Today NVIDIA introduces the latest member of their DirectX 11 lineup. Their new GeForce GTX 460 is based on the all new NVIDIA GeForce GF104 GPU which is based on the Fermi architecture introduced earlier this year. The GTX 460 is positioned at the lower end of the midrange performance segment around the $200 price bracket. NVIDIA offers two variants of the GeForce GTX 460, one with 768 MB of memory and one with 1 GB of GDDR5. Due to the GPU architecture this change in memory size not only affects the actual memory but also other performance relevant figures. The reduction of memory size is achieved by installing less memory chips on the card which reduces the bus width of the GPU from 256-bit to 192-bit on the 768 MB version. Since the ROPs are coupled to the memory interface this also results in less ROP units. Combined all those changes reduce the fillrate and memory performance of the card by 25%. One important aspect of this review is how much of a difference this can make in real life.
We have five GTX 460 reviews for you today, making this the most covered VGA card launch in TPU history:
NVIDIA's GeForce 104 GPU comes with 384 shaders in the silicon but NVIDIA has disabled 48 of them to reach their intended performance targets and to improve GPU harvesting. I marked the disabled units in red in the diagram above, please note that any of the eight SM blocks can be disabled, not only the "last" one. On the 768 MB version, there are also less units as in the original architecture diagram, as indicated above.