Friday, February 20th 2009
ATI Catalyst 9.2 Released
AMD has just released ATI Catalyst version 9.2, so now you have a brand new driver for tonight and a nice tweaking utility to test. Catalyst 9.2 brings performance benefits in several games:
DOWNLOAD: ATI Catalyst version 9.2 for Windows XP and Windows Vista (32/64-bit versions)
Source:
AMD Game!
- Crysis DX10 gains up to 20%
- Crysis Warhead DX10 gains up to 20%
- World in Conflict gains up to 5%
DOWNLOAD: ATI Catalyst version 9.2 for Windows XP and Windows Vista (32/64-bit versions)
174 Comments on ATI Catalyst 9.2 Released
one thing i noticed, Stop complaining here and use the catalyst Feedback program, use AMD forums aswell. Big companies don't always monitor these Tech Forums.
When I don't have problems to fix I tend to want to change things in my rig to make it perform/look even better but I end up screwing something up and more problems arise lmao. I can't remember the last time I went hardcore on gaming :toast:
In the end its so much more rewarding!
:rockout:
I've run games at 850MHz on both HD 4870's in CrosfireX and in single card config's with no problems, but once I try to play CRYSIS, the graphics crashes and an ATI display screen comes up telling me that my Graphics has recovered and reset to default.
But if I OC to 830MHz and not 850MHz with CRYSIS, it runs just fine. Like I said something is wrong with CRYSIS and its game engine, it just requires way too much processing power. Then again, I play every single game in my personal library at Absolute Disgustingly High Picture & Audio Quality. i.e.: (Smoothvision HD plus Adaptive AA @ 24x, AF @ 16x with everything else MAXED to the Hilts :rockout: running @ 1920 x 1080p / 60p on my large 46 HDTV.
Left 4 Dead purrs like a pussycat and looks wildly amazing while Crysis looks wildly amazing, it still kills my FPS big time when benching it.
Also I can play supreme commander on dual 1680x1050s maximum settings with that clock without any issues, even while both are zoomed in I get no problems, and that game run like that gets my system way hotter all around then Crysis ever dreamed of.
Doesn't matter too much, I just found it odd, don't know who to blame, and I don't really care, I barely get the time to play games anymore, and I have been playing GRAW2 a lot anyways.
I will give a simple example .
DX its like an empty book .
The DX9 book had room as 10 pages
The DX10 book had room for 15 blank pages .
The blank pages can contain extra programming code , extra commands , that the game makers can use .... if they like so .
The DX10 its one protocol with many more possibility s, its larger in size and that makes it heavy too .
If programmers does not make use of this empty book , the DX10 its exactly the same with the DX9 .
Did ever the programmers , made full use of DX9 , No never ...
Why? its very time consuming ...
Will those people use the DX10 ? Not really
Why ? .... Its more time consuming than DX9 .
What DX do in gaming ?
Its software commands , that effects color blending .
What subsystem executes the DX10 ? mainly the GPU .
If we had a game title , who had full use of DX9 ....
And the same game title with full use of DX10 .....
Who will be faster - better frame rates ?
The DX9 my friends .... smaller book = less work load .
.
It takes game developers time to familiarize themselves with something new like DX10.
DX9 getting better FPS vs. DX10 is completely irrelevant. It's the same thing as DX8 vs. DX9.
gizmodo.com/gadgets/pcs/directx-9-vs-directx-10-worth-upgrading-to-vista-for-243099.php
www.legitreviews.com/article/487/1/
DX9 after all this marketing from Microsoft , looks like old food , and DX10 looks like new .
Still is the same food .
Its bad for the reputation of game developers to blast DX10 .
Plus DX10 its an extension of DX9 , if they have the knowledge of DX9 ,
the extra tools of DX10 , its small pack to learn . You got mixed again .... All DX its the same book , with more empty pages .
The Gaming developers write in the pages of the book , and only if they like so .
Like it or not, thats the naked truth ...
btw when is 9.3 coming? There aren't that many bugs so I was hoping they'd come out with one that makes this perfect... maybe they could fix the dust and skylight bug on nuke for cs:s that has been around since the dawn of ATI.
But overall, what you are saying if true does sound like something Micro$oft would do.:D
There are a large base of DX9 capable systems , and a smaller one of DX10 capable.
What it was their job , was to make them capable , now its on the developers hand , to "take and use " anything useful for this capability .. ;)
.
I understand your point now.
www.hardwaresecrets.com/article/95/2
Now ruling out that it is not a perfectly stable clock, but it doesn't seem to fit all in properly. No artifacts, no excessive heat, every other piece of software runs perfectly well.