FordGT90Concept
"I go fast!1!11!1!"
- Joined
- Oct 13, 2008
- Messages
- 26,259 (4.46/day)
- Location
- IA, USA
System Name | BY-2021 |
---|---|
Processor | AMD Ryzen 7 5800X (65w eco profile) |
Motherboard | MSI B550 Gaming Plus |
Cooling | Scythe Mugen (rev 5) |
Memory | 2 x Kingston HyperX DDR4-3200 32 GiB |
Video Card(s) | AMD Radeon RX 7900 XT |
Storage | Samsung 980 Pro, Seagate Exos X20 TB 7200 RPM |
Display(s) | Nixeus NX-EDG274K (3840x2160@144 DP) + Samsung SyncMaster 906BW (1440x900@60 HDMI-DVI) |
Case | Coolermaster HAF 932 w/ USB 3.0 5.25" bay + USB 3.2 (A+C) 3.5" bay |
Audio Device(s) | Realtek ALC1150, Micca OriGen+ |
Power Supply | Enermax Platimax 850w |
Mouse | Nixeus REVEL-X |
Keyboard | Tesoro Excalibur |
Software | Windows 10 Home 64-bit |
Benchmark Scores | Faster than the tortoise; slower than the hare. |
It's anti-trust material: creating an exclusive market.They're making money and implementing new visual effects to make some more in the long run, they can afford it.
Arkham games, Witcher 3, most Unreal Engine 4 games, and the Farming Simulator games. They all use PhysX for physics calculations. There's some physics based games out there that can't run on anything except NVIDIA hardware because PhysX is forced....never seen any game that forces you to use them.
If you don't have an NVIDIA card, it disables visual effects and does it on the CPU. NVIDIA made no attempt make PhysX run on GCN nor did they give AMD the option to optimize their own hardware for PhysX. There's other physics libraries out there that works as good or better than PhysX via OpenCL (works on all GPUs). If NVIDIA wasn't paying developers to exclusively use their technology, PhysX would have died a decade ago.
Last edited: