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Duke Nukem Forever

Mindweaver

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Yeah man thanks. I figured it out finally. Burned up my last good brain cells figuring that one out.

Np man! Demo is good so far! The rail gun rocks! but it always does.. hehehe I'm going back in! :rockout:
Oh shit i forgot to ask.. Did you make a club house for this?
 

1Kurgan1

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Wow only took 30 minutes to play though the demo i hope this don't mean the games short lol.

Thats the demo thats been being played by magazines for a long time, so doubt it means too much.

Np man! Demo is good so far! The rail gun rocks! but it always does.. hehehe I'm going back in! :rockout: http://l.yimg.com/us.yimg.com/i/mesg/emoticons7/69.gifOh shit i forgot to ask.. Did you make a club house for this? http://l.yimg.com/us.yimg.com/i/mesg/emoticons7/63.gif

Don't think DNF will need a clubhouse because it won't have the massive multiplayer following of other fps titles out there. Will be lots of people playing it, but the games with the strongest clubhouses are the ones where we can play together.
 
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Don't think DNF will need a clubhouse because it won't have the massive multiplayer following of other fps titles out there. Will be lots of people playing it, but the games with the strongest clubhouses are the ones where we can play together.

Doesn't this game have co-op???????? If they don't I think that's the biggest mistake EVER!
 
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Duke Nukem cooperating? I don't think so.. :shadedshu
 

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Doesn't this game have co-op???????? If they don't I think that's the biggest mistake EVER!

It does as far as I know.
 

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Oh it does? Suh-weet. That would definitely be fun.
 
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OIIIIIIIIIIIIII selfish people, we want more screenies, I must say initially it does look like a high end 2006 game graphics wise, how is the gameplay?
 

1Kurgan1

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OIIIIIIIIIIIIII selfish people, we want more screenies, I must say initially it does look like a high end 2006 game graphics wise, how is the gameplay?

The graphics aren't bad, this demo is older though. I remember ending about magazines playing the Duke videogame, and seeing screens from this demo like a half year ago. Would be nice if it looks a little better on release, but if not, thats fine by me, looks good enough.
 

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Thats the demo thats been being played by magazines for a long time, so doubt it means too much.

Hoping the same too, seemed little stuck together just to show you some stuff..
 
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the graphics is very far away from today standards, even Source engine looks more detailed and better.
 

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yea but source engine doesnt have nice tits and ass like this game does.

and its UE3 and will run on ancient DX9 hardware you REALLY expect this game to push systems? honestly? herp derp

Gearbox FINISHED what 3D Realms didnt so its not like they could reboot and do everything from scratch lolz

i can honestly say the game runs extremely well

the tits look good the monster truck is fun as hell to drive. and i honestly cant wait

because you know what this game might not be a Graphics killer but i bet anyone here can say it with me it might be a short ride, it might be a 1 or 2 time ride. but this game will be pure entertainment pure fun, and regardless of graphics will probably be the most fun ive had in a Unreal Engine based game in YEARS.

Just playing the demo took me back to the golden age of gaming. when the Duke was truly king and other games tried to pose as the Duke

and i said it in a different thread but:
I played the Demo and my thoughts are this.

1)if you think the game sucks
punch yourself in the nuts

2) if you think it wont be fun
punch yourself in the nuts

3) if you think the Duke didnt come back swinging
punch yourself in the nuts

4) if you think im lying...
Ill punch you in the nuts.
 
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I think Duke Nukem runs on a modified Unreal Engine 2.5.
 
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crazyeyesreaper

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the difference is minor to be blunt 2.5 still supports everything UE3 does expect for DX10 etc. otherwise there pretty much the same in terms of capabilities

meaning UE3 holds nothing over 2.5 other then DX10 support and better multi platform compatibility
 
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I don't really care about the engine. it's the art and assets that bother me. maybe it's running on Unreal Engine 3.0 but using assets that were made years ago when the game was running on Unreal Engine 2.x? I don't know.
 
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crazyeyesreaper

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its a possibility but from what ive seen 90% of Gearbox titles are UE 2.5 so it might be 3D realms was using something entirely difference as they kept changing engines and direction all the time lol

my point is the same as kurgans was this demo isnt really new its old very very very old. and as far as i am concerned gameplay is solid. visuals could use polish for sure but i expect the final game will have it after all everything this demo shows others saw 6-8 months ago lol thats 6-8months of tweaking

and for the record it takes about 10hrs to create a base character mesh and then start sculpting the high res if you have the details its the finer things that take a long time to iron out. that said the model in game of the enemies was visable over a year ago. so some of the assets havent been touched. and if the demos Models are from 12 -16 month old 3D stock id expect the final game to be far more polished.

I say this because the Duke Nukem himself and some of the enviroments in the game look better then other objects. so from what i can see. it is a bit of mix and match. but again at 6-8months between when the demo was put together and full release thats alot of time to tweak and work on a product.
 

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Just to show this demo's age, here's an Article from September 2010 showing screens from it and talking about it. (Article from 9 months ago, thats a long time)

http://www.joystiq.com/2010/09/03/duke-nukem-forever-preview/

I'm betting the final game will have a bit more polish, nothing crazy, but thats fine by me.
 

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I tried the demo and couldn't stop laughing at how bad it was, in every way possible.

Not even tits made it worth playing.

I hope they've done some major improvements since then. Not that I care because I won't be buying this, but for the sake of the fans..
 

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I tried the demo and couldn't stop laughing at how bad it was, in every way possible.

Not even tits made it worth playing.

I hope they've done some major improvements since then. Not that I care because I won't be buying this, but for the sake of the fans..

It probably doesn't look good on your 25 foot led... :roll: j/k but you need to fix that.. lol I was hoping for more... in terms of control and graphics. But it's an old demo.. i hope they have tweaked it a lot. I'm not letting the demo turn me away from it. I'm still getting it and playing it like a Duke game not a sim or rpg. :rockout:
 
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the difference is minor to be blunt 2.5 still supports everything UE3 does expect for DX10 etc. otherwise there pretty much the same in terms of capabilities

meaning UE3 holds nothing over 2.5 other then DX10 support and better multi platform compatibility

Fire up Unreal 2: The Awakening and check it out again. Despite its age, most of locations are just breathtaking. Especially that living planet which is one giant spore. Or the starting level. Shading, shadows, lighting and textures are just amazing. To some degree it feels better than Duke.

Personally i'd turn off the god awful dept of field but keep all the other effects. But since they give you like 4 options, you can't. You can either have SSAO and deal with idiotic DoF or turn the blurry mess off and also lose SSAO and other goodies. Not cool.
Crysis 1 was great in this aspect. You could have everything maxxed but without DoF or motion blur. Plus both of thee 2 effects were incredibly well done so i actually kept it enabled.
 

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well im willing to bet the final game can be edited with INI tweaks and other config file settings. without much issue.
 
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Every game nowadays have mods anyways. If there's something that could be made better, I'm sure a modder will notice and bring something great to fix the problem or the lack of luster. Or maybe we'll get lucky and get a patch from Gearbox. Anyways, I'm not really thinking too much about graphics, I'm more interested in the gameplay department :)
 

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I hope it will have mod support..
 

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It probably doesn't look good on your 25 foot led... :roll: j/k but you need to fix that.. lol I was hoping for more... in terms of control and graphics. But it's an old demo.. i hope they have tweaked it a lot. I'm not letting the demo turn me away from it. I'm still getting it and playing it like a Duke game not a sim or rpg. :rockout:

Hahaha 25 foot monitor.

Thanks, didn't notice that XD!
 
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Np man! Demo is good so far! The rail gun rocks! but it always does.. hehehe I'm going back in! :rockout: http://l.yimg.com/us.yimg.com/i/mesg/emoticons7/69.gifOh shit i forgot to ask.. Did you make a club house for this? http://l.yimg.com/us.yimg.com/i/mesg/emoticons7/63.gif

Railgun is imo lame. Looks like an egg with a scope and its killing effect looks like a Microwave weapon from Soldier of Fortune (secondary fire). It blows up heads of pigs till they explode. Why!? Railgun doesn't do that.
It has no punch like the railgun in Quake 3 Arena and that makes it boring. And most of weapons feel like that really. Only weapon that feels good is that 3 barrel machinegun. Which is useless at range.

Pistol from original Duke was awesome because it had some punch and reload animation was kick ass. Shotgun had awesome sound, 3 barrel machine gun is good now as well apart from range, shrink gun feels like it's too weak and enemies that are shrunk seem to deliver same punch with weapons as they are full size which makes no sense. The rocket churning two hand weapon that you get in the beginning of the demo doesn't feel glorious like it did in original Duke. And the RPG, donno. It's sort of the same as in original.
I hope they will have a freezing weapon which was fun as well.

Weapons are the most common mistake done by game companies and Gearbox didn't do a great job here. In FPS games, weapon is what you view and use 99% of the time.

It requires good model (quite frankly almost all home made weapon mods on FPSBanana look better than any ingame models even in the best games), good sound (applies the same as for weapon models), great reload animation which is not too long but needs to be interessting and preferably variable from time to time so it doesn't get repeating. And weapon needs a punchier feel to it. If you manage to capture all this, you are in for a winning combination on this end. Unfortunately not many are able to capture such feel and Duke is no exception. Which is a shame.
 
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