Saturday, March 23rd 2024

Qualcomm Believes that Most Windows Games Will Run on Snapdragon X Elite

Qualcomm's "Windows on Snapdragon, a Platform Ready for your PC Games" GDC presentation attracted a low number of attendees according to The Verge's Sean Hollister (senior editor). The semiconductor firm is readying its Snapdragon X Elite mobile chipset family for launch around mid-2024—prototypes and reference devices have been popping up lately. Leaked Samsung Galaxy Book 4 Edge specs suggest that Qualcomm's ARM-based solution is ready to take on Apple's M3 chipset series. Gaming is not a major priority for many owners of slimline notebooks, but Apple has made efforts to unleash some of its silicon's full potential in that area. Snapdragon Studios' GDC showcase outlined a promising future for their X Elite chips—according to Hollister's coverage of the GDC session, Qualcomm's principal engineer told "game developers (that) their titles should already work on a wave of upcoming Snapdragon-powered Windows laptops—no porting required."

Issam Khalil's presentation covered three different porting paths: x64 emulation, ARM64, and a hybrid approach (via an "ARM64EC" driver). He demonstrated tools that will be available for games developers to start enabling titles on Windows + Snapdragon platforms. The Snapdragon X Elite is capable of running x86/64 games at "close to full speed" via emulation, as claimed in presentation slides. Khalil posits that developers are not required to change the code or assets of their games to achieve full speed performance. Adreno GPU drivers have been prepped for DX11, DX12, Vulkan, and OpenCL—mapping layers were utilized to grant support for DX9 and OpenGL (up to v4.6). Specific titles were not highlighted as fully operational on Snapdragon X Elite-based devices, but the team has spent time combing through "top games" on Steam.
Sources: The Verge, Wccftech, Beebom
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35 Comments on Qualcomm Believes that Most Windows Games Will Run on Snapdragon X Elite

#26
Denver
Dr. DroSomeone should let Qualcomm know that this mindset is going to bring nothing but ruination to their PC endeavor? The PC gaming market is very, very different from that of Android that they're used to dealing with. We PC gamers expect regular GPU driver updates and have a critical requirement for performance. Translation layers CPU-side tend to be a no-no, although it'll do for older games: but they better have a proper driver team developing for Adreno on Windows or no one is going to touch these.
I observe that they are exploring alternative markets due to Mediatek's dominance in the low and mid-range smartphone segments. Plus, Samsung's potential shift away from Snapdragon to its own Exynos processors poses a threat. However, this step represents a considerable risk and financial burden...
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#27
natr0n
kinda amazing how roles have reversed emu arm on pc then pc on arm

im not into phones so just a self statement
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#28
Dr. Dro
DenverI observe that they are exploring alternative markets due to Mediatek's dominance in the low and mid-range smartphone segments. Plus, Samsung's potential shift away from Snapdragon to its own Exynos processors poses a threat. However, this step represents a considerable risk and financial burden...
Qualcomm would be right to fear losing Samsung's business if they manage to get Exynos on-track. They should be very well aware that Samsung no doubt covets Apple's extreme level of vertical integration, it's what makes the iPhone possible. Even if they are still bound by Android's by-nature inefficiencies.
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#29
Tomorrow
JohHThat's good, I wonder how well it'll handle old game compatibility.
Probably not well? Even RDNA2/3 suck with some old games I've tried on Windows (but somehow work under Proton/Wine in linux, lol).
Same. I have an old DX8 game that refuses to run properly even with "win10 patch". The best i've been able to do is get it to run but the performance is horrible because it's probably using software rendering. This is with Zen 3 and RTX 20 series on Win11. Qualcomm has a long uphill battle ahead of them...
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#30
stimpy88
Dr. DroQualcomm would be right to fear losing Samsung's business if they manage to get Exynos on-track. They should be very well aware that Samsung no doubt covets Apple's extreme level of vertical integration, it's what makes the iPhone possible. Even if they are still bound by Android's by-nature inefficiencies.
Samsung has never been competitive with Qualcomm. The Exynos has always been 10-20% slower than Qualcomm from the same generation. The fact that Samsung uses Exynos to put in their phones outside of the US should be worthy of a criminal investigation.
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#31
remixedcat
snapdragon won't be ready till bitwig, albeton, flstudio, etc make music software for that platform...
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#32
Denver
stimpy88Samsung has never been competitive with Qualcomm. The Exynos has always been 10-20% slower than Qualcomm from the same generation. The fact that Samsung uses Exynos to put in their phones outside of the US should be worthy of a criminal investigation.
What has been holding back the Exynos' potential is the slightly inferior process, but in this generation the difference in sustained performance has been even smaller, 5-10%. Most SD8Gen3 implementations lose up to 40% of their performance after a few minutes due to thermal throttling, while the Exynos 2400 in the Galaxy S24+ loses only 18%.

Qualcomm's high prices would merit more scrutiny than the practice of selling different hardware depending on the market. The latter practice is transparent, clearly indicated in the product specifications, unlike SSD manufacturers who do not provide such clarity(yet they suffer no legal consequences.)
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#33
kapone32
This actually reminds me of the narrative around the MSI Claw. We all know how that turned out.
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#34
gmn17
Can it run android games natively or only through emulator like nox or BlueStacks?
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#35
trsttte
gmn 17Can it run android games natively or only through emulator like nox or BlueStacks?
That's more a windows/android problem than a SoC problem. Android and it's stuff can and often is compiled for x86 as well but that still doesn't allow it to be run seamlessly under windows.

Emulating arm binaries will no longer be necessary, but since microsoft killed Windows subsystem for Android, some type of vm will still be necessary just as before
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