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System Name | SolarwindMobile |
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Processor | AMD FX-9800P RADEON R7, 12 COMPUTE CORES 4C+8G |
Motherboard | Acer Wasp_BR |
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Video Card(s) | ATI/AMD Radeon R7 Series (Bristol Ridge FP4) [ACER] |
Storage | TOSHIBA MQ01ABD100 1TB + KINGSTON RBU-SNS8152S3128GG2 128 GB |
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Audio Device(s) | Realtek ALC255 |
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Mouse | SteelSeries Rival |
Keyboard | Ducky Channel Shine 3 |
Software | Windows 10 Home 64-bit (Version 1607, Build 14393.969) |
Your reasoning is flawed. World of Warcraft does not suddenly become optimised for AMD FX when you run it in Windows 8. The game is the same. As such, the game's being optimised for Intel does not explain the performance gap between Windows 7 with BD and Windows 8 with BD. Furthermore, you do nothing to refute the generally accepted explanation for this phenomenon. That said, if you can provide a valid argument, or better still a credible source boasting one, I'd be very interested.
Your ideology is flawed
Two modules has a peak throughput of sixteen macro-ops much more than the eight macro-ops of one module
When two modules are used you have a higher throughput thus seemingly higher FPS but you then get blockade by the slowest cache
Until then, I think we're better off with the generally accepted explanation, which is that in treating BD CPUs as "normal" 8-cores, Windows 7 isn't (yet) understanding the Bulldozer architecture properly.
Windows 7 sees Bulldozer correctly it has 8 normal cores
Windows 8 will just fix the problem of legacy programs show when a new architecture is introduced that changes the number of decoders
A normal core is registers to ALU clusters
Bulldozer has 8 individual registers to 8 ALU Clusters thus can be called 8 physical cores
Sandy Bridge has 8 registers that have pairs shared to 4 ALU Clusters thus can be called 4 physical cores
Other than that you can go by Database licensing which concludes the amount of cores being the amount of logical cores thus Bulldozer is 8 cores and Sandy Bridge is 8 cores
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