- Joined
- Feb 20, 2019
- Messages
- 8,331 (3.92/day)
System Name | Bragging Rights |
---|---|
Processor | Atom Z3735F 1.33GHz |
Motherboard | It has no markings but it's green |
Cooling | No, it's a 2.2W processor |
Memory | 2GB DDR3L-1333 |
Video Card(s) | Gen7 Intel HD (4EU @ 311MHz) |
Storage | 32GB eMMC and 128GB Sandisk Extreme U3 |
Display(s) | 10" IPS 1280x800 60Hz |
Case | Veddha T2 |
Audio Device(s) | Apparently, yes |
Power Supply | Samsung 18W 5V fast-charger |
Mouse | MX Anywhere 2 |
Keyboard | Logitech MX Keys (not Cherry MX at all) |
VR HMD | Samsung Oddyssey, not that I'd plug it into this though.... |
Software | W10 21H1, barely |
Benchmark Scores | I once clocked a Celeron-300A to 564MHz on an Abit BE6 and it scored over 9000. |
This is an example of awful RTX performance and terrible graphical quality without RTX.
Remedy were presumably paid and assisted by Nvidia to work on the RTX implementation. You can tell because they haven't even bothered with proper non-RTX reflections and shadowmaps. The "RTX-off" screenshots in the comparison look bad because some really obvious shadows are simply missing and shiny surfaces with RTX reflections are non-reflective with RTX disabled.
C'mon Remedy/Nvidia - we're not stupid.
High-quality static shadowmapping and screen-space reflection mapping are DX9 and DX11features that we've been seeing in games for well over a decade.
You can't just not use them and then compare to RTX raytraced shadows and reflections. That is BS of the highest magnitude!
Remedy were presumably paid and assisted by Nvidia to work on the RTX implementation. You can tell because they haven't even bothered with proper non-RTX reflections and shadowmaps. The "RTX-off" screenshots in the comparison look bad because some really obvious shadows are simply missing and shiny surfaces with RTX reflections are non-reflective with RTX disabled.
C'mon Remedy/Nvidia - we're not stupid.
High-quality static shadowmapping and screen-space reflection mapping are DX9 and DX11features that we've been seeing in games for well over a decade.
You can't just not use them and then compare to RTX raytraced shadows and reflections. That is BS of the highest magnitude!