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What are you playing?

OK, here we go, Maize pics. It is a decent looking game, but not fantastic. It doesn't require too much in the hardware arena either. Lighting is well done though. As is the comedy, as I said.

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been playing Fortnite with my son as its something he really likes to do with me :)
even though i didnt like fornite so much i know the feeling...i play all weekends legend of Zelda ( nintendo Switch) with my son, although i do almost everything he takes the controller from me when we have to cook or jump gliding....Hes only 6 and really loves watch me play Overwatch.
 
even though i didnt like fornite so much i know the feeling...i play all weekends legend of Zelda ( nintendo Switch) with my son, although i do almost everything he takes the controller from me when we have to cook or jump gliding....Hes only 6 and really loves watch me play Overwatch.
My son is 7 and I have had him gaming since 5 years old, he used to play Overwatch but fortnite is his go to game atm. He also enjoys any of the wwe 2k series as we are both big wrestling fans :)
 
Watch_Dogs is a rad game. If you managed to get it for free and still haven't given it a go, do it. The game picks up slowly (is that even an expression or am I creating my own language ? ) but after a few hours you'll be hooked. I know I am.

This, to me is the general emotional train with any open world Ubisoft game.

Install game
First impressions: 'hm! Looks nice! Detail rich world, options galore, freedom!'
First story mission: 'Hey, generic dialogue, half-assed Hollywood crap cutscenes'
You go out to explore: 'OMG so many map markers' SO MUCH TO DO
You start ticking the boxes: 'Must get another level' Just one more...
You ticked the important boxes: 'OK. FINALLY Done with this grind. Now... I've actually done all there is to do

Uninstall game

At the end of this exercise, there is no cake and you're left wondering why you've done all of this; was there really any cool gameplay in there? Did you feel like replaying certain sequences of the game? Was the story awesome?. I will refer you to Cvrk's AC Origins review and how he came down on it after finishing the game :) Remarkable similarities everywhere. Do note, not saying these are horrible games, just how they take you on a rollercoaster ride that in fact detracts from many key aspects of gaming.

Played Resident Evil 7 for 2 hours then got a refund, the end.

Well depending on how fast you've gone through the game, you must have seen at least 10-25% of it then :D

I did like it to be honest, its really back to basics and some pretty cool moments in it.
 
This, to me is the general emotional train with any open world Ubisoft game.

Install game
First impressions: 'hm! Looks nice! Detail rich world, options galore, freedom!'
First story mission: 'Hey, generic dialogue, half-assed Hollywood crap cutscenes'
You go out to explore: 'OMG so many map markers' SO MUCH TO DO
You start ticking the boxes: 'Must get another level' Just one more...
You ticked the important boxes: 'OK. FINALLY Done with this grind. Now... I've actually done all there is to do

Uninstall game

To me, this was the case with FC4 and, to some extent, GR:wildlands.
Watch Dogs 2 and Watch Dogs (in the order I played them) just feel different. WD2 especially,it still provided tons of fun thanks to the way you can move and interact with the city. And yes, I did replay a few missions in WD2 since you can jump to any mission you've done freely and replay it again, I'll play some more but now I've got some other titles I wanna finish.
Did you play WD2 and WD ? What are your thoughts ?
 
Steve is posting C# Aurora like there's no tomorrow, so soon hopefully I'll play that. In the meantime, I just got some lava waders for Terraria. THe problem is I can't seem to figure out how to get past the Lunatic Cultist, which is annoying. I have the supposedly most powerful stuff in the game, but I still can't manage it. Oh well, a few hundred hours up to this point and I feel pretty done with the game anyway.
 
To me, this was the case with FC4 and, to some extent, GR:wildlands.
Watch Dogs 2 and Watch Dogs (in the order I played them) just feel different. WD2 especially,it still provided tons of fun thanks to the way you can move and interact with the city. And yes, I did replay a few missions in WD2 since you can jump to any mission you've done freely and replay it again, I'll play some more but now I've got some other titles I wanna finish.
Did you play WD2 and WD ? What are your thoughts ?

I played WD1 shortly after release (when the big kinks were ironed out) and it was precisely the ride I described. Overall; I felt it was a cheap GTA clone with lacking immersion. The 'hacking' was basically 'press interact to hack world', no real gameplay or skill involved except some loose timing of the action. Beyond that what do you really get? Some driving, some shooting, where most of it feels in no way special or 'good' to do. What I did in WD1 was unlock all the skills to see if there was anything that really did make the game cool, had hard time finding it, I did most of the CTOS tower puzzles, some screwing around with NPCs on high alert, and that's all she wrote. Underwhelming across the board. Also, lack of any sort of realism. Not once did it really feel like I was being watched by Big Brother, it mostly felt like I could easily screw with it. No sense of any sort of threat or insecurity... but perhaps that was the immersion they were going for? And then there is the super dry, boring protagonist with utterly stupid narrative...

Did not feel any attraction whatsoever to get into WD2.

As for GR:Wildlands I agree the experience is similar, but at least that game has a pretty well done immersive quality to it, especially in single player. Scouting a base, putting marks for sync shots, it all feels very nice and the gunplay is good, the sandbox mechanics work OK. And the looks as well, lots of vista's that just make you enjoy the scenery for awhile.
 
F1 2012, Neverwinter Nights 2: Storm of Zehir (just finished the Mask of the Betrayer expansion - great story btw), Fifa 2017 and Divinity OS most frequently.
 
Went back to Warframe for a new Primed Frame; Zephyr Prime.
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Spending way too much time in Space Engineers. Built a new mobile BOO (Base Of Operations) today:
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34 x solar panels
3 x Arc Furnace
2 x Refineries
1 x Assembler
12 wheel drive + steering
5x5 drilling apparatus (like 150m drilling depth) with 9x5 grid of drills
squats to landing gear for super parking brake
>50 m/s cruise speed

I really wish I could build this in survival. The resource cost is going to be astronomical.

Steve is posting C# Aurora like there's no tomorrow, so soon hopefully I'll play that. In the meantime, I just got some lava waders for Terraria. THe problem is I can't seem to figure out how to get past the Lunatic Cultist, which is annoying. I have the supposedly most powerful stuff in the game, but I still can't manage it. Oh well, a few hundred hours up to this point and I feel pretty done with the game anyway.
I don't think I even did the Lunatic Cultist? I remember killing the Moon Lord and apparently you have to go through the Cultists to get to the Moon Lord. If you don't have them, I seriously recommend the Vampire Knives. Life-steal is so OP.

Edit: I loaded up the game to try to refresh my memory and...well:
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1. Everything has defense +4
2. I have two sets of gear in there (one in accessory so I can quick change it): one is biased towards minions and the other is biased towards melee.
3. Yo-yo + vampiric knives are both godly, yo-yo especially combined with the accessory that buffs them. I have the accessory highlighted in the pic. Y U so gud? It's *ranged* melee so you can hit a great number of enemies while they can't hit you. Yo-yo for max damage, vampiric knives to heal, repeat.
4. Remember how defense works in the game. If you have +6 defense and enemy does 10 damage, only 4 actually impacts you. If enemy only does 5 damage, you get only 1 damage (the minimum). Even with high defense, you can still have death from a thousand cuts. I have two accessories to counter that: the celestial thing that summons stars to attack on damage and another accessory that causes an extended invicibility on hit.

All combined, even the Moon Lord is pretty easy having built an arena to avoid attacks. Granted, I haven't played much of the game on Expert difficulty.
 
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Just started ghost recon wildlands
 
At the end of this exercise, there is no cake and you're left wondering why you've done all of this; was there really any cool gameplay in there? Did you feel like replaying certain sequences of the game? Was the story awesome?
Not really. Nope. No. About the only Ubisoft exception to those answers I can think of is Assassins Creed II:

The first impression of Venice was good and it kept going "but wait! There's more!" with Florence, Villa, Tuscany, Forli, AND Venice. Each had their own unique flavors and moving from one to the next was a breath of fresh air. When they reused one of the maps, they considerably changed it so it was like a new experience keeping it fresh. Even in the repetitive side quests, your ears were often treated to fantastic music that made the repetitiveness of them tolerable. The game also didn't hold your hand in terms of free running. Whenever a mistake was made, I felt it was always my fault rather than the game's. In AC3 and later, the logic that controls free running makes choices for you and it often doesn't line up with player intent. It quickly becomes frustrating.

I totally wouldn't mind replaying AC2 (for the third or fourth time) for the reasons mentioned above and below.

The Ezio and Desmond stories were compelling. The entire story arc of both characters throughout the trilogy are memorable and really did shape what was to come in a meaningful way. To be perfectly honest, the only good part of AC3 (aside from the Aquila which they overdid in AC4) was seeing Desmond's story conclude. All of the AC games after that were as generic as the first. In Unity, it was almost like they quit trying altogether.


Oh, also RE: Terraria, the snow event was the hardest in the game. It was the last achievement I got and required a serious mob slaying arena and multiple players.


Back to the engineering for me. I think Lord Klank is crashing the game so I should verify.


Edit: Played through the campaign (aka tutorial) and was inspired to make a round hole using an elevator-like structure similar to what they used in the campaign to make an elevator. The concept worked but isn't feasible for survival mode:
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@FordGT90Concept cool to see you tinkering away in Space Engineers :) I clocked a few hundred hours there myself, back when there weren't planetary landings/planets. How is the performance and stability today? It has been abysmal for quite some time, chasing me away...
 
It was using 11-12 GiB of RAM when I took that picture. It is relatively stable but there are syncing issues in multiplayer (e.g. vehicles fall through the ground on client side when they're right where they belong on host side). Shared inertia tensors definitely have reduced the amount of clang though (group all cooperative pistons together for example). Wheels are 1000 times better.
 
I'm deep into watch_dogs, liking it a lot. Today I started AC III, and I'm intrigued about the general theme of the game. Will play the crew and blood dragon soon as well.

btw, can anyone tell me what is the common thing for those 4 games ?
 
Uploaded a video of the bore working:
 
They are all gotten for free from Ubi soft via Uplay ... what do I win?
4 free games.


If you were quick enough to grab'em back in 2016 ! :laugh:
 
I will refer you to Cvrk's AC Origins review and how he came down on it after finishing the game
Actually, to be truthful, @Cvrk quite liked the game. Perhaps you mistook the pointing out of negatives as coming down on it. I didn't come away with that impression. Cvrk is one person, who managed to find some negatives I never encountered in my playthrough. It's also very popular and still very highly rated. It is very likely the best of the series other than AC II.

All of the AC games after that were as generic as the first
Then perhaps you should give AC:O a try?

In fact, here publicly, I challenge both of you to accept my risk-free offer of playing AC:O. Yep, risk-free, since I will purchase it for each of you. Why? Because it annoys me to no end when respected members of our community (as well as other) criticize something they haven't played. You can repeat what negatives or positives you heard, but you really can't say if a game is good or bad until you have played it. Does it have some problems? Yep, just like most games. Was it extremely well done? Yes it was.

So, will both of you be taking my offer? There is even a Ubi sale on right now. :)
 
Just started ghost recon wildlands
Very good game in general, but a GREAT one for party gaming with friends. 130 hours in coop with buddies until now and haven't been bored with it yet. Close to finish the main campaign now. Fallen ghosts dlc for later.
 
AC4BF was spectacular, prolly my top 5 of all time, played it 3 or 4 times.
 
Then perhaps you should give AC:O a try?
I'll buy it after I play Syndicate and whatever else I missed and the price is right.

You can repeat what negatives or positives you heard, but you really can't say if a game is good or bad until you have played it.
I wasn't talking about Origin at all.
 
Aporia: Beyond The Valley. Puzzle, 1st person Adventure, some platforming, brain-heavy and beautiful!

It is a world of ruins and puzzles, where the population is gone.

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Many paintings told stories, and gave you clues to what happened, AND what might help you on your journey.
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Lighting is tremendous!
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