• Welcome to TechPowerUp Forums, Guest! Please check out our forum guidelines for info related to our community.

New Company - Caustic Graphics - Breaks Barriers in 3D Graphics

iStink

New Member
Joined
Sep 22, 2008
Messages
648 (0.11/day)
System Name The beast
Processor E6600@ 3.4
Motherboard P5W DH Deluxe
Cooling Tuniq Tower 120
Memory 3GB G.Sill DDR2-800
Video Card(s) 8800GT @ 700/975
Storage (1)80GB With XP, (1) 320GB storage
Display(s) 205BW & 710N
Case XClio Windtunnel (I love it)
Audio Device(s) X-Fi Platinum
Power Supply OCZ gamerXStream 700W
Hahahaha...
BOSE, I was just about to say what you wrote.
This is NOT a graphics card, it's a rendering engine.
If you go and have a read on their website, it says that you still need a GPU and a CPU.
The card handles the complex raytracing parts and the CPU and the GPU does the rest to spruce up the graphics, such as shading.
The memory might well be DDR3, as there are DDR3 SO-DIMM's.
That's what I thought.

Now we sit and wait for the games :pimp:
 
Joined
Aug 1, 2007
Messages
106 (0.02/day)
Location
Canada
System Name Crushits Computer
Processor Intel 2500k
Motherboard Asus P8p67 pro rev3.1
Cooling Water
Memory 4 gig OCZ Platinum
Video Card(s) xfx 6950 flashed to xfx 6970
Storage 3x 200 seagates, 2x 250 segates 1x 320 segate 1x640 WD
Display(s) Asus 27 inch
Case Thermaltake Armor 8000
Audio Device(s) Audigy gamer
Power Supply Mushkin Joule 1000
Mouse Logitech
Keyboard Logitech
Software Win7 Ultimate + Win10 LTSC + Win10 Enterprise
opengl vs directx

It says the the guys worked on opengl while at apple, does this mean their is a slim chance that we can run games without Directx down the road, wouldn't that be super for open source. Or am I going off on a tangent that doesn't exist.:)
 
Joined
Feb 19, 2006
Messages
6,270 (0.92/day)
Location
New York
Processor INTEL CORE I9-9900K @ 5Ghz all core 4.7Ghz Cache @1.305 volts
Motherboard ASUS PRIME Z390-P ATX
Cooling CORSAIR HYDRO H150I PRO RGB 360MM 6x120mm fans push pull
Memory CRUCIAL BALLISTIX 3000Mhz 4x8 32gb @ 4000Mhz
Video Card(s) EVGA GEFORECE RTX 2080 SUPER XC HYBRID GAMING
Storage ADATA XPG SX8200 Pro 1TB 3D NAND NVMe,Intel 660p 1TB m.2 ,1TB WD Blue 3D NAND,500GB WD Blue 3D NAND,
Display(s) 50" Sharp Roku TV 8ms responce time and Philips 75Hz 328E9QJAB 32" curved
Case BLACK LIAN LI O11 DYNAMIC XL FULL-TOWER GAMING CASE,
Power Supply 1600 Watt
Software Windows 10
I want one....probably still going to be very expensive ...... I want ...I want ...I want...video technology is awsome stuff!

rofl ...I am still waiting for ATI to release a Avivo Video Converter that will work on Vista 64 with my graphic cards.....man oh man my x1800xtx and x1950xtx did a nice job of it and I mis it!
 
Joined
Feb 23, 2006
Messages
271 (0.04/day)
Location
Wash DC
Processor Q9450
Motherboard Asus P5K Deluxe
Cooling All Air
Memory Corsair Dominator 8GB PC1066
Video Card(s) Evga 8800GT
Storage WD: Raptor 300, 500GB, 750GB, 1TB
Display(s) Samsung 24", Acer 19"
Case Lian-Li PC-6070
Audio Device(s) Asus Xonar DX2
Power Supply Enermax Liberty 650W
Software Vista 64bit
I want one....probably still going to be very expensive ...... I want ...I want ...I want...video technology is awsome stuff!

rofl ...I am still waiting for ATI to release a Avivo Video Converter that will work on Vista 64 with my graphic cards.....man oh man my x1800xtx and x1950xtx did a nice job of it and I mis it!

Dude... you wont have any use for it. All this card does is crunches numbers at 20x speed then the cards do today doing same thing.

Do you want to watch your screen doing math problems all day?? You wont even see that, youll just see a progress bar going from left to right.
 
Joined
Feb 19, 2006
Messages
6,270 (0.92/day)
Location
New York
Processor INTEL CORE I9-9900K @ 5Ghz all core 4.7Ghz Cache @1.305 volts
Motherboard ASUS PRIME Z390-P ATX
Cooling CORSAIR HYDRO H150I PRO RGB 360MM 6x120mm fans push pull
Memory CRUCIAL BALLISTIX 3000Mhz 4x8 32gb @ 4000Mhz
Video Card(s) EVGA GEFORECE RTX 2080 SUPER XC HYBRID GAMING
Storage ADATA XPG SX8200 Pro 1TB 3D NAND NVMe,Intel 660p 1TB m.2 ,1TB WD Blue 3D NAND,500GB WD Blue 3D NAND,
Display(s) 50" Sharp Roku TV 8ms responce time and Philips 75Hz 328E9QJAB 32" curved
Case BLACK LIAN LI O11 DYNAMIC XL FULL-TOWER GAMING CASE,
Power Supply 1600 Watt
Software Windows 10
Dude... you wont have any use for it. All this card does is crunches numbers at 20x then cards do today doing same thing.

Do you want to watch your screen doing math problems all day?? You wont even see that, youll just see a progress bar going from left to right.

But I am very into video technology (all of it ) and dabble quite a bit with it ...just a hobby thats with in a hobby thats also a career thats more than a hobby.;)
 

btarunr

Editor & Senior Moderator
Staff member
Joined
Oct 9, 2007
Messages
47,233 (7.55/day)
Location
Hyderabad, India
System Name RBMK-1000
Processor AMD Ryzen 7 5700G
Motherboard ASUS ROG Strix B450-E Gaming
Cooling DeepCool Gammax L240 V2
Memory 2x 8GB G.Skill Sniper X
Video Card(s) Palit GeForce RTX 2080 SUPER GameRock
Storage Western Digital Black NVMe 512GB
Display(s) BenQ 1440p 60 Hz 27-inch
Case Corsair Carbide 100R
Audio Device(s) ASUS SupremeFX S1220A
Power Supply Cooler Master MWE Gold 650W
Mouse ASUS ROG Strix Impact
Keyboard Gamdias Hermes E2
Software Windows 11 Pro
It says the the guys worked on opengl while at apple, does this mean their is a slim chance that we can run games without Directx down the road, wouldn't that be super for open source. Or am I going off on a tangent that doesn't exist.:)

OpenGL is not open-source.


OpenGL: Open Graphics Language. Partnering vendors can come up with their own versions of it.
 
Joined
Feb 23, 2006
Messages
271 (0.04/day)
Location
Wash DC
Processor Q9450
Motherboard Asus P5K Deluxe
Cooling All Air
Memory Corsair Dominator 8GB PC1066
Video Card(s) Evga 8800GT
Storage WD: Raptor 300, 500GB, 750GB, 1TB
Display(s) Samsung 24", Acer 19"
Case Lian-Li PC-6070
Audio Device(s) Asus Xonar DX2
Power Supply Enermax Liberty 650W
Software Vista 64bit
But I am very into video technology (all of it ) and dabble quite a bit with it ...just a hobby thats with in a hobby thats also a career thats more than a hobby.;)

So you not like the rest of the kids here thinking they will have more FPS in their games.
 
Joined
Feb 19, 2006
Messages
6,270 (0.92/day)
Location
New York
Processor INTEL CORE I9-9900K @ 5Ghz all core 4.7Ghz Cache @1.305 volts
Motherboard ASUS PRIME Z390-P ATX
Cooling CORSAIR HYDRO H150I PRO RGB 360MM 6x120mm fans push pull
Memory CRUCIAL BALLISTIX 3000Mhz 4x8 32gb @ 4000Mhz
Video Card(s) EVGA GEFORECE RTX 2080 SUPER XC HYBRID GAMING
Storage ADATA XPG SX8200 Pro 1TB 3D NAND NVMe,Intel 660p 1TB m.2 ,1TB WD Blue 3D NAND,500GB WD Blue 3D NAND,
Display(s) 50" Sharp Roku TV 8ms responce time and Philips 75Hz 328E9QJAB 32" curved
Case BLACK LIAN LI O11 DYNAMIC XL FULL-TOWER GAMING CASE,
Power Supply 1600 Watt
Software Windows 10
So you not like the rest of the kids here thinking they will have more FPS in their games.

lol fat chance you'll get FPS ....but when it comes to rendering HD then I am thinking big time potential.

i dont mean rendering as in watching HD.
 
Joined
Aug 1, 2007
Messages
106 (0.02/day)
Location
Canada
System Name Crushits Computer
Processor Intel 2500k
Motherboard Asus P8p67 pro rev3.1
Cooling Water
Memory 4 gig OCZ Platinum
Video Card(s) xfx 6950 flashed to xfx 6970
Storage 3x 200 seagates, 2x 250 segates 1x 320 segate 1x640 WD
Display(s) Asus 27 inch
Case Thermaltake Armor 8000
Audio Device(s) Audigy gamer
Power Supply Mushkin Joule 1000
Mouse Logitech
Keyboard Logitech
Software Win7 Ultimate + Win10 LTSC + Win10 Enterprise
OpenGL is not open-source.


OpenGL: Open Graphics Language. Partnering vendors can come up with their own versions of it.

What I was trying to say is that opengl is not dependent on directx, such as relying on MS, with opengl you can play games on different platforms, I think, have to go back in memory 7 to 10 years ago. Didn't we play quake using opengl as an example.
 
Joined
Feb 23, 2006
Messages
271 (0.04/day)
Location
Wash DC
Processor Q9450
Motherboard Asus P5K Deluxe
Cooling All Air
Memory Corsair Dominator 8GB PC1066
Video Card(s) Evga 8800GT
Storage WD: Raptor 300, 500GB, 750GB, 1TB
Display(s) Samsung 24", Acer 19"
Case Lian-Li PC-6070
Audio Device(s) Asus Xonar DX2
Power Supply Enermax Liberty 650W
Software Vista 64bit
Yes quake is or was or still is, opengl. Thats why they used quake for so many years to test on newer hardware. It was the best opengl game for its time.
 

DarkMatter

New Member
Joined
Oct 5, 2007
Messages
1,714 (0.27/day)
Processor Intel C2Q Q6600 @ Stock (for now)
Motherboard Asus P5Q-E
Cooling Proc: Scythe Mine, Graphics: Zalman VF900 Cu
Memory 4 GB (2x2GB) DDR2 Corsair Dominator 1066Mhz 5-5-5-15
Video Card(s) GigaByte 8800GT Stock Clocks: 700Mhz Core, 1700 Shader, 1940 Memory
Storage 74 GB WD Raptor 10000rpm, 2x250 GB Seagate Raid 0
Display(s) HP p1130, 21" Trinitron
Case Antec p180
Audio Device(s) Creative X-Fi PLatinum
Power Supply 700W FSP Group 85% Efficiency
Software Windows XP
What I was trying to say is that opengl is not dependent on directx, such as relying on MS, with opengl you can play games on different platforms, I think, have to go back in memory 7 to 10 years ago. Didn't we play quake using opengl as an example.

Sadly that train parted long time ago and IMO we will never see the return. There was a time when OpenGL was better than DirectX, then they were equal for some time, but sonce little after the introduction to shaders DirectX is almost king. That's when it comes to capabilities, when it comes to percentage of usage is even worse for OpenGL (Actually, any game in the last 2 years is OGL? or probably what is the same: ET:QW how old it is?). My point is: if very few developers really supported OpenGL when this was better or equal to DirectX, can we hope it to return to games when it's clearly behind?
 

btarunr

Editor & Senior Moderator
Staff member
Joined
Oct 9, 2007
Messages
47,233 (7.55/day)
Location
Hyderabad, India
System Name RBMK-1000
Processor AMD Ryzen 7 5700G
Motherboard ASUS ROG Strix B450-E Gaming
Cooling DeepCool Gammax L240 V2
Memory 2x 8GB G.Skill Sniper X
Video Card(s) Palit GeForce RTX 2080 SUPER GameRock
Storage Western Digital Black NVMe 512GB
Display(s) BenQ 1440p 60 Hz 27-inch
Case Corsair Carbide 100R
Audio Device(s) ASUS SupremeFX S1220A
Power Supply Cooler Master MWE Gold 650W
Mouse ASUS ROG Strix Impact
Keyboard Gamdias Hermes E2
Software Windows 11 Pro
What I was trying to say is that opengl is not dependent on directx, such as relying on MS, with opengl you can play games on different platforms, I think, have to go back in memory 7 to 10 years ago. Didn't we play quake using opengl as an example.

You were trying to link it to open-source (as in open-source software) by saying it would be benefitted. How else would you link games not using DirectX to being 'super' for open-source?

Common OpenGL games still had portions that relied on DirectX. For example, idTech3 games relied on DirectSound as a 3D audio API. Its Linux ports however made do with any available audio driver (OSS, ALSA, etc.)
 
Joined
Feb 8, 2005
Messages
1,675 (0.23/day)
Location
Minneapolis, Mn
System Name Livingston
Processor i7-4960HQ
Motherboard macbook prp retina
Cooling Alphacool NexXxoS Monsta (240mm x 120mm x 80mm)
Memory 16Gb
Video Card(s) Zotac Arctic Storm Nvidia 980ti
Display(s) 1x Acer XB270HU, 1x Catleap, 1x Oculus
Benchmark Scores http://www.3dmark.com/fs/770087
No, but they will be begged for that technology. I betcha that Nvidia and ATI are going to race for a partnership.

I doubt that, if anything they will starve them out like what they did with Ageia.
 

DrPepper

The Doctor is in the house
Joined
Jan 16, 2008
Messages
7,482 (1.22/day)
Location
Scotland (It rains alot)
System Name Rusky
Processor Intel Core i7 D0 3.8Ghz
Motherboard Asus P6T
Cooling Thermaltake Dark Knight
Memory 12GB Patriot Viper's 1866mhz 9-9-9-24
Video Card(s) GTX470 1280MB
Storage OCZ Summit 60GB + Samsung 1TB + Samsung 2TB
Display(s) Sharp Aquos L32X20E 1920 x 1080
Case Silverstone Raven RV01
Power Supply Corsair 650 Watt
Software Windows 7 x64
Benchmark Scores 3DMark06 - 18064 http://img.techpowerup.org/090720/Capture002.jpg
Joined
Aug 10, 2007
Messages
4,267 (0.68/day)
Location
Sanford, FL, USA
Processor Intel i5-6600
Motherboard ASRock H170M-ITX
Cooling Cooler Master Geminii S524
Memory G.Skill DDR4-2133 16GB (8GB x 2)
Video Card(s) Gigabyte R9-380X 4GB
Storage Samsung 950 EVO 250GB (mSATA)
Display(s) LG 29UM69G-B 2560x1080 IPS
Case Lian Li PC-Q25
Audio Device(s) Realtek ALC892
Power Supply Seasonic SS-460FL2
Mouse Logitech G700s
Keyboard Logitech G110
Software Windows 10 Pro
We've yet to see a product, but you've already sold the company :D

Time for me to start a company, make big claims, and wait for the buyers to come knocking ;)
 

imperialreign

New Member
Joined
Jul 19, 2007
Messages
7,043 (1.11/day)
Location
Sector ZZ₉ Plural Z Alpha
System Name УльтраФиолет
Processor Intel Kentsfield Q9650 @ 3.8GHz (4.2GHz highest achieved)
Motherboard ASUS P5E3 Deluxe/WiFi; X38 NSB, ICH9R SSB
Cooling Delta V3 block, XPSC res, 120x3 rad, ST 1/2" pump - 10 fans, SYSTRIN HDD cooler, Antec HDD cooler
Memory Dual channel 8GB OCZ Platinum DDR3 @ 1800MHz @ 7-7-7-20 1T
Video Card(s) Quadfire: (2) Sapphire HD5970
Storage (2) WD VelociRaptor 300GB SATA-300; WD 320GB SATA-300; WD 200GB UATA + WD 160GB UATA
Display(s) Samsung Syncmaster T240 24" (16:10)
Case Cooler Master Stacker 830
Audio Device(s) Creative X-Fi Titanium Fatal1ty Pro PCI-E x1
Power Supply Kingwin Mach1 1200W modular
Software Windows XP Home SP3; Vista Ultimate x64 SP2
Benchmark Scores 3m06: 20270 here: http://hwbot.org/user.do?userId=12313
OpenGL is not open-source.


OpenGL: Open Graphics Language. Partnering vendors can come up with their own versions of it.


most prominent example: 3DFX's Glide API: http://en.wikipedia.org/wiki/Glide_API

Yes quake is or was or still is, opengl. Thats why they used quake for so many years to test on newer hardware. It was the best opengl game for its time.


Quake was not OpenGL compliant when it was released (neither was Raven Software's spin-off Hexen II) - OpenGL support came a year later with GLQuake, and was mostly fueled by acceptance of 3DFX's Glide API (of which it was also compliant).

Quake II, Quake III and Quake IV, though, ran via OpenGL (as did Doom3, Heretic II, Prey, and some other titles). In regards to Quake II, the biggest driving force again was not OpenGL itself, but 3DFX's Glide API.

Although ID Software (and partner company Raven Software) have been some of the largest supportive software developers that utilize OpenGL . . . OpenGL as we know it today, in regards to it's highly competitive visual capabilities and also it's performance abilities, owes a lot to 3DFX's pioneering of the Glide API - which was fully based off of the OpenGL API at the time, but was tweaked and targeted specifically for performance. The number of rendering calls were trimmed back to the extent that the API could be implimented solely via hardware, which allowed for games to be able to run extensively faster with Glide than with OpenGL (or DirectX). The performance margin in Glide, as well as OpenGL, was such that the early VooDoo series (through VooDoo3) have become legendary in the 3D graphics market. The Glide API brought new and fresh attention to OpenGL as well, with many new software developers taking a fresh look at OpenGL over DirectX . . . the newfound attention helped the API grow and evolve, and lead to substantial improvements with the API for OpenGl 2.0 released in 2006. The performance increasesand rendering tweaks from the Glide API were even visible for years after 3DFX's downfall and acquisition by nVidia . . . after nVidia acquired the company (and their intellectual property) in 2000, nVidia cards were notorious for outperforming ATI's cards in OpenGL applications through the X1900 series and early HD2000 series.
 
Joined
Feb 8, 2005
Messages
1,675 (0.23/day)
Location
Minneapolis, Mn
System Name Livingston
Processor i7-4960HQ
Motherboard macbook prp retina
Cooling Alphacool NexXxoS Monsta (240mm x 120mm x 80mm)
Memory 16Gb
Video Card(s) Zotac Arctic Storm Nvidia 980ti
Display(s) 1x Acer XB270HU, 1x Catleap, 1x Oculus
Benchmark Scores http://www.3dmark.com/fs/770087

I don't think that could have been said any better!
 
Joined
Aug 1, 2007
Messages
106 (0.02/day)
Location
Canada
System Name Crushits Computer
Processor Intel 2500k
Motherboard Asus P8p67 pro rev3.1
Cooling Water
Memory 4 gig OCZ Platinum
Video Card(s) xfx 6950 flashed to xfx 6970
Storage 3x 200 seagates, 2x 250 segates 1x 320 segate 1x640 WD
Display(s) Asus 27 inch
Case Thermaltake Armor 8000
Audio Device(s) Audigy gamer
Power Supply Mushkin Joule 1000
Mouse Logitech
Keyboard Logitech
Software Win7 Ultimate + Win10 LTSC + Win10 Enterprise
most prominent example: 3DFX's Glide API: http://en.wikipedia.org/wiki/Glide_API




Quake was not OpenGL compliant when it was released (neither was Raven Software's spin-off Hexen II) - OpenGL support came a year later with GLQuake, and was mostly fueled by acceptance of 3DFX's Glide API (of which it was also compliant).

Quake II, Quake III and Quake IV, though, ran via OpenGL (as did Doom3, Heretic II, Prey, and some other titles). In regards to Quake II, the biggest driving force again was not OpenGL itself, but 3DFX's Glide API.

Although ID Software (and partner company Raven Software) have been some of the largest supportive software developers that utilize OpenGL . . . OpenGL as we know it today, in regards to it's highly competitive visual capabilities and also it's performance abilities, owes a lot to 3DFX's pioneering of the Glide API - which was fully based off of the OpenGL API at the time, but was tweaked and targeted specifically for performance. The number of rendering calls were trimmed back to the extent that the API could be implimented solely via hardware, which allowed for games to be able to run extensively faster with Glide than with OpenGL (or DirectX). The performance margin in Glide, as well as OpenGL, was such that the early VooDoo series (through VooDoo3) have become legendary in the 3D graphics market. The Glide API brought new and fresh attention to OpenGL as well, with many new software developers taking a fresh look at OpenGL over DirectX . . . the newfound attention helped the API grow and evolve, and lead to substantial improvements with the API for OpenGl 2.0 released in 2006. The performance increasesand rendering tweaks from the Glide API were even visible for years after 3DFX's downfall and acquisition by nVidia . . . after nVidia acquired the company (and their intellectual property) in 2000, nVidia cards were notorious for outperforming ATI's cards in OpenGL applications through the X1900 series and early HD2000 series.

With what you said and seem to know, is there potential of using a raytracing card and opengl, I remember Intel being interested in raytracing. Is it possible for a third party to get into the graphics business using newer technology, or could they just compete with physx . I'm going out on a limb with this.
 
Top