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Knocked the rust off and gett'n my groove back and having fun while doing it in Rage 2. Although my hands are hurting from gripping the controller to tight. I'm trying to remember to loosen my grip while playing. Just a reminder i'm hitting the big 50 next month. Rage 2 is better than my expectations and i'll finish it unlike the first Rage.

rage1.jpg
 
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Breaking away from FO4 and my now ~350-odd working mods to dip my toes into Control. I tried enabling all of the RT settings and everything hard-locked lol. Only way out is to ctrl-alt-del and sign out... par for the course with DX12 games locking up. Seems to be how they all fall apart, when they do. Decidedly just running the high preset so I can see what it's all about, then maybe if I get bored I can play with getting RT to behave again. More than good enough... looks f'n great! For what you get at that level, doesn't seem to be hitting my hardware hard at all. GPU temperature pegging at 64C, allowing boosts up to 2100mhz. CPU temperatures at a pretty low 45C. Nearly full utilization on both. Mark of a well-optimized game. Impressive for all of the things happening visually. Running better than many other current titles, for sure. Light on hardware, heavy on looks. We shall see about that. I'm sure it will hit things at least a little harder as I get deeper into the game. Straightforward interiors are easy.

Technical stuff aside, if the atmosphere so far is anything to go by, I'm really going to enjoy this game. I am loving that about it. Its got that almost stiflingly-clean, cyberpunk dystopian vibe about it. Heavy on the surrealism and symbolic imagery. Can't wait to see what it has in store.
 

rtwjunkie

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Got some good playing time in on Control today. I’ll drop some more screens tomorrow evening. I’ve set a record for dieing though, that I likely will never break! :roll:

Can't wait to see what it has in store.
What’s in store is ruining some of those nice environments! Things are fairly destructible.

Edited for mispelling “dieing.”
 
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Got some good playing time in on Control today. I’ll drop some more screens tomorrow evening. I’ve set a record for duing though, that I likely will never break! :roll:


What’s in store is ruining some of those nice environments! Things are fairly destructible.
Yes... I'm learning that quickly. The physics in this game are pretty satisfying. It's hard for me to resist just wandering around smashing things and throwing stuff at other stuff.

Definitely hitting my hardware harder though. Few settings tweaks were needed to keep it running smoothly, though honestly I can't see much of a difference visually.

That fight with the flying guy gave me some trouble. I probably died 5 or 6 times before I got it locked-in. I figured "new enemy mechanic, new tactic" but no, you just shoot him lol. Still, pretty tricky to pull off... the whole fight really keeps you moving. I'm betting that's how most of those fights will be... running around, frantically flailing objects about the place, and trying not to die lol. The combat is actually pretty interesting. I was a little worried it'd be too simple at first but it has a way of keeping you on top of all of these different things - you have to really think about what you're doing and where you place yourself or you can die pretty quickly. And even doing that, you have to be fast. Even in simple conflicts, there can be quite a lot going on and it can brutally unforgiving in its immediacy. It's a real struggle-juggle.

And it's like, you don't ever know how things are gonna be. There will be decent passages of just exploring and combing-over the world. Then suddenly you walk through a door and it's like "Ohhhhhhmygod andwerefighting! WERE FIGHTING NOW!" and you kinda gotta size the situation up as quickly as possible and start making moves. You'd think with kinetic powers you'd feel like a god but there is this sense of haplessness about it. You always just know how easy it will be to die. And then things slow down, you take a breath, see cool stuff, learn more about the world, and do it all over again.

Or that's my take on it for now. Pretty interesting experience thus far. I can't wait to see some of the other weapons and try out the later combat mechanics.
 

rtwjunkie

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Yes... I'm learning that quickly. The physics in this game are pretty satisfying. It's hard for me to resist just wandering around smashing things and throwing stuff at other stuff.

Definitely hitting my hardware harder though. Few settings tweaks were needed to keep it running smoothly, though honestly I can't see much of a difference visually.

That fight with the flying guy gave me some trouble. I probably died 5 or 6 times before I got it locked-in. I figured "new enemy mechanic, new tactic" but no, you just shoot him lol. Still, pretty tricky to pull off... the whole fight really keeps you moving. I'm betting that's how most of those fights will be... running around, frantically flailing objects about the place, and trying not to die lol. The combat is actually pretty interesting. I was a little worried it'd be too simple at first but it has a way of keeping you on top of all of these different things - you have to really think about what you're doing and where you place yourself or you can die pretty quickly. And even doing that, you have to be fast. Even in simple conflicts, there can be quite a lot going on and it can brutally unforgiving in its immediacy. It's a real struggle-juggle.

And it's like, you don't ever know how things are gonna be. There will be decent passages of just exploring and combing-over the world. Then suddenly you walk through a door and it's like "Ohhhhhhmygod andwerefighting! WERE FIGHTING NOW!" and you kinda gotta size the situation up as quickly as possible and start making moves. You'd think with kinetic powers you'd feel like a god but there is this sense of haplessness about it. You always just know how easy it will be to die. And then things slow down, you take a breath, see cool stuff, learn more about the world, and do it all over again.

Or that's my take on it for now. Pretty interesting experience thus far. I can't wait to see some of the other weapons and try out the later combat mechanics.
Yep, you nailed the general feel and pace of things! Add in a fair number of accidental suicides, some of which also happen while fighting and you’ve got it. :laugh:

The whole thing is a breath of fresh air, even if unforgiving.
 
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Ruru

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Spyro Reignited Trilogy, playing the first Spyro atm. These are even better than I remembered when I played these on PS1 as a kid :)
 
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sypro is one of my favorite, the gameplay puzzle is quite cool, also the storyline good:)
 
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As others have said, the checkpoint system in Ghost Recon Wildlands is pretty awful. On the Silent Spade mission, I keep getting knocked back to the moronic conversation with the invisible soldier, a mission that I've now given up on, by deselecting it.
For the moment I'm simply tearing around the map and picking up side missions, intel and questioning locals with the best part being the nicking of Unidad armoured vehicles. It's much more fun than being tied to impossible and badly designed missions.
Tom Clancy's Ghost Recon® Wildlands.jpg
 
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What I'm currently NOT playing is Mutant Year Zero. There was an update yesterday, well turns out the damn thing breaks the game on game pass - try to launch the game and what you get instead is a CTD. Tried reinstalling, same thing. They've released hotfix but... only on Steam - "other platforms will get the hotfix at later date". Well that sucks!

Ps.
It's even worse on Steam, with multiple people reporting PC's restarting while playing the game.
Still not resolved:
The build has already been submitted by the developers, so it should only be a matter of a few days until it is approved and goes live
 

Ruru

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Never played the Spyro Series. Wasn't into the PS1. Though it's been raved about. I'm tempted..
I had a PS1 and later a PS2 before I went into a PC gamer, so I played many classics of that time. Still play PS2 weekly :)
 
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Forza Horizon 4
Forza Horizon 4 12-9-2019 00_10_20.png

Forza Horizon 4 11-9-2019 23_13_33.png

Forza Horizon 4 11-9-2019 23_14_41.png

Forza Horizon 4 6-9-2019 00_27_35.png
Anybody playing GreedFall?
 

rtwjunkie

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So far the story of Bayek continues new region more to liberate and beautiful views

Discovery channel season 2

i found interesting this part of the map having crocs in Egypt, so i check again in google and yeah this region belongs or its really close to the RED SEA.
so i look again and voila!!...
sfsfs.jpg

ffggfg.jpg


STARFISH!!!!! SEA STARS ~~~!!!!!!!!!!!! how do you wanna call them.... nvm , they only live in salt water. So i know that freshwater crocs and even gators can swim in saltwater
with no problem but living.....

I WANNNA SEE A DORSAL FIN!!!!!!!!!!!!!!!!!!!!!!

dddsda.jpg
 
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Yep, you nailed the general feel and pace of things! Add in a fair number of accidental suicides, some of which also happen while fighting and you’ve got it. :laugh:

The whole thing is a breath of fresh air, even if unforgiving.
Haha, I think my first suicide was the lightswitch... I'm sure you know what I mean...

And then later, I was on an OoP passage and I knew I screwed up right away, so I tried jumping to my death to clean slate it, and it respawned me with one HP! Cheeky bastards.

I'm starting over tonight. I feel like I was just kinda meandering the first time... not fully with it if that makes sense. Now I think I've got a connection to what the game is about and am ready to make a 'legit' run through it. Made some bad calls with the crafting system, so I would have wanted to start over, anyway. Anybody else punish themselves like that? I think of it like... life doesn't have a reset button, as much as we may sometimes wish it did. Games do, though. You can go back and make it so you completed college like you should've :p

I know with crafting/leveling systems in games, there ware ways to round-robin back to where you want your character but I hate doing that when I know it's gonna hold me back for however long.

Got the RT working, now. Takes pretty low settings to make it work on a 2060, but honestly in this game the settings make such little difference, I wonder why they bothered. Even the SSAO is so subtle that not only is there much of any performance hit, but you barely see it. The biggest headscratcher is the inclusion of MSAA. The game actually doesn't need AA in the first place, let alone such a heavy one. They pulled some tricks with the post processing that mitigates a lot of the aliasing artifacts by happenstance. Even with MSAA off it looks as though it still has AA. You only notice on hair and very particular parts of particular objects at particular angles.

Anybody playing with MSAA on try turning it off? It's really quite interesting how little of a difference it makes. I thought the setting was bugged, but when you look at the hair you realize that 90% of the original render really is just that smooth.

I digress. In a game where literally almost everything is flagged as reflective, the RT reflections make a HUGE difference. It's not just "OH, you can see the objects in this reflection on glass/water/whatever." The appearance of nearly every surface changes drastically. Some even become less reflective and more natural-looking. But the shiny floors and walls are like... oh man. You realize they're just a glittery, pixelated mess without it and it completely takes you out. This is nothing like battlefield. It is more than significant.

The indirect diffuse light casting is very interesting, too... mostly in how it opens the door to shadow reflections... so it actually has a more perceivable impact on shadows than light, though it does give to a subsurface scattering effect on foliage - they take on that semi-transparent glow brought on by them lighing eachother and light from one part shining through other parts that obscure that part. But the real draw is that its effect on shadows creates a plausibility in the scenes that I have never seen in any AO. It's really quite impressive in how much depth it adds to all of the intricate geometry. Consider me a believer! That shit is cool.

The whole RT implementation is just the real deal. Like, when you play the game with it on, it is exceedingly difficult to go back and feel anywhere near the same pull from the visuals. What previously looked about as good as it gets now looks flat and fake to me. I wish for a future where these techniques are the norm and any midrange-and-up card can handle them. I can't even with this. Why must logic and reason prevent me from buying an $800 card to play at 1080/60? :p

Unfortunately, the DLSS sucks, as it always will with new titles, as it needs time to learn about the images. In 6-8 months, you'll barely know it's scaled. That's how it was with M:E. Blurry, splotchy grossness for months and then suddenly it looks like it's running at native resolution in all but a few places, which you will generally only see if you peep screenshots. And I can say this, as someone who is extremely sensitive to graphics... things a lot of people claim they can't see make me want to scratch my eyes out. It does work. It's just not fast enough. And may never be.

If DLSS is more than a stopgap until they can produce cards that can do this stuff at reasonable performance, it's not gonna go well. DLSS just is not a real solution to weak hardware imo, and every time I play a new RT game, I'm reminded of why. I'm already massively annoyed that I have to wait until half a year after a game is released to play with these interesting new rendering techniques enabled. And then... well... people don't buy top-tier cards and 4k monitors to see up-scaled, doctored visuals. Before, I would probably just say 'screw it' altogether and forget about RT, but more and more I'm starting to think this is something that can't be passed-up... this is something that can really take graphics in games to new levels... and to see the implementation rolled-out so hastily and halfheartedly is kind of a travesty. It's frustrating. More and more it's like they're saying "look at how awesome this could be!" with these games.

I feel pretty much the same about strip clubs. You spend all of this money, but then you walk out thinking "What did I really get out of that? What am I left with?" And the answer is simple... it's shame and empty dreams of things you can't have :p

But really, it's like what are this card and these games getting me but a tease?

I'm avoiding it by now by only running regular RT reflections and diffuse casting - no transparent reflections, contact shadows, or debris. Those two make the biggest difference anyway. The reflections on all of the glass in the cubicles are undeniably cool, but not "please take my frames" cool.

Honestly, it really does look great. It is a totally new visual experience. You have to play it to understand... it's not just what you're seeing but how it all looks in motion and the connection you feel to the imagery. There's something to the plausibility factor it adds that's a little extra. As you play and look around, you can just feel it in this positively unmistakable way. It feels significantly less like I'm playing a game... just looking at fake images. The illusion is just that much stronger. If I can play through the game like this at decent frame rates, I'll be happy. But I'm almost certain it will crap out when the destruction physics fully come into play. Even some of the cut scenes start to take it down into the low 50's. :/
 
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Started Greedfall just to confirm it still feels like a Spiders game. .....
Looked at some gameplay of that, and it looks like a lot of cut scenes and dialog. I don't mind good flavor text and storyline, but I like to play the game, not spend half the time watching cut scenes. Am I missing something? How are their previous incarnations like Technomancer or Faery:LoA? Have you tried either of those?
 
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I don't game as much as I used to in my teen and 20's. Currently I'm playing Fallout 4. I played Fallout 3 some 10 years ago and it was OK game, so I decided to kill some time with newer edition.

This game has some major bugs like:
- general unresponsiveness,
- huge 2-3 second imput lags especially when the enemies are attacking,
- you cannot shoot the enemies through openings between the fences/walls because some invisible wall protects them but they can shoot and damage you,
- corners have also some kind of invisible wall which protects the enemies from your gunfire but they don't protect you,
- stupefied settlers or companions who like to cement themselves right at the doorstep to block your way in/out.

The best part is when enemies are attacking and you want to change weapon eg. from sniper to shotgun, the game doesn't always allow you to do so. Instead it holsters your weapon so you can enjoy while enemies are attacking you. Oh, and it either freezes you in place or slows you down to a crawling speed so that they can reach you easily. Maybe it's so because I'm playing on "very hard", so now I've changed difficulty level to "hard". I'll see if the annoyances remain. Well done, Bethesda.

fallout4_1.jpg fallout4_2.jpg fallout4_3.jpg

fallout4_4.jpg fallout4_5.jpg fallout4_6.jpg
 

rtwjunkie

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Technomancer, and a few others. They’ve always had a fair amount of cutscenes, but they’ve been good about being critical to the story. What They do badly is go from cutscene to having an objective you’re really not clear about. I constantly have to go to settings to see what controls to use in their games...very unintuitive.

Mars: War Logs had about an hour and 1/2 of cutscenes in a 16 hour game. I’ve heard that Greedfall has 2 hours of cutscenes, but way more play hours, so it should be ok. Basically they are a really good small studio that does quality AA games.
 
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Just played a bit of GreedFall (10 minutes or so) and so far I like it.
GreedFall_2019_09_12_22_31_08_812.jpg
 
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@potato580+ CONTROL
Just finished it.

Remedy Entertainment same company that made Quantum Break has released this year Control.
A game in it's own right, with deep similarities to the amazing Quantum Break. Using the same Northlight Engine, but this time around with heavy rtx and a whole lot of details to every single detail.

In terms of graphics, journalists from the gaming industry describe Control with the best implementation of ray tracing ever made. Won't know cuz I don't have RTX graphics. However, even without rtx enabled i can see the best light usage in any game ever played!
The game really, really looks amazing. And for me it;'s hard to say this, cuz i am a lover of AC Oddysey ambiance (with open forest and waters/mountains - nature landscape). Still, Control is incredible looking. A splendor of a game and lots of eye-candy!

For those of you who never played Quantum Break, do so. Control is not a sequel to the first mentioned, but Q.B. is better.
QB has a considerably better story. Better usage of skills and weapons - Quantum Break really takes you on a journey from the beginning to the very end leaving nothing in between ...... where Control has good start and ending and a lot in between where it loses track.
Sure it is still a short game, as any single player should be. I my Lord, no..AC Odyssey does not need more than 60 hours of gameplay(you can get bored with it).

Control is a single-player done very right. Only lacking in my eyes because I played so many titles. However, if you haven't CONTROL will provide much satisfaction and can be a solid 10!
- Weapon upgrades
-Skill upgrades
- Very good story
- Short game (you will not have time to get bored)
- No farming
- Female main character
- Amazing graphics (with and/or without rtx)



@SN2716057 i don't know about Greedfall. I've seen a few reviews and they were not positive. Play more and let us know
 
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Yeah control looks alright (first 3-4 hours). Only checked it out at launch, was busy finishing off judgment.
Image quality is subpar, tho they did fix the RTX lighting noise (patch 1.03 think it was) which at least makes that mode now usable.
 

rtwjunkie

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I played one section last night (in Control) in which you fight a very personal and familiar enemy (don’t want to spoil the game), and I may have set a record with deaths in one encounter. I literally went back and back and back again, finally succeeding after 12 deaths by one enemy boss.

My mouse hand is all cramped up today. No game has ever killed my character as many times. I think I will just relax with wife and a movie tonight.
 
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Din's Legacy.

If you like Grim Dawn / Diablo 2 / deeper ARPGs... this is heaven. The entire character progression is RNG based, with a good measure of control over the process. The game allows you to play around with classes freely - a MASSIVE list of them - and you unlock more classes as you play, too.

Here's what my main attack turned into... I'm a life/mana stealing crit monster with a dagger and shield. The rest just came along naturally... Perfect synergy :D At any given point you can think 'Oh, I could use this or that now' and then morph into the class you desire, with a chance to gain one or more of its skills.

DinsLegacy_2019_09_13_21_32_37_809.jpg


DinsLegacy_2019_09_13_21_32_29_194.jpg


DPS says 85. In-game I see crits north of 1000 :) And after a few blows, almost everything crits
 
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