- Joined
- Mar 18, 2008
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System Name | Virtual Reality / Bioinformatics |
---|---|
Processor | Undead CPU |
Motherboard | Undead TUF X99 |
Cooling | Noctua NH-D15 |
Memory | GSkill 128GB DDR4-3000 |
Video Card(s) | EVGA RTX 3090 FTW3 Ultra |
Storage | Samsung 960 Pro 1TB + 860 EVO 2TB + WD Black 5TB |
Display(s) | 32'' 4K Dell |
Case | Fractal Design R5 |
Audio Device(s) | BOSE 2.0 |
Power Supply | Seasonic 850watt |
Mouse | Logitech Master MX |
Keyboard | Corsair K70 Cherry MX Blue |
VR HMD | HTC Vive + Oculus Quest 2 |
Software | Windows 10 P |
I'll post some scores when I get back to the house, but just in case anyone is curious why AMD cards are not seeing the dramatic increase we've seen in the Doom Vulkan patch or in AotS, it appears that Futuremark implemented VERY limited use of Async workloads.
"In the case of async compute, Futuremark is using it to overlap rendering passes, though they do note that 'the asynchronous compute workload per frame varies between 10-20%.' " Source:http://www.anandtech.com/show/10486/futuremark-releases-3dmark-time-spy-directx12-benchmark
It appears if the Async workloads were more fully utilized, say up to 60-70% per frame, that the results would be very dramatic and weighted heavily in AMD's favor.
Edit: For clarity, I might be misinterpreting the quote, and would love someone more knowledgeable than me to correct me if this is a misconception on my part.
Just my 2 cents.
JAT
The timing of Time Spy release is just right. Right after Id released Vulkan support for DOOM4. Part of the reason it to get people's attention away from how Async boosted AMD's cards so much.
Yes it is a conspiracy theory of course.