ZOTAC GeForce GT 430 1 GB Review 22

ZOTAC GeForce GT 430 1 GB Review

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Introduction

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Close to ten months after kicking off its DirectX 11 compliant Fermi GPU architecture, NVIDIA carefully treaded lower down the market segment order, taking its own sweet time, perhaps this is a clever strategy to make sure existing products are cleared off shelves to make room for new ones, since NVIDIA manufactures in large volumes. Today's release of the GeForce GT 430 graphics processor marks NVIDIA's entry of the Fermi architecture intro the lower-mainstream segment, the segment that holds graphics cards that are geared for GPU-enhanced everyday computing, such as smooth and clear playback of HD video, enhancing the user interface, and GPU-accelerated applications. As far as gaming goes, every game (including DirectX 11 ones) are intended to be playable at lower-resolutions (such as 1280x1024, or 1280x720) by the GeForce GT 430.

Architecture


GeForce GT 430 is based on a brand new chip by NVIDIA, codenamed GF108. The chip is built on the 40 nanometer manufacturing process, continues to be a downscaled design of the Fermi architecture. Key components are arranged in the same order and hierarchy as on every other Fermi GPU. There is one graphics processor cluster (GPC), it shares a common raster engine between two streaming multiprocessors (SMs), each SM shares an instruction cache, a dispatch, and a Polymorph Engine (that carries out several geometry-related functions), between 48 CUDA cores, that are the simplest SIMD units.
GeForce GT430 has 96 CUDA cores on the GPU, 4 raster operations processors (ROPs), and 16 texture memory units. The GPU uses a 128-bit wide memory interface. On this particular SKU there's 1 GB of DDR3 memory.

ZOTAC's GeForce GT 430 uses a custom PCB and thermal solution, while sticking to the performance specifications of the NVIDIA reference design.

Radeon
HD 5450
GeForce
9500 GT
GeForce
GT 220
Radeon
HD 5550
GeForce
GT 430
Radeon
HD 5570
Radeon
HD 4670
GeForce
GT 240
GeForce
9600 GT
Radeon
HD 5670
Shader units 803248320964003209664400
ROPs48884888168
GPUCedarG96GT216RedwoodGF108RedwoodRV730GT215G94Redwood
Transistors292M314M486M627M585M627M512M727M505M 627M
Memory Size512 MB256 MB /
512 MB
512 MB /
1024 MB
1024 MB1024 MB1024 MB512 MB512 MB /
1024 MB
512 MB 1024 MB
Memory Bus Width 64 bit128 bit128 bit128 bit128 bit128 bit128 bit128 bit256 bit 128 bit
Core Clock650 MHz550 MHz625 MHz550 MHz700 MHz650 MHz750 MHz550 MHz650 MHz 775 MHz
Memory Clock800 MHz900 MHz790 MHz /
1012 MHz
1000 MHz 900 MHz1000 MHz1000 MHz1700 MHz /
1000 MHz
900 MHz 1000 MHz
Price$40$45$55$65$80$70$65$70$110$80
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Nov 21st, 2024 05:35 EST change timezone

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