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What are you playing?

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Any game that takes away my 85/90/105 FOV makes gives me nausea or something. Even if higher FOV makes more objects show up on the screen (which also lowers overall FPS), I'll sacrifice that to be able to see more in either direction. Saves me from getting wrecked when something silent sneaks up.

Speaking of which, I just realized something, in pretty much every game the enemies just LOVE to happily spout out some nonsense and announce themselves. I always see/hear them coming. AI isn't a strong point for most game devs, but come on... The concept of sneak attacks/backstabs for NPCs is lost on everyone.

"I'll bury you!" - Famous last words.

*Proceeds to loot your stuff and leave your carcass to rot get markedfordelete once the engine unloads the area*

Oh, the defaults are rather low. 65. Which is more suited to 4:3 or 16:10. But I adjusted it to 70 (70.59 to be exact). I could go higher later, but I was just trying to stick to a default look.
 
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Finished Dishonored: Death of the Outsider. Amazing. Probably the best series, start to end, since Mass Effect trilogy. Starting "Original Game+" for the final achievement.
Arkane really are something. I'm still playing Prey in NG+, then it's straight to death of the outsider, Dishonored 2 was amazing.
 
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I've had Dishonored 1 for awhile... and still haven't played.
 
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I never finished it, something about having 0 kills just made me burn out, the constant slow sneaking to do stealth kills and getting detected sometimes, which leads to restarting from last
checkpoint. I couldn't take it anymore, I was so tempted to go full-on rampage (which is tons easier). But the game cucks you for killing and gives you a bad ending. So I gave up, and have no idea how much of the main game I completed.

I'm not even sure if that playthrough is even clean, sometimes people would get killed indirectly. I can continue, but I'm not sure I want to. Is beating Dishonored on hard difficulty with good ending even an achievement?

I beat Ninja Gaiden 1 on my NES recently, I can't remember playing anything else that enraged me to the point where I almost cried, I don't want to replay the last levels EVER. Now that's something worth beating.
 
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I WANT it to end badly :D
 

FordGT90Concept

"I go fast!1!11!1!"
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I never finished it, something about having 0 kills just made me burn out, the constant slow sneaking to do stealth kills and getting detected sometimes, which leads to restarting from last
checkpoint. I couldn't take it anymore, I was so tempted to go full-on rampage (which is tons easier). But the game cucks you for killing and gives you a bad ending. So I gave up, and have no idea how much of the main game I completed.

I'm not even sure if that playthrough is even clean, sometimes people would get killed indirectly. I can continue, but I'm not sure I want to. Is beating Dishonored on hard difficulty with good ending even an achievement?
I don't think any achievements are tied to difficulty in any of the Dishonored games.

Play the way you want to play first. Only consider achievements on replay (if game worthy of replay).

I played through all of the games sneak incap style the first time so that I could familiarize myself with all of the ins and outs of the maps. It makes replaying to plow through it a breeze. Blink upgraded + upgraded freeze time - getting all the things = EZPZ
 
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I don't think any achievements are tied to difficulty in any of the Dishonored games.

Play the way you want to play first. Only consider achievements on replay (if game worthy of replay).
I guess I should have been more specific... I meant that within the gaming community, is the game hard enough to be considered an achievement to beat compared to most other games. It didn't draw me in as much, maybe that's why I stopped playing in the first place, I really wanted to like the game, it was refreshing playing something like this instead of another dungeon crawl.

Now that you mention upgrades and stuff and using powers... I think that was it. I wasn't using them a lot, because it felt like cheating or something.

Survival horror and other survival games have taught me to save the best things for last or until I cannot beat something using my own skills. Can you imagine me not using the Fat-Man launcher in Fallout universe? I've never fired it, not once.

Even in S.T.A.L.K.E.R I don't use my best guns/ammo until it is completely necessary.

In many games I handicap myself purposefully, to give clearing a game some meaning. Because most of the games I've played aren't hard enough. If they are, they usually are unfair or unbalanced to some degree. But once I finish after beating myself up for it, I get some sort of relief that it's finally over.
 
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FordGT90Concept

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Ha, no. It's an immersive sim. Play how you want to play. Game responds to how you play. If you casually throw life away, the world around you becomes darker and more cynical...like you. If you refrain from killing, the world around you becomes brighter (considering the circumstances) and more hopeful...like you.

Can always hack yourself a crapload of runes, cash, and unlimited mana to make the game ridiculously easy. It's worth finishing.
 
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I say kill everyone and everything.
 
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I say kill everyone and everything.
You're my spirit animal in an alternate reality where I don't want to play as the good guy. Which would be the complete opposite of what I try to play as in games. It's nice that there's choice.

I can't put a finger on a game that starts happily and then by the end just hits you in the face with a brick and there was no way to change that. I guess ME3 would sort of count, or the ending of Fallout 3 before Broken Steel DLC. I can't remember, I think I played something that just punches your feelings because you cared about everyone, but what was this game. I'm having flashbacks after playing DDLC and a lot of the mods that don't give you a nice ending.
 
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FordGT90Concept

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I can't put a finger on a game that starts happily and then by the end just hits you in the face with a brick and there was no way to change that.
Death of the Outsider does that: "Yay! <spoiler> is alive!" -> <spoiler end game decision> "I feel like a terrible person." It's the result of good character building and putting a major decision in the player's hands.

Dishonored gives it away in the title: they all start on a low note (except Death of the Outsider).
 
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Death of the Outsider does that: "Yay! <spoiler> is alive!" -> <spoiler end game decision> "I feel like a terrible person." It's the result of good character building and putting a major decision in the player's hands.

Dishonored gives it away in the title: they all start on a low note (except Death of the Outsider).
F*** it. Now I am convinced. I'm going back. SHOTGUN.

I need to see this through. Just so I don't have the game haunting my hard drive. I see that icon every day, it's been staring at me for 3 years. Play me you sob.
 
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FordGT90Concept

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All of the Dishonored games do reward your time commitment for being the good guy. I don't want to say much more than that because <spoilers>.
 
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I been playing this game the whole weekend... "We Happy Few"

GlimpseGame_2018_08_20_11_25_19_466.png

GlimpseGame_2018_08_20_16_11_25_828.png
GlimpseGame_2018_08_20_11_25_10_304.png
 
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I continued Dishonored off-of my old save. I don't get many chances to load up and old save game from years ago, I have a pile of save games lying around. It's a time capsule, so I know what games I already played and keep track of how many playthroughs I have done so far.

Anyway, didn't even need a tutorial or anything, 10 minutes and I'm back choking the living hell out of everyone again. I found a door and some tenants around it, I thought maybe I could destroy the door without explosives. The people that were around seemed to give a reaction to me (unlike other games), so I thought to myself, I'm going to have some fun. I started smacking my sword into a mattress repeatedly, they didn't like what I was doing. I'm like: Relax! Just readying your choked to death bed my bed for the night. Hahahahahaha. Don'tlettheratsbitekthx*snore*
 

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I've only seen the ads for We Happy Few.. I thought it was a smaller indie game. It doesn't look like it. Looks like Bioshock actually.
They started out Indie, and it certainly has that displaced future past dystopian world. It’s full of crazies who either are on Joy, a government sponsored drug, or are crazy from side effects and thrown outside of town.

It’s quite enjoyable. The story is great, as is the crafting. The other rpg-like elements such as sleep eat and drink get in the way of a good adventure. Thankfully you can turn them off and just keep skills and crafting.

They were acquired by Microsoft during the development cycle. Thankfully, MS let them do their thing, which having bought Early Access way back, the finished game kept the character.
 
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I've just got my copy of We Happy Few, been a little apprehensive given some recent reviews but had to remind myself of all the other games I love that are struck by negative reviews. I'm hopeful..

edit: Started this game up on a system using a 650Ti ( not expecting smooth ultra performance obv! ) just to take a look at it. Doesn't get past the splash screen due to driver issues, hoping an update will at least allow it to start.
 
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After a ton of experimenting, I think I created a pretty great load order for Skyrim... and yet I still get a couple of odd freezes. lol. Damnit. But it's great content wise.. Not willing to sacrifice anything now and will just deal with the bugs. Messing with it now is like a house of cards.
 

FordGT90Concept

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Might be you're moving between cells and the engine hasn't loaded the next cell yet. Mods can lengthen the time it takes to load cells (by a lot) so most likely what is happening.
 
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Might be you're moving between cells and the engine hasn't loaded the next cell yet. Mods can lengthen the time it takes to load cells (by a lot) so most likely what is happening.

Ah, pretty much got everything set up right on that front and saved at specific cells. I think it's actually a conflict somewhere with the Survival mode. It's a strange kind of crash I've never seen.. where it isn't a CTD, but a complete freeze that happens every so often when my character is warming up next to a flame (but it doesn't always trigger.. I think it's a combination of various scripts happening with that one).

I'm gonna try turning it off for awhile and see how it goes.. although I actually like it. It's made the game a lot more difficult.
 

FordGT90Concept

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Ohhhh, if you're not moving then it's not cells. It's probably an infinite looping script or something then.
 
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Ohhhh, if you're not moving then it's not cells. It's probably an infinite looping script or something then.

Sigh. Probably best to turn on papyrus logs.. but it's so unpredictable that it could take awhile.

edit: I think it's a conflict with Wet n Cold and Survival. Damn.. both of these are essential to me.
 
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Sigh. Probably best to turn on papyrus logs.. but it's so unpredictable that it could take awhile.

edit: I think it's a conflict with Wet n Cold and Survival. Damn.. both of these are essential to me.
Did you try opening the affected save games with FallrimTools? How many active scripts you have running around? Also when the game crashes what is the memory address it happens to pull out on the small memory dump? I assume you have that enabled for SKSE. They are located in <username>\Documents\My Games\Skyrim Special Edition\SKSE\Crashdumps.

You can then go here: https://www.osronline.com/page.cfm?name=analyze - and get a plain text version of what is inside the .dmp file, make sure your browser isn't blocking the content on the site or the upload of the file will not work. You can create a pastebin copy of the memory dump or save the text somewhere on notepad, post your load order and the mods you are using and try asking around the forums. I can take a look into the mem dump, hopefully it is a crash I already solved, because I have memory dumps of almost every crash I've gotten with the game.

I just hope it's not a corrupt mesh. Finding the correct one that crashes can be... problematic, even with tools that can sort out meshes with editing errors or poor conversion.
Example: For the longest time Immersive Armors and Skyrim Immersive Creatures used to have a corrupt meshes, and it wasn't fixed in years. (There's an official patch version for SIC SE, and I am very glad) It was until tools were developed to scan .nif files for errors, only then people found out what was causing a crash randomly. I was completely taken aback when I fixed the all of the error ridden meshes, I haven't had a crash in a very long time.
 
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FordGT90Concept

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Finished #2 of Death of the Outsider and of all the Dishonored games, it's really the only one that's not rewarding to replay because there's no high/low chaos in it. Other than achievements, there's no particular reason to spare people or go on a murderous rampage. Even though I did mostly go on a murderous rampage on the second go, I still did "Quiet As a Mouse" Contract (don't disturb the guards at all) at the bank because that's really the quickest way to get it done (and get paid 900 coins on top).

Probably going to play Life Is Strange: Before the Storm next but probably won't start it until tomorrow.
 
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The slow gameplay got to me eventually, and I fired up my old childhood game. Forsaken. I remember always getting stuck on the 3rd level and never finding the crystals. I was really crap at exploration.

Ahh the old days. Where you almost couldn't get an original release of a game because of USSR's occupation, after the fall of it, people were still selling pirate copies of games or compilations of them. It was an interesting time but it dragged on for far too long, I think a lot of European gamers would also remember this. A lot of us thought the normal boxed versions of the game were some sort of collectors releases that had manuals and other goodies. What we got instead was only the CD in a plain jewel case with some pictures.

We had this CD called 3D Action 1998 and if I remember correctly the releases were compressed and had no music or videos most of the time to save space. It had Unreal, Quake II and the addon, Beast Wars, Hexen II addon, SIN and of course Forsaken.

I always mistook the icon to be a sock. (It looked like a sock to me, ok?) I figured out years later it was a really bad rendition of one of the bikers.

What can I say, there's already reviews on the remaster and they are on point. But that Forsaken is difficult on normal seems to be a problem only for people that don't play shooters a lot. Remaster certainly doesn't have that problem and only the un-patched 1.00 release was insane. I found the game much more enjoyable today because my early self couldn't handle games that involved losing all your lives or getting lost in the map.

I sometimes wish I could go back and play Worms: Armageddon, XG2, Turok 2, Recoil, NFS III: HP, Carmageddon, MechCommander Gold, MechWarrior II and so many others like I did all those years ago, when everything was like having a tint of purple over your eyes, then you remember it was only a dream or something. The first time seeing those things was amazing. You could almost not believe that was actually happening on your computer.

It's not the same, launching a glide wrapper or DOSBox in the present day with only faint memories of what it was like. The combination of true nostalgia can be a little overwhelming to some. And to me it is a very personal thing.

I would give up my current setup just to get back to 1998 again. Life was simpler. I bet a lot of you have awesome memories too.
 
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