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NVIDIA's recently published Q4-2020 + Fiscal Year 2021 results show that the alleged "GPU shortage" has had no bearing on the company's financials, with the company raking in $5 billion in revenue, in the quarter ending on January 31, 2021. In its outlook for the following quarter (Q1 FY 2022), the company expects to make another $5.30 billion (± 2%). To its credit, NVIDIA has been maintaining that the shortage of graphics cards in the retail market are a result of demand vastly outstripping supply; than a problem with the supply in and of itself (such as yields of the new 8 nm "Ampere" GPUs). The numbers show that NVIDIA's output of GPUs is fairly normal, and the problem lies with the retail supply-chain.
Crypto-currency mining and scalping are the two biggest problems affecting the availability of graphics cards in the retail market. Surging prices of crypto-currencies, coupled with the latest generation "Ampere" and RDNA2 graphics architectures having sufficient performance/Watt to mine crypto-currencies at viable scale, mean that crypto-miners are able to pick up inventory of graphics cards at wholesale; with very little making it down to retailers. Scalping is another major factor. Those with sophisticated online shopping tools are able to buy large quantities of graphics cards the moment they're available online, so they could re-sell or auction them at highly marked up prices, for profit. NVIDIA started to address the problem of miners by introducing measures that make their upcoming graphics cards artificially slower at mining, affecting the economics of using GPUs; while the problem of scalping remains at large.
View at TechPowerUp Main Site
Crypto-currency mining and scalping are the two biggest problems affecting the availability of graphics cards in the retail market. Surging prices of crypto-currencies, coupled with the latest generation "Ampere" and RDNA2 graphics architectures having sufficient performance/Watt to mine crypto-currencies at viable scale, mean that crypto-miners are able to pick up inventory of graphics cards at wholesale; with very little making it down to retailers. Scalping is another major factor. Those with sophisticated online shopping tools are able to buy large quantities of graphics cards the moment they're available online, so they could re-sell or auction them at highly marked up prices, for profit. NVIDIA started to address the problem of miners by introducing measures that make their upcoming graphics cards artificially slower at mining, affecting the economics of using GPUs; while the problem of scalping remains at large.
View at TechPowerUp Main Site