OnBoard
New Member
- Joined
- Sep 16, 2006
- Messages
- 3,033 (0.45/day)
- Location
- Finland
Processor | Core i5-750 @ 3.6GHz 1.136V 24/7 |
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Motherboard | Gigabyte P55A-UD3, SATA 6Gbit/s & USB3.0 baby! |
Cooling | Alpenföhn Brocken HeatpipeDirectTouch |
Memory | Geil Ultra Series 4GB 2133MHz DDR3 @ 1440MHz 7-7-7-24 |
Video Card(s) | Gigabyte GTX 460 1GB OC (mostly stock speeds) |
Storage | OS: Samsung F3 500GB Games: Samsung F1 640GB |
Display(s) | new! Samsung P2350 23" FullHD 2ms / Mirai DTL-632E500 32" LCD |
Case | new! Xigmatek Midgard/Utgard side window with red cathodes, 1x140mm & 3x120mm fans |
Audio Device(s) | new! ASUS Xonar DG & JVC HA-RX700 headphones |
Power Supply | Cougar CM 700W Modular |
Software | Windows 7 Home Premium x64 |
Benchmark Scores | Logitech UltraX Premium & G5 laser v2 + Ulti-mat Breathe X2 for fragging |
Why would they always force to 3D? Or what is adaptive power mode exactly?
Some people were complaining about stutters, when drivers decided to use less features off the card (is it shaders or just clocks, don't know). But that was while back, I've never experienced that. So NVIDIA made those people happy and provided a mode to force the card to full speed.
Don't know if it still happens in some games, they've made a lot of improvements in the drivers with the clock switching. I would have been more happy if they'd made a force 2D mode, as it still doesn't work with both DVI ports in use.