- Joined
- Sep 26, 2012
- Messages
- 871 (0.19/day)
- Location
- Australia
System Name | ATHENA |
---|---|
Processor | AMD 7950X |
Motherboard | ASUS Crosshair X670E Extreme |
Cooling | ASUS ROG Ryujin III 360, 13 x Lian Li P28 |
Memory | 2x32GB Trident Z RGB 6000Mhz CL30 |
Video Card(s) | ASUS 4090 STRIX |
Storage | 3 x Kingston Fury 4TB, 4 x Samsung 870 QVO |
Display(s) | Acer X38S, Wacom Cintiq Pro 15 |
Case | Lian Li O11 Dynamic EVO |
Audio Device(s) | Topping DX9, Fluid FPX7 Fader Pro, Beyerdynamic T1 G2, Beyerdynamic MMX300 |
Power Supply | Seasonic PRIME TX-1600 |
Mouse | Xtrfy MZ1 - Zy' Rail, Logitech MX Vertical, Logitech MX Master 3 |
Keyboard | Logitech G915 TKL |
VR HMD | Oculus Quest 2 |
Software | Windows 11 + Universal Blue |
As third-party dev already said, the SSD thing will be mostly for PS5 exclusive games, since it makes no sense to make few versions of a game. Xbox Series X is like current gen SSD performance also.
Many devs will take that approach (especially considering the lack of fixed target on PC), but whilst the PS5's SSD is really quick, the secret sauce is really being able to directly call data from storage into the GPU with storage speed thats relatively quick. I think we'll see titles doing it across platforms and not just Sony exclusives for that reason, but with PC unable to do that, I think we'll just see RAM requirements increase so more can get buffered into RAM.