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What are you playing?

Started a new character in FFXIV, its taken me 150+ hours to realize the main storyline is ridiculously long and you are forced to go thru it to unlock content. I am about halfway thru Heavensword and have already out leveled the storyline content. Skills are gated behind story progress too, while at the same time giving new skills that are not (meaning from future expansions).

I did recover my account from 2017 and this is from my old character.

 
A trip down memory lane in my lunch break. Shhh!
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1000 fps good enough for you? ;)
This is the Nvidia RTX version on Steam, without RTX :)
Halo Infinite is a cool looking game, especially now that I'm on firm land.
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That's the RTX version of Quake2. So it's only 300fps. ;)

that's not good enough, these new 500hz monitors coming out, I want 500 fps!!! call me when we can hit 500 fps at 500hz.

:pimp:

I am only partially kidding is the sad part, I love my smoothness on screen boys!!!! :rockout::rockout::rockout::rockout::rockout:
 
from here it won't be long till you meet her

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Fired up Forza Horizon 5 for the first time in months and there are big graphic improvements, especially with the foliage.
This is my favourite car, especially in the dirt track races.
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Hot Wheels expansion is being added to FH5 on July 19th which will be an extra cost on Game Pass.
 
Hot Wheels expansion is being added to FH5 on July 19th which will be an extra cost on Game Pass.
NNNNNNNOOOOOOOOOOOOOOOOOOOOOOOOOOOOOO!!!!
 
Got some coffee in me, it's been months but sometimes I need it for Elden Ring, there is so much to do when you start a new character. I wanna do a new build, but I haven't decided what. Gonna do pure dex until I get through Raya Lucaria and respec, because I know how that build works and I can do early game quickly with it.

Last time, I chose warrior for a dex build... mostly for the powerstance schimitar setup you get right away. But I quickly abandoned that for 2H style when I found the Twinblade. Loved seeing that back, especially VERY early-game. It's tricky - attacks leave you open in a bad way sometimes (think about how the twinblade must be held and swung and you'll understand) and reading where the blades go is both difficult and vital. But man, it's so fun and satisfying to just Darth Maul the crap out of everything. Slide in with some impaling thrusts or get some cold action going. Bloodfang Blade was also a staple - I felt like Inuyasha, minus the annoying schoolgirl constantly screaming my name in a shrill head voice. Its special move isn't even fair, I felt like I was picking into pockets I was never meant to fighting certain bosses, which could end in 15 seconds sometimes. But it got a little boring. There is A LOT you can do with dex builds and I basically went the simple/effective route.

This time, I went with the samurai class and I gotta say... way better starting point for a dex character. You don't need warrior's extra dex right away, but the stamina, mind, vigor and strength are immediately helpful. The Uchigatana is also just better, right out of the gate. It even has some bleed on it. But really, the moveset and attack power with just a couple of upgrades are no joke. Sammy also gets the longbow, THE ranged bow. Grab a shortbow for proc later, but having the longbow saves a trip and purchase. I still haven't started putting points in dex. It's mostly vigor with a little mind and endurance for the first 20 levels. Maxing upgrades. I learned that on my last playthrough. Early points in the damage stat do squat when your scaling sucks, compared to just upgrading. Most of the enemies you'll face in the first three sections of the map don't require huge investments in damage to beat effectively. However, you won't have much FP for weapon ashes and your summons. You'll run out of stamina in dodge-heavy scenarios. Your HP stat makes you glass. Just 10 levels in vigor takes you from ~450HP to ~700, which is big, but still weak. By the time you get 15-20 extra in there, the scaling finally kicks in and you start crossing 1000hp. It makes a big difference!

I've had zero trouble dropping dungeon bosses, invaders, bell-bearing hunters, trolls, whatever. Unsheathe is a powerful ability... I knew that when I *shattered* the poise on that stormgate troll with just a couple of unsheathing R2's. Went in for the crit and it was over one R1 swing after that. Never would have attempted it with the warrior's dual schimitars. But this time it was the first thing I did after that first level up, run right through that gate and kite him away from the arrows :laugh:

That weapon is just too good to start with. The ability is good, with a few options for quick, fairly large damage that covers distance with some iframes. And stats wise it is no slouch in damage. Add the bleed build up and it's kinda too much. They were generous with this class lol

Pretty tempting to grab the second uchi... I think there's even another katana you can find out towards West Limgrave. It was that or Weeping Penninsula. Dual weilding kay-tans seems like a good ole time for the early game.

I think as I collect stuff I'll figure out where I want to go. Probably not another dex build. If I do, it's gotta be a hybrid. Maybe int/dex? I know dex increases casting speed, and I saw some alluring weapons/ashes that scale with both int and dex. I've thought about arcane - the incantations seem pretty practical and doesn't bleed also stack with the arcane stat?
 
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Squad of SL, 2 medics and 6 crewman (rifle with no scope, 2 mags and pistol with 2 mags) and we still got highest number of kills.
 
I'm not lost!
Have been playing STAR WARS: JEDI Fallen Order; STAR WARS: Squadrons; SUBNAUTICA, STAR WARS: The Force Unleashed, STAR WARS: Knights of the Old Republic I & II with mods, and so many others. Still on PC you see.
ELDEN RING is also what I've been playing.
 
Another weekend, another adventure under my belt (heh-heh)...

I remember playing Leisure Suit Larry 6: Shape Up or Slip Out! on my 386 when it came out 29 years ago. It was actually my first experience of the franchise. Now I'm playing the whole series chronologically to see how it matured (yeah, right) So, how does the filth - I mean fifth - act hold up today? :p

Well, this is easily the best game so far. It's classic Sierra adventuring at its finest. It's got all you've come to expect from Larry: hallmark raunchy humor straight from the 90s, comical object interactions, witty narrative spiked with double entendres, quirky puzzles, and fantastic music - which has become a staple of the series since Larry 3. On top of that, this SVGA remaster has sharper visuals than the original release, and comes with full voice acting which is absolutely top notch.

Oh, and it's also got babes... lots of babes waiting to take you in! ;) Just remember a real stud always marks his territory :pimp:

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I'm not lost!
Have been playing STAR WARS: JEDI Fallen Order; STAR WARS: Squadrons; SUBNAUTICA, STAR WARS: The Force Unleashed, STAR WARS: Knights of the Old Republic I & II with mods, and so many others. Still on PC you see.
ELDEN RING is also what I've been playing.
JEDI KNIGHT man, JEDI KNIGHT, all of them, play them
 
A return to Tomb Raider (2013) and what a good game it is, except for the QTEs.
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I got a little more time in Elden Ring. Uchigatana's really are good as ever. Dual-wielding them is FTW. Weeb swords... two great early weeb swords.

The L1 moves you gain wielding two are extremely useful. The jump attacks are especially good, as they land for damage just shy of an R2, but give you significantly more frames to recover in, after getting off quicker in addition. They also cost less stamina. The swords cross and slice out past each other with substantial damage and knockback on a run-and-jump. With no block available, you just move in and out of the fray by using the speed and oomph of the L1's. The hack - slash on the ground is also a good negotiator with mobs. It has a lead-in. You go early and use the forward one-two lunge it has to grab hit priority for a mid-stagger. If they do survive, you can either come right in with another or reposition - the stagger outlasts your recovery. If you roll into someone by mistake, there are windows to roll right out into a crossed sword slash - still ducked. There's a rhythm to it all. You traverse multi-enemy arenas via blood tax, riding the target locking while timing your lunge/jump attacks and dodges, and shifting the target for placement. Pretty satisfying just stitching through situations this way.

I'm keeping up with the side quests this time, too. :laugh:

They really lull you into wanting to use melee in the early regions. You use range more in mid-game, but a decent ranged weapon suffices. However, I suspect this game is actually made for hybrids. If you really look at the magic/faith/arcane areas, there are things within their scope that benefit any kind of pure 'physical/melee' damage types of builds. It's not just for magey/range/setup types of classes. It's where both your general and specific support for whatever character and peak special weapons you want to use is. Your build isn't only about how much damage you can do with your main attack type and weapon. It's about the range of tricks in your bag - there are a million different ways to add more options for combat and I think it does expect you to pick more than just like, a primary and a secondary up. One thing I learned by the end is that the game expects you to do quite a lot of the content and leveling to complete it. I actually find that refreshing - usually the main line is the easiest part in an ope world but if you skip the exploration in ER, the endgame is excruciatingly punishing. You should be able to have good points in a primary damage stat, with almost as much in vigor, and still be able to have a solid secondary in a non-physical damage/buff/etc stat.

Like, thinking back on int/dex... that can flip either way. You can deal primary damage with sourcery-based stuff pushing int first, benefit from all of the other stuff that comes with it, have dex as a secondary damage stat for some very good melee options that scale with both as well as that boost to casting speed, which... man. You can have a beefy magic blade or something AND all of the wicked badass magic shit flying all lickety split like. Late game bosses dude. Nuff said. Or you could put dex first and get a very solid melee-dominant build buffed by magic - you can really make use of magic ashes as well as some serious ranged options. Diversify your combat options majorly, not even losing damage you don't need.

That's another matter. Damage sits in mathematical pockets. More is not better unless it stacks in the right numerical unit sizes. There are things you do that look like they add significant amounts of damage... and the amount is correct but in the context of the HP of the enemy you need it to count for, it doesn't. I'm not talking about how every stat has a varied curve from across each individual point investment. It's just that with how damage adds up, what comes from other factors such as movement, things that proc, etc, you have that wiggle to put into other stats that can both bring your damage back around and greatly expand the ways you can do damage. Sometimes pushing for a certain damage isn't the right thing, even when it's popping big numbers each level. Later, you may climb there to keep up with area scaling. But in the meantime it might be better to expand it out a little. You don't have to get to nearly everything a stat encompasses for it to become very useful alongside your main stat.

I don't know if I've got the right idea, but I think it might be worth it to think about builds like this in a general sense. Like, whatever you're doing, do like one more stat-related combat thing about as much, or even two more things moderately. Pure dex worked great. But there were definitely plenty of times where I got punished for running something so narrow. This game isn't as 'git-gud' as others before it. This game is also just a lot bigger and wider. You need multiple strategies, and there is enough content in the world to easily facilitate that. It's probably part of why you're always collecting stuff you don't need but sells for relatively... nothing, and can have a handful of larval tears for respecs by the time you get to that point. And again, it seems like for every weapon/combat style, there is something in each of the 'soft and bright, wooey-gooey, timey-wimey' skill areas for them. I really wouldn't be surprised if they didn't have mixing and matching in mind. You've gotta think it through, but it's not all about precision in numbers.
 
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Jumping off between eSports FPS (Valorant/CSGO), racing games (various NFS titles/GT Sport), and then some Diablo II Resurrected in between.
lol I am so confused with myself sometimes :laugh:
 
JEDI KNIGHT man, JEDI KNIGHT, all of them, play them
You mean the DARK FORCES/JEDI KNIGHT series. I have already, and repurchased for Steam around 3 years ago. Looking for mods aka ones from Nexus.
 
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