Here's the flaw in your logic. Your example depends on several things.
1. That you use the correct encoder and not one sloppily put together by nitwits.
2. That the audio in question being encoded is of enough dynamic acoustic range to need more than 192kbps.
3. That the listener can actually hear the difference between 192kbps and 256kbps or 320kbps.
See if you use a crap encoder it doesn't matter what bitrate you use because it's going to sound like crap anyway. If you use a good encoder but will be playing the music back in a low quality device or in a car, the encoder/bitrate still won't matter. And if the music is hard rock or dialog, there will be very little benefit to using much over 192kbps because the differences will be hard to make out. If you're encoding high dynamic range audio(such as classical music) and will be playing back on high quality equipment and have good encoder than yes, you'll hear the difference between 192kbps and 320kbps.
My point is; The reason your logic concerning RTX is flawed and incorrect is that you fail to see the points that count and matter. RTRT is going to replace the currently used imperfect and unrealistic lighting/rendering methods because ray-tracing is far more realistic. It's also got decades of proven use and learning behind it. The current lighting methods have reached the limit of what they can do and how far they can be taken before they literally become a form of ray-tracing. RTRT is the natural and logical progression development needs to go. The nay-saying you and others are continuing to regurgitate falls flat on it face becuase it's based on feelings instead of fact and merit based logic. RTRT is the future, the writing is on the wall. NVidia knows it, AMD knows it, Intel knows it, why don't you?
Ah, the merit based logic argument.
My logic is the market, and so far its not moving, despite Nvidia's constant push. There is no buzz. People don't give a shit. And neither do I. Games look fine and games with RTRT are absolutely not objectively better looking, in fact, in terms of playability they are occasionally objectively worse. AMD knows it? Nah, AMD is waiting for the dust to settle - a
very wise choice, albeit one out of pure necessity. Don't mistake a push from the industry with popularity. There have been many innovations that simply didn't get picked up and are now, at the very best, a niche, if they even still exist. You can look at VR for that as a recent example.
I understand your stance and I recognize it, its the same enthusiasm as we saw with VR. 'This is the future of gaming' people said. Both VR and RTRT are technologies that require a very high penetration rate to actually gain traction, because the initial expense is high and the competition (regular games) is extremely strong and can make competitive product at a much lower price.
Don't mistake 'points that count and matter' - to
you - as points that are applicable to everyone. The market determines what technologies live or die, and we all represent an equal, tiny portion of that market.