IMO (and in the opinion of several others I have talked to) the biggest problem with curved screens (monitors or TVs) (besides mediocre bang for the buck) is the viewing angle. For the optimal viewing angle, your head needs to be, in effect, positioned so it is "triangulated" at a precise distance to all surfaces (left, center, right) of the screen. And not just X number of inches from the screen, but dead center in front of the screen. If you move several inches to the left of center for example, the viewing angle on the left side of the screen is much less (or is it greater? ???) than the viewing angle on the right side of the screen. So one side tends to wash out. Move several inches to the right of center, and the other side tends to wash out.
Note the less or greater thing depends on if your starting point is perpendicular (90°) to the screen surface or on the same plane as the screen surface (180°).
And if a second person is looking at the screen, someone, or both, will have a compromised view. Three people and fuhgeddaboudit.
Frankly, I would rather have 2 (or 3) monitors. As long as they have thin bezels, I do not feel the 2 (or 3) flat surfaces detract or distract from the enjoyment or practicality of the computing/viewing/gaming experience. But then, that's me. That said, I am not alone in that assessment.
TV Gimmicks Are Dead,
ZDNet (and others) said:
Forget 3D and curved screens. 4K and HDR, the specs that actually improve picture quality, are what's important in TVs.