Im running 352.86 and I had significantly less crashes than the latest.... Actually up until last night I didnt have any crashes at all on 352.86. Last night though in a period of about 30 minutes I got 2 or 3 "Driver stopped working and recovered error" I restarted my computer and set my 970 to default clocks and it hasnt happened since.
I'm 350.12. And for ALL games except Witcher 3 it's flawless. I play many racers, like Dirt3, Dirt Rally, Grid, Grid Autosport, Project Cars, Assetto Corsa, also AC Unity, Wasteland 2, Divinity Original Sin. And everything really flawless. Except Witcher 3.
Well, this afternoon i make some tweaks in Xonar driver, - disable PCM, and "play" a little with channels. And after just terrible morning, for now any crash.
Hmm seems like Witcher 3 are very cranky :/
Griffin gear very beautiful and looks expensive I start with it. But now i roll to most light Feline gear.
Feline school gear III, at the moment:
This gear is about attack power, stamina restore and mad sword work, mostly. Compared with Griffin which is maded to increase Sign power.
I want try Ursine gear now Heavy stuff..
Griffin gear very beautiful and looks expensive I start with it. But now i roll to most light Feline gear.
Feline school gear III, at the moment:
This gear is about attack power, stamina restore and mad sword work, mostly. Compared with Griffin which is maded to increase Sign power. I want try Ursine gear now Heavy stuff..
Oh wow that's a cool armor. I just got the complete set of Griffin armor, sigh, a bit disappointed with the big belly.
Hey, how about we post armors and stickied here or in another thread? I want to aim for a good looking armor (of course, beauty is in the eye of the beholder), so if you guys posted some pics would be helpful.
I can't help but to stop and admire the scenery... been a long time I've seen sunset... just amazing... (0_0)
Oh wow that's a cool armor. I just got the complete set of Griffin armor, sigh, a bit disappointed with the big belly.
Hey, how about we post armors and stickied here or in another thread? I want to aim for a good looking armor (of course, beauty is in the eye of the beholder), so if you guys posted some pics would be helpful.
I can't help but to stop and admire the scenery... been a long time I've seen sunset... just amazing... (0_0)
I'll have to post my mastercrafted Griffin Armor later. It's a work of art! Right now I'm busy in the first frustrating part of the game, Through Time and Space.
I'll have to post my mastercrafted Griffin Armor later. It's a work of art! Right now I'm busy in the first frustrating part of the game, Through Time and Space.
Huh? I'm confused. I'm just saying there is a particularly frustrating quest that is....almost insta death if you don't take the right route. It's just a matter of picking out the right path to take.
But hell, 125 hours in on first playhrough and the only time I've been frustrated? Yeah, I'll take that!! This really is the only game I've played that was so thoroughly ready at launch. It's a masterpiece! This is how game SHOULD be made. No players as human guinea pig beta=testers here.
I finished the game earlier this week. I really loved it, did nearly everything in White Orchard, Velen and Novigrad, but left a lot of places unexplored in Skellige (still did the major sidequests though). I didn't precisely count hours, but I'm certain I put well over 100 hours into the game, playing on the second-hardest difficulty level (Blood and Broken Bones).
Technically I found the game almost flawless. There were a few annoying bugs in quests - for example, in one sidequest some scripts failed and I got trapped into a cave and had no way out, had to load an earlier save from half an hour earlier - but other than that, I have nothing to complain about. The graphics were great and frametimes were stable; my FPS hovered between 25 and 35, and I never had any kind of stutter, it's the only game I've ever played where I can really say this, it was entirely smooth at all times. I was running it on medium-high settings on my slightly overclocked HD 7850, which, by the way, is below minimum requirements. The game still ran very well and looked awesome! Oh, and I didn't have a single crash during the game. Definitely didn't feel like I'd be some kind of a beta tester, it felt like a finished product from the release day.
My main issue was the clunky PC controls. Especially targeting individual enemies when facing multiple opponents was painful. I can't remember having such issues in Witcher 2, so this is the only thing where CDPR pretty much went to a bad direction.
Where this game shines compared to other RPGs is the story, quests, and characters. Nearly every side quest is unique and deep. Many quests, including less significant side quests, have very unpredictable turns, which makes them very interesting. Even less important side quests have some kind of a story behind them, there's not much generic, reasonless "go there, kill everyone and loot the place just for the hell of it" content here. Characters are deep and varied, and there's few clearly "evil" or "good" characters. Everyone is just doing things that benefit their personal lives the most. It's refreshing when you have no clear foe in this game (well, aside from the Wild Hunt).
Where I feel that CDPR failed at, is the ending. More specifically, the decisions that determine which ending you get. All of the decisions that specify the ending are made within the last 10 hours, and they're all based on some silly conversation options that are often hard to predict.
For example, apparently telling Ciri to "calm down" in the underground laboratory is one of the decisions that leads to the bad ending. That's because Geralt starts talking about Ciri's lineage with the specific conversation option and gives her the medallion, which makes Ciri feel bad. Now, when I selected the option, I only expected to tell Ciri to "calm down" instead of wrecking the laboratory, I did NOT want to start talking about her heritage and give her that medallion.
Another such silly conversation option was after the battle of Kaer Morhen, when Ciri asked how Geralt deals with all the sorrow. I expected the first option ("I know how to lift up your spirits" or something like that) to make Geralt say something cheesy (which wouldn't fit the situation at all), but it actually leads to a snowball fight, which would actually help. Now, how the hell could I predict that it would lead to a snowball fight? Hence, I took the second conversation option, which led to drinking, and it was a bad decision regarding the ending. CDPR should've been much more clear with the conversation options. I'm not suggesting Mass Effect -like clear black and white decisions, but when a conversation option starts a snowball fight, you might as well tell that to the player. Same with the laboratory scene, saying just "calm down" shouldn't have made Geralt do all that.
I also feel that the ending was a bit rushed. After defeating the Wild Hunt we're all of a sudden told that the real enemy is the White Frost, and at the ending I pretty much had no idea what the White Frost was about. It was never properly explained in the game. So, I don't actually know what happened in the end when Ciri went to some other world via the magical gate. The storytelling of the rest of the game was awesome, but in this case, it flopped.
The bad ending scene was great, though. Geralt crying on Ciri's medallion. It was very emotional. I've never had a similar feeling of sorrow in a videogame before. That was very well done.
Overally, I feel that the ending was bad in comparison to the rest of the game. It wasn't a ME3-class flop, but I got disappointed.
I think this is the best RPG I've ever played. Dragon Age: Origins was quite long and very fun, but damn, nothing matches The Witcher 2 and 3 when it comes to story, drama, dialogue, deepness of the NPCs and maturity. Combine that with the huge amount of content, the massive world, and the awesome graphics in this game, and you have something that I doubt will be bested by any other RPG in many years. I think this game definitely ups the standard of RPGs, especially open-world RPGs.
Well done, CDPR. They really earned their €50. I will be watching this studio's upcoming projects with great interest.
I finished the game earlier this week. I really loved it, did nearly everything in White Orchard, Velen and Novigrad, but left a lot of places unexplored in Skellige (still did the major sidequests though). I didn't precisely count hours, but I'm certain I put well over 100 hours into the game, playing on the second-hardest difficulty level (Blood and Broken Bones).
Technically I found the game almost flawless. There were a few annoying bugs in quests - for example, in one sidequest some scripts failed and I got trapped into a cave and had no way out, had to load an earlier save from half an hour earlier - but other than that, I have nothing to complain about. The graphics were great and frametimes were stable; my FPS hovered between 25 and 35, and I never had any kind of stutter, it's the only game I've ever played where I can really say this, it was entirely smooth at all times. I was running it on medium-high settings on my slightly overclocked HD 7850, which, by the way, is below minimum requirements. The game still ran very well and looked awesome! Oh, and I didn't have a single crash during the game. Definitely didn't feel like I'd be some kind of a beta tester, it felt like a finished product from the release day.
My main issue was the clunky PC controls. Especially targeting individual enemies when facing multiple opponents was painful. I can't remember having such issues in Witcher 2, so this is the only thing where CDPR pretty much went to a bad direction.
Where this game shines compared to other RPGs is the story, quests, and characters. Nearly every side quest is unique and deep. Many quests, including less significant side quests, have very unpredictable turns, which makes them very interesting. Even less important side quests have some kind of a story behind them, there's not much generic, reasonless "go there, kill everyone and loot the place just for the hell of it" content here. Characters are deep and varied, and there's few clearly "evil" or "good" characters. Everyone is just doing things that benefit their personal lives the most. It's refreshing when you have no clear foe in this game (well, aside from the Wild Hunt).
Where I feel that CDPR failed at, is the ending. More specifically, the decisions that determine which ending you get. All of the decisions that specify the ending are made within the last 10 hours, and they're all based on some silly conversation options that are often hard to predict.
For example, apparently telling Ciri to "calm down" in the underground laboratory is one of the decisions that leads to the bad ending. That's because Geralt starts talking about Ciri's lineage with the specific conversation option and gives her the medallion, which makes Ciri feel bad. Now, when I selected the option, I only expected to tell Ciri to "calm down" instead of wrecking the laboratory, I did NOT want to start talking about her heritage and give her that medallion.
Another such silly conversation option was after the battle of Kaer Morhen, when Ciri asked how Geralt deals with all the sorrow. I expected the first option ("I know how to lift up your spirits" or something like that) to make Geralt say something cheesy (which wouldn't fit the situation at all), but it actually leads to a snowball fight, which would actually help. Now, how the hell could I predict that it would lead to a snowball fight? Hence, I took the second conversation option, which led to drinking, and it was a bad decision regarding the ending. CDPR should've been much more clear with the conversation options. I'm not suggesting Mass Effect -like clear black and white decisions, but when a conversation option starts a snowball fight, you might as well tell that to the player. Same with the laboratory scene, saying just "calm down" shouldn't have made Geralt do all that.
I also feel that the ending was a bit rushed. After defeating the Wild Hunt we're all of a sudden told that the real enemy is the White Frost, and at the ending I pretty much had no idea what the White Frost was about. It was never properly explained in the game. So, I don't actually know what happened in the end when Ciri went to some other world via the magical gate. The storytelling of the rest of the game was awesome, but in this case, it flopped.
The bad ending scene was great, though. Geralt crying on Ciri's medallion. It was very emotional. I've never had a similar feeling of sorrow in a videogame before. That was very well done.
Overally, I feel that the ending was bad in comparison to the rest of the game. It wasn't a ME3-class flop, but I got disappointed.
I think this is the best RPG I've ever played. Dragon Age: Origins was quite long and very fun, but damn, nothing matches The Witcher 2 and 3 when it comes to story, drama, dialogue, deepness of the NPCs and maturity. Combine that with the huge amount of content, the massive world, and the awesome graphics in this game, and you have something that I doubt will be bested by any other RPG in many years. I think this game definitely ups the standard of RPGs, especially open-world RPGs.
Well done, CDPR. They really earned their €50. I will be watching this studio's upcoming projects with great interest.
Wow, you echoed my feelings exactly! But, i make a save every ten minutes, so its easy to go back and fix a bad conversation piece. So its easy to get one of the other two better endings.
Also, Anlach (spelling?) explains the the white frost, and if youre like me, you picked up and read two books by ancient scholars on the white frost.
Other than that, you echoed my sentiments exactly. Only, with the sheer volume of content, and the QUALITY of all that content, this should be a $150 game! They didnt even cookie cutter dialogue. They spent two years just on the dialogue voice acting recording!
I will take a step further. Not just the best RPG, this easily gets my vote for best game of all time. It has set the bar so high it will likely stay there for ten years, much like HL2 did!
I will take a step further. Not just the best RPG, this easily gets ne vote for best game of all time. It has set the bar so high it will likely stay there for ten years, much like HL2 did!
It just might be the best game of all time, but I don't like comparing games between different genres (I tend to spend most of my gaming time on RTS games), so I'll just say that it's the best RPG I've ever played
I read some of the books and such, but not all. The game was long enough without them, and I didn't feel like spending half of my summer holidays on the game (and I was focused on the quests) But I guess I have some additional reading to do when it comes to the White Frost.
I finished the game earlier this week. I really loved it, did nearly everything in White Orchard, Velen and Novigrad, but left a lot of places unexplored in Skellige (still did the major sidequests though). I didn't precisely count hours, but I'm certain I put well over 100 hours into the game, playing on the second-hardest difficulty level (Blood and Broken Bones).
Technically I found the game almost flawless. There were a few annoying bugs in quests - for example, in one sidequest some scripts failed and I got trapped into a cave and had no way out, had to load an earlier save from half an hour earlier - but other than that, I have nothing to complain about. The graphics were great and frametimes were stable; my FPS hovered between 25 and 35, and I never had any kind of stutter, it's the only game I've ever played where I can really say this, it was entirely smooth at all times. I was running it on medium-high settings on my slightly overclocked HD 7850, which, by the way, is below minimum requirements. The game still ran very well and looked awesome! Oh, and I didn't have a single crash during the game. Definitely didn't feel like I'd be some kind of a beta tester, it felt like a finished product from the release day.
My main issue was the clunky PC controls. Especially targeting individual enemies when facing multiple opponents was painful. I can't remember having such issues in Witcher 2, so this is the only thing where CDPR pretty much went to a bad direction.
Where this game shines compared to other RPGs is the story, quests, and characters. Nearly every side quest is unique and deep. Many quests, including less significant side quests, have very unpredictable turns, which makes them very interesting. Even less important side quests have some kind of a story behind them, there's not much generic, reasonless "go there, kill everyone and loot the place just for the hell of it" content here. Characters are deep and varied, and there's few clearly "evil" or "good" characters. Everyone is just doing things that benefit their personal lives the most. It's refreshing when you have no clear foe in this game (well, aside from the Wild Hunt).
Where I feel that CDPR failed at, is the ending. More specifically, the decisions that determine which ending you get. All of the decisions that specify the ending are made within the last 10 hours, and they're all based on some silly conversation options that are often hard to predict.
For example, apparently telling Ciri to "calm down" in the underground laboratory is one of the decisions that leads to the bad ending. That's because Geralt starts talking about Ciri's lineage with the specific conversation option and gives her the medallion, which makes Ciri feel bad. Now, when I selected the option, I only expected to tell Ciri to "calm down" instead of wrecking the laboratory, I did NOT want to start talking about her heritage and give her that medallion.
Another such silly conversation option was after the battle of Kaer Morhen, when Ciri asked how Geralt deals with all the sorrow. I expected the first option ("I know how to lift up your spirits" or something like that) to make Geralt say something cheesy (which wouldn't fit the situation at all), but it actually leads to a snowball fight, which would actually help. Now, how the hell could I predict that it would lead to a snowball fight? Hence, I took the second conversation option, which led to drinking, and it was a bad decision regarding the ending. CDPR should've been much more clear with the conversation options. I'm not suggesting Mass Effect -like clear black and white decisions, but when a conversation option starts a snowball fight, you might as well tell that to the player. Same with the laboratory scene, saying just "calm down" shouldn't have made Geralt do all that.
I also feel that the ending was a bit rushed. After defeating the Wild Hunt we're all of a sudden told that the real enemy is the White Frost, and at the ending I pretty much had no idea what the White Frost was about. It was never properly explained in the game. So, I don't actually know what happened in the end when Ciri went to some other world via the magical gate. The storytelling of the rest of the game was awesome, but in this case, it flopped.
The bad ending scene was great, though. Geralt crying on Ciri's medallion. It was very emotional. I've never had a similar feeling of sorrow in a videogame before. That was very well done.
Overally, I feel that the ending was bad in comparison to the rest of the game. It wasn't a ME3-class flop, but I got disappointed.
I think this is the best RPG I've ever played. Dragon Age: Origins was quite long and very fun, but damn, nothing matches The Witcher 2 and 3 when it comes to story, drama, dialogue, deepness of the NPCs and maturity. Combine that with the huge amount of content, the massive world, and the awesome graphics in this game, and you have something that I doubt will be bested by any other RPG in many years. I think this game definitely ups the standard of RPGs, especially open-world RPGs.
Well done, CDPR. They really earned their €50. I will be watching this studio's upcoming projects with great interest.
IIRC, there's a conversation between Geralt and Hjalmar (or Cerys, I don't remember) that mentioned the snowball fight. Ciri spent some of his childhood time in Skellige and she used to play snowball fight with Hjalmar.
IIRC, there's a conversation between Geralt and Hjalmar (or Cerys, I don't remember) that mentioned the snowball fight. Ciri spent some of his childhood time in Skellige and she used to play snowball fight with Hjalmar.
Well, that explains it. Although, I still think CDPR shouldn't expect me to remember such details. While I've gone through the scene, I'm not exactly Geralt and can't remember all the events and conversations that happened hours earlier in the game. And, in this case, the snowball conversation option is rather cryptic, even if you happen to remember that detail from an earlier conversation. It's pretty much impossible to connect "I know what might lift up your spirits" with a snowball fight in this case.