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Control Benchmark Test & RTX Performance Analysis

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This is an example of awful RTX performance and terrible graphical quality without RTX.

Remedy were presumably paid and assisted by Nvidia to work on the RTX implementation. You can tell because they haven't even bothered with proper non-RTX reflections and shadowmaps. The "RTX-off" screenshots in the comparison look bad because some really obvious shadows are simply missing and shiny surfaces with RTX reflections are non-reflective with RTX disabled.

C'mon Remedy/Nvidia - we're not stupid.

High-quality static shadowmapping and screen-space reflection mapping are DX9 and DX11features that we've been seeing in games for well over a decade.
You can't just not use them and then compare to RTX raytraced shadows and reflections. That is BS of the highest magnitude!
 
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Minecraft Ray Tracing runs on AMD GPUs.

Any card is capable of running Ray Tracing, either Nvidia or AMD. In this case, we are talking about cards with dedicated hardware, which increases performance exponentially and for now only exists in Nvidia products.

Ah.. funny stuff - I am currently sitting on a 1080 and would not turn it on with a 2080 either. Graphics wise I don't see the benefits for the pain of missing FPS.

PS: my sys specs are not up to date anymore ;)

And I agree, Ray Tracing still has a long way to go, so I haven't upgraded yet!

But this is the same problem as the egg and the chicken, if there is no hardware, there will be no software, and so things never evolve.
 
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Funny that the majority of people against Ray Tracing are AMD users... I wonder why they are so bothered!

But we know, the moment AMD release a card with hardware support, it will become the best thing!

I'm not saying the performance is ideal at the moment, but this constant bashing just because our favorite brand doesn't support it, starts to be old.


AMD fanboiz failed logic: As long as it is something that their beloved brand does not support, it is baaaaaaaaaad


Also question to the mighty Wizard: Why testing on 1809? I would assume Win10 1903 has more under the hood performance improvement no?
 
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I'm running everything on ultra at 1440p with no hiccups and it's just smooth as silk. The raytracing effects truly add to the experience.



Control 0.0.269.9979 (FINAL_release) 8_31_2019 5_47_34 PM.jpg


Control 0.0.269.9979 (FINAL_release) 8_31_2019 6_59_15 PM.jpg
 

rtwjunkie

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The game looks great, too bad we're still 2 gpu gens behind tech wise to run it at full blast. But hey, that's the price of progress.
Am I the only one who thinks the game looks underwhelming (especially once you consider how demanding it is)?
the graphics are not that impressive for me taking in consideration how demanding this game is..
I’m generally baffled at all the comments about how high the system requirements are. I’m on an ancient system not counting the GPU.

I don’t find the system requirements very steep. It certainly does not tax my system very much and performs very well. Appearance wise though, it is not as good looking as some other recent titles.
 
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I don’t find the system requirements very steep. It certainly does not tax my system very much and performs very well. Appearance wise though, it is not as good looking as some other recent titles.

It is definitely more demanding than Battlefield V but it does not look anyway close to that :) imo
 
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@W1zzard is this with the Flow Control fix applied? There is a guide all over online that says this apparently fixes any stutters/improves performance...


original source:

apparently works for FC5 and Metro Exodus as well? :wtf:
 
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The SSR implementations are straight up amazing and so is the standard GI solution. That's the real enemy RT is facing, other techniques which rival them in terms of quality.

It would have been more interesting, though also much more time consuming, to see each DXR setting being tested independently.
 

bug

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@W1zzard is this with the Flow Control fix applied? There is a guide all over online that says this apparently fixes any stutters/improves performance...


original source:

apparently works for FC5 and Metro Exodus as well? :wtf:
As far as the article is concerned, it probably doesn't matter. Stuttering will not affect VRAM usage and will have a minimal impact on the average frame rate. It will matter a lot to players, though.
 
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Polaris architecture looks to be doing great here, if we compare with GTX 1000 series cards. RDNA not so great. I am not sure about Vega.
 
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Mot important question, does Jessie's chin become more or less terrifying with RTX rendering?
 

64K

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This game does require a lot of GPU performance.
 
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This game does require a lot of GPU performance.

Meh, DF has a good video on this, turns out you can dial down a lot of things.
 
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...Bulls***

Why do people feel the need to lie through their teeth about this kind of stuff?

I'm not lying and if you think i am that's your problem not mine.
 
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RTX looks alright, but the performance penelty for it. Does not make up for it. Even if i had a RTX card, i would run it with out RTX as i prefer higher FPS.
 
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I'm not lying and if you think i am that's your problem not mine.

If my rig can't do what you say yours can, then you are clearly lying. Even with a 2080Ti, you will only be getting an extra 5-10fps over my 2080, and at those settings you claim, my rig sits in the 20-30fps at times.

So your system will only be in the mid 30's at best, mid 30's fps is nobody's definition of 'smooth as silk'.
 
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I've seen better work in the late 90s. Devs need to get a new day job.
 
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You need look no further than tesselation: ATI came up with that back in 8500 series days. To this day it's hard to use it without a hefty performance impact.
RTRT will see a gradual uptake, it's a bit like the electric car. You can't go full-electric, so for a while we're stuck with hybrids (ICE+electric/rasterization+RT) which are pretty much the worse of both worlds. Unlike the electric car, RTRT only needs more HP and an installed base which will both occur naturally in 5 years or so.

you know what's funny about tessellation? no one says the feature are "just another garbage that punish your frame rate" when it first comes out. the amount of trashing we heard now with RT, i don't see the same rage with tessellation.
 
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May I suggest you add the "RTX ON" data to the performance chart? Otherwise some readers will simply assume nVidia can pull out those numbers with the ray-tracing effects enabled.
 

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...Bulls***

Why do people feel the need to lie through their teeth about this kind of stuff?
It’s not BS. I’m not running RTX, but I can say at 1440p my game is running extremely well, and definitely not as low as W1zz’s experience. That’s why I said earlier, the requirements just are not that steep in reality. My system is barely breaking a sweat.

It’s actually not all that special looking. That’s not a reason to play though, for me. For me, the story and fairly innovative themes and gameplay are why I am playing.
 
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First understand how "real time reflections" were made ingame without having to rely on RTX. Maybe then you'll realize why Remedy went the RTX route.
Considering duke nukem 3d managed this back in the 90s, it cant be the hardest thing in the world.

I'll echo what other people are saying, much like how red faction had particle physics long before PhysX existed, just because RT cores are a thing now doesnt mean they are the best method of doing so. Hell, Red Faction Guerilla has amazing physics actions and has 0 physx integration at all. RT seems to do lighting effects, we've had those for ages now, lense flare and shadows dont need RT cores to work properly, and the games devs put hte effort into actually looking good pull these effects off without running the game like a 660ti trying to do 4k.

It’s not BS. I’m not running RTX, but I can say at 1440p my game is running extremely well, and definitely not as low as W1zz’s experience. That’s why I said earlier, the requirements just are not that steep in reality. My system is barely breaking a sweat.

It’s actually not all that special looking. That’s not a reason to play though, for me. For me, the story and fairly innovative themes and gameplay are why I am playing.
I'm fascinated that you are able to do this. mind posting some screenshots, or FRAPS data, or something showing your performance? W1zzard would love to know if his system is screwed up, especially given the wide range of hardware he tests on the regular.
 
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you know what's funny about tessellation? no one says the feature are "just another garbage that punish your frame rate" when it first comes out. the amount of trashing we heard now with RT, i don't see the same rage with tessellation.

Tessellation (aka TruForm) was not the original selling point of the Radeon 8500 unlike raytracing with RTX cards. It was one of a half dozen or so features that were touted for that generation of Radeons. Truform is only mentioned once in the entire Anandtech review for the 8500 for example. Enabling TruForm did not cut performance by 40-50% like RTRT does. Read the very last line of this Anandtech article about the feature. The Radeon 8500 also didn't cost 50-100% more than the Radeon 7200 when it was released unlike RTX vs. the counterpart Pascal cards.
 

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I'm fascinated that you are able to do this. mind posting some screenshots, or FRAPS data, or something showing your performance? W1zzard would love to know if his system is screwed up, especially given the wide range of hardware he tests on the regular.
It will have to wait till this evening after I get home from work.
 
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