I am looking to add carbombs to Wasteland. Is it possible to make it a random chance to blow up when someone starts the vehicle instead of a proximity? So, in this case, a bunch of cars spawn and only a few are equipped with the explosive that is wired to the ignition? This would be random of course. Just thinking that it would be hilarious and awesome to see people find a car, get some gear from it and go to start it and go boom. I am also looking into adding a script to make it possible for the car engine to die and have to work on it to get it to start again. If I can add that and make it so that a car may have to worked on to start, and that car happens to be rigged to blow on ignition......epic times. Drive people nuts. Not to mention this is all in Wasteland with ACE mod adding in the ammo cookoff, backblast, etc and JTD fire/smoke......amazing FX.
Also,
I have decided to change that to a degree by replacing the Rotary/Fixed-wing Stores with Aircraft Factories from the Warfare missions. It seems more interesting and immersing to make people have to hold a position while they wait for their craft to finish being built. Plus AFAIK, it makes the menu system so much easier for the store.
From what I have been reading on the process, a faction would capture and hold a factory in order to begin construction of aircraft. I can also make it so that only particular types of craft are available to certain factions.