Monday, January 27th 2025
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FSR 4 Support Arriving Day One for All Current FSR 3.1 Game Titles According to Leak
AMD Radeon engineers are spending newly allocated extra time on optimizing their upcoming FidelityFX Super Resolution 4 (FSR 4) technology—industry watchdogs believe that a finalized version will launch alongside the initial lineup of RDNA 4 graphics card, now scheduled for release in March. Recently, David McAfee—Vice President and General Manager of Ryzen and Radeon products—revealed that his colleagues were working hard on maximizing performance and enabling "more FSR 4 titles." Insiders have started theorizing about how the current landscape of FSR 3.1-compatible games will translate with next-gen "AI-driven" upscaling techniques—several outlets believe that a freshly patched PC version of The Last of Us Part I is paving the way for eventual "easy" updates.
Kepler_L2—an almost endless fountain of Team Red-related insider knowledge—picked up on a past weekend VideoCardz report, and proceeded to add some extra tidbits via social media interaction. They started off by claiming that Team Red's: "RDNA 4 driver replaces FSR 3.1 DLL with FSR 4." When queried about the implication of said development, Kepler believes that all FSR 3.1 game titles will become ready to support FSR 4 on day one. The upgrade process—possibly achieved through a driver-level DLL swap—is reportedly quite easy to implement. According to the insider: "yeah, it should just work."
Sources:
Kepler_L2 Tweet, VideoCardz, Wccftech
Kepler_L2—an almost endless fountain of Team Red-related insider knowledge—picked up on a past weekend VideoCardz report, and proceeded to add some extra tidbits via social media interaction. They started off by claiming that Team Red's: "RDNA 4 driver replaces FSR 3.1 DLL with FSR 4." When queried about the implication of said development, Kepler believes that all FSR 3.1 game titles will become ready to support FSR 4 on day one. The upgrade process—possibly achieved through a driver-level DLL swap—is reportedly quite easy to implement. According to the insider: "yeah, it should just work."
76 Comments on FSR 4 Support Arriving Day One for All Current FSR 3.1 Game Titles According to Leak
I'm truly ashamed of being a mere mortal, not working among IT demigods. :rolleyes: I'll look into this, thanks. Steam isn't open? Does it only run on one specific set of hardware? Does it not have versions for various different operating systems? Do you have to pay for it compared to other storefronts? What are we talking about?
Yeah, we’re done.
Goodbye.
Edit: I have a rough idea what open means. Openly modifiable with source code available, etc. But like I said, I'm not interested in that aspect. I just want features that don't force me to use one specific hardware or software.
Then there's the financial reality. Sometimes you get really smart people who can figure out something for dirt cheap. But growth tends to work best when there's big money backing it up. (Android is open source ? yhea but Google also want your data and feed you ads to balance things out.) That might sound counter intuitive, but OpenSource benefits a lot from some of the most ruthless companies outthere. Apple, Nvidia, Disney are not absolute control freaks, they are involved in many opensource project, but if they spot an area that can lead to a massive growth in benefits, you can bet that they will keep that cake for as long as they can. But some of that company growth can be beneficial to select opensource projects.
Pixar, Adobe, Apple, Autodesk, and NVIDIA Form Alliance for OpenUSD to Drive Open Standards for 3D Content
NVIDIA Transitions Fully Towards Open-Source GPU Kernel Modules | NVIDIA Technical Blog
Open-Source Projects | NVIDIA Developer | NVIDIA Developer
Disney Open Source
Like visible noise explained, Linux is as good as it is now because a LOT of for-profit businesses saw the benefits of having a highly customizable OS. But Linux isn't "free" for every business, the RedHat distribution (based on Fedora and CentOS) is very popular in enterprises since they provide support, but you've got to pay for that. Meanwhile things like ReactOS are stuck in development hell because nobody is seeing the potential for an opensource windows compatible OS (crazy I know) It's been in Alpha for over 20 years. Blender rise to the top can also be explained by the growing interest of big companies for the software. OpenSource isn't really a bunch of small guys fighting against the big Corpos, they are often working with them. Those who don't, do not have a level of growth comparable by a big margin. It's a symbiotic relationship.
This is also why I've always frowned on that whole Steam vs EGS debate in terms of exclusiveness. Steam played the game earlier and also has exclusives, but they just don't need them anymore because they have the market reach. But essentially, there is absolutely zero difference between EGS and Steam on a technical and commercial level. You should trust Steam as much as you should EGS in that sense. Both can change policy tomorrow and screw you right out of your content.
The term "open" is a little bit different for IT professionals and home users, you see.
Similarly, if you can access the code (legally) you can change it to run on anything. That's the similarity. There is no artificial barrier in place denying you access to something.
I may have chosen the wrong word "open", but there is a difference between software that runs on all hardware and a wide range of OSes, and software that needs its own ecosystem. This is what I wanted to say.
Its real. It affects you. Its the same thing as how companies handle your data and privacy. Its hard to grasp, but its real, and it affects you, and realistically, the only truly safe situation is that companies are fully transparent (=open) to how they handle your data. Anything else? We're screwed. This is for example why the EU is now looking at forcing big tech to publish/be transparent about the algorithms they use. Those are closed... but they run everywhere.
X for doubt
If you can't readily tell the difference or it's minor enough for a good performance improvement by all means use what you prefer. It's no different than say RGB/4.4.4/4.2.2/4.2.0 trade off considerations. You can compress the color details and run at a bit higher refresh rate or resolution or you can run RGB more slowly do what you prefer. How much that inherently matters will also in part be reflected by the things I mentioned above as well.
DLSS4/FSR3 is a God send to budget gamers or people that want high frame rates.
PS:
It is exactly at 1440p and below where upscaling looks bad. 4K is not a problem because the upscaler can work with a high enough render resolution. Even quality mode is just 720p upscaled with a 1080p output. That much is true. But so is not targeting 4K with a budget GPU.
I say it again, native res is fine for 4K monitor or small monitors like the ones of 14-15" laptops at 1080p. But for a normal monitor like 24" 1080p or 27-32" 1440p, the jagged edges are visible and no way i am going to play games like that :)
If FSR4 is a drop in .DLL, is there a technical reason AMD cannot enable it on any game that supports DLSS by replacing/hijacking the DLSS .DLL with their own FSR4 version?
I'm guessing there is some logic in the game itself that says don't allow DLSS to be an option if AMD/Intel is detected, but could AMD find a way around that to immediately boost FSR4 adoption rates?