Star Ruler 2 - Now Open Source
Picked up playing Star Ruler 2 since it was recently announced by the devs to be released as open source. Pretty damn awesome of them to do IMHO. SR2 is a unique RTS/4X hybrid that tried different things, and had a unique take on economy and diplomacy. I'm curious to see what the open source world will do with this. I purchased the game on release because SR1 while rough, was unique and different. SR2 went a slightly more approachable direction but just never got any traction with fans which is a shame. The DLC helped to improve some of the weak spots, but still wasn't enough. The devs shut their doors and moved onto other things but kept in touch.
https://steamcommunity.com/app/282590/discussions/1/1710690176754840807/
https://github.com/BlindMindStudios/StarRuler2-Source
SR2 isn't a bad game, but it is different, and missed the boat on some opportunities to make the game more fun and engaging...that's where I hope the community will be able to pick up the pieces and take off with it. Also curious to see what else is developed out of the game's code, if it continues down an RTS, 4X or hybrid approach, and how the original devs stay involved as it sound like they plan to in a loose fashion for things that truly improve SR2.
Not sure if the game will be free on Steam, so far it isn't...and I still have 0 regrets paying for it. In fact I'd still buy it today, and have easily gotten my money's worth out of it over the years I've played it on and off... it just was one that couldn't quite hook me to keep coming back again and again and again.
That's what I have GalCiv3 for I guess.
Standard RTS Action
Beyond that, plopped into some TA for a quick round against an AI in vanilla, same for Tiberian Sun (CNCnet.org version), and then started a game in Rusted Warfare.
I do have to give RW credit, it does check most all of the right boxes...there's still a few things it needs. The dev is active in the community, and the community seems pretty good overall. RW has a lot of promise...and while I do wish there were a more modern TA with good graphics, I may just have to settle between this and the classics. Also looking at picking up Ashes of the Singularity again to finish the campaigns and challenges...ran into some odd driver issue (just updated my NV driver too...sigh) and will need to roll back... with DX12 mode I'm seeing GPU only being partially loaded... I'm already in fullscreen windowed mode which others say resolved it. We shall see.
TA is still a good go-to option, though I do wish it had a direct modern sequel. Sup Com just doesn't do it, the vision is different and that's a good thing because I love Sup Com 1 and 2 for what they are. For me TA and Tiberian Sun are among my top classic RTS games, both offered a great experience and unique take on their visions for RTS and paved the way for a lot of other games. Sure Starcraft and Warcraft among many others were there too...but TA and TibSun were the two I kept coming back to. And for a longer time, TibSun was my go-to.
Ashes is still a solid effort, but it needs more to it IMHO, and a lot of folks agree. With all the ramping up lawsuit fun circling the Star Control games and devolopers, I'm hoping Stardock will still get it finished and released so they can focus on Ashes some more for 2018 and then get some more polish and content out for GC3 before calling it wraps and developing GC4. We shall see... even as-is, Ashes is a solid experience, the AI is good and challenging, the game is beautiful and is STILL entertaining to watch battles unfold (IMHO), but I can't help but feel with the game's age and DLC count, that we should really have and see a lot more as-far-as different races, more varieties of units and types, etc. That is kind of how it goes for these markets though... but the core of Ashes is quite good, stable, and fun as hell. I don't see any other new RTS games knocking it off it's top new RTS to play for me any day soon. And for me that's good because that means I've gotten my money's worth thus far, and am looking forward to its future.
Void Destroyer 2
Last but not least...been playing some Void Destroyer 2 still on my new game and new path. Having the most fun I've ever had with this title, and I have to give the dev props for continuing to work on this title, overall it has been quite a fun experience and one I would recommend to anyone that likes the thought of mixing sci-fi, space ship sim, RTS and semi-empire creation/management together. Void Destroyer 2 does this quite well. The graphics are unique, the dev has taken some different approaches to solutions, and overall it has created something that is entertaining. I do suggest folks watch his YT dev vids, which there's a lot of.
The feel of piloting ships is really good and a vast improvement over the release two years ago, there are some settings to the mouse controls I always make to get rid of the "laggy" feeling the game has. It is fine when you're in-game..but it is a little odd in the GUI.
The overworld and strategic view mods are interesting, and are heavily inspired by Mount and Blade (a series I never really got into). It works really well here and he's smoothed out a lot of issues with it, overall it is usable but does take some time to learn how to properly use it. I'm slowly regaining my grips with this game. Really with any game I play I may have 5-10 minutes to play here, 20 there...mayyybe an hour on a weekend day. So while I bounce around a lot of games, I never usually have a lot of dedicated time to play. But I will say that VD2 is one of those games that is relatively easy to pop into, run a mission or two, have some entertaining combat where I'm running for my life with 1% hull left, repair, save, close until next time kinda gaming.
It keeps me coming back for more, and I'm excited to start trying out the test story missions the dev is putting in.