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The Saga Of 'Star Citizen,' A Video Game That Raised $300 Million—But May Never Be Ready To Play

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I have a friend who plays it, and it "looks", to the untrained eye, like it's pretty close.
 
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I have a friend who plays it, and it "looks", to the untrained eye, like it's pretty close.
Like it's pretty close to being finished, you mean?
 
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Like it's pretty close to being finished, you mean?

Yeah I meant there is FPS game play there, the ships are beautiful, there's a space fight mode, and you can fly around exploring and do stuff in it now. The core infrastructure is definitely in place to a 'playable' degree they just need to add some content and it would look like a finished game.

Still not sure i would shell out $$ for the ships tho.

It also needs some heavy optimization work, but otherwise it doesnt seem to be as bleak as the forbes story is making it out to be.
 
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Hold my beer...
Here's Bored Gamer about an hour ago, hinting at a possible release candidate, which means you may well be right.
 
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When Starcitizen launched i was hyped, Im having a hard time beeing hyped over anything in Starcitizen now, the ships selling for large ammounts of money in a dubious way to make money.
In my mind this is a wrecked game, dead by no managment and no progress.
Love to see the game finnish, but i have no hopes.
 

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Lol, this guy was fired before for being unable to follow through and we still have 5 pages of discussions when he does it again.

To me, things are quite simple: you want to fund software to show support, wait for it to at least reach beta first. And keep in mind buying finished products (yeah, that's still a thing) is also showing support.
 

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I spent $24 on the Kickstarter, so glad I never spent more, haha. I won't be doing Kickstarter again.
 
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Imo the best ship ever designed is the Borg cube, there is no need for streamlined ships in space, that's what shuttles are for.

But any way, might be worth a look for just the cost of the base game without lining the shillsters pockets any more than necessary
 

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I don't see anything wrong with funding via KS, I still back the occasional product or game that I feel catches my interest. Just have the common sense to realize its an investment in a gamble. No different from a volatile stock in my eyes, once you're in, you could lose it all. Or you could end up with something worth more than you paid and others have to pay more to get the same experience you do.

I haven't actually played SC in a while, but its come a long ways since I did. Hoping to see SQ42 released first in all honesty. And really, I'm not too worried at this point...this title's getting way too much attention, both good and bad. Clearly the marketing is working. It is taking a while sure, as an original backer I've followed the project, albeit loosely since what? 2011? 2012? I don't even know anymore. if it comes great, if it doesn't, well that's a wrap folks.

One thing I don't agree with is folks spending thousands on ship designs, that being said I did purchase a cheap combat ship once years ago that was loads of fun to play with in the old arena commander module. I place the blame on folks buying the ships as much as CIG selling them in all honesty. The market is there and persists because folks keep buying these expensive ships and extra goodies hand over fist, can you blame CIG for wanting to continue selling these? If folks can't have the wherewithal and self control to manage their spending, that's not CIG's fault, but that does put them in the position of perspective many place on them the way I see it. But if that financial drive gets these teams spread throughout the world to release this product, then more power to everyone involved. At worst everyone loses their investment, be it time, money, expectations, etc. At best, we all get what we want. Most likely the actual result will be somewhere in the middle. Just have to keep waiting and see.

Luckily I have enough other games to play to keep me entertained, between that and adulting and parenting lol. I do highly suggest folks look at Angels Fall First and Void Destroyer 2 if they want some cool games to play in the interim. Depends on what you want though, neither may be acceptable for some folks...but I find both to be pretty damn good.

:toast:
 
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Yeah I meant there is FPS game play there, the ships are beautiful, there's a space fight mode, and you can fly around exploring and do stuff in it now. The core infrastructure is definitely in place to a 'playable' degree they just need to add some content and it would look like a finished game.

Still not sure i would shell out $$ for the ships tho.

It also needs some heavy optimization work, but otherwise it doesnt seem to be as bleak as the forbes story is making it out to be.

I have to disagree with this sentiment. I have been gaming on PC since 1982 and I have never seen a game take so long to reach Alpha stage. As I stated in this thread before Elite Dangerous is not very different in concept than Star Citizen but it has been released, patched, DLC and updates since Star Citizen has been on Alpha. Sure there is more to do now than 3 years ago. Star Citizen was supposed to bring gamer's back into the space sim genre but there have been plenty of games that have satisfied this itch. Maybe Roberts should hire the person that created Evochoron Mercenary.

I spent $24 on the Kickstarter, so glad I never spent more, haha. I won't be doing Kickstarter again.

There is nothing wrong with Kickstarter in theory it is how it was used in this instance that is the problem.
 
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I have to disagree with this sentiment. I have been gaming on PC since 1982 and I have never seen a game take so long to reach Alpha stage. As I stated in this thread before Elite Dangerous is not very different in concept than Star Citizen but it has been released, patched, DLC and updates since Star Citizen has been on Alpha. Sure there is more to do now than 3 years ago. Star Citizen was supposed to bring gamer's back into the space sim genre but there have been plenty of games that have satisfied this itch. Maybe Roberts should hire the person that created Evochoron Mercenary.



There is nothing wrong with Kickstarter in theory it is how it was used in this instance that is the problem.

Yeah but much larger studios have choked on procedurally generated space (ex. Mass Effect Andromeda)... Also elite dangerous doesn't have an FPS mode as far as I am aware; which makes it much smaller in scope.

The game took forever, but it's definitely not dead. Plus many games take years and years to develop, they're just kept under wraps better. Kingdom Come Deliverance released in 2018, they started development in 2012 - even before that as the studio was founded in 2011. And their game is comparatively smaller in scope, but still when it released it was a buggy mess that needed patching.

The issue is professional investors understand this; have contracts and mechanisms in place to cover them (Warhorse had a Billionaire for an owner); but kickstarters want to see steady and insanely fast progress for not that much money... At the end of the day, I think this was an over-scoped investor relations nightmare wrapped around what will be a decent game.
 
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IMO I think the game has come a long way, it's much more playable, has that awesome space-genre feel to it and it just looks absolutely stunning *drooling*. The only snag I see is the delay in completing the product... but I think - and hope! - that the project will be completed soon, at least in the next 2-3 years and Roberts and his fans could then finally sit back and truly admire the masterpiece: Star Citizen.
 
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Yeah but much larger studios have choked on procedurally generated space (ex. Mass Effect Andromeda)... Also elite dangerous doesn't have an FPS mode as far as I am aware; which makes it much smaller in scope.

The game took forever, but it's definitely not dead. Plus many games take years and years to develop, they're just kept under wraps better. Kingdom Come Deliverance released in 2018, they started development in 2012 - even before that as the studio was founded in 2011. And their game is comparatively smaller in scope, but still when it released it was a buggy mess that needed patching.

The issue is professional investors understand this; have contracts and mechanisms in place to cover them (Warhorse had a Billionaire for an owner); but kickstarters want to see steady and insanely fast progress for not that much money... At the end of the day, I think this was an over-scoped investor relations nightmare wrapped around what will be a decent game.


Chris Roberts was quoted as stating that he wanted "100 Star Systems in the Game" Elite Dangerous has mapped every star we can see in the night sky, There was a release from the makers of Elite that they were making a FPS mode for the game. If you look up the game Evochoron Mercenary you will see it was created by one person. The last point I will make is that no game has made as much money as Star Citizen (before launch) and the fact that you can buy Capital Ships for a game that is in Alpha and designed for fighter ship use justifies the sentiment that the focus of this project is raising money.

IMO I think the game has come a long way, it's much more playable, has that awesome space-genre feel to it and it just looks absolutely stunning *drooling*. The only snag I see is the delay in completing the product... but I think - and hope! - that the project will be completed soon, at least in the next 2-3 years and Roberts and his fans could then finally sit back and truly admire the masterpiece: Star Citizen.


https://elite-dangerous.fandom.com/wiki/Development_Plans

a nice link to show how a over arching space sim should be handled.
 
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Chris Roberts was quoted as stating that he wanted "100 Star Systems in the Game" Elite Dangerous has mapped every star we can see in the night sky, There was a release from the makers of Elite that they were making a FPS mode for the game. If you look up the game Evochoron Mercenary you will see it was created by one person. The last point I will make is that no game has made as much money as Star Citizen (before launch) and the fact that you can buy Capital Ships for a game that is in Alpha and designed for fighter ship use justifies the sentiment that the focus of this project is raising money.




https://elite-dangerous.fandom.com/wiki/Development_Plans

a nice link to show how a over arching space sim should be handled.
Evochoron Mercenary looks like it was made by one guy - but that's besides the point.

I see what your point is, they did amass an INSANE $496million over 8 years for a game that is estimated to cost $200 million... And it's shady and full of mismanagement.

My point is Raising Money = Making Money when it comes to Kick-starter. Whether you have a Billionaire investor pour a few hundred million into your studio a la Warhorse, or you do it by pimping one game and selling piecemeal since you don't have a game, like Chris Roberts. At the end of the day it's money that's going into the studio - but they are developing a real product.

To me that still seems preferable than doing what EA does -- set the budget at a hard $100 million (Andromeda), work some people into retirement, and release an absolute turd of a game.
 
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Evochoron Mercenary looks like it was made by one guy - but that's besides the point.

I see what your point is, they did amass an INSANE $496million over 8 years for a game that is estimated to cost $200 million... And it's shady and full of mismanagement.

My point is Raising Money = Making Money when it comes to Kick-starter. Whether you have a Billionaire investor pour a few hundred million into your studio a la Warhorse, or you do it by pimping one game and selling piecemeal since you don't have a game, like Chris Roberts. At the end of the day it's money that's going into the studio - but they are developing a real product.

To me that still seems preferable than doing what EA does -- set the budget at a hard $100 million (Andromeda), work some people into retirement, and release an absolute turd of a game.

EA is a bad example to use they are one of the worst gaming companies to work for. They have certainly fallen low from the days of Sierra. As much as I would like to agree that they are making a real product. Your point about lack of direction hits home but I still believe that selling capital ships for the insane prices they are at is nothing more than a grab.
 
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Star Citizen has been very public with their plans. I'll just drop this here.
 
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Star Citizen has been very public with their plans. I'll just drop this here.

I see that is an update one from the original that was supposed to be released in 2014. so now we have to wait until Q2 2020 for a beta of Squadron 42.
 
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I see that is an update one from the original that was supposed to be released in 2014. so now we have to wait until Q2 2020 for a beta of Squadron 42.
I was hoping to give SQ42 a whirl before then as well. Oh well, I waited long enough for Black Mesa...
 
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I was hoping to give SQ42 a whirl before then as well. Oh well, I waited long enough for Black Mesa...

I know what you mean I only have $45 invested so it's no biggie to me. Trust me when i say that it is not that I no longer want the game but I am being honest in saying that if Cyberpunk 2077 and Star Citizen got released on the same day I would not even look at SC.
 
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Here's another story, this time from Forbes (31/5/2019) about Star Citizen which doesn't exactly inspire confidence. I'd definitely give it a crack if I felt that it really would be finished by 2020.
This article is very well written too, and even if it's seen as scaremongering, alarm bells surely should be ringing.
Exclusive: The Saga Of 'Star Citizen,' A Video Game That Raised $300 Million—But May Never Be Ready To Play

That's the same article linked in the first post of this thread...

Oh well, I waited long enough for Black Mesa...

Which was trash, but at least it didn't cost $300 million.
 
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I was hoping to give SQ42 a whirl before then as well. Oh well, I waited long enough for Black Mesa...

Yeah I remember being very hyped for SQ42. About the same as I felt after watching the Cyberpunk 2077 game play video. Gaming with visuals and interactions that are uber immersive. I even almost bought a new ship as a result but didn't fall into the trap of having more content for the greatest Wing Commander ever made..........................If you were a kid or teenager with a good computer back in the day Wing Commander was like nothing before it.
 

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Yeah I remember being very hyped for SQ42. About the same as I felt after watching the Cyberpunk 2077 game play video. Gaming with visuals and interactions that are uber immersive. I even almost bought a new ship as a result but didn't fall into the trap of having more content for the greatest Wing Commander ever made..........................If you were a kid or teenager with a good computer back in the day Wing Commander was like nothing before it.
Hell yeah. It took me a while figure out my performance actually mattered in the first WC. When you had to defend the Tiger's Claw, you knew you were on the wrong slope :D
 
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