Introduction
The NVIDIA GeForce 8500/8600 launch is already a while back. Now the first manufacturers are showing customized boards that include additional value for the end user. One of those companies is Zotac, the youngest NVIDIA board partner.
Their GeForce 8600 GT ZONE Edition is running completely passive, without any active cooling fan. Also the user can feed audio signals from the motherboard, for example, into the card which then adds them to the HDMI signal for your digital TV.
Also it has to be mentioned that Zotac uses 256 MB of GDDR3 on this card. There are other cards on the market that use DDR2 to drive down price.
| Radeon HD 2400 Pro | Radeon HD 2400 XT | GeForce 8500 GT | GeForce 8600 GT | Zotac 8600 GT Zone | GeForce 8600 GTS | Radeon HD 2600 XT |
---|
Shader units | 40 | 40 | 16 | 32 | 32 | 32 | 120 |
---|
ROPs | 4 x2 | 4 x2 | 4 | 8 | 8 | 8 | 4 x2 |
---|
GPU | RV610 | RV610 | G86 | G84 | G84 | G84 | RV630 |
---|
Transistors | 180 M | 180 M | 210M | 289M | 289M | 289M | 390 M |
---|
Memory Size | 256 MB | 256 MB | 256 MB | 256 MB | 256 MB | 256 MB | 256 MB |
---|
Memory Bus Width | 64 bit | 64 bit | 128 bit | 128 bit | 128 bit | 128 bit | 128 bit |
---|
Core Clock | 525 MHz | 700 MHz | 450 MHz | 540 MHz | 540 MHz | 675 MHz | 800 MHz |
---|
Memory Clock | 400 MHz | 800 MHz | 400 MHz | 700 MHz | 700 MHz | 1000 MHz | 1100 MHz |
---|
Price | $59 | $79 | $85 | $120 | $129 | $175 | $149 |
---|
Complete Specifications
NVIDIA® Unified Architecture
- Unified shader architecture
- GigaThread™ technology
- Full support for Microsoft® DirectX® 10
- Geometry shaders
- Geometry instancing
- Streamed output
- Shader Model 4.0
- Full 128-bit floating point precision through the entire rendering pipeline
NVIDIA Lumenex™ Engine
- 16x full screen anti-aliasing
- Transparent multisampling and transparent supersampling
- 16x angle independent anisotropic filtering
- 128-bit floating point high dynamic-range (HDR) lighting with anti-aliasing
- 32-bit per component floating point texture filtering and blending
- Advanced lossless compression algorithms for color, texture, and z-data
- Support for normal map compression
- Z-cull
- Early-Z
NVIDIA Quantum Effects™ Technology
- Advanced shader processors architected for physics computation
- Simulate and render physics effects on the graphics processor
NVIDIA SLI™ Technology
- Patented hardware and software technology allows two GeForce-based graphics cards to run in parallel to scale performance and enhance image quality on today's top titles.
NVIDIA PureVideo™ HD Technology2
- Dedicated on-chip video processor
- High-definition H.264, VC-1, MPEG2 and WMV9 decode acceleration
- Advanced spatial-temporal de-interlacing
- HDCP capable3
- Spatial-Temporal De-Interlacing
- Noise Reduction
- Edge Enhancement
- Bad Edit Correction
- Inverse telecine (2:2 and 3:2 pull-down correction)
- High-quality scaling
- Video color correction
- Microsoft® Video Mixing Renderer (VMR) support
Advanced Display Functionality
- Two dual-link DVI outputs for digital flat panel display resolutions up to 2560x1600
- One dual-link DVI outputs for digital flat panel display resolutions up to 2560x16004
- Dual integrated 400MHz RAMDACs for analog display resolutions up to and including 2048x1536 at 85Hz
- Integrated HDTV encoder provides analog TV-output (Component/Composite/S-Video) up to 1080i resolution
- NVIDIA nView® multi-display technology capability
- 10-bit display processing
Built for Microsoft® Windows Vista™
- Full DirectX 10 support
- Dedicated graphics processor powers the new Windows Vista Aero 3D user interface
- VMR-based video architecture
High Speed Interfaces
- Designed for PCI Express® x16
- Designed for high-speed GDDR3 and DDR2 memory
Operating Systems
- Built for Microsoft Windows Vista
- Windows XP/Windows XP 64
- Linux
API Support
- Complete DirectX support, including Microsoft DirectX 10 Shader Model 4.0
- Full OpenGL® support, including OpenGL 2.0