FordGT90Concept
"I go fast!1!11!1!"
- Joined
- Oct 13, 2008
- Messages
- 26,263 (4.43/day)
- Location
- IA, USA
System Name | BY-2021 |
---|---|
Processor | AMD Ryzen 7 5800X (65w eco profile) |
Motherboard | MSI B550 Gaming Plus |
Cooling | Scythe Mugen (rev 5) |
Memory | 2 x Kingston HyperX DDR4-3200 32 GiB |
Video Card(s) | AMD Radeon RX 7900 XT |
Storage | Samsung 980 Pro, Seagate Exos X20 TB 7200 RPM |
Display(s) | Nixeus NX-EDG274K (3840x2160@144 DP) + Samsung SyncMaster 906BW (1440x900@60 HDMI-DVI) |
Case | Coolermaster HAF 932 w/ USB 3.0 5.25" bay + USB 3.2 (A+C) 3.5" bay |
Audio Device(s) | Realtek ALC1150, Micca OriGen+ |
Power Supply | Enermax Platimax 850w |
Mouse | Nixeus REVEL-X |
Keyboard | Tesoro Excalibur |
Software | Windows 10 Home 64-bit |
Benchmark Scores | Faster than the tortoise; slower than the hare. |
I'll give two examples:Too difficult without quest markers ?
You're not supposed to rush that game. You have to clear the map for all that sweet exp, you have to pull mobs one by one.. It's like a dungeon in WoW, but you're soloing in white gear.
1) Bosper's Bow. I emptied the chest that supposedly had it but I don't remember seeing Bosper's Bow in the chest. I tried turning in the quest but there's no option to because I don't have it. I checked all of the merchants in case I sold it but none have it. Maybe it was never in the chest in the first place? Maybe I sold it to a merchant and the merchant equipped it so I can't buy it back? I don't know.
2) Final boss battle. The moment it was done talking, I opened my inventory and changed the Eye of Innos (lost its charge to talk) to the Amulet of Innos (protective). I then scrolled up my inventory to drink the Tears of Innos. Opening the inventory doesn't pause the game. When I was doing this, the boss hit me to the ground. Inventory wouldn't close, none of the bound keys did anything, character was laying on the ground. Game FUBAR'd. I hit quickload. Game crashed.
A similar thing played out repeatedly involving the crossbow and getting stuck in an animation to shoot something that was killed by something else. It never completes the animation, so game over.