Tuesday, September 25th 2012
FarCry 3 PC System Requirements Released, Always-Online DRM Scrapped for Campaign
The incredible tropical-paradise visuals we were treated to in trailers of FarCry 3 called for some serious hardware muscle. The studio released minimum, recommended, and high-performance system requirements lists for the upcoming AAA title. The lists are quite accommodating of today's mid-range hardware, but can be quite demanding of PCs more than 2 years old. It was also announced that the game will implement a revised Uplay DRM scheme that needs a one-time activation, and doesn't require you to stay logged-in when playing the single-player campaign.The system requirements lists follow.
Minimum System Requirements
Source:
Shacknews
Minimum System Requirements
- Processor: Intel Core 2 Duo E6700 or AMD Athlon64 X2 6000+ dual-core
- Graphics: NVIDIA GeForce 8800 GTX or ATI Radeon HD 2900 512 MB with DirectX 9.0c
- Memory: 4 GB
- Processor: Intel Core i3-530 or AMD Phenom II X2 565 or equivalent quad-core
- Graphics: NVIDIA GeForce GTX 480 or AMD Radeon HD 5770 or equivalent 1 GB DirectX 11 graphics
- Memory: 4 GB
- Processor: Intel Core i7-2600K or AMD FX-4150 or equivalent quad-core
- Graphics: NVIDIA GeForce GTX 680 or AMD Radeon HD 7970 or equivalent DirectX 11 graphics
- Memory: 8 GB
59 Comments on FarCry 3 PC System Requirements Released, Always-Online DRM Scrapped for Campaign
It seems alot of people don't realize how much of a detriment AA has, with very little return (unless your obsessive compulsiveness hates jaggies :D)
Maybe I just mess around with graphics settings more than most.
You would be surprised what your hardware can run with the right amount of tweaking.
There are games that double FPS by turning off particle effects, or lowering lighting or shadows.
Also that screenshot does not impress me...
Then again, I always tests my games to Hell and back (even if I can run them maxed 60/120fps+)... so that's not a "issue" for me.
Also, there's framerate killers bigger than SGSS-AA out there... that don't justify the high performance cost drop either... like "Uber-sampling" in The Witcher 2 (shitty engine to begin with) or Advanced Depth Of Field in Metro 2033 (meh engine)... or the classic... soft shadows in FEAR.