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NVIDIA DLSS & Raytracing Technology Coming To Eight New Games

las

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Apparently some people who absolutely have no clue about Image quality or Upscaling really like to denounce DLSS with some kind of jealousy-fueled rant

I mean they somehow think 1080p DLSS look worse than 1080p native here :roll:, that somehow heavily aliased image is better because it's sharper...
View attachment 202440

Yeah I think it's because they don't know better, since they have not tried it. Only read about it. My experience with DLSS 2.x has been great but DLSS 1.0 was not great
 
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DLSS works better when the base FPS is low, if you have 60fps at 1080p then DLSS Quality can easily improve performance by 40%, however when you already exceed 100fps then DLSS may only improve by 20% due to tensor cores overhead.
CP2077 @ 1080p Ultra with RTX Ultra (Left is native Right is DLSS Quality)
View attachment 202386View attachment 202387

CP2077 @ 1080p Ultra with RTX OFF (Left is native and Right is DLSS Quality)
View attachment 202388View attachment 202389

Just for fun this is Native 1080p vs 4K DLSS Performance (720p internally), both running at ~60fps
View attachment 202391

It's not really as simple as lower base FPS = larger gains.


HWUB did a test of DLSS performance on a 3080 here:

It's really mixed. Some higher FPS games gained more performance than more graphically intensive titles.

Fortnite for example gains a lot of FPS with DLSS meanwhile shadow of the tomb raider gets much much less.

I don't know why Metro exodus gains hardly anything, that's a game you'd think would benefit much more.
 
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It's not really as simple as lower base FPS = larger gains.


HWUB did a test of DLSS performance on a 3080 here:

It's really mixed. Some higher FPS games gained more performance than more graphically intensive titles.

Fortnite for example gains a lot of FPS with DLSS meanwhile shadow of the tomb raider gets much much less.

I don't know why Metro exodus gains hardly anything, that's a game you'd think would benefit much more.

Metro Exodus and SoTR use DLSS 1.0, which Nvidia was using higher internal resolution in order not to suck, DLSS 2.0 use lower internal resolution since the AI upscaling works much better.
DLSS 1.0 and DLSS 2.0 might as well be different upscaling techs, there is no point lumping them together.
Note that Metro Exodus Enhanced Edition use DLSS 2.0 and the result is much higher performance improvement.
 
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