- Joined
- Oct 27, 2020
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Taking account the GPU investment, regarding architecture team, R&D etc. although not happening it would be an interesting strategy at 3nm (if they booked enough volume at TSMC), to compete in the console space, with a traditional console business model at start (without excluding multiply SKUs-price brackets, eg. $299/$499/$999 if the performance/specs is right in each bracket in relation with the competition) just to build their own gaming audience and get familiar, evaluate and build more close relationships with the developers & publishers who is not specialising in mobile gaming (and of course eventually buy some of them to build their internal studios/IPs) becauce as we recently saw with MS & Sony acquisitions and the trend that is building, gradually Apple may miss their opportunity to compete and build something similar to what MS for example is trying to build! I'm thinking about a traditional console-like business model, becauce the alternative would be either Mac related, which is too unfocused, too expensive, too time consuming to attract traditional gamers, or cloud based ala Stadia which will fail like Google, it's too early for services like these to prevail vs traditional console models and time is of essence in order to acquire talent & IP.