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System Name | MoneySink |
---|---|
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Video Card(s) | GTX 780 SLI (EVGA SC ACX + Giga GHz Ed.) |
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Case | NZXT Switch 810 |
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Power Supply | Seasonic X-1050 |
Software | Win8.1 Pro |
Benchmark Scores | 3.5 litres of Pale Ale in 18 minutes. |
1. Because the whole thing is based upon a demo of an unreleased game which may - or may not, have any significant impact on PC gamingWow.......what's up with the hostility man. Is it really you? Doesn't seem like it.
I wonder why Humansmoke hasn't commented on this news....
2. Because as others have said, the time to start sweating is when DX12 games actually arrive.
3. As I've said in earlier posts, there are going to instances where game engines favour one vendor or the other - it has always been the case, it will very likely continue to be so. Nitrous is built for GCN. No real surprises since Oxide's Star Swarm was the original Mantle demo poster child. AMD gets its licks in early. Smart marketing move. It will be interesting how they react when they are at the disadvantage, and what games draw what mix of hardware and software features available to DX12
4. With the previous point in mind, Unreal launched UE 4.9 yesterday. The engine supports a number of features that AMD has had problems with (GameWorks), or has architectural/driver issues with. 4.9 I believe has VXGI support, and ray tracing. My guess is that the same people screaming "Nvidia SUCK IT!!!!!" will be the same people crying foul when a game emerges that leverages any of these graphical effects.....of course, Unreal Engine 4 might be inconsequential WRT AAA titles, but I very much doubt it.
PC Gaming benchmarks and performance - vendors win some, lose some. Wash.Rinse.Repeat. I just hope the knee-jerk comments keep on coming - I just love bookmarking (and screencapping for those who retroactively rewrite history) for future reference.
The UE4.9 notes are pretty extensive, so here's an editor shot showing the VXGI support.
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