- Joined
- Feb 20, 2019
- Messages
- 8,276 (3.94/day)
System Name | Bragging Rights |
---|---|
Processor | Atom Z3735F 1.33GHz |
Motherboard | It has no markings but it's green |
Cooling | No, it's a 2.2W processor |
Memory | 2GB DDR3L-1333 |
Video Card(s) | Gen7 Intel HD (4EU @ 311MHz) |
Storage | 32GB eMMC and 128GB Sandisk Extreme U3 |
Display(s) | 10" IPS 1280x800 60Hz |
Case | Veddha T2 |
Audio Device(s) | Apparently, yes |
Power Supply | Samsung 18W 5V fast-charger |
Mouse | MX Anywhere 2 |
Keyboard | Logitech MX Keys (not Cherry MX at all) |
VR HMD | Samsung Oddyssey, not that I'd plug it into this though.... |
Software | W10 21H1, barely |
Benchmark Scores | I once clocked a Celeron-300A to 564MHz on an Abit BE6 and it scored over 9000. |
PS5 devs have specifically talked about targeting 12GB as the dynamic VRAM allocation of next-gen titles, something made possible without silly loading times by the new hybrid storage system PS5 has.VRAM is one of the most expensive parts of the GPU right now and so far, the least important when it comes to performance. You can increase the VRAM, but then you'll have to increase the price considerably, just look at 3090... I mean, these cards are for today. I doubt anybody can do anything about VRAM prices. Game devs really need (and probably will) adapt to this reality, unless these prices change. I think you can find flaws with anything, if you want.
10GB cards will be inadequate, soon, I think - and it has already been mentioned in this thread that HZD on PC requires over 8GB. The 3070 is incapable of max settings on games that existed before it's even released!
The next gen consoles will have a huge impact on game developers, because the hardware is so close to PC hardware this time around. Expect every dev to build their engines for the consoles first and the PCMR will get ports.
I was expecting the 3080 to be 16GB and 3070 to be 12GB, to be honest.....