i dont know kurgan i feel map design was superior in Bad Company 2 not as visually appealing but more balanced and more fun for sure. Hoping that Back to Karkand isnt full of fail.
I agree completely, not sure if it came across otherwise. Was talking with Ufgy earlier and think he feels the same way, BC2 map design was better. I think they force the maps to rely on people using prone.
A map like Tehran Highway has so much potential. But with the center of the map having little cover and being on low ground and the outsides having a ton of cover, it just becauses a Snipers dream and funnels everyone to the outsides on opposite sides.
Or Seine Crossing, almost every single time I play that RU own their 2 flags and US does as well, usually RU own C as well, otherwise very little deviation between games. Crossing the river is too slow, and going over the bridges is once again just a funnel effect.
Grand Bazaar you see some base rotation on the outskirts, but it's basically a Square with a cross in the center. All that map is, is funneling. At times it can be fun, but it is the definition of Battle Corridor.
And Metro is the samething. The team that starts outside usually holds their flag and B. They got the best points to sit at to hold the bottom team out. Hold the side stairs, the back stairs, and the front stairs. And if the bottom team wins, they push you back to the hallways running outside. Thats the two possible scenarios, I haven't ever seen it play out any other way. One team dominates on point B, the other gets pushed back to those points. Sometimes B's owner switches and the other team instantly is forced back to those points.
BC2 that crap never happened. If you lost a flag it's not like there was this set point you would be pushed to. Because you could just attack from all sides, they had to watch for flankers. There wasn't as much cover, but it was better positioned to prevent so much damn camping. The map design this time around really just disappoints me. I do really hope Karkand maps after the redesign somehow aren't plagued with these design flaws. Don't get me wrong, I am enjoying BF3. It just seems a bit too campy for my personal tastes.
I don't think anyone here will deny any part of that statement. CoD 4 was an exceptional game, after that they dipped severely in quality.
I would, but it has more to do with rotating spawn bullshit. Wars are fought on fronts, this isn't ring around the rosie.
I hated COD4 before the copy cats ever came out. So hating the rest came naturally. (And I did own COD4 and WaW)