• Welcome to TechPowerUp Forums, Guest! Please check out our forum guidelines for info related to our community.

Unity Game Engine to Feature NVIDIA DLSS Integration by the End of 2021

Raevenlord

News Editor
Joined
Aug 12, 2016
Messages
3,755 (1.24/day)
Location
Portugal
System Name The Ryzening
Processor AMD Ryzen 9 5900X
Motherboard MSI X570 MAG TOMAHAWK
Cooling Lian Li Galahad 360mm AIO
Memory 32 GB G.Skill Trident Z F4-3733 (4x 8 GB)
Video Card(s) Gigabyte RTX 3070 Ti
Storage Boot: Transcend MTE220S 2TB, Kintson A2000 1TB, Seagate Firewolf Pro 14 TB
Display(s) Acer Nitro VG270UP (1440p 144 Hz IPS)
Case Lian Li O11DX Dynamic White
Audio Device(s) iFi Audio Zen DAC
Power Supply Seasonic Focus+ 750 W
Mouse Cooler Master Masterkeys Lite L
Keyboard Cooler Master Masterkeys Lite L
Software Windows 10 x64
NVIDIA and Unity have announced that they're working on seamlessly integrating the green company's DLSS technology into the Unity game engine, thus allowing developers to more easily enable the technology on their development efforts. This is a sign of NVIDIA's power in the gaming arena - the company is actually leading engine makers to integrate its proprietary, RTX-only technology on their game engines. That is sure to give a boost to DLSS adoption throughout the industry - but of course, whether or not that's what would be best for consumers and gamers is very much up for debate.

NVIDIA said that native DLSS support would reach Unity through the High Definition Render Pipeline (HDRP) in the Unity 2021.2. release "before the end of 2021." That means there's still work to be done; however, we have to take into account that this is the second developer of a widespread game engine to adopt the new NVIDIA porprietary technology, after EPIC integrated DLSS into a plugin for its famous (and industry-wide) Unreal Engine. A strong victory for NVIDIA - should developers actually use the plugin instead of AMD's still-coming FidelityFX Super Resolution, which is supposed to be hardware agnostic, and enable the technology for millions of current-gen consoles at the same time. Check after the break for a video announcement.






View at TechPowerUp Main Site
 
Joined
Jan 5, 2006
Messages
18,584 (2.69/day)
System Name AlderLake
Processor Intel i7 12700K P-Cores @ 5Ghz
Motherboard Gigabyte Z690 Aorus Master
Cooling Noctua NH-U12A 2 fans + Thermal Grizzly Kryonaut Extreme + 5 case fans
Memory 32GB DDR5 Corsair Dominator Platinum RGB 6000MT/s CL36
Video Card(s) MSI RTX 2070 Super Gaming X Trio
Storage Samsung 980 Pro 1TB + 970 Evo 500GB + 850 Pro 512GB + 860 Evo 1TB x2
Display(s) 23.8" Dell S2417DG 165Hz G-Sync 1440p
Case Be quiet! Silent Base 600 - Window
Audio Device(s) Panasonic SA-PMX94 / Realtek onboard + B&O speaker system / Harman Kardon Go + Play / Logitech G533
Power Supply Seasonic Focus Plus Gold 750W
Mouse Logitech MX Anywhere 2 Laser wireless
Keyboard RAPOO E9270P Black 5GHz wireless
Software Windows 11
Benchmark Scores Cinebench R23 (Single Core) 1936 @ stock Cinebench R23 (Multi Core) 23006 @ stock
AMD's still-coming FidelityFX Super Resolution
Late To The Party GIF by MOODMAN


The above....
 
Joined
Mar 24, 2012
Messages
533 (0.12/day)
next maybe will be cryengine? Crytek did use nvidia DLSS for their Crysis remaster. so they probably experimenting to integrate DLSS on future iteration of Cryengine. for game developer this is probably no longer about nvidia vs AMD. for the past decade nvidia consistently sold roughly 70% of discrete GPU in every quarter. so from game developer perspective majority of gamer out there (with discrete GPU) owns nvidia GPU. but the biggest concern is some developer will use DLSS as a meant to cover their poor optimization.
 
Joined
Sep 28, 2012
Messages
980 (0.22/day)
System Name Poor Man's PC
Processor waiting for 9800X3D...
Motherboard MSI B650M Mortar WiFi
Cooling Thermalright Phantom Spirit 120 with Arctic P12 Max fan
Memory 32GB GSkill Flare X5 DDR5 6000Mhz
Video Card(s) XFX Merc 310 Radeon RX 7900 XT
Storage XPG Gammix S70 Blade 2TB + 8 TB WD Ultrastar DC HC320
Display(s) Xiaomi G Pro 27i MiniLED + AOC 22BH2M2
Case Asus A21 Case
Audio Device(s) MPow Air Wireless + Mi Soundbar
Power Supply Enermax Revolution DF 650W Gold
Mouse Logitech MX Anywhere 3
Keyboard Logitech Pro X + Kailh box heavy pale blue switch + Durock stabilizers
VR HMD Meta Quest 2
Benchmark Scores Who need bench when everything already fast?
I don't think this will disrupt desktop market as Unity is most commonly used in mobile games. UE will be another story, but seem quite funny now they shifting from Ray Tracing to DLSS.
 

FreedomEclipse

~Technological Technocrat~
Joined
Apr 20, 2007
Messages
24,050 (3.74/day)
Location
London,UK
System Name DarnGosh Edition
Processor AMD 7800X3D
Motherboard MSI X670E GAMING PLUS
Cooling Thermalright AM5 Contact Frame + Phantom Spirit 120SE
Memory 2x32GB G.Skill Trident Z5 NEO DDR5 6000 CL32-38-38-96
Video Card(s) Asus Dual Radeon™ RX 6700 XT OC Edition
Storage WD SN770 1TB (Boot)| 2x 2TB WD SN770 (Gaming)| 2x 2TB Crucial BX500| 2x 3TB Toshiba DT01ACA300
Display(s) LG GP850-B
Case Corsair 760T (White) {1xCorsair ML120 Pro|5xML140 Pro}
Audio Device(s) Yamaha RX-V573|Speakers: JBL Control One|Auna 300-CN|Wharfedale Diamond SW150
Power Supply Seasonic Focus GX-850 80+ GOLD
Mouse Logitech G502 X
Keyboard Duckyshine Dead LED(s) III
Software Windows 11 Home
Benchmark Scores ლ(ಠ益ಠ)ლ
Ahhh yes, Im going to be able to enable RTX on Hearthstone and dab on them haters.

Otherwise, Im sure asset flippers on steam are also going to rejoice. Another Asset that they can flip for more profit.
 
Joined
Mar 18, 2008
Messages
5,717 (0.94/day)
System Name Virtual Reality / Bioinformatics
Processor Undead CPU
Motherboard Undead TUF X99
Cooling Noctua NH-D15
Memory GSkill 128GB DDR4-3000
Video Card(s) EVGA RTX 3090 FTW3 Ultra
Storage Samsung 960 Pro 1TB + 860 EVO 2TB + WD Black 5TB
Display(s) 32'' 4K Dell
Case Fractal Design R5
Audio Device(s) BOSE 2.0
Power Supply Seasonic 850watt
Mouse Logitech Master MX
Keyboard Corsair K70 Cherry MX Blue
VR HMD HTC Vive + Oculus Quest 2
Software Windows 10 P
This is great for VR! Lots of small VR titles developed by <10 people teams use Unity's VR engine.
 
Joined
Jun 22, 2014
Messages
446 (0.12/day)
System Name Desktop / "Console"
Processor Ryzen 5950X / Ryzen 5800X
Motherboard Asus X570 Hero / Asus X570-i
Cooling EK AIO Elite 280 / Cryorig C1
Memory 32GB Gskill Trident DDR4-3600 CL16 / 16GB Crucial Ballistix DDR4-3600 CL16
Video Card(s) RTX 4090 FE / RTX 2080ti FE
Storage 1TB Samsung 980 Pro, 1TB Sabrent Rocket 4 Plus NVME / 1TB Sabrent Rocket 4 NVME, 1TB Intel 660P
Display(s) Alienware AW3423DW / LG 65CX Oled
Case Lian Li O11 Mini / Sliger CL530 Conswole
Audio Device(s) Sony AVR, SVS speakers & subs / Marantz AVR, SVS speakers & subs
Power Supply ROG Loki 1000 / Silverstone SX800
VR HMD Quest 3
"the company is actually leading engine makers to integrate its proprietary, RTX-only technology on their game engines. That is sure to give a boost to DLSS adoption throughout the industry - but of course, whether or not that's what would be best for consumers and gamers is very much up for debate."

Other than conspiracy theories-- what reason do we have to believe that AMD's solution will not also get support from the game engines, especially since it will be available on all consoles? DLSS is 26 29 months old.... they have had ample time to deliver a similar technique if they wanted to, but it seems that they are treating it as more of a "me too" feature check box, instead of getting it to market and actively working with developers to implement it. So... how many years are the industry and gamers expected to wait around on the "consumer friendly" implementation that may never come, and with the possibility of it being about as useful as their RT solution? Why should non-AMD owners be bound to this minus 2+ year development timeline, when a FidelityFX plug in can still be integrated at some point in the future anyways?
 
Last edited:
Joined
Apr 26, 2009
Messages
517 (0.09/day)
Location
You are here.
System Name Prometheus
Processor Intel i7 14700K
Motherboard ASUS ROG STRIX B760-I
Cooling Noctua NH-D12L
Memory Corsair 32GB DDR5-7200
Video Card(s) MSI RTX 4070Ti Ventus 3X OC 12GB
Storage WD Black SN850 1TB
Display(s) DELL U4320Q 4K
Case SSUPD Meshroom D Fossil Gray
Audio Device(s) ASUS SupremeFX S1220A
Power Supply Corsair SF750 Platinum SFX
Mouse Razer Orochi V2
Keyboard Nuphy Air75 V2 White
Software Windows 11 Pro x64
We can only speculate about the future, but, as of now, we're comparing a proven and tentatively established technology with promises from another company.

Without a good reason (as in money changing hands), no small/indie developer will think about putting in the work to integrate DLSS or any future (but not existing for now) competitor from AMD into their game as they will much prefer enhancing the actual game design aspects in the limited time they have. Having it somewhat "natively" supported by the game engine is a huge development and Unity is a great choice, if they can provide a "key-turn" solution.

Compared to other engines, Unity has an accessible technology stack that gives you the freedom to access markets in almost trivial ways. If you need to port something made with Unity to almost any console, let's say Nintendo Switch, it is infinitely less complicated then it would be with UE, Godot, GameMaker etc. Talking from the perspective of a small/indie developer.
 
Joined
Jul 13, 2016
Messages
3,280 (1.07/day)
Processor Ryzen 7800X3D
Motherboard ASRock X670E Taichi
Cooling Noctua NH-D15 Chromax
Memory 32GB DDR5 6000 CL30
Video Card(s) MSI RTX 4090 Trio
Storage Too much
Display(s) Acer Predator XB3 27" 240 Hz
Case Thermaltake Core X9
Audio Device(s) Topping DX5, DCA Aeon II
Power Supply Seasonic Prime Titanium 850w
Mouse G305
Keyboard Wooting HE60
VR HMD Valve Index
Software Win 10
"the company is actually leading engine makers to integrate its proprietary, RTX-only technology on their game engines. That is sure to give a boost to DLSS adoption throughout the industry - but of course, whether or not that's what would be best for consumers and gamers is very much up for debate."

Other than conspiracy theories-- what reason do we have to believe that AMD's solution will not also get support from the game engines, especially since it will be available on all consoles? DLSS is 26 29 months old.... they have had ample time to deliver a similar technique if they wanted to, but it seems that they are treating it as more of a "me too" feature check box, instead of getting it to market and actively working with developers to implement it. So... how many years are the industry and gamers expected to wait around on the "consumer friendly" implementation that may never come, and with the possibility of it being about as useful as their RT solution? Why should non-AMD owners be bound to this minus 2+ year development timeline, when a FidelityFX plug in can still be integrated at some point in the future anyways?

As a 1080 Ti owner, the only game I've played that had DLSS support was CP2077 and even then I enabled AMD CAS with resolution scaling enabled. Given the pathetic number of games that have gained support since DLSS has launched AMD users are not missing a single thing. You are waiting on AMD's solution just like we are still waiting for DLSS to be integrated into a reasonable amount of games. As it is right now, neither company has a solution that's even worth mentioning due to the tiny number of games that support the feature.
 
Joined
Jul 10, 2015
Messages
754 (0.22/day)
Location
Sokovia
System Name Alienation from family
Processor i7 7700k
Motherboard Hero VIII
Cooling Macho revB
Memory 16gb Hyperx
Video Card(s) Asus 1080ti Strix OC
Storage 960evo 500gb
Display(s) AOC 4k
Case Define R2 XL
Power Supply Be f*ing Quiet 600W M Gold
Mouse NoName
Keyboard NoNameless HP
Software You have nothing on me
Benchmark Scores Personal record 100m sprint: 60m
Well, if you have 80+% market share...
 
Joined
Aug 15, 2016
Messages
486 (0.16/day)
Processor Intel i7 4770k
Motherboard ASUS Sabertooth Z87
Cooling BeQuiet! Shadow Rock 3
Memory Patriot Viper 3 RedD 16 GB @ 1866 MHz
Video Card(s) XFX RX 480 GTR 8GB
Storage 1x SSD Samsung EVO 250 GB 1x HDD Seagate Barracuda 3 TB 1x HDD Seagate Barracuda 4 TB
Display(s) AOC Q27G2U QHD, Dell S2415H FHD
Case Cooler Master HAF XM
Audio Device(s) Magnat LZR 980, Razer BlackShark V2, Altec Lansing 251
Power Supply Corsair AX860
Mouse Razer DeathAdder V2
Keyboard Razer Huntsman Tournament Edition
Software Windows 10 Pro x64
I don't think this will disrupt desktop market as Unity is most commonly used in mobile games. UE will be another story, but seem quite funny now they shifting from Ray Tracing to DLSS.
A good percentage of indie games you can find on Steam are made in Unity engine, it's not really for mobile games only. But truthfully, I'm having a hard time seeing most of Unity engine games needing DLSS due to fact they can run well on a P4.
 
Joined
Jun 22, 2014
Messages
446 (0.12/day)
System Name Desktop / "Console"
Processor Ryzen 5950X / Ryzen 5800X
Motherboard Asus X570 Hero / Asus X570-i
Cooling EK AIO Elite 280 / Cryorig C1
Memory 32GB Gskill Trident DDR4-3600 CL16 / 16GB Crucial Ballistix DDR4-3600 CL16
Video Card(s) RTX 4090 FE / RTX 2080ti FE
Storage 1TB Samsung 980 Pro, 1TB Sabrent Rocket 4 Plus NVME / 1TB Sabrent Rocket 4 NVME, 1TB Intel 660P
Display(s) Alienware AW3423DW / LG 65CX Oled
Case Lian Li O11 Mini / Sliger CL530 Conswole
Audio Device(s) Sony AVR, SVS speakers & subs / Marantz AVR, SVS speakers & subs
Power Supply ROG Loki 1000 / Silverstone SX800
VR HMD Quest 3
Given the pathetic number of games that have gained support since DLSS has launched AMD users are not missing a single thing. You are waiting on AMD's solution just like we are still waiting for DLSS to be integrated into a reasonable amount of games. As it is right now, neither company has a solution that's even worth mentioning due to the tiny number of games that support the feature.
No, I'm an nVidia owner, I'm not waiting for the AMD solution. Also, of the compatible games that I own, I would say 4 out of 5 were worthwhile to enable DLSS (BF5 being the one that was a bad experience). So we have differing opinions on that, which is fine. People have always rightfully complained (as you just mentioned) that the number of DLSS enabled games are too low. Now, nVidia actively does something about it and gets wide spread support in the two major game engines and the response in the article is "whether or not that's what would be best for consumers and gamers is very much up for debate". I personally do not see any point of debate at all.... Its good. When AMD releases their solution and it is also integrated natively, that too, is good. The article gave me the vibe that OP feels nVidia is using their "power in the gaming arena" to push their tech in to game engines while there is possibly a better, hardware agnostic solution coming some time, maybe, some day, in the future. And my point is, who cares? Just because DLSS is now the only option at the moment in UE and Unity does not mean that FidelityFX can not be added later whenever they decide to actually make it... The sooner both become a plug-n-play solution instead of a burden for game developers, the better.
 
Joined
Oct 8, 2017
Messages
148 (0.06/day)
This is good,I was tired of lowering my own resolution.
Gaming at 720p like 2005
 
Joined
Jul 13, 2016
Messages
3,280 (1.07/day)
Processor Ryzen 7800X3D
Motherboard ASRock X670E Taichi
Cooling Noctua NH-D15 Chromax
Memory 32GB DDR5 6000 CL30
Video Card(s) MSI RTX 4090 Trio
Storage Too much
Display(s) Acer Predator XB3 27" 240 Hz
Case Thermaltake Core X9
Audio Device(s) Topping DX5, DCA Aeon II
Power Supply Seasonic Prime Titanium 850w
Mouse G305
Keyboard Wooting HE60
VR HMD Valve Index
Software Win 10
No, I'm an nVidia owner, I'm not waiting for the AMD solution. Also, of the compatible games that I own, I would say 4 out of 5 were worthwhile to enable DLSS (BF5 being the one that was a bad experience). So we have differing opinions on that, which is fine. People have always rightfully complained (as you just mentioned) that the number of DLSS enabled games are too low. Now, nVidia actively does something about it and gets wide spread support in the two major game engines and the response in the article is "whether or not that's what would be best for consumers and gamers is very much up for debate". I personally do not see any point of debate at all.... Its good. When AMD releases their solution and it is also integrated natively, that too, is good. The article gave me the vibe that OP feels nVidia is using their "power in the gaming arena" to push their tech in to game engines while there is possibly a better, hardware agnostic solution coming some time, maybe, some day, in the future. And my point is, who cares? Just because DLSS is now the only option at the moment in UE and Unity does not mean that FidelityFX can not be added later whenever they decide to actually make it... The sooner both become a plug-n-play solution instead of a burden for game developers, the better.

You are fundamentally misunderstanding.

Never said to wait for AMD. I said currently Nvidia's solution is in so little games (less than 0.01%) that the feature in general is mostly irrelevant, as in not a significant factor, regardless of brand.

"Also, of the compatible games that I own, I would say 4 out of 5 were worthwhile to enable DLSS"

Again, my point was never that DLSS isn't worthwhile to enable. It's the fact that it's in so few games that in the vast majority of cases it doesn't matter whether you want to use it or not, you can't. Out of the 500+ games I own (excluding VR titles), a single game supports DLSS and even then I use CAS in that title anyways.

"The article gave me the vibe that OP feels nVidia is using their "power in the gaming arena" to push their tech in to game engines"

There is substantive evidence that Nvidia has done this in the past and continues to do so. Remember when Nvidia gameworks was pushing tessellation in games far beyond the point of visual difference? That's because Nvidia knew that despite there being no visual benefit past a certain point, it would hurt AMD as their cards didn't have as high a maximum tessellation output. Nvidia is a company that sucker punches and lies. It would not be remotely surprising if the author is cautious.
 
Joined
Sep 25, 2007
Messages
5,966 (0.95/day)
Location
New York
Processor AMD Ryzen 9 5950x, Ryzen 9 5980HX
Motherboard MSI X570 Tomahawk
Cooling Be Quiet Dark Rock Pro 4(With Noctua Fans)
Memory 32Gb Crucial 3600 Ballistix
Video Card(s) Gigabyte RTX 3080, Asus 6800M
Storage Adata SX8200 1TB NVME/WD Black 1TB NVME
Display(s) Dell 27 Inch 165Hz
Case Phanteks P500A
Audio Device(s) IFI Zen Dac/JDS Labs Atom+/SMSL Amp+Rivers Audio
Power Supply Corsair RM850x
Mouse Logitech G502 SE Hero
Keyboard Corsair K70 RGB Mk.2
VR HMD Samsung Odyssey Plus
Software Windows 10
Its a good thing to get more support but its Unity and most unity games are easy to run anyway unless they are coded like trash.
 
Joined
Aug 23, 2013
Messages
581 (0.14/day)
You are fundamentally misunderstanding.

Never said to wait for AMD. I said currently Nvidia's solution is in so little games (less than 0.01%) that the feature in general is mostly irrelevant, as in not a significant factor, regardless of brand.

"Also, of the compatible games that I own, I would say 4 out of 5 were worthwhile to enable DLSS"

Again, my point was never that DLSS isn't worthwhile to enable. It's the fact that it's in so few games that in the vast majority of cases it doesn't matter whether you want to use it or not, you can't. Out of the 500+ games I own (excluding VR titles), a single game supports DLSS and even then I use CAS in that title anyways.

"The article gave me the vibe that OP feels nVidia is using their "power in the gaming arena" to push their tech in to game engines"

There is substantive evidence that Nvidia has done this in the past and continues to do so. Remember when Nvidia gameworks was pushing tessellation in games far beyond the point of visual difference? That's because Nvidia knew that despite there being no visual benefit past a certain point, it would hurt AMD as their cards didn't have as high a maximum tessellation output. Nvidia is a company that sucker punches and lies. It would not be remotely surprising if the author is cautious.

Basing your opinion of DLSS on the games you own instead of the number of games coming out recently seems disingenuous. Sure, you could be into card games. Then you say, "None of my games use DLSS, it sucks," that'd be a silly opinion to follow since card games don't really need DLSS. So I guess you don't own Nioh 2, Control, Monster Hunter World, the latest Call of Duty game, Death Stranding, Ghostrunner, Fortnite (meh), Marvel's Avengers (bless you), Outriders (same), or The Medium. I think the important point to DLSS is not whether it's in every game, but in the games that would benefit the most from it and that users are likely to own. That the games you own don't require it, well, that's a good thing. That DLSS is in the bigger titles that have the higher requirements is also good.

And if I was going to make a list of games that either are huge or are performance-hogging enough to benefit from it... I think nvidia's done pretty well to ensure this isn't the worst list of DLSS-capable games. There are some titles I think should be there that aren't, but they hit quite a few of the ones they needed to hit. That being said, I think complaining that "so little games" are using it in an article about them expanding the number by integrating the technology into the big engines of game development also seems like complaining about the company solving the problem.

DLSS is great. More games having it is great. AMD not having its own alternative, not even finalized in how it will work? Not so great.
 
Joined
Jun 22, 2014
Messages
446 (0.12/day)
System Name Desktop / "Console"
Processor Ryzen 5950X / Ryzen 5800X
Motherboard Asus X570 Hero / Asus X570-i
Cooling EK AIO Elite 280 / Cryorig C1
Memory 32GB Gskill Trident DDR4-3600 CL16 / 16GB Crucial Ballistix DDR4-3600 CL16
Video Card(s) RTX 4090 FE / RTX 2080ti FE
Storage 1TB Samsung 980 Pro, 1TB Sabrent Rocket 4 Plus NVME / 1TB Sabrent Rocket 4 NVME, 1TB Intel 660P
Display(s) Alienware AW3423DW / LG 65CX Oled
Case Lian Li O11 Mini / Sliger CL530 Conswole
Audio Device(s) Sony AVR, SVS speakers & subs / Marantz AVR, SVS speakers & subs
Power Supply ROG Loki 1000 / Silverstone SX800
VR HMD Quest 3
Joined
Mar 28, 2020
Messages
1,753 (1.03/day)
Actually this article tells me 2 things,
1. It is not an easy task to enable DLSS given the timeline. It may be a 1 off effort, but is the same effort required if the game engine undergoes significant changes?
2. I feel Nvidia is also starting to get worried with competition's AI upscaling technology. Worried not that they are panicking, but considering that AMD is working with game developers to agree on a preferred way of optimising vs Nvidia's "my way or the highway" approach, game developers may be more likely to adopt the easier approach since it will most likely also benefit games made for consoles. That may leave Nvidia's proprietary solution out in the cold. So if they don't actively go out to work with game developers on DLSS now, the adoption may slow down even further once more "friendly" technology appears.
 
Joined
Jan 10, 2011
Messages
1,444 (0.28/day)
Location
[Formerly] Khartoum, Sudan.
System Name 192.168.1.1~192.168.1.100
Processor AMD Ryzen5 5600G.
Motherboard Gigabyte B550m DS3H.
Cooling AMD Wraith Stealth.
Memory 16GB Crucial DDR4.
Video Card(s) Gigabyte GTX 1080 OC (Underclocked, underpowered).
Storage Samsung 980 NVME 500GB && Assortment of SSDs.
Display(s) ViewSonic VA2406-MH 75Hz
Case Bitfenix Nova Midi
Audio Device(s) On-Board.
Power Supply SeaSonic CORE GM-650.
Mouse Logitech G300s
Keyboard Kingston HyperX Alloy FPS.
VR HMD A pair of OP spectacles.
Software Ubuntu 24.04 LTS.
Benchmark Scores Me no know English. What bench mean? Bench like one sit on?
But truthfully, I'm having a hard time seeing most of Unity engine games needing DLSS due to fact they can run well on a P4.
Probably one of the reasons to include this tech: Market the engine to high-end games devs. They've been at it since that Adam thing and the whole HDRP fork, with moderate success.
 
Joined
Jul 13, 2016
Messages
3,280 (1.07/day)
Processor Ryzen 7800X3D
Motherboard ASRock X670E Taichi
Cooling Noctua NH-D15 Chromax
Memory 32GB DDR5 6000 CL30
Video Card(s) MSI RTX 4090 Trio
Storage Too much
Display(s) Acer Predator XB3 27" 240 Hz
Case Thermaltake Core X9
Audio Device(s) Topping DX5, DCA Aeon II
Power Supply Seasonic Prime Titanium 850w
Mouse G305
Keyboard Wooting HE60
VR HMD Valve Index
Software Win 10
Basing your opinion of DLSS on the games you own instead of the number of games coming out recently seems disingenuous. Sure, you could be into card games. Then you say, "None of my games use DLSS, it sucks," that'd be a silly opinion to follow since card games don't really need DLSS. So I guess you don't own Nioh 2, Control, Monster Hunter World, the latest Call of Duty game, Death Stranding, Ghostrunner, Fortnite (meh), Marvel's Avengers (bless you), Outriders (same), or The Medium. I think the important point to DLSS is not whether it's in every game, but in the games that would benefit the most from it and that users are likely to own. That the games you own don't require it, well, that's a good thing. That DLSS is in the bigger titles that have the higher requirements is also good.

And if I was going to make a list of games that either are huge or are performance-hogging enough to benefit from it... I think nvidia's done pretty well to ensure this isn't the worst list of DLSS-capable games. There are some titles I think should be there that aren't, but they hit quite a few of the ones they needed to hit. That being said, I think complaining that "so little games" are using it in an article about them expanding the number by integrating the technology into the big engines of game development also seems like complaining about the company solving the problem.

DLSS is great. More games having it is great. AMD not having its own alternative, not even finalized in how it will work? Not so great.

Again not saying DLSS sucks. I'm pointing out the fact that it's hardly in any games.

Here's the complete list of games that support or may support DLSS: https://en.wikipedia.org/wiki/List_of_games_with_DLSS_support

It's a tiny list and 1/3rd of the titles have DLSS listed as TBA.

"So I guess you don't own Nioh 2, Control, Monster Hunter World, the latest Call of Duty game, Death Stranding, Ghostrunner, Fortnite (meh), Marvel's Avengers (bless you), Outriders (same), or The Medium"

Watched someone play Nioh 2

Control never interested me

Monster hunter world is too grindy

COD is bad. Same issues it had 10 years ago. Extremely toxic community. I'd much rather play val or R6S. I'd normally throw in overwatch too but the devs of that game are braindead and continue to make the game more and more COD like.

Death stranding watched same as Nioh 2

No idea what Ghostrunner is

Fortnite is too RNG. I'm not a fan of any Battle royal game for that reason.

Marvel avengers, don't know a single person who's played that game and likely never will due to terrible reviews.

Outriders has issues. Big ones. Not going to touch it until they fix all the issues. Like CP2077 though I doubt it'll ever happen.

I watched the medium, good game. It's the kind of game you play once and are done though. DLSS would be useful here for lower end video cards but unfortunately Nvidia doesn't sell cards with DLSS under $400 USD. It's not really the type of game that benefits much from higher frame-rates either. The video I watched, guy has a 1070. Most people don't have DLSS capable cards and I don't expect that will change until there's reasonably priced card for the lower end of the dGPU market that push performance past 1060 / 580 price / performance for once.


I play a lot of games of varying genres and I think I can be excused for only playing a single DLSS title when a total of 0.001% of all games support it. Then again, I don't really play CP2077 anymore either. I dropped it 40 hours in after I realized the game isn't anywhere near as good as The Witcher 3. 6/10 IMO.

"I think complaining that "so little games" are using it in an article about them expanding the number by integrating the technology into the big engines of game development also seems like complaining about the company solving the problem."

Whether or not said problem is being solved remains to be seen. As another user pointed out, DLSS really needs to be a turnkey solution in order to gain a large amount of adoption. Nvidia made the same claims about how easy DLSS is to add to a game with DLSS 1.0 and as usual with most Nvidiia claims, it turned out to be false. With DLSS 2.0 Nvidia once again claimed easy integration. I'm not holding my breath. I believe it when I actually see much more games with DLSS.

As an Nvidia user who can't use DLSS anyways, I'm more than happy to wait to see whatever happens. IMO by not having cheaper cards that can use DLSS Nvidia is shooting itself in the foot. Not much of an incentive to integrate a feature when only a small portion of users can utilize it. If AMD releases a solution that hardware agnostic that alone would be a huge selling poi9nt to devs simply because it's a feature that everyone will be able to use. No need to worry about which brand hardware you have or if you really want to spend that $400 on that GPU just to get a feature that should be included in the entire lineup. I hope Intel hops in there and comes up with their own solution too.
 
Joined
Sep 28, 2012
Messages
980 (0.22/day)
System Name Poor Man's PC
Processor waiting for 9800X3D...
Motherboard MSI B650M Mortar WiFi
Cooling Thermalright Phantom Spirit 120 with Arctic P12 Max fan
Memory 32GB GSkill Flare X5 DDR5 6000Mhz
Video Card(s) XFX Merc 310 Radeon RX 7900 XT
Storage XPG Gammix S70 Blade 2TB + 8 TB WD Ultrastar DC HC320
Display(s) Xiaomi G Pro 27i MiniLED + AOC 22BH2M2
Case Asus A21 Case
Audio Device(s) MPow Air Wireless + Mi Soundbar
Power Supply Enermax Revolution DF 650W Gold
Mouse Logitech MX Anywhere 3
Keyboard Logitech Pro X + Kailh box heavy pale blue switch + Durock stabilizers
VR HMD Meta Quest 2
Benchmark Scores Who need bench when everything already fast?
A good percentage of indie games you can find on Steam are made in Unity engine, it's not really for mobile games only. But truthfully, I'm having a hard time seeing most of Unity engine games needing DLSS due to fact they can run well on a P4.

Can you guess it? 1% of the Steam library enough?Two from (just) dozen indie games that made smash hits are Fall Guy and Among Us, nothing compare to mobile games that topped more than half.
 
Joined
Nov 11, 2016
Messages
3,412 (1.16/day)
System Name The de-ploughminator Mk-III
Processor 9800X3D
Motherboard Gigabyte X870E Aorus Master
Cooling DeepCool AK620
Memory 2x32GB G.SKill 6400MT Cas32
Video Card(s) Asus RTX4090 TUF
Storage 4TB Samsung 990 Pro
Display(s) 48" LG OLED C4
Case Corsair 5000D Air
Audio Device(s) KEF LSX II LT speakers + KEF KC62 Subwoofer
Power Supply Corsair HX850
Mouse Razor Death Adder v3
Keyboard Razor Huntsman V3 Pro TKL
Software win11
Again not saying DLSS sucks. I'm pointing out the fact that it's hardly in any games.

Here's the complete list of games that support or may support DLSS: https://en.wikipedia.org/wiki/List_of_games_with_DLSS_support

It's a tiny list and 1/3rd of the titles have DLSS listed as TBA.

"So I guess you don't own Nioh 2, Control, Monster Hunter World, the latest Call of Duty game, Death Stranding, Ghostrunner, Fortnite (meh), Marvel's Avengers (bless you), Outriders (same), or The Medium"

Watched someone play Nioh 2

Control never interested me

Monster hunter world is too grindy

COD is bad. Same issues it had 10 years ago. Extremely toxic community. I'd much rather play val or R6S. I'd normally throw in overwatch too but the devs of that game are braindead and continue to make the game more and more COD like.

Death stranding watched same as Nioh 2

No idea what Ghostrunner is

Fortnite is too RNG. I'm not a fan of any Battle royal game for that reason.

Marvel avengers, don't know a single person who's played that game and likely never will due to terrible reviews.

Outriders has issues. Big ones. Not going to touch it until they fix all the issues. Like CP2077 though I doubt it'll ever happen.

I watched the medium, good game. It's the kind of game you play once and are done though. DLSS would be useful here for lower end video cards but unfortunately Nvidia doesn't sell cards with DLSS under $400 USD. It's not really the type of game that benefits much from higher frame-rates either. The video I watched, guy has a 1070. Most people don't have DLSS capable cards and I don't expect that will change until there's reasonably priced card for the lower end of the dGPU market that push performance past 1060 / 580 price / performance for once.


I play a lot of games of varying genres and I think I can be excused for only playing a single DLSS title when a total of 0.001% of all games support it. Then again, I don't really play CP2077 anymore either. I dropped it 40 hours in after I realized the game isn't anywhere near as good as The Witcher 3. 6/10 IMO.

"I think complaining that "so little games" are using it in an article about them expanding the number by integrating the technology into the big engines of game development also seems like complaining about the company solving the problem."

Whether or not said problem is being solved remains to be seen. As another user pointed out, DLSS really needs to be a turnkey solution in order to gain a large amount of adoption. Nvidia made the same claims about how easy DLSS is to add to a game with DLSS 1.0 and as usual with most Nvidiia claims, it turned out to be false. With DLSS 2.0 Nvidia once again claimed easy integration. I'm not holding my breath. I believe it when I actually see much more games with DLSS.

As an Nvidia user who can't use DLSS anyways, I'm more than happy to wait to see whatever happens. IMO by not having cheaper cards that can use DLSS Nvidia is shooting itself in the foot. Not much of an incentive to integrate a feature when only a small portion of users can utilize it. If AMD releases a solution that hardware agnostic that alone would be a huge selling poi9nt to devs simply because it's a feature that everyone will be able to use. No need to worry about which brand hardware you have or if you really want to spend that $400 on that GPU just to get a feature that should be included in the entire lineup. I hope Intel hops in there and comes up with their own solution too.

You know RTX 2060 has DLSS and MSRP of 350usd right? it was selling for as low as 300usd for a good while (bought one for my friend in Jan 2021 for 300usd). RTX2060 is the 5th most popular GPU on Steam with 5% of steam users have them.
DLSS is the best feature that any FineWine lover could wish for, impressive performance uplift in current day AAA games.
In fact if you have the 2060 in an HTPC, you can enjoy games at 4K with medium settings and DLSS Performance mode (well maybe low settings in CP2077). I have transitioned to using 4K 120hz OLED TV for my main PC as well.

Yes I know that you can actively avoid DLSS games and still have fun, but the opposite is also true, you can look for good games with DLSS support and enjoy them even more when you have DLSS capable hardware, I have played over 10 good games with DLSS already (Control, Crysis Remastered, CP2077, Death Stranding, F1 2020, Ghostrunner, Mech V, Mount&Blade 2, Nioh 2, The Medium, WD Legion), the list will continue to grow with Warzone getting DLSS and Naraka: Bladepoint is looking pretty interesting.

Edit: LOL Naraka Bladepoint looks very fun
 
Last edited:
Joined
Jul 13, 2016
Messages
3,280 (1.07/day)
Processor Ryzen 7800X3D
Motherboard ASRock X670E Taichi
Cooling Noctua NH-D15 Chromax
Memory 32GB DDR5 6000 CL30
Video Card(s) MSI RTX 4090 Trio
Storage Too much
Display(s) Acer Predator XB3 27" 240 Hz
Case Thermaltake Core X9
Audio Device(s) Topping DX5, DCA Aeon II
Power Supply Seasonic Prime Titanium 850w
Mouse G305
Keyboard Wooting HE60
VR HMD Valve Index
Software Win 10
You know RTX 2060 has DLSS and MSRP of 350usd right? it was selling for as low as 300usd for a good while (bought one for my friend in Jan 2021 for 300usd). RTX2060 is the 5th most popular GPU on Steam with 5% of steam users have them.
DLSS is the best feature that any FineWine lover could wish for, impressive performance uplift in current day AAA games.
In fact if you have the 2060 in an HTPC, you can enjoy games at 4K with medium settings and DLSS Performance mode (well maybe low settings in CP2077). I have transitioned to using 4K 120hz OLED TV for my main PC as well.

Yes I know that you can actively avoid DLSS games and still have fun, but the opposite is also true, you can look for good games with DLSS support and enjoy them even more when you have DLSS capable hardware, I have played over 10 good games with DLSS already (Control, Crysis Remastered, CP2077, Death Stranding, F1 2020, Ghostrunner, Mech V, Mount&Blade 2, Nioh 2, The Medium, WD Legion), the list will continue to grow with Warzone getting DLSS and Naraka: Bladepoint is looking pretty interesting.

Edit: LOL Naraka Bladepoint looks very fun

1. MSRP of the 2060 is $400 USD.
2. You aren't going to get it at the price regardless
3. $350 is not budget

"RTX2060 is the 5th most popular GPU on Steam with 5% of steam users"

Incorrect, it sits at 3.51%, far less than half the 1060.

"DLSS is the best feature that any FineWine lover could wish for, impressive performance uplift in current day AAA games."

Precisely, "wish for" because it's likely not in the games you are playing.

"In fact if you have the 2060 in an HTPC, you can enjoy games at 4K with medium settings and DLSS Performance mode (well maybe low settings in CP2077). I have transitioned to using 4K 120hz OLED TV for my main PC as well."

DLSS performance mode does cause a degradation is visual quality. So yeah, you can achieve the same with most TV's built in upscaling regardless of DLSS. The difference is that LG's and Samsung's AI upscaling built into their new models aren't limited to a handful of games. I don't know a single person that would purposefully build a HTPC to only play DLSS games. That's just pandering to find a reason to use a feature that's hardly in any games.

"Yes I know that you can actively avoid DLSS games and still have fun, but the opposite is also true, you can look for good games with DLSS support and enjoy them even more when you have DLSS capable hardware, I have played over 10 good games with DLSS already (Control, Crysis Remastered, CP2077, Death Stranding, F1 2020, Ghostrunner, Mech V, Mount&Blade 2, Nioh 2, The Medium, WD Legion)"

Or I can just continue to do what I do and buy games that I think will be fun. That's what gaming is about, maybe you should try it instead of trying to justify a purchase. If a game I play just so happens to have DLSS, that's great (although so far that's only 1). If not, I could not care less.
 
Joined
Jun 29, 2009
Messages
2,012 (0.36/day)
Location
Heart of Eutopia!
System Name ibuytheusedstuff
Processor 5960x
Motherboard x99 sabertooth
Cooling old socket775 cooler
Memory 32 Viper
Video Card(s) 1080ti on morpheus 1
Storage raptors+ssd
Display(s) acer 120hz
Case open bench
Audio Device(s) onb
Power Supply antec 1200 moar power
Mouse mx 518
Keyboard roccat arvo
games should be playable from the beginning in the 300.- price range (hahaha-good times) even without dlss.
i never actively search for a game that has a feature or not like the hair fx thingy in tomb raider from amd or remember batman with physx on or off.
it does not change what i want to play and i had fun with both games.

imagine intel will bring its own features that neither can use-plz no
give us open features for all gpu manufacturers and lets have fun playing.
 
Top