past. Part of an in-game Codex that also includes tutorials and a Database with lore, History of Baghdad will deliver expertly curated information on the history, art, and culture of Baghdad and the Abbasid Caliphate circa the ninth century, accompanied by images provided by museum partners.

In keeping with Assassin's Creed Mirage being a tribute to early Assassin's Creed games, History of Baghdad will be integrated into the main game, similarly to the Database of earlier games, and is tied to player progression, with an in-game reward for Basim once completed. As Basim visits 66 historical sites throughout Baghdad, players will unlock research-driven articles that dig into information across five topics: Economy; Belief & Daily Life; Government; Art & Science; and Court Life.

Focus Entertainment Declares that Atlas Fallen has gone Gold

Publisher Focus Entertainment and developer Deck13 Interactive were happy to declare, yesterday on Twitter, that development on their upcoming action role-player is complete: "We're happy to announce that Atlas Fallen has gone GOLD! 💛 See you on August 10 in the land of Atlas." The game was originally slated to launch back in mid-May, but the studio was granted extra time to implement further optimizations, polish gameplay, and record "a full German voice-over" dub.

Deck13 Interactive is best known for producing "Soulslike" games—notable titles in their past catalog include Lords of the Fallen (2014), The Surge (2017) and The Surge 2 (2019), but Atlas Fallen presents a departure for the team. The emphasis is on fast and fluid action, with inspiration taken from Sony Entertainment's God of War (2018) and Guerrilla's Horizon series. Atlas Fallen is built using the company's in-house "Fledge" engine—it will be interesting to discover how this proprietary technology performs across PC and console platforms.

Update Jul 25th: This article previously misreported that Atlas Fallen was built on Epic's Unreal Engine 5—Deck13 contacted TPU, and requested that we amend our piece with updated information. Atlas Fallen utilizes the team's own Fledge engine.

BioWare Confirms "Star Wars: The Old Republic" Under New Management, Announces Layoffs

Gary McKay, General Manager at BioWare, states: "Hello, it's been a little while since I've checked in, and as you might have heard, there's a lot happening here at BioWare. Almost 12 years after launch, Star Wars: The Old Republic (SWTOR) remains a fantastic success, continuing to welcome new players to its vast galaxy and entertaining veteran players with its evolving content. It's the longest-running live service Star Wars game ever and we're enormously proud of the work the team has done in creating, expanding, and maintaining this incredible game. We're delighted to have grown such a dedicated and passionate community through all these years. The future of the game and the community continues to be very bright.

I've been working closely with Keith Kanneg, who leads the SWTOR team, to give the game and the team the best opportunity to grow and evolve. And so, while EA will remain SWTOR's publisher, development of the game will move to our partner and friends at Broadsword, a boutique studio with expertise in managing online games. Both the Broadsword studio and SWTOR team members will be joining forces and working tirelessly to support "every player, every day," ensuring that these worlds and these communities continue to thrive and grow. Their Founder and President, Rob Denton, even has direct experience with SWTOR, having helped lead the team during the development and launch of the game during his time at EA.
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