Thursday, March 7th 2013
NVIDIA Announces PhysX and APEX Support for Sony PlayStation 4
NVIDIA today announced support for Sony Computer Entertainment's PlayStation4 with the popular NVIDIA PhysX and NVIDIA APEX software development kits (SDKs). Game designers use PhysX and APEX technologies for collision detection and simulation of rigid bodies, clothing, fluids, particle systems and more across a wide range of platforms, including desktop PCs, game consoles, and mobile and handheld devices.
NVIDIA PhysX technology is the world's most pervasive physics solution for designing real-time, real-world effects into interactive entertainment titles. The PhysX development environment gives developers unprecedented control over the look of their final in-game interactivity.
Taking PhysX technology content creation to the next level, NVIDIA APEX technology lets artists create intricate physics-enabled environments. They can expand the quantity and visual quality of destructible objects; make smoke and other particle-based fluids integral to game play; and create life-like clothing that interacts with the character's body to achieve more realism in their games.
"Great physics technology is essential for delivering a better gaming experience and multiplatform support is critical for developers," said Mike Skolones, product manager for PhysX at NVIDIA. "With PhysX and APEX support for PlayStation4, customers can look forward to better games."
NVIDIA PhysX and APEX technologies are designed to run on a variety of CPU architectures and can be accelerated by any CUDA architecture-enabled NVIDIA GPU, GeForce 8-series or higher.
NVIDIA PhysX technology is the world's most pervasive physics solution for designing real-time, real-world effects into interactive entertainment titles. The PhysX development environment gives developers unprecedented control over the look of their final in-game interactivity.
Taking PhysX technology content creation to the next level, NVIDIA APEX technology lets artists create intricate physics-enabled environments. They can expand the quantity and visual quality of destructible objects; make smoke and other particle-based fluids integral to game play; and create life-like clothing that interacts with the character's body to achieve more realism in their games.
"Great physics technology is essential for delivering a better gaming experience and multiplatform support is critical for developers," said Mike Skolones, product manager for PhysX at NVIDIA. "With PhysX and APEX support for PlayStation4, customers can look forward to better games."
NVIDIA PhysX and APEX technologies are designed to run on a variety of CPU architectures and can be accelerated by any CUDA architecture-enabled NVIDIA GPU, GeForce 8-series or higher.
102 Comments on NVIDIA Announces PhysX and APEX Support for Sony PlayStation 4
The irony, is just amazing with this one.
At least the 8 core CPU will serve a purpose now. I was wondering what they would do with the extra 4 cores during gaming besides download in the background.
idk if they can have much say whats ran on the hardware they are selling oem to sony.
You ever tried search before making such false statements?
It is more than possible
You have to run a dedicated NV card but it is very very possible.
I have run it in many systems.
I had 2x5850s at one point with a dedicated NV GPU for physx.
every time I have done it its more than a waste of time and a hassle, neither NV or ATI make it easy and the games that have it are meh games anyways.
The PS4 will no doubt be the same way... it will not run Physx on a AMD chip, Nvidia will have a chip in the PS4 just for the Physx to be processed on, just like dedicating a card to it.
AMD doesn't have proprietary physics processor. AMD is using directcompute to process their own physics (TressFX).
www.xbitlabs.com/news/graphics/display/20091023135737_Nvidia_CEO_We_Are_Software_Company.html Jen Hsun Huang should take his own advice though:blogs.nvidia.com/2012/05/nvidia-ceo-shakes-out-future-of-tech/
EDIT: You edited.. hehehe I stand corrected. Thanks for the link.
Puzzling.
I smell a $3-$5 per-copy licensing fee for devs that use it.
Nvidia saying to consoles please dont forget us. :D
Fits in to what BSN is saying about Nvidia
It's just about giving your developers more options, nothing more nothing less.
Nvidia must have hired some of AMD's old marketing team. :roll: