Monday, January 27th 2025
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FSR 4 Support Arriving Day One for All Current FSR 3.1 Game Titles According to Leak
AMD Radeon engineers are spending newly allocated extra time on optimizing their upcoming FidelityFX Super Resolution 4 (FSR 4) technology—industry watchdogs believe that a finalized version will launch alongside the initial lineup of RDNA 4 graphics card, now scheduled for release in March. Recently, David McAfee—Vice President and General Manager of Ryzen and Radeon products—revealed that his colleagues were working hard on maximizing performance and enabling "more FSR 4 titles." Insiders have started theorizing about how the current landscape of FSR 3.1-compatible games will translate with next-gen "AI-driven" upscaling techniques—several outlets believe that a freshly patched PC version of The Last of Us Part I is paving the way for eventual "easy" updates.
Kepler_L2—an almost endless fountain of Team Red-related insider knowledge—picked up on a past weekend VideoCardz report, and proceeded to add some extra tidbits via social media interaction. They started off by claiming that Team Red's: "RDNA 4 driver replaces FSR 3.1 DLL with FSR 4." When queried about the implication of said development, Kepler believes that all FSR 3.1 game titles will become ready to support FSR 4 on day one. The upgrade process—possibly achieved through a driver-level DLL swap—is reportedly quite easy to implement. According to the insider: "yeah, it should just work."
Sources:
Kepler_L2 Tweet, VideoCardz, Wccftech
Kepler_L2—an almost endless fountain of Team Red-related insider knowledge—picked up on a past weekend VideoCardz report, and proceeded to add some extra tidbits via social media interaction. They started off by claiming that Team Red's: "RDNA 4 driver replaces FSR 3.1 DLL with FSR 4." When queried about the implication of said development, Kepler believes that all FSR 3.1 game titles will become ready to support FSR 4 on day one. The upgrade process—possibly achieved through a driver-level DLL swap—is reportedly quite easy to implement. According to the insider: "yeah, it should just work."
76 Comments on FSR 4 Support Arriving Day One for All Current FSR 3.1 Game Titles According to Leak
I'll take quality over Blurry Fake Frames any day.
Destroying gaming quality...
Cheers
And agreed, it does hurt gaming, as a matter of fact, it is already doing a great deal of damage to it and the overall openness of what it was a major point of the PC platform is being rapidly eroded in front of our eyes.
You calling me a fake frame, b****? Nah, Nvidia doesn't have that power and it certainly won't hinge on whether upscalers work or don't, or are any good or not.
Its a nice to have, and that is all it really is right now. People overvalue this shit waaay too much. Its a temporary thing.
Devs are never going to stop or go depending on whether X or Y upscalers might work or not. Same thing as RT, its there by grace of the current motions, but its totally not required to make a good game. As long as single devs in attics and small teams can release content that takes the world by storm (and they do, more than ever before in history of gaming, its one surprise hit after another the last 10 years), the PC is as secure as it'll ever be. Everything else is just dancing around that reality, trying to exercise control they can never truly gain.
"Normal" frames = ones generated using geometry data, physics and user input.
Fake frames = ones generated using data from another frame.
- Nvidia immediately went for a closed API.
- Apple collaborated with AMD, Intel, and Nvidia to make OpenCL, believing that open source was the way to democratize GPGPU.
- Nvidia made a massive sweep by being overcommitted to CUDA, when the other players were fairly passive, and whished for the best.
- We now have CUDA/METAL/HIP/OneAPI. With HIP and OneAPI somehow being opensource, but only backed by the company who created it., And Apple had to make nvidia persona non grata on MacOS so that Metal could have a fghting change.
Devs now have to work with 4 different API, with no unification in sight with Direct X's Direct Compute seeming to be a fucking joke. (Optix merely being CUDA optimized for offline 3D RT/denoising).
TAA anti-aliasing, which stands for "Temporal Anti-Aliasing", works by combining information from previous frames with the current frame to smooth out jagged edges on moving objects, essentially "blending" pixels from multiple frames to create a more refined image
It also technically has a performance cost increasing latency....
That's probably why everybody hates it. It works with data from different frames that have nothing to do with the current one, and therefore isn't entirely accurate.
I hate the direction both technologies are going personally.... Especially now with GPU makers including them in their benchmarks and gamers going man I love me some of dat....
Proprietary = profitable. Evidence: Nvidia vs AMD
OpenCL is still popular in some areas, but that API is also scaring developers away in other fields. OpenCL isn't "dead", they just decided to avoid using it since weird stuff happened with it, and no sign of improvement was in sight.A pro with serious workstation needs reviews Apple’s 2013 Mac Pro - Ars Technica
Cycles - Blender Developer Documentation
It would be one thing if CUDA only made it because Nvidia gave people money, but CUDA also made it because it was easier to use. I refuse to believe that Nvidia poached all the talent in the US meaning that if they aren't involved in something it's doomed to fail.
People just need to buy whatever gives them the most for their money the thing is that isn't going to be the same for every person for me that was the 4090 last generation for someone else that might have been a 4060 or 7800XT none of the choices are wrong though.
People who love frame gen are gonna love MFG it's basically just frame gen on crack for better or worse.
AMD does not have a high bar this generation to make a compelling product the GeForce products under 1000 are 4060ti like improvements over their Super counterparts so if there was a gen to turn it around it would be this one. Hopefully both FSR4 and the 9000 series are awesome not because I am likely to use or buy either but because good products benefit everyone.
buyingrenting my music on Amazon or iTunes.And then there are the people to whom that facet of the argument is effectively below the waterline, they pay more to get the better feature/s, and they get access to the hardware agnostic ones too.
I don't think either buyer is necessarily right or wrong, and I don't see a moral high ground to be claimed either. Those who innovate and have the most desirable product get to charge for it, then the open standards follow and eventually take over.
Linux for free? Take out all the for profit developers that work on it and you have nothing. Do you know who makes 75% of the kernel commits? Intel. They aren’t doing it out of the goodness of their heart. They do it because it makes them a profit.
Do you really think AMD is being altruistic when they open their software? They open their software with the hope that someone develops it for them, because they suck at software. Evidence: RocM.
www.linuxfoundation.org/about/members Who is this “you” that has no expenses and doesn’t need to eat?
Maybe AMD should stop hoping and start executing.
Edit: I can’t believe you even brought up Proton. Where would it be without Valve? Proton makes Gabe a fucktonn of money. I wonder why Steam isn’t open? Oh that’s right, there’s no money in it for Valve.