Monday, January 27th 2025

FSR 4 Support Arriving Day One for All Current FSR 3.1 Game Titles According to Leak

AMD Radeon engineers are spending newly allocated extra time on optimizing their upcoming FidelityFX Super Resolution 4 (FSR 4) technology—industry watchdogs believe that a finalized version will launch alongside the initial lineup of RDNA 4 graphics card, now scheduled for release in March. Recently, David McAfee—Vice President and General Manager of Ryzen and Radeon products—revealed that his colleagues were working hard on maximizing performance and enabling "more FSR 4 titles." Insiders have started theorizing about how the current landscape of FSR 3.1-compatible games will translate with next-gen "AI-driven" upscaling techniques—several outlets believe that a freshly patched PC version of The Last of Us Part I is paving the way for eventual "easy" updates.

Kepler_L2—an almost endless fountain of Team Red-related insider knowledge—picked up on a past weekend VideoCardz report, and proceeded to add some extra tidbits via social media interaction. They started off by claiming that Team Red's: "RDNA 4 driver replaces FSR 3.1 DLL with FSR 4." When queried about the implication of said development, Kepler believes that all FSR 3.1 game titles will become ready to support FSR 4 on day one. The upgrade process—possibly achieved through a driver-level DLL swap—is reportedly quite easy to implement. According to the insider: "yeah, it should just work."
Sources: Kepler_L2 Tweet, VideoCardz, Wccftech
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76 Comments on FSR 4 Support Arriving Day One for All Current FSR 3.1 Game Titles According to Leak

#76
medi01
Vya DomusThey probably just intercept DLL calls, it's easy to do.
A driver hooking all executables (!!!) to then hijack loadlibrary, eh?

What could possibly go wrong, cough.

PS
I call bovine feces.
GodisanAtheistIf FSR4 is a drop in .DLL, is there a technical reason AMD cannot enable it on any game that supports DLSS by replacing/hijacking the DLSS .DLL with their own FSR4 version?
If the inputs are compatible, it is doable more likely than not.

Ultimately, as with all TAA derivatives (RIP AI DLSS), you have motion vectors passed around.
Vayra86Its a nice to have, and that is all it really is right now. People overvalue this shit waaay too much. Its a temporary thing.
It is overhyped, yes, but it is going nowhere.

If anything, we are going to get more of it.
oxrufiioxoI try to refrain from calling them fake frames and rather refer to them as interpolated frames although I still slip up from time to time.....
Bazinga frames.
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