Frick
Fishfaced Nincompoop
- Joined
- Feb 27, 2006
- Messages
- 19,715 (2.86/day)
- Location
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System Name | Black MC in Tokyo |
---|---|
Processor | Ryzen 5 7600 |
Motherboard | MSI X670E Gaming Plus Wifi |
Cooling | Be Quiet! Pure Rock 2 |
Memory | 2 x 16GB Corsair Vengeance @ 6000Mhz |
Video Card(s) | XFX 6950XT Speedster MERC 319 |
Storage | Kingston KC3000 1TB | WD Black SN750 2TB |WD Blue 1TB x 2 | Toshiba P300 2TB | Seagate Expansion 8TB |
Display(s) | Samsung U32J590U 4K + BenQ GL2450HT 1080p |
Case | Fractal Design Define R4 |
Audio Device(s) | Plantronics 5220, Nektar SE61 keyboard |
Power Supply | Corsair RM850x v3 |
Mouse | Logitech G602 |
Keyboard | Dell SK3205 |
Software | Windows 10 Pro |
Benchmark Scores | Rimworld 4K ready! |
How far are you? There are several moves to unlock that make it really cool. I've seen people take it so many different ways. It becomes a lot more dynamic by mid game, and even more so on the back half. I often find myself just completely changing how I'm handling things mid-combat, just because I realize I have an ability that changes the situation. As fights get bigger they become streams of change-ups, you will be doing different things just to keep up. Alternating quite often. The weapons are cool, too. Different ones kind of compliment different abilities.
I thought the combat was great. When it gets going it just feels amazing, as though you are effectively wielding chaos, transfixed within this very graceful dance of madness that seems to just envelop not only you, but the very space itself. Just something really satisfying about it, the amount of ways you have to... Control things about the situation. The way you use environments. It gets quite intense and difficult to keep up with. The fights become these bigger mad-dashes where you very well could just wind up running out of ways to deal with the onslaught. It'll start to really test what you know and how you use it. Many people will tell you it's unforgivingly hard at points. It definitely has some tough ones. There are levels of mastery and understanding to the combat, for sure. Rather than stick you with tutorials, they build it into the whole progression. I kind of like it this way, bit smoother in the end. But it doesn't feel like much at first.
And yeah... I can see the Max Payne vibes. Maybe with a more supernatural, Twilight Zone/X-Files backdrop. But it's there.
I will say this... it's not always the easiest game to get into but it does a pretty good job of rewarding you if you get down with it. I get the feeling that there was a lot of love put into it. Like, they really wanna show you things with the game. Take you through something a little different.
Just finished the first flying boss (so not far) and he was a bastard. Suddenly I need to do what I normally wouldn't (hide being pillars)? So yeah I guess it's a game of adaptations, but the controls aren't exactly precise (I don't know how many times I got killed by a projectile when I thought I was behind a pillar). And while running around getting stuck behind debris, and trying to grab something to throw but you have to like hover the mouse over what you want to throw for a bit before it's targeted which means when I think I'm grabbing something it turns out I'm not, and that isn't ideal in combat. I'm super intrueged by the world though.
But honestly I think it's the same with Max Payne. It's a story based game first; it just happens to have tons of combat in between the story elements. Combat is a big part of those games, but they are a backdrop to the story of impending doom and a personal apocalypse unfolding in front of you. Control even does the same monolouging but in a different fashion.
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