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S.T.A.L.K.E.R. Club House

ShadowFold

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DX10 vs DX10.1

DX10


DX10.1


Sun rays look alot better in DX10.1 mode. Seems brighter too. I have to say tho, for a game built on DX9 it looks pretty nice in DX10.1.
 

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so impressed, just thought I'd share these . . . from an upcoming mod for SoC (I'm keeping my mouth shut, though as to what mod it is :D):











 
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I'm gonna have to get in on modding SoC when I finish it and get my new desktop, those pics look awesome imperial reign.
 

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I'm gonna have to get in on modding SoC when I finish it and get my new desktop, those pics look awesome imperial reign.



well, I can't take credit for the mod - it's not my work. It's from an upcoming mod I've had the honor to be able to playtest for the author . . .


I've got one in the works - although I'm not sure when it'll be done :ohwell:
 
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tell the guy it looks awesome, of course it wouldn't look awesome on my current system but meh, new parts will be incoming soon.
 

imperialreign

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I'm currently running it maxed out in full-dynamic lighting at 1900x1200 - with a few minor tweaks on my part to clear up far away blurring, etc.

I'm going to try and message him soon and see if he intends to include the sunshafts and a few shader effects from Clear Sky as well (they're not part of this beta) . . . so, we'll see; I'm defi looking forward to the RC or alpha release, though.
 
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Sounds good.
 

imperialreign

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InnocentCriminal

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I know it defeats the point, but I had to watch that without the audio. I can't stand song, it makes me really angry. Nicely done video though.

Anymore news on that SoC mod Imp?
 

imperialreign

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I wasn't all that big on the music, either - but I thought it somehow fitting for the context of the video . . .


anyhow - not sure when my winteresque mod is being released - I've been busy playtesting the next weather overhaul beta, as well as helping a couple other modders with some stuffs . . .


and, I've been busy working on the next release for my Ambient Audio Overhaul - hopefully by the first or second week of Jan. I should have both the SoC and CS versions done within a week of each other . . .

new to the mod:
  • new background ambient music (that I'm peicing together from the ambient music used in FEAR) - should be really eerie and add to the atmosphere a lot, I'm liking how they sound in game so far
  • new ambient sounds (especially for underground labs, and nighttime - again, borrowed and heavily edited some ambient sound effects from FEAR)
  • dynamic ambient environments - every map location will have a different, yet subtle, difference in the ambient sounds you'll hear, giving each area it's own "tone"
  • new anomaly sounds, and revised others I've already done
  • new collision sound effects (barrels, dead body, bullet ricochets and impacts, etc)
  • further edited mutant sounds
  • plus, I'm also painstakingly going back through all the sounds I've done with the previous release, and removing any audio compression and artifacting I come across
 

InnocentCriminal

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I wasn't all that big on the music, either - but I thought it somehow fitting for the context of the video . . .


anyhow - not sure when my winteresque mod is being released - I've been busy playtesting the next weather overhaul beta, as well as helping a couple other modders with some stuffs . . .


and, I've been busy working on the next release for my Ambient Audio Overhaul - hopefully by the first or second week of Jan. I should have both the SoC and CS versions done within a week of each other . . .

new to the mod:
  • new background ambient music (that I'm peicing together from the ambient music used in FEAR) - should be really eerie and add to the atmosphere a lot, I'm liking how they sound in game so far
  • new ambient sounds (especially for underground labs, and nighttime - again, borrowed and heavily edited some ambient sound effects from FEAR)
  • dynamic ambient environments - every map location will have a different, yet subtle, difference in the ambient sounds you'll hear, giving each area it's own "tone"
  • new anomaly sounds, and revised others I've already done
  • new collision sound effects (barrels, dead body, bullet ricochets and impacts, etc)
  • further edited mutant sounds
  • plus, I'm also painstakingly going back through all the sounds I've done with the previous release, and removing any audio compression and artifacting I come across

Excellent stuff!

:rockout:
 

imperialreign

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Excellent stuff!

:rockout:


lol - just to throw it more into perspective . . . I've got 113 files sitting in just my ambient folder alone ATM . . . and another 35 waiting to be processed and tested in-game . . .


:D
 
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I just purchased STALKER: COS on Steam. My question is do you have to manually patch the game yourself? It's showing version 1.0005. I thought updates would be provided through Steam. :(
 

imperialreign

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I just purchased STALKER: COS on Steam. My question is do you have to manually patch the game yourself? It's showing version 1.0005. I thought updates would be provided through Steam. :(

technically - you have the most up-to-date version.

1.006 is an "unofficial" patch that was "leaked" - it was never "supported" by GSC. Either way, it only adds some multiplayer stuff, and proper support for 16:10 resolution monitors - nothing major to gameplay.
 

imperialreign

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Any idea as to why it loses my settings everytime I quit?


I'm not entirelly sure - it's been an ongoing issue with STALKER for a long while . . . sometimes it'll save your settings, sometimes it won't.

something you can try first - open the game, change all your settings the way you want, then quit without starting or loading a game.

If that doesn't work - there are ways to force the changes . . . let me know :toast:
 

imperialreign

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just ran across this:

http://stalker-planet.ru/news/2008-11-29-170

translated


As of Nov 28, 2008, seems STALKER 3 is in development . . . will be running CryEngine2 instead of X-Ray. Apparently, development is rather hush-hush as well . . .

This ought to get interesting :toast:
 

ShadowFold

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just ran across this:

http://stalker-planet.ru/news/2008-11-29-170

translated


As of Nov 28, 2008, seems STALKER 3 is in development . . . will be running CryEngine2 instead of X-Ray. Apparently, development is rather hush-hush as well . . .

This ought to get interesting :toast:

good thing I just got a GTX 280! Dammit, why CryEngine2? They should have improved Xray to 3.0 or something.. I gotta admit tho, STALKER setting using the CryEngine sounds pretty bad ass. Just bad for ATi users and those with mid end systems.
 

imperialreign

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good thing I just got a GTX 280! Dammit, why CryEngine2? They should have improved Xray to 3.0 or something.. I gotta admit tho, STALKER setting using the CryEngine sounds pretty bad ass. Just bad for ATi users and those with mid end systems.


yep . . . it'll be beautiful, considering the rendering power CryEngine2 is capable of - I'm eagerly awaiting the visuals GSC will be able to create . . .

I think the biggest issue with X-Ray is how susceptible it is to scripting breaks and general code breaks. If the engine doesn't load something up properly - you have the making of a broken, corrupted game at some point. It's a powerful engine, but is prone to user-error.

looks like I'll be getting a pair of 5870s when they're released, though . . . I'll need more fire-power :p
 

InnocentCriminal

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Hmm... I feel weird!

If that statement is true then the game will look absolutely incredible (hopefully) but I'm sad to think we'll never see (if they stop working on) the X-Ray Engine get to what GSC originally wanted.
 

imperialreign

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Hmm... I feel weird!

If that statement is true then the game will look absolutely incredible (hopefully) but I'm sad to think we'll never see (if they stop working on) the X-Ray Engine get to what GSC originally wanted.

I think we could . . . if GSC ever release a full SDK for Soc/CS . . . the modders will more than likely churn out the "community" STALKER3, and it'd be one of the most bad-ass, visually impressive, and solid games out there . . .

and I'm basing this on what the modding community has been able to accomplish without a full SDK - ALife has been given new meaning, ZRP is the most solid "patch" available, Argus' new textures are simply amazing, Priboi has completely re-written the storyline, we have dynamic weathers now (compared to the static weather loadout in vanilla), audio has been completely overhauled, things that were cut from the original release have been added back in, new weapons, new items, new equipment . . .

all with using a quirky, unreliable, crash-prone MP SDK and modder ingenuity. :toast:
 

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I can't even begin to fathom how large and amazing STALKER would be on an engine like CryEngine now that I think of it.. Imagine going on raids with a bunch of NPC's attacking a base and seeing the walls fly off and guard towers fall. They have nukes in Crysis so I can see them adding that somewhere in it! Imagine planting a nuke inside a base and watching it go off from a distance!
 

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Have both SOC and Clear Sky, but i am playing Fallout 3 more its a great game.
 

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Power Supply Antec Earthwatts 650w
Software Windows 7 Home Premium 64bit
Benchmark Scores -❶-❸-❸-❼-
I got bored of Fallout 3 so quickly. I still play Clear Sky with mods almost every day!
 

InnocentCriminal

Resident Grammar Amender
Joined
Feb 21, 2005
Messages
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System Name BeeR 6
Processor Intel Core i7 3770K*
Motherboard ASUS Maximus V Gene (1155/Z77)
Cooling Corsair H100i
Memory 16GB Samsung Green 1600MHz DDR3**
Video Card(s) 4GB MSI Gaming X RX480
Storage 256GB Samsung 840 Pro SSD
Display(s) 27" Samsung C27F591FDU
Case Fractal Design Arc Mini
Power Supply Corsair HX750W
Software 64bit Microsoft Windows 10 Pro
Benchmark Scores *@ 4.6GHz **@ 2133MHz
I think we could . . . if GSC ever release a full SDK for Soc/CS . . . the modders will more than likely churn out the "community" STALKER3, and it'd be one of the most bad-ass, visually impressive, and solid games out there . . .

and I'm basing this on what the modding community has been able to accomplish without a full SDK - ALife has been given new meaning, ZRP is the most solid "patch" available, Argus' new textures are simply amazing, Priboi has completely re-written the storyline, we have dynamic weathers now (compared to the static weather loadout in vanilla), audio has been completely overhauled, things that were cut from the original release have been added back in, new weapons, new items, new equipment . . .

all with using a quirky, unreliable, crash-prone MP SDK and modder ingenuity. :toast:

Well said! That would be freaking excellent, I just hope it happens. Still, we win whichever way it goes. Unless it doesn't, but that's not worth thinking about.
 
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