Tuesday, October 4th 2022

It's Go Time! Overwatch 2 is Live Now and Free to Play on Console and PC With New Heroes, Maps, and More

Today marks the beginning of a new era for Blizzard Entertainment's award-winning franchise: Overwatch 2 is live now and free to play worldwide with cross-platform play and progression for all players on Windows PC via Battle.net, Xbox Series X|S, Xbox One, PlayStation 5, PlayStation 4, and Nintendo Switch consoles! Setting the stage for years to come, Overwatch 2 will receive substantial seasonal updates, often including features such as new heroes, maps, game modes, cosmetics, and more released at a regular cadence.

Log in today to play as the recently unveiled support hero Kiriko: a fierce protector with a heart of gold. She joins tank hero Junker Queen and damage hero Sojourn as three game-changing women rounding out a playable roster that now includes 35 heroes. And what's a new era without a new look and feel? Going live today are updated appearances for every hero, numerous hero ability kit reworks, a new five-versus-five multiplayer format, six new maps, the new Push game mode, a new ping system, a redesigned competitive mode, and more—all experienced through updated graphics and audio engines. Additionally, the diverse cast of characters has never felt more alive, with over 40,000 new voice lines in the game.
Overwatch 2 launches today with an all-new item shop replacing the previous Loot Box system, a free Battle Pass for all players, and a purchasable Premium Battle Pass for each season. Both versions of the Battle Pass deliver a slew of features for players to enhance their Overwatch 2 experience and will add new heroes at periodic intervals after the first two seasons.

The Premium Battle Pass, which provides instant access when new heroes are added in addition to other benefits, is priced at 1,000 Overwatch Coins per season (equivalent of $10 USD), unlocking in-game skins and other content. All players will have the ability to earn Overwatch Coins at no cost through in-game challenges each season, which can be saved up and used to purchase a Premium Battle Pass or other items available in the shop.

Season One, now live, features cyber punk-themed items for both the free and paid Battle Pass tracks: skins, emotes, victory poses, highlight intros, player icons, weapon charms, sprays, voice lines, and more. The Season One Premium Battle Pass includes the first ever Mythic skin—a customizable skin tier new for Overwatch 2—for Genji.

Season Two will feature a new to-be-announced tank hero and new map. Seasons are planned to roll over every nine weeks, each complete with a unique theme and brand-new collectibles with which players can customize and personalize their Overwatch 2 experience.

Development work is taking place on the much-anticipated Overwatch 2 PvE mode, which is expected to begin rolling out next year; release plans will be announced at a later date.

"Today is a massive new beginning for the Overwatch community, and we can't wait for them to experience not only everything going live now, but everything coming in the months and years ahead," said Mike Ybarra, president of Blizzard Entertainment. "We're also excited to welcome new heroes all around the world, across PC and console, into the bright and hopeful vision of the future that this game universe has always represented."

Source: Blizzard
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54 Comments on It's Go Time! Overwatch 2 is Live Now and Free to Play on Console and PC With New Heroes, Maps, and More

#51
64K
cvaldesThe PC and gaming media has been heavily reporting on DDoS attacks on Blizzard servers that it prevent a large number of people from signing into the game. Go visit PCGamer, Kotaku, GameSpot, whatever, they all have reported on Overwatch 2's difficult launch.

There was also the initial requirement that users provide a cellphone number. This was exacerbated by Blizzard's exclusion of several prepaid cellular services like Cricket as a valid cellular service provider. The cellphone number requirement was apparently to combat cheating but Blizzard has backed on off this and now just require a verified Battle.net account.

Neither one of these primary complaints are about actual gameplay or content, they are problems with operational or administrative aspects of Blizzard's business.
It seems to me that Blizzard should have a better grasp of how to run a multiplayer service. They have been running WoW for 18 years now. I just don't think they are making the necessary effort to make Overwatch 2 a success.

There is too much laziness by Publishers/Developers in the gaming industry imo.
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#52
cvaldes
64KIt seems to me that Blizzard should have a better grasp of how to run a multiplayer service. They have been running WoW for 18 years now. I just don't think they are making the necessary effort to make Overwatch 2 a success.

There is too much laziness by Publishers/Developers in the gaming industry imo.
For sure this Overwatch 2 launch week has not been Activision-Blizzard's finest hour.

That said, they are focusing on the three major issues: login wait times, missing cosmetics, and the mandatory cellphone number. With the complete shutdown of OW1 servers, OW2 will be a big live service cash cow for the next few years so they need to get up to speed quickly.

They have bled a lot of goodwill over the years with various changes to OW1, many unpopular with longtime players.

It's a shame the transition wasn't smoother but based on how this company is run, I'm not surprised they had so many problems. My guess is that they lost many of their most skilled employees in the recent years due to employee dissatisfaction. Typically the best employees are the first to leave since they have the brightest prospects elsewhere.

That sort of brain drain doesn't usually manifest while it's happening, it shows up at moments like this when the curtain is pulled back.
Posted on Reply
#53
Vayra86
cvaldesFor sure this Overwatch 2 launch week has not been Activision-Blizzard's finest hour.

That said, they are focusing on the three major issues: login wait times, missing cosmetics, and the mandatory cellphone number. With the complete shutdown of OW1 servers, OW2 will be a big live service cash cow for the next few years so they need to get up to speed quickly.

They have bled a lot of goodwill over the years with various changes to OW1, many unpopular with longtime players.

It's a shame the transition wasn't smoother but based on how this company is run, I'm not surprised they had so many problems. My guess is that they lost many of their most skilled employees in the recent years due to employee dissatisfaction. Typically the best employees are the first to leave since they have the brightest prospects elsewhere.

That sort of brain drain doesn't usually manifest while it's happening, it shows up at moments like this when the curtain is pulled back.
They lost almost all of the initial dev teams for every franchise they run by now. They run the franchises like ongoing business, any half-sane talented dev wouldn't want to be found in such a dynamic. To me the most telling was Diablo 3. That, for me, was the first nail in Blizzard's coffin, alongside some small doubts given the endless development of WoW and the lack of other big titles while new IPs were taken to the fridge, the first experience of that, for me was Starcraft Ghost. From that moment onward, I think Blizzard was already redirecting resources to low-risk ventures and proven success.

en.wikipedia.org/wiki/StarCraft:_Ghost

Then we had some noise about some successor to WoW which never happened; just rehashing that MMO was enough, apparently, for many years, and still works.

After that, they went full on, but always too late, on whatever the hype was. MOBA after Dota and LoL, trading cards in digital format, etc. Any originality or real franchise/IP development of some cool world you'd want to lose yourself in, was exit. Its so strange to see from a company that was loved exactly for that last bit; captivating audiences with a two minute trailer you'd just watch over and over again; music scores that'd run shivers down your spine, so well placed and immersive, and lore/writing that had a typical mix of humor and fantasy or sci fi. They had something unique, and they threw it away. Its not going to come back, what they had was the exact thing called talented writers and devs, that can truly create things on their own. That is in the end what signifies the best games: not the amount of bugs they have or don't have, but what they are, their soul. I'd even daresay the best games have their peculiar flaws, and even that works out as a strength (DOTA has a great example: jungle creep stacking, which really is an exploit of the game timer/location check that happens at every minute since WC3, turned into a game feature).

And then we had Overwatch. Soulless to its core, a random mashup of wacky characters fighting in wacky worlds. Yay, but now we see how little true fanbase that kind of approach builds. Same thing goes for companies stepping into that poisonous diversity arena - you can only lose, stepping in there, its meme/outrage/troll territory and nothing else. Also, the gall, given the company's internal problems, to produce such a thing to begin with. Wow.
Posted on Reply
#54
AusWolf
Vayra86They lost almost all of the initial dev teams for every franchise they run by now. They run the franchises like ongoing business, any half-sane talented dev wouldn't want to be found in such a dynamic. To me the most telling was Diablo 3. That, for me, was the first nail in Blizzard's coffin, alongside some small doubts given the endless development of WoW and the lack of other big titles while new IPs were taken to the fridge, the first experience of that, for me was Starcraft Ghost. From that moment onward, I think Blizzard was already redirecting resources to low-risk ventures and proven success.

en.wikipedia.org/wiki/StarCraft:_Ghost

Then we had some noise about some successor to WoW which never happened; just rehashing that MMO was enough, apparently, for many years, and still works.

After that, they went full on, but always too late, on whatever the hype was. MOBA after Dota and LoL, trading cards in digital format, etc. Any originality or real franchise/IP development of some cool world you'd want to lose yourself in, was exit. Its so strange to see from a company that was loved exactly for that last bit; captivating audiences with a two minute trailer you'd just watch over and over again; music scores that'd run shivers down your spine, so well placed and immersive, and lore/writing that had a typical mix of humor and fantasy or sci fi. They had something unique, and they threw it away. Its not going to come back, what they had was the exact thing called talented writers and devs, that can truly create things on their own. That is in the end what signifies the best games: not the amount of bugs they have or don't have, but what they are, their soul. I'd even daresay the best games have their peculiar flaws, and even that works out as a strength (DOTA has a great example: jungle creep stacking, which really is an exploit of the game timer/location check that happens at every minute since WC3, turned into a game feature).

And then we had Overwatch. Soulless to its core, a random mashup of wacky characters fighting in wacky worlds. Yay, but now we see how little true fanbase that kind of approach builds. Same thing goes for companies stepping into that poisonous diversity arena - you can only lose, stepping in there, its meme/outrage/troll territory and nothing else. Also, the gall, given the company's internal problems, to produce such a thing to begin with. Wow.
That's not just Blizzard - I see the same happening in every industry. Talent and creativity is being replaced by low-risk ventures in already existing franchises while intellectual messages and thought-provoking ideas are being replaced by politically biased diversity propaganda. Music, film, games, everything is turning into a bland, uniform mashup of the same IPs and lifeless, soulless political ping-pong. Late capitalism's deep desire to play safe, and slowly but continuously expand created a world where everything is the same, everything is boring and everything tells you the same: to be an empty vessel for political bias and never look for something new. "Feel proud and entitled to consume the same sh*t over and over again." Unfortunately, this world image is dangerously close to that of the 1920s for reasons I don't want to elaborate on here.
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