Sunday, August 16th 2009
ATI ''Evergreen'' Promises You Won't Believe Your Eyes
All bets are off, AMD's DirectX 11 compliant GPUs are on course to compliment the commercial launch of Microsoft Windows 7, with enough of a head-start to allow buyers to have DirectX 11 hardware by the time they have the new OS. Codenamed "Evergreen", AMD's new family of graphics processors are slated for September 10, that's 25 days from now.
The company further carried out demos of its upcoming hardware to sections of the media in private, at their suite in the same hotel in which Quakecon 2009 is being hosted at. Behind the covered side-panel of the Lian-Li is a working sample, which AMD refused to let being pictured. Legit Reviews sneaked around the case to take a shot of its panel nevertheless.
AMD further demonstrated over six new technology demonstrations including Parallax Occlusion Mapping, Detailed Tessellation, and High-Definition Ambient Occlusion, all of which will be some of the key ingredients of DirectX 11, and in all of which, AMD's hardware is churning out high frame-rates at 2560x1600 pixel resolution.
Sources:
Legit Reviews, Techpulse360
The company further carried out demos of its upcoming hardware to sections of the media in private, at their suite in the same hotel in which Quakecon 2009 is being hosted at. Behind the covered side-panel of the Lian-Li is a working sample, which AMD refused to let being pictured. Legit Reviews sneaked around the case to take a shot of its panel nevertheless.
AMD further demonstrated over six new technology demonstrations including Parallax Occlusion Mapping, Detailed Tessellation, and High-Definition Ambient Occlusion, all of which will be some of the key ingredients of DirectX 11, and in all of which, AMD's hardware is churning out high frame-rates at 2560x1600 pixel resolution.
153 Comments on ATI ''Evergreen'' Promises You Won't Believe Your Eyes
That occlusion mapping thing however does one thing which DX10 cant; ensure that every object is affected by light within a designated environment in a realistic manner. Tesselation is another thing which will be significant. It means no more imperfections or squareness in round objects, such as countours of a human face and body or the bodywork of cars, etc. '
For these reasons i see DX11 being adapted very quickly.
I'm getting some feeling that Nvidia will most likely screw up the tesselation engine, or have one thats inferior to AMD's since AMD has more experience in this field.
Game devs wont make games that use physx fully, because then ATI users (and people with older Nvidia cards) cant play the game and it would lose much of its market who would otherwise play the game
The problem is that as long as the data processing between CPU>RAM>GPU/CPU etc. remains the same, then no cards will reach their potential.
In a way you're right, a new GPU isn't going to stop dipping framerates by design, rather it will reduce dipping framerates by pure horsepower.
I bought my 4870`s so would skip the 5870 release seems i was right,Can not wait for Sept.12 to see performance numbers and such.
Which is why I'm not bothering upgrading right now. :shadedshu
WANT MOAR POWA!!!!!