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What are you playing?

How far are you? There are several moves to unlock that make it really cool. I've seen people take it so many different ways. It becomes a lot more dynamic by mid game, and even more so on the back half. I often find myself just completely changing how I'm handling things mid-combat, just because I realize I have an ability that changes the situation. As fights get bigger they become streams of change-ups, you will be doing different things just to keep up. Alternating quite often. The weapons are cool, too. Different ones kind of compliment different abilities.

I thought the combat was great. When it gets going it just feels amazing, as though you are effectively wielding chaos, transfixed within this very graceful dance of madness that seems to just envelop not only you, but the very space itself. Just something really satisfying about it, the amount of ways you have to... Control things about the situation. The way you use environments. It gets quite intense and difficult to keep up with. The fights become these bigger mad-dashes where you very well could just wind up running out of ways to deal with the onslaught. It'll start to really test what you know and how you use it. Many people will tell you it's unforgivingly hard at points. It definitely has some tough ones. There are levels of mastery and understanding to the combat, for sure. Rather than stick you with tutorials, they build it into the whole progression. I kind of like it this way, bit smoother in the end. But it doesn't feel like much at first.

And yeah... I can see the Max Payne vibes. Maybe with a more supernatural, Twilight Zone/X-Files backdrop. But it's there.

I will say this... it's not always the easiest game to get into but it does a pretty good job of rewarding you if you get down with it. I get the feeling that there was a lot of love put into it. Like, they really wanna show you things with the game. Take you through something a little different.

Just finished the first flying boss (so not far) and he was a bastard. Suddenly I need to do what I normally wouldn't (hide being pillars)? So yeah I guess it's a game of adaptations, but the controls aren't exactly precise (I don't know how many times I got killed by a projectile when I thought I was behind a pillar). And while running around getting stuck behind debris, and trying to grab something to throw but you have to like hover the mouse over what you want to throw for a bit before it's targeted which means when I think I'm grabbing something it turns out I'm not, and that isn't ideal in combat. I'm super intrueged by the world though.

But honestly I think it's the same with Max Payne. It's a story based game first; it just happens to have tons of combat in between the story elements. Combat is a big part of those games, but they are a backdrop to the story of impending doom and a personal apocalypse unfolding in front of you. Control even does the same monolouging but in a different fashion.
 
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I'm kinda on a marathon with this game. I don't play it for long, but I do play it pretty much every day. Probably healthier this way. Maybe. :laugh:
Fallout4 2021-07-02 16-47-44.jpg

It's a peaceful early-morning outside of Kellogg's fort. Everything is somehow so much calmer when you have an unnaturally old cybernetic mercenary's cyberized brain-noodle tucked in your bag. More normal. Balanced.

Except for the BoS of course. Nothing says good morning like a giant metal blimp with a loudspeaker overhead shouting about how they "come in peace" while brandishing all of this straight up actual military craft and weaponry.
Fallout4 2021-07-02 16-48-26.jpg
There they go, on their way to pillage and rob more people of their technological goods. Maybe kill a bunch of people for the sake of an unknown adversary that half lives inside of their collective imagination, half actually fucks things, just not in the way these dinguses think. I don't think they care, though. I think they're actually just techno-fascist tank-jocks who want all of the firepower. That's the depth you get to them, in this game. Though I mostly know them for randomly spawning on locations I'm trying to stealth through, frenzying all of the enemies in huge locations with a good couple dozen of them. I actually console-kill them if I can't shoot them down before they begin to attack.

I might clear their big quests now. Take Cait/MacCready through. But I've just crossed into the level range for The Mechanist DLC. So now, if I don't proceed towards that I'm gonna have bands of asshole robots and weirdos who dress like robots in big numbers with strong stats showing up literally everywhere. It comes down to how long I want to be jumped by dickhead robots for before I actually go and murder all of the robots.

You do get to build badass sentry bot companions. Maybe I take one of those to do a genocide on the BoS.
Just finished the first flying boss (so not far) and he was a bastard. Suddenly I need to do what I normally wouldn't (hide being pillars)? So yeah I guess it's a game of adaptations, but the controls aren't exactly precise (I don't know how many times I got killed by a projectile when I thought I was behind a pillar). And while running around getting stuck behind debris, and trying to grab something to throw but you have to like hover the mouse over what you want to throw for a bit before it's targeted which means when I think I'm grabbing something it turns out I'm not, and that isn't ideal in combat. I'm super intrueged by the world though.

But honestly I think it's the same with Max Payne. It's a story based game first; it just happens to have tons of combat in between the story elements. Combat is a big part of those games, but they are a backdrop to the story of impending doom and a personal apocalypse unfolding in front of you. Control even does the same monolouging but in a different fashion.
Ahhh, yeah, you have a lot to see then. The only tip I can give is not to sweat what you grab too much, as many times there will be happy accidents, or you just don't have the time to get what you want and gotta keep moving. You can move around as you pull and influence the 'draw' and 'toss' paths, catch enemies dead in either (or both) of them. I never had a chance, I play it with a controller so I look in the direction of the thing and usually it grabs. I think it's like driving stick, if you stop and think about it, it doesn't work :p You really just wanna be keeping things happening as often as possible, regardless. A new offensive move. A new transition in defense. Whatever gets you to the next link in the chain.

Getting stuck will also become easier to deal with... or maybe less easy. I'm not sure, heheh. I'll just say your traversal now isn't final and leave it at that. Very little will really be able to impede you once you get the hang of it.

I do hope you enjoy the story and world though. That is what really makes it what it is. The whole thing really oozes style, but beneath that is a whole onion of stuff.
 
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Titanfall 2 is a lot of fun, but I still fall over on the Parkour :(
Great looking game too.
titanfall (Medium).jpg
 
MonoBot is an excellent game. I recommend it.
 
oh sorry here it is.
 
@Solid State Soul ( SSS ) YES YES YES YES!!! Prince of Persia, all of them imo, but I'll concede and stick with the forgotten stands to stay in line with you, absolutely gems... too long forgotten. really is a shame Ubisoft doesn't think they deserve the AAA status and budget anymore.

I actually just installed Sands of Time last night on Ubisoft... and downloaded the mod to fix the resolution issues. might start that up soon. :)

@Khonjel ni no kuni 2 is excellent. I think it borrows some elements from Dark Cloud, another game Level-5 made... that had town building, etc. I think Dark Cloud did the town building better than anyone else, that game was way way way ahead of its time, a shame it never took off. I had 100x more fun in that game than any of the Zelda's which it is often compared to.

Sony/Level-5 need to get that Dark Cloud IP sorted, update the combat mechanics, a proper re-master - and that game would be hugely popular imo on PS5 and generate decent profit. It does need some changes though for sure.
 
Sharping up my FPS aim again, so a mix between AimLab, CS:GO and Valorant xD
 
this is now my 14th year playing it without a break! u know whats about i guess... hey and pls no judgement :D:kookoo:

gfgf.png
 
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The Memory Den is a neat-lookin place.
Fallout4 2021-07-03 02-02-01.jpg

I'm heading into Med-Tek Research.
It's a pretty epic shithole. This place is extra fucked.
Fallout4 2021-07-03 02-25-52.jpg


Really cool though. Lots of dark areas and debris. It really looks dilapidated with those busted lights and the dark spots they create. But it's also extra torn-up. As you would expect of the largest and most ghoul-infested building in the the whole region.

Fallout4 2021-07-03 02-26-34.jpg


This atmosphere is great. This style of level used to be my least favorite, the office environment. They were stuffy, bland, and repetitive. With this lighting, they all stand out to me more and I find I actually just like being in them. Darker, grittier hi-res textures help, too. Cleaned-up whatever dirt decals I couldn't replace, the crap smeared on the walls. Use ENB to bring the shadows down and murk them out, add some contrast to bring out the grittiness in the higher resolution normal maps. Where there's light you will see every detail. Past that, it quickly drops off. The AO/IL just does a great job on all of the contoured walls, doors, windows, and trim. Makes larger spaces more imposing and smaller ones more constrictive - all of the corners and overlapping edges just being soaked in this darkness. It really *feels* dark, you know? Yeah... they're SUPER stuffy now, but it feels right. They really feel like proper dungeons. Kind of just... of another world. Portals to the depths and heights of decay.

There's just something about em. They're really cool to me now. It's like I see what the level designers were going for for the first time, rather than just taking it for what it's meant as, as you often must do with Bethesda graphics. Boston as a whole is very cool. The concept is aesthetically great. Bringing in the classic Americana theming present in all of the games, but mixing much more of the retro-futurist vibe in. I didn't used to like it - I just found it kind of tacky. It's moving further away from that darker, almost more punk styling, too. But now, I think that was just the presentation. All of the bright, diverse colors on such flat images. Put some careful grit and haze on it, and you see how well the otherwise campy style juxtaposes with the urban decay of forward-racing Boston, with all of its perfectly-decimated convolutions and contortions.

Fallout4 2021-07-03 02-35-40.jpg


But the main thing to get was this:
Fallout4 2021-07-03 02-25-24.jpg

I actually came here on MacCready's final quest, but forgot this was here from a mod. It's nightvision! I can build working nightvision now, with recon sensors to track people and body-finder to rob their corpses. This character is shaping up to be a high-end killing machine.
 
Here's what I have installed from my steam list, so I jump around quite a bit. Playing FO3 yesterday probably more today. I like to mix it up a fair bit. Have some really pretty good games, and some you'll not like probably.
Show your lists if you like
DSC_0078.JPG
 
The Memory Den is a neat-lookin place.
View attachment 206422
I'm heading into Med-Tek Research.
It's a pretty epic shithole. This place is extra fucked.
View attachment 206423

Really cool though. Lots of dark areas and debris. It really looks dilapidated with those busted lights and the dark spots they create. But it's also extra torn-up. As you would expect of the largest and most ghoul-infested building in the the whole region.

View attachment 206424

This atmosphere is great. This style of level used to be my least favorite, the office environment. They were stuffy, bland, and repetitive. With this lighting, they all stand out to me more and I find I actually just like being in them. Darker, grittier hi-res textures help, too. Cleaned-up whatever dirt decals I couldn't replace, the crap smeared on the walls. Use ENB to bring the shadows down and murk them out, add some contrast to bring out the grittiness in the higher resolution normal maps. Where there's light you will see every detail. Past that, it quickly drops off. The AO/IL just does a great job on all of the contoured walls, doors, windows, and trim. Makes larger spaces more imposing and smaller ones more constrictive - all of the corners and overlapping edges just being soaked in this darkness. It really *feels* dark, you know? Yeah... they're SUPER stuffy now, but it feels right. They really feel like proper dungeons. Kind of just... of another world. Portals to the depths and heights of decay.

There's just something about em. They're really cool to me now. It's like I see what the level designers were going for for the first time, rather than just taking it for what it's meant as, as you often must do with Bethesda graphics. Boston as a whole is very cool. The concept is aesthetically great. Bringing in the classic Americana theming present in all of the games, but mixing much more of the retro-futurist vibe in. I didn't used to like it - I just found it kind of tacky. It's moving further away from that darker, almost more punk styling, too. But now, I think that was just the presentation. All of the bright, diverse colors on such flat images. Put some careful grit and haze on it, and you see how well the otherwise campy style juxtaposes with the urban decay of forward-racing Boston, with all of its perfectly-decimated convolutions and contortions.

View attachment 206430

But the main thing to get was this:
View attachment 206427
I actually came here on MacCready's final quest, but forgot this was here from a mod. It's nightvision! I can build working nightvision now, with recon sensors to track people and body-finder to rob their corpses. This character is shaping up to be a high-end killing machine.
Adjust Your gamma and be happy :D dude, i'm done downloading and enhancing :pimp::toast:
 
Here's what I have installed from my steam list, so I jump around quite a bit. Playing FO3 yesterday probably more today. I like to mix it up a fair bit. Have some really pretty good games, and some you'll not like probably.
Show your lists if you like
View attachment 206432
Hey Honestly that list looks great! I've played a lot of those games and they are real good. Based on some of the RPGs you have, you should try Underrail. Its really good and will remind you of Fallout 1 & 2, but has its own style. Its really build dependant so if you go in blind, you will probably end up restarting once you find out what works and what doesn't work combat wise.
 
Bought a shedload of games on sale from GOG and Steam. Very glad I have the WD Black 8TB HDD properly installed for PC games. No partitions either.

GOG: Flashback; F.E.A.R.: Platinum; JUDGE DREDD: Dredd vs. Death; Of Orcs and Men; Rollercoaster Tycoon: Deluxe Edition; THE SABOTEUR; STAR TREK: 25th Anniversary; STAR TREK: Starfleet Academy; THE SURGE: Augmented Edition; WING COMMANDER: Academy; WING COMMANDER: Armada; Zombie Night Terror.

Steam: BAYONETTA; BORDERLANDS: Game of the Year - Enhanced Edition; CHRONO TRIGGER; DiRT 4 + 1 DLC; DISTANCE; DOOM Cubed + DLC (Not BFG Edition!); FABLE: Anniversary Edition; Graveyard Keeper + DLCs; HARD RESET REDUX; LEGO DC Super-Villains: Deluxe Edition; MAD MAX; METAL GEAR RISING REVENGEANCE; NEED FOR SPEED (2016): Deluxe Edition; PAYDAY: The Heist; REDOUT: Enhanced Edition + DLCs; RISEN 2: Dark Waters - Gold Edition; Serial Cleaner; SHENMUE III; STAR WARS: The Force Unleashed II; XCOM: Enemy Unknown - Complete Edition; YAKUZA 3 Remastered; YAKUZA 4 Remastered; YAKUZA 5 Remastered.

Received Absolute Drift, ARMA 1: Whatever Edition, and Shadowrun Trilogy free on GOG. Nice!

A lot of series near completion regarding having them, others only the most current aren't purchased because of the price, and others are waiting impatiently on the Wishlists. Thankfully not a lot of duplicates this time from both places. THE BACKLOG EXPANDS!
I will give you all the likes just because you mentioned MGS: Revengence, one of the best action hack and slash games from platinum games.
WE WANT A SEQUEL KONAMI !!!!!

#Fuck_Konami
 
Having more free time lately and some decent hardware (3080 and a 4k 120Hz screen) I obviously strive to play only the finest and most demanding titles, so the most obvious choices are Kingdom (https://www.kingdomthegame.com/kingdom-classic) and Fallout 1 and 2. Also Monobot, brings me back to the Abe's Oddysee days.
Seriously, if you like minimalist games which seem simplistic but turn out to be unusually engaging I can't recommend Kingdom enough.
 
Titanfall 2 is a lot of fun, but I still fall over on the Parkour :(
Great looking game too.
View attachment 206316
Titanfall 2 is so good, but oh man the multiplayer is crazy fun, its still has a healthy player base today after the steam release resurgence, dont sleep on the multiplayer, its very sweaty, but once you get the hang of it its so much fun
 
Adjust Your gamma and be happy :D dude, i'm done downloading and enhancing :pimp::toast:
See... the problem with that is that in the vanilla game, when you adjust the gamma slider... it doesn't give you nightvision. Huge oversight on their part, if you ask me.
 
SOTTR is still one of the most screenshotable (new word) games around.
sottr (2) (Medium).jpg sottr (1) (Medium).jpg
 
SOTTR is still one of the most screenshotable (new word) games around.
I very much agree and Village.

20210704163421_1.jpg


I think that's a painting of a pregnant woman. After a few minutes, as you progress and you must return to the hallway, one of the strings breaks, the painting will dangle by one string, and the woman in the painting neck is slightly bent, it makes it look like the woman hanged herself

Playing it at medium difficulty nothing in the game can kill you, never died not even once, but the atmosphere and small details make this a masterpiece. And the story, dude....the story is 100x more amazing than Valhalla.
It's a movie, buts it's scary, but it has shootting, but it looks amazing, but it has weapon upgrades and rpg elements. Resident Evil Village is game of the year!
 
Put ur thumbs up, I'll try to speedrun RE3 Remake. My last one wast about ~1:07, I'll try to go for 1:05..
 
Rimworld's getting a new expansion! It introduces ... religions, I guess? Sounds cool.
 
Yakuza Like A Dragon. Chapters 6 now, fun times continued.
 
Put ur thumbs up, I'll try to speedrun RE3 Remake. My last one wast about ~1:07, I'll try to go for 1:05..
...and then put the speedrun on YouTube, so we can all enjoy it!
 
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